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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2021-06-22 02:38:30 +0200
committerGitHub <noreply@github.com>2021-06-22 02:38:30 +0200
commitca7bcf9f7dc5eb47ccbec1049b323f0604dabadd (patch)
tree33d7d2673ba0da8a92323b07d061f655c719ae40 /external/include/glm/gtx/scalar_multiplication.hpp
parentMerge pull request #44 from LaG1924/fix/protocol_support (diff)
parentUpdated build instructions and added MacOS #49 (diff)
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Diffstat (limited to 'external/include/glm/gtx/scalar_multiplication.hpp')
-rw-r--r--external/include/glm/gtx/scalar_multiplication.hpp75
1 files changed, 0 insertions, 75 deletions
diff --git a/external/include/glm/gtx/scalar_multiplication.hpp b/external/include/glm/gtx/scalar_multiplication.hpp
deleted file mode 100644
index b73edf6..0000000
--- a/external/include/glm/gtx/scalar_multiplication.hpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/// @ref gtx
-/// @file glm/gtx/scalar_multiplication.hpp
-/// @author Joshua Moerman
-///
-/// Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.
-///
-/// Enables scalar multiplication for all types
-///
-/// Since GLSL is very strict about types, the following (often used) combinations do not work:
-/// double * vec4
-/// int * vec4
-/// vec4 / int
-/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)
-
-#pragma once
-
-#include "../detail/setup.hpp"
-
-#ifndef GLM_ENABLE_EXPERIMENTAL
-# error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
-#endif
-
-#if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC)
-# error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC"
-#endif
-
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../mat2x2.hpp"
-#include <type_traits>
-
-namespace glm
-{
- template<typename T, typename Vec>
- using return_type_scalar_multiplication = typename std::enable_if<
- !std::is_same<T, float>::value // T may not be a float
- && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
- >::type;
-
-#define GLM_IMPLEMENT_SCAL_MULT(Vec) \
- template<typename T> \
- return_type_scalar_multiplication<T, Vec> \
- operator*(T const& s, Vec rh){ \
- return rh *= static_cast<float>(s); \
- } \
- \
- template<typename T> \
- return_type_scalar_multiplication<T, Vec> \
- operator*(Vec lh, T const& s){ \
- return lh *= static_cast<float>(s); \
- } \
- \
- template<typename T> \
- return_type_scalar_multiplication<T, Vec> \
- operator/(Vec lh, T const& s){ \
- return lh *= 1.0f / s; \
- }
-
-GLM_IMPLEMENT_SCAL_MULT(vec2)
-GLM_IMPLEMENT_SCAL_MULT(vec3)
-GLM_IMPLEMENT_SCAL_MULT(vec4)
-
-GLM_IMPLEMENT_SCAL_MULT(mat2)
-GLM_IMPLEMENT_SCAL_MULT(mat2x3)
-GLM_IMPLEMENT_SCAL_MULT(mat2x4)
-GLM_IMPLEMENT_SCAL_MULT(mat3x2)
-GLM_IMPLEMENT_SCAL_MULT(mat3)
-GLM_IMPLEMENT_SCAL_MULT(mat3x4)
-GLM_IMPLEMENT_SCAL_MULT(mat4x2)
-GLM_IMPLEMENT_SCAL_MULT(mat4x3)
-GLM_IMPLEMENT_SCAL_MULT(mat4)
-
-#undef GLM_IMPLEMENT_SCAL_MULT
-} // namespace glm