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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-07-01 02:30:44 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-07-01 02:30:44 +0200
commitca4cb5ad971ae76f4576b131099999e2d2633c66 (patch)
tree16cd34cc01eedcb9a95d0c8a376b918447c29fc3 /src/AssetManager.hpp
parentTree-based asset management (diff)
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Diffstat (limited to 'src/AssetManager.hpp')
-rw-r--r--src/AssetManager.hpp39
1 files changed, 18 insertions, 21 deletions
diff --git a/src/AssetManager.hpp b/src/AssetManager.hpp
index 5273a2a..cfeb91a 100644
--- a/src/AssetManager.hpp
+++ b/src/AssetManager.hpp
@@ -143,14 +143,19 @@ inline bool operator==(const BlockModel::ElementData::FaceData::Uv &lhs,
}
struct Asset {
- virtual ~Asset();
+ virtual ~Asset() {};
};
struct AssetTreeNode {
std::vector<std::unique_ptr<AssetTreeNode>> childs;
+ std::vector<unsigned char> data;
std::string name;
- AssetTreeNode *parent;
std::unique_ptr<Asset> asset;
+ AssetTreeNode *parent;
+};
+
+struct AssetBlockModel : Asset {
+ BlockModel blockModel;
};
class AssetManager {
@@ -158,7 +163,6 @@ class AssetManager {
std::map<std::string, BlockId> assetIds;
std::map<std::string, TextureCoordinates> assetTextures;
std::map<BlockTextureId,glm::vec4> textureAtlasIndexes;
- std::map<std::string, BlockModel> models;
std::map<BlockId, std::string> blockIdToBlockName;
std::unique_ptr<AssetTreeNode> assetTree;
public:
@@ -184,8 +188,6 @@ public:
const BlockModel *GetBlockModelByBlockId(BlockId block);
- void LoadBlockModels();
-
std::string GetAssetNameByBlockId(BlockId block);
void ParseBlockModels();
@@ -194,22 +196,17 @@ public:
template <typename T>
T *GetAsset(const std::string &assetName) {
- AssetTreeNode *node = assetTree.get();
- unsigned int pos = 1;
- unsigned int prevPos = 1;
- size_t x = assetName.size();
- while (pos < assetName.size()) {
- for (; assetName[pos] != '/' && pos < assetName.size(); pos++);
- std::string dirName = assetName.substr(prevPos, pos - prevPos);
- for (const auto &asset : node->childs) {
- if (asset->name == dirName) {
- node = asset.get();
- break;
- }
- }
- pos++;
- prevPos = pos;
- }
+ AssetTreeNode *node = GetAssetByAssetName(assetName);
+ if (!node)
+ return nullptr;
return dynamic_cast<T*>(node->asset.get());
}
+
+ void ParseAsset(AssetTreeNode &node);
+
+ void ParseAssetBlockModel(AssetTreeNode &node);
+
+ void RecursiveWalkAsset(const std::string &assetPath, std::function<void(AssetTreeNode&)> fnc);
+
+ AssetTreeNode *GetAssetByAssetName(const std::string &assetName);
};