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-rw-r--r--cwd/assets/altcraft/shaders/frag/light.fs13
1 files changed, 9 insertions, 4 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/light.fs b/cwd/assets/altcraft/shaders/frag/light.fs
index c7e7254..3876388 100644
--- a/cwd/assets/altcraft/shaders/frag/light.fs
+++ b/cwd/assets/altcraft/shaders/frag/light.fs
@@ -7,7 +7,6 @@ in vec2 uv;
uniform sampler2D depthStencil;
uniform sampler2D color;
uniform sampler2D normal;
-uniform sampler2D worldPos;
uniform sampler2D addColor;
uniform sampler2D light;
uniform sampler2D ssao;
@@ -18,6 +17,7 @@ uniform bool applySsao;
layout (std140) uniform Globals {
mat4 projView;
mat4 proj;
+ mat4 invProj;
mat4 view;
uvec2 viewportSize;
vec4 ssaoKernels[64];
@@ -26,16 +26,21 @@ layout (std140) uniform Globals {
float gamma;
};
+vec3 RecoverViewWorldPos(vec2 screenPos, float depth) {
+ vec4 viewPos = invProj * vec4(screenPos * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);
+ return viewPos.xyz / viewPos.w;
+}
+
void main() {
vec4 c = texture(color, uv);
vec4 n = texture(normal, uv);
n += 1.0f;
n /= 2.0f;
- vec4 wp = texture(worldPos, uv);
vec4 ac = texture(addColor, uv);
vec4 l = texture(light, uv);
- float d = (1.0f - texture(depthStencil, uv).r) * 16.0f;
+ float depth = texture(depthStencil, uv).r;
+ float d = (1.0f - depth) * 16.0f;
vec4 s = texture(ssao, uv);
float faceLight = l.r;
@@ -62,7 +67,7 @@ void main() {
fragColor = n;
break;
case 3:
- fragColor = wp;
+ fragColor = vec4(RecoverViewWorldPos(uv, depth), 1.0f);
break;
case 4:
fragColor = ac;