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-rw-r--r--cwd/assets/altcraft/shaders/frag/ssao.fs4
1 files changed, 3 insertions, 1 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/ssao.fs b/cwd/assets/altcraft/shaders/frag/ssao.fs
index 0e49c0b..1c9db1f 100644
--- a/cwd/assets/altcraft/shaders/frag/ssao.fs
+++ b/cwd/assets/altcraft/shaders/frag/ssao.fs
@@ -5,6 +5,7 @@ out vec4 fragColor;
in vec2 uv;
uniform sampler2D normal;
+uniform sampler2D light;
uniform sampler2D depthStencil;
uniform sampler2D ssaoNoise;
@@ -57,7 +58,8 @@ void main() {
float sampleDepth = RecoverViewWorldPos(offset.xy, texture(depthStencil, offset.xy).r).z;
float rangeCheck = smoothstep(0.0, 1.0, radius / abs(fragPos.z - sampleDepth));
- occlusion += (sampleDepth >= samplePos.z + bias ? 1.0 : 0.0) * rangeCheck;
+ float aoMask = texture(light, offset.xy).b;
+ occlusion += (sampleDepth >= samplePos.z + bias ? 1.0 : 0.0) * rangeCheck * aoMask;
}
occlusion = 1.0f - (occlusion / samples);