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-rw-r--r--cwd/assets/altcraft/shaders/vert/face.vs15
1 files changed, 8 insertions, 7 deletions
diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs
index d73e164..5fb9357 100644
--- a/cwd/assets/altcraft/shaders/vert/face.vs
+++ b/cwd/assets/altcraft/shaders/vert/face.vs
@@ -1,6 +1,6 @@
#version 330 core
-in vec3 position[4];
+in vec3 pos[4];
in vec3 normal;
in vec2 uv[4];
in float uvLayer;
@@ -8,22 +8,23 @@ in float animation;
in vec3 color;
in vec2 light;
-out vec3 faceTexture;
+out vec3 faceTextureUv;
out vec3 faceNormal;
out vec3 faceAddColor;
out vec2 faceLight;
-uniform float GlobalTime;
-
layout (std140) uniform Globals {
mat4 projView;
+ uvec2 viewportSize;
+ float globalTime;
+ float dayTime;
};
void main() {
- gl_Position = projView * vec4(position[gl_VertexID], 1.0f);
+ gl_Position = projView * vec4(pos[gl_VertexID], 1.0f);
- faceTexture = vec3(uv[gl_VertexID], uvLayer);
- faceTexture.y -= (uv[2].y - uv[0].y) * trunc(mod(GlobalTime * 4.0f, animation));
+ faceTextureUv = vec3(uv[gl_VertexID], uvLayer);
+ faceTextureUv.y -= (uv[2].y - uv[0].y) * trunc(mod(globalTime * 4.0f, animation));
faceNormal = normal;
faceAddColor = color;