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-rw-r--r--external/include/glm/detail/type_vec3.inl721
1 files changed, 347 insertions, 374 deletions
diff --git a/external/include/glm/detail/type_vec3.inl b/external/include/glm/detail/type_vec3.inl
index d84299d..15fd483 100644
--- a/external/include/glm/detail/type_vec3.inl
+++ b/external/include/glm/detail/type_vec3.inl
@@ -3,151 +3,121 @@
namespace glm
{
-
-# ifdef GLM_STATIC_CONST_MEMBERS
- template <typename T, precision P>
- const tvec3<T, P> tvec3<T, P>::ZERO(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
-
- template <typename T, precision P>
- const tvec3<T, P> tvec3<T, P>::X(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
-
- template <typename T, precision P>
- const tvec3<T, P> tvec3<T, P>::Y(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
-
- template <typename T, precision P>
- const tvec3<T, P> tvec3<T, P>::Z(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
-
- template <typename T, precision P>
- const tvec3<T, P> tvec3<T, P>::XY(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
-
- template <typename T, precision P>
- const tvec3<T, P> tvec3<T, P>::XZ(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1));
-
- template <typename T, precision P>
- const tvec3<T, P> tvec3<T, P>::YZ(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
-
- template <typename T, precision P>
- const tvec3<T, P> tvec3<T, P>::XYZ(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
-# endif
// -- Implicit basic constructors --
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT)
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3()
-# ifndef GLM_FORCE_NO_CTOR_INIT
+# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec()
+# ifdef GLM_FORCE_CTOR_INIT
: x(0), y(0), z(0)
# endif
{}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
+# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, Q> const& v)
: x(v.x), y(v.y), z(v.z)
{}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
- template <typename T, precision P>
- template <precision Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec3<T, Q> const & v)
+ template<typename T, qualifier Q>
+ template<qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, P> const& v)
: x(v.x), y(v.y), z(v.z)
{}
// -- Explicit basic constructors --
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(ctor)
- {}
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(T scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T scalar)
: x(scalar), y(scalar), z(scalar)
{}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(T a, T b, T c)
- : x(a), y(b), z(c)
+ template <typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T _x, T _y, T _z)
+ : x(_x), y(_y), z(_z)
{}
// -- Conversion scalar constructors --
- template <typename T, precision P>
- template <typename A, typename B, typename C>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(A a, B b, C c) :
- x(static_cast<T>(a)),
- y(static_cast<T>(b)),
- z(static_cast<T>(c))
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, Y _y, Z _z)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z))
{}
- template <typename T, precision P>
- template <typename A, typename B, typename C>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c) :
- x(static_cast<T>(a)),
- y(static_cast<T>(b)),
- z(static_cast<T>(c))
+ template<typename T, qualifier Q>
+ template<typename X, typename Y, typename Z>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_y))
+ , z(static_cast<T>(_z))
{}
// -- Conversion vector constructors --
- template <typename T, precision P>
- template <typename A, typename B, precision Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec2<A, Q> const & a, B b) :
- x(static_cast<T>(a.x)),
- y(static_cast<T>(a.y)),
- z(static_cast<T>(b))
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z)
+ : x(static_cast<T>(_xy.x))
+ , y(static_cast<T>(_xy.y))
+ , z(static_cast<T>(_z))
{}
- template <typename T, precision P>
- template <typename A, typename B, precision Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b) :
- x(static_cast<T>(a.x)),
- y(static_cast<T>(a.y)),
- z(static_cast<T>(b.x))
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z)
+ : x(static_cast<T>(_xy.x))
+ , y(static_cast<T>(_xy.y))
+ , z(static_cast<T>(_z.x))
{}
- template <typename T, precision P>
- template <typename A, typename B, precision Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(A a, tvec2<B, Q> const & b) :
- x(static_cast<T>(a)),
- y(static_cast<T>(b.x)),
- z(static_cast<T>(b.y))
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz)
+ : x(static_cast<T>(_x))
+ , y(static_cast<T>(_yz.x))
+ , z(static_cast<T>(_yz.y))
{}
- template <typename T, precision P>
- template <typename A, typename B, precision Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b) :
- x(static_cast<T>(a.x)),
- y(static_cast<T>(b.x)),
- z(static_cast<T>(b.y))
+ template<typename T, qualifier Q>
+ template<typename A, typename B, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz)
+ : x(static_cast<T>(_x.x))
+ , y(static_cast<T>(_yz.x))
+ , z(static_cast<T>(_yz.y))
{}
- template <typename T, precision P>
- template <typename U, precision Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec3<U, Q> const & v) :
- x(static_cast<T>(v.x)),
- y(static_cast<T>(v.y)),
- z(static_cast<T>(v.z))
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ , z(static_cast<T>(v.z))
{}
- template <typename T, precision P>
- template <typename U, precision Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec4<U, Q> const & v) :
- x(static_cast<T>(v.x)),
- y(static_cast<T>(v.y)),
- z(static_cast<T>(v.z))
+ template<typename T, qualifier Q>
+ template<typename U, qualifier P>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<4, U, P> const& v)
+ : x(static_cast<T>(v.x))
+ , y(static_cast<T>(v.y))
+ , z(static_cast<T>(v.z))
{}
// -- Component accesses --
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER T & tvec3<T, P>::operator[](typename tvec3<T, P>::length_type i)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i)
{
assert(i >= 0 && i < this->length());
return (&x)[i];
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER T const & tvec3<T, P>::operator[](typename tvec3<T, P>::length_type i) const
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const
{
assert(i >= 0 && i < this->length());
return (&x)[i];
@@ -156,8 +126,8 @@ namespace glm
// -- Unary arithmetic operators --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator=(tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, T, Q> const& v)
{
this->x = v.x;
this->y = v.y;
@@ -166,9 +136,9 @@ namespace glm
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator=(tvec3<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v)
{
this->x = static_cast<T>(v.x);
this->y = static_cast<T>(v.y);
@@ -176,9 +146,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(U scalar)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar)
{
this->x += static_cast<T>(scalar);
this->y += static_cast<T>(scalar);
@@ -186,9 +156,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(tvec1<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v)
{
this->x += static_cast<T>(v.x);
this->y += static_cast<T>(v.x);
@@ -196,9 +166,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(tvec3<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v)
{
this->x += static_cast<T>(v.x);
this->y += static_cast<T>(v.y);
@@ -206,9 +176,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(U scalar)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar)
{
this->x -= static_cast<T>(scalar);
this->y -= static_cast<T>(scalar);
@@ -216,9 +186,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(tvec1<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v)
{
this->x -= static_cast<T>(v.x);
this->y -= static_cast<T>(v.x);
@@ -226,9 +196,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(tvec3<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v)
{
this->x -= static_cast<T>(v.x);
this->y -= static_cast<T>(v.y);
@@ -236,9 +206,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(U scalar)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar)
{
this->x *= static_cast<T>(scalar);
this->y *= static_cast<T>(scalar);
@@ -246,9 +216,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(tvec1<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v)
{
this->x *= static_cast<T>(v.x);
this->y *= static_cast<T>(v.x);
@@ -256,9 +226,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(tvec3<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v)
{
this->x *= static_cast<T>(v.x);
this->y *= static_cast<T>(v.y);
@@ -266,9 +236,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(U v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(U v)
{
this->x /= static_cast<T>(v);
this->y /= static_cast<T>(v);
@@ -276,9 +246,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(tvec1<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v)
{
this->x /= static_cast<T>(v.x);
this->y /= static_cast<T>(v.x);
@@ -286,9 +256,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(tvec3<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v)
{
this->x /= static_cast<T>(v.x);
this->y /= static_cast<T>(v.y);
@@ -298,8 +268,8 @@ namespace glm
// -- Increment and decrement operators --
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator++()
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator++()
{
++this->x;
++this->y;
@@ -307,8 +277,8 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator--()
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator--()
{
--this->x;
--this->y;
@@ -316,27 +286,27 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator++(int)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator++(int)
{
- tvec3<T, P> Result(*this);
+ vec<3, T, Q> Result(*this);
++*this;
return Result;
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator--(int)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator--(int)
{
- tvec3<T, P> Result(*this);
+ vec<3, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary bit operators --
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(U scalar)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar)
{
this->x %= scalar;
this->y %= scalar;
@@ -344,9 +314,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(tvec1<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v)
{
this->x %= v.x;
this->y %= v.x;
@@ -354,9 +324,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(tvec3<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v)
{
this->x %= v.x;
this->y %= v.y;
@@ -364,9 +334,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(U scalar)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar)
{
this->x &= scalar;
this->y &= scalar;
@@ -374,9 +344,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(tvec1<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v)
{
this->x &= v.x;
this->y &= v.x;
@@ -384,9 +354,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(tvec3<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v)
{
this->x &= v.x;
this->y &= v.y;
@@ -394,9 +364,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(U scalar)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar)
{
this->x |= scalar;
this->y |= scalar;
@@ -404,9 +374,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(tvec1<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v)
{
this->x |= v.x;
this->y |= v.x;
@@ -414,9 +384,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(tvec3<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v)
{
this->x |= v.x;
this->y |= v.y;
@@ -424,9 +394,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(U scalar)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar)
{
this->x ^= scalar;
this->y ^= scalar;
@@ -434,9 +404,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(tvec1<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v)
{
this->x ^= v.x;
this->y ^= v.x;
@@ -444,9 +414,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(tvec3<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v)
{
this->x ^= v.x;
this->y ^= v.y;
@@ -454,9 +424,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(U scalar)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar)
{
this->x <<= scalar;
this->y <<= scalar;
@@ -464,9 +434,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(tvec1<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v)
{
this->x <<= static_cast<T>(v.x);
this->y <<= static_cast<T>(v.x);
@@ -474,9 +444,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(tvec3<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v)
{
this->x <<= static_cast<T>(v.x);
this->y <<= static_cast<T>(v.y);
@@ -484,9 +454,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(U scalar)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar)
{
this->x >>= static_cast<T>(scalar);
this->y >>= static_cast<T>(scalar);
@@ -494,9 +464,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(tvec1<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v)
{
this->x >>= static_cast<T>(v.x);
this->y >>= static_cast<T>(v.x);
@@ -504,9 +474,9 @@ namespace glm
return *this;
}
- template <typename T, precision P>
- template <typename U>
- GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(tvec3<U, P> const & v)
+ template<typename T, qualifier Q>
+ template<typename U>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v)
{
this->x >>= static_cast<T>(v.x);
this->y >>= static_cast<T>(v.y);
@@ -516,198 +486,198 @@ namespace glm
// -- Unary arithmetic operators --
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v)
{
return v;
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
- -v.x,
- -v.y,
+ return vec<3, T, Q>(
+ -v.x,
+ -v.y,
-v.z);
}
// -- Binary arithmetic operators --
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v, T scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x + scalar,
v.y + scalar,
v.z + scalar);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x + scalar.x,
v.y + scalar.x,
v.z + scalar.x);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator+(T scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar + v.x,
scalar + v.y,
scalar + v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar.x + v.x,
scalar.x + v.y,
scalar.x + v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v1.x + v2.x,
v1.y + v2.y,
v1.z + v2.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v, T scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x - scalar,
v.y - scalar,
v.z - scalar);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x - scalar.x,
v.y - scalar.x,
v.z - scalar.x);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator-(T scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar - v.x,
scalar - v.y,
scalar - v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar.x - v.x,
scalar.x - v.y,
scalar.x - v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v1.x - v2.x,
v1.y - v2.y,
v1.z - v2.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, T scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x * scalar,
v.y * scalar,
v.z * scalar);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x * scalar.x,
v.y * scalar.x,
v.z * scalar.x);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator*(T scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar * v.x,
scalar * v.y,
scalar * v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar.x * v.x,
scalar.x * v.y,
scalar.x * v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v1.x * v2.x,
v1.y * v2.y,
v1.z * v2.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v, T scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x / scalar,
v.y / scalar,
v.z / scalar);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x / scalar.x,
v.y / scalar.x,
v.z / scalar.x);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator/(T scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar / v.x,
scalar / v.y,
scalar / v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar.x / v.x,
scalar.x / v.y,
scalar.x / v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v1.x / v2.x,
v1.y / v2.y,
v1.z / v2.z);
@@ -715,280 +685,280 @@ namespace glm
// -- Binary bit operators --
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v, T scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x % scalar,
v.y % scalar,
v.z % scalar);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x % scalar.x,
v.y % scalar.x,
v.z % scalar.x);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator%(T scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar % v.x,
scalar % v.y,
scalar % v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar.x % v.x,
scalar.x % v.y,
scalar.x % v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v1.x % v2.x,
v1.y % v2.y,
v1.z % v2.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v, T scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x & scalar,
v.y & scalar,
v.z & scalar);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x & scalar.x,
v.y & scalar.x,
v.z & scalar.x);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator&(T scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar & v.x,
scalar & v.y,
scalar & v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar.x & v.x,
scalar.x & v.y,
scalar.x & v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v1.x & v2.x,
v1.y & v2.y,
v1.z & v2.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v, T scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x | scalar,
v.y | scalar,
v.z | scalar);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x | scalar.x,
v.y | scalar.x,
v.z | scalar.x);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator|(T scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar | v.x,
scalar | v.y,
scalar | v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar.x | v.x,
scalar.x | v.y,
scalar.x | v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v1.x | v2.x,
v1.y | v2.y,
v1.z | v2.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v, T scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x ^ scalar,
v.y ^ scalar,
v.z ^ scalar);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x ^ scalar.x,
v.y ^ scalar.x,
v.z ^ scalar.x);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator^(T scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar ^ v.x,
scalar ^ v.y,
scalar ^ v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar.x ^ v.x,
scalar.x ^ v.y,
scalar.x ^ v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v1.x ^ v2.x,
v1.y ^ v2.y,
v1.z ^ v2.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v, T scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x << scalar,
v.y << scalar,
v.z << scalar);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x << scalar.x,
v.y << scalar.x,
v.z << scalar.x);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(T scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar << v.x,
scalar << v.y,
scalar << v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar.x << v.x,
scalar.x << v.y,
scalar.x << v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v1.x << v2.x,
v1.y << v2.y,
v1.z << v2.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v, T scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x >> scalar,
v.y >> scalar,
v.z >> scalar);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v, tvec1<T, P> const & scalar)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v.x >> scalar.x,
v.y >> scalar.x,
v.z >> scalar.x);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(T scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar >> v.x,
scalar >> v.y,
scalar >> v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec1<T, P> const & scalar, tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
scalar.x >> v.x,
scalar.x >> v.y,
scalar.x >> v.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
v1.x >> v2.x,
v1.y >> v2.y,
v1.z >> v2.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec3<T, P> operator~(tvec3<T, P> const & v)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, T, Q> operator~(vec<3, T, Q> const& v)
{
- return tvec3<T, P>(
+ return vec<3, T, Q>(
~v.x,
~v.y,
~v.z);
@@ -996,27 +966,30 @@ namespace glm
// -- Boolean operators --
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER bool operator==(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
{
- return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
+ return
+ detail::compute_equal<T>::call(v1.x, v2.x) &&
+ detail::compute_equal<T>::call(v1.y, v2.y) &&
+ detail::compute_equal<T>::call(v1.z, v2.z);
}
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER bool operator!=(tvec3<T, P> const & v1, tvec3<T, P> const & v2)
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
{
- return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z);
+ return !(v1 == v2);
}
- template <precision P>
- GLM_FUNC_QUALIFIER tvec3<bool, P> operator&&(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2)
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2)
{
- return tvec3<bool, P>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z);
+ return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z);
}
- template <precision P>
- GLM_FUNC_QUALIFIER tvec3<bool, P> operator||(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2)
+ template<qualifier Q>
+ GLM_FUNC_QUALIFIER vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2)
{
- return tvec3<bool, P>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z);
+ return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z);
}
}//namespace glm