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-rw-r--r--external/include/glm/gtc/color_space.inl70
1 files changed, 40 insertions, 30 deletions
diff --git a/external/include/glm/gtc/color_space.inl b/external/include/glm/gtc/color_space.inl
index c9a44ef..53241ac 100644
--- a/external/include/glm/gtc/color_space.inl
+++ b/external/include/glm/gtc/color_space.inl
@@ -4,72 +4,82 @@
namespace glm{
namespace detail
{
- template <typename T, precision P, template <typename, precision> class vecType>
+ template<length_t L, typename T, qualifier Q>
struct compute_rgbToSrgb
{
- GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const& ColorRGB, T GammaCorrection)
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorRGB, T GammaCorrection)
{
- vecType<T, P> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1)));
+ vec<L, T, Q> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1)));
return mix(
- pow(ClampedColor, vecType<T, P>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055),
+ pow(ClampedColor, vec<L, T, Q>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055),
ClampedColor * static_cast<T>(12.92),
- lessThan(ClampedColor, vecType<T, P>(static_cast<T>(0.0031308))));
+ lessThan(ClampedColor, vec<L, T, Q>(static_cast<T>(0.0031308))));
}
};
- template <typename T, precision P>
- struct compute_rgbToSrgb<T, P, tvec4>
+ template<typename T, qualifier Q>
+ struct compute_rgbToSrgb<4, T, Q>
{
- GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const& ColorRGB, T GammaCorrection)
+ GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorRGB, T GammaCorrection)
{
- return tvec4<T, P>(compute_rgbToSrgb<T, P, tvec3>::call(tvec3<T, P>(ColorRGB), GammaCorrection), ColorRGB.w);
+ return vec<4, T, Q>(compute_rgbToSrgb<3, T, Q>::call(vec<3, T, Q>(ColorRGB), GammaCorrection), ColorRGB.w);
}
};
- template <typename T, precision P, template <typename, precision> class vecType>
+ template<length_t L, typename T, qualifier Q>
struct compute_srgbToRgb
{
- GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const& ColorSRGB, T Gamma)
+ GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorSRGB, T Gamma)
{
return mix(
- pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vecType<T, P>(Gamma)),
+ pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vec<L, T, Q>(Gamma)),
ColorSRGB * static_cast<T>(0.07739938080495356037151702786378),
- lessThanEqual(ColorSRGB, vecType<T, P>(static_cast<T>(0.04045))));
+ lessThanEqual(ColorSRGB, vec<L, T, Q>(static_cast<T>(0.04045))));
}
};
- template <typename T, precision P>
- struct compute_srgbToRgb<T, P, tvec4>
+ template<typename T, qualifier Q>
+ struct compute_srgbToRgb<4, T, Q>
{
- GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const& ColorSRGB, T Gamma)
+ GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorSRGB, T Gamma)
{
- return tvec4<T, P>(compute_srgbToRgb<T, P, tvec3>::call(tvec3<T, P>(ColorSRGB), Gamma), ColorSRGB.w);
+ return vec<4, T, Q>(compute_srgbToRgb<3, T, Q>::call(vec<3, T, Q>(ColorSRGB), Gamma), ColorSRGB.w);
}
};
}//namespace detail
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear)
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear)
{
- return detail::compute_rgbToSrgb<T, P, vecType>::call(ColorLinear, static_cast<T>(0.41666));
+ return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(0.41666));
}
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<T, P> convertLinearToSRGB(vecType<T, P> const& ColorLinear, T Gamma)
+ // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html
+ template<>
+ GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear)
{
- return detail::compute_rgbToSrgb<T, P, vecType>::call(ColorLinear, static_cast<T>(1) / Gamma);
+ vec<3, float, lowp> S1 = sqrt(ColorLinear);
+ vec<3, float, lowp> S2 = sqrt(S1);
+ vec<3, float, lowp> S3 = sqrt(S2);
+ return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear;
}
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<T, P> convertSRGBToLinear(vecType<T, P> const& ColorSRGB)
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma)
{
- return detail::compute_srgbToRgb<T, P, vecType>::call(ColorSRGB, static_cast<T>(2.4));
+ return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(1) / Gamma);
}
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<T, P> convertSRGBToLinear(vecType<T, P> const& ColorSRGB, T Gamma)
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB)
+ {
+ return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, static_cast<T>(2.4));
+ }
+
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma)
{
- return detail::compute_srgbToRgb<T, P, vecType>::call(ColorSRGB, Gamma);
+ return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, Gamma);
}
}//namespace glm