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-rw-r--r--external/include/glm/gtc/bitfield.hpp228
-rw-r--r--external/include/glm/gtc/bitfield.inl515
-rw-r--r--external/include/glm/gtc/color_space.hpp56
-rw-r--r--external/include/glm/gtc/color_space.inl85
-rw-r--r--external/include/glm/gtc/constants.hpp175
-rw-r--r--external/include/glm/gtc/constants.inl181
-rw-r--r--external/include/glm/gtc/epsilon.hpp60
-rw-r--r--external/include/glm/gtc/epsilon.inl83
-rw-r--r--external/include/glm/gtc/integer.hpp65
-rw-r--r--external/include/glm/gtc/integer.inl69
-rw-r--r--external/include/glm/gtc/matrix_access.hpp60
-rw-r--r--external/include/glm/gtc/matrix_access.inl63
-rw-r--r--external/include/glm/gtc/matrix_integer.hpp487
-rw-r--r--external/include/glm/gtc/matrix_inverse.hpp50
-rw-r--r--external/include/glm/gtc/matrix_inverse.inl120
-rw-r--r--external/include/glm/gtc/matrix_transform.hpp727
-rw-r--r--external/include/glm/gtc/matrix_transform.inl808
-rw-r--r--external/include/glm/gtc/noise.hpp61
-rw-r--r--external/include/glm/gtc/noise.inl808
-rw-r--r--external/include/glm/gtc/packing.hpp728
-rw-r--r--external/include/glm/gtc/packing.inl938
-rw-r--r--external/include/glm/gtc/quaternion.hpp437
-rw-r--r--external/include/glm/gtc/quaternion.inl808
-rw-r--r--external/include/glm/gtc/quaternion_simd.inl198
-rw-r--r--external/include/glm/gtc/random.hpp81
-rw-r--r--external/include/glm/gtc/random.inl298
-rw-r--r--external/include/glm/gtc/reciprocal.hpp135
-rw-r--r--external/include/glm/gtc/reciprocal.inl192
-rw-r--r--external/include/glm/gtc/round.hpp202
-rw-r--r--external/include/glm/gtc/round.inl344
-rw-r--r--external/include/glm/gtc/type_aligned.hpp602
-rw-r--r--external/include/glm/gtc/type_precision.hpp867
-rw-r--r--external/include/glm/gtc/type_precision.inl7
-rw-r--r--external/include/glm/gtc/type_ptr.hpp231
-rw-r--r--external/include/glm/gtc/type_ptr.inl387
-rw-r--r--external/include/glm/gtc/ulp.hpp65
-rw-r--r--external/include/glm/gtc/ulp.inl339
-rw-r--r--external/include/glm/gtc/vec1.hpp22
-rw-r--r--external/include/glm/gtc/vec1.inl2
39 files changed, 0 insertions, 11584 deletions
diff --git a/external/include/glm/gtc/bitfield.hpp b/external/include/glm/gtc/bitfield.hpp
deleted file mode 100644
index 9dcec53..0000000
--- a/external/include/glm/gtc/bitfield.hpp
+++ /dev/null
@@ -1,228 +0,0 @@
-/// @ref gtc_bitfield
-/// @file glm/gtc/bitfield.hpp
-///
-/// @see core (dependence)
-/// @see gtc_bitfield (dependence)
-///
-/// @defgroup gtc_bitfield GLM_GTC_bitfield
-/// @ingroup gtc
-///
-/// Include <glm/gtc/bitfield.hpp> to use the features of this extension.
-///
-/// Allow to perform bit operations on integer values
-
-#include "../detail/setup.hpp"
-
-#pragma once
-
-// Dependencies
-#include "../detail/qualifier.hpp"
-#include "../detail/type_int.hpp"
-#include "../detail/_vectorize.hpp"
-#include <limits>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_bitfield extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_bitfield
- /// @{
-
- /// Build a mask of 'count' bits
- ///
- /// @see gtc_bitfield
- template<typename genIUType>
- GLM_FUNC_DECL genIUType mask(genIUType Bits);
-
- /// Build a mask of 'count' bits
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Signed and unsigned integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_bitfield
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> mask(vec<L, T, Q> const& v);
-
- /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
- ///
- /// @see gtc_bitfield
- template<typename genIUType>
- GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
-
- /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Signed and unsigned integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_bitfield
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift);
-
- /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
- ///
- /// @see gtc_bitfield
- template<typename genIUType>
- GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
-
- /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Signed and unsigned integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_bitfield
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift);
-
- /// Set to 1 a range of bits.
- ///
- /// @see gtc_bitfield
- template<typename genIUType>
- GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
-
- /// Set to 1 a range of bits.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Signed and unsigned integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_bitfield
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
-
- /// Set to 0 a range of bits.
- ///
- /// @see gtc_bitfield
- template<typename genIUType>
- GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
-
- /// Set to 0 a range of bits.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Signed and unsigned integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_bitfield
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
-
- /// Interleaves the bits of x and y.
- /// The first bit is the first bit of x followed by the first bit of y.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
-
- /// Interleaves the bits of x and y.
- /// The first bit is the first bit of x followed by the first bit of y.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
-
- /// Interleaves the bits of x and y.
- /// The first bit is the first bit of x followed by the first bit of y.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
-
- /// Interleaves the bits of x and y.
- /// The first bit is the first bit of x followed by the first bit of y.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
-
- /// Interleaves the bits of x and y.
- /// The first bit is the first bit of x followed by the first bit of y.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
-
- /// Interleaves the bits of x and y.
- /// The first bit is the first bit of x followed by the first bit of y.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
-
- /// Interleaves the bits of x, y and z.
- /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
-
- /// Interleaves the bits of x, y and z.
- /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
-
- /// Interleaves the bits of x, y and z.
- /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
-
- /// Interleaves the bits of x, y and z.
- /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
-
- /// Interleaves the bits of x, y and z.
- /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
-
- /// Interleaves the bits of x, y and z.
- /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
-
- /// Interleaves the bits of x, y, z and w.
- /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
-
- /// Interleaves the bits of x, y, z and w.
- /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
-
- /// Interleaves the bits of x, y, z and w.
- /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
-
- /// Interleaves the bits of x, y, z and w.
- /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
- /// The other bits are interleaved following the previous sequence.
- ///
- /// @see gtc_bitfield
- GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
-
- /// @}
-} //namespace glm
-
-#include "bitfield.inl"
diff --git a/external/include/glm/gtc/bitfield.inl b/external/include/glm/gtc/bitfield.inl
deleted file mode 100644
index 9735740..0000000
--- a/external/include/glm/gtc/bitfield.inl
+++ /dev/null
@@ -1,515 +0,0 @@
-/// @ref gtc_bitfield
-/// @file glm/gtc/bitfield.inl
-
-#include "../simd/integer.h"
-
-namespace glm{
-namespace detail
-{
- template<typename PARAM, typename RET>
- GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y);
-
- template<typename PARAM, typename RET>
- GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z);
-
- template<typename PARAM, typename RET>
- GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w);
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y)
- {
- glm::uint16 REG1(x);
- glm::uint16 REG2(y);
-
- REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint16>(0x0F0F);
- REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint16>(0x0F0F);
-
- REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint16>(0x3333);
- REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint16>(0x3333);
-
- REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint16>(0x5555);
- REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint16>(0x5555);
-
- return REG1 | static_cast<glm::uint16>(REG2 << 1);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y)
- {
- glm::uint32 REG1(x);
- glm::uint32 REG2(y);
-
- REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x00FF00FF);
- REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x00FF00FF);
-
- REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0x0F0F0F0F);
- REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0x0F0F0F0F);
-
- REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x33333333);
- REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x33333333);
-
- REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint32>(0x55555555);
- REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint32>(0x55555555);
-
- return REG1 | (REG2 << 1);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y)
- {
- glm::uint64 REG1(x);
- glm::uint64 REG2(y);
-
- REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
- REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
-
- REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
- REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
-
- REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
- REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
-
- REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x3333333333333333ull);
- REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x3333333333333333ull);
-
- REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint64>(0x5555555555555555ull);
- REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint64>(0x5555555555555555ull);
-
- return REG1 | (REG2 << 1);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z)
- {
- glm::uint32 REG1(x);
- glm::uint32 REG2(y);
- glm::uint32 REG3(z);
-
- REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint32>(0xFF0000FFu);
- REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint32>(0xFF0000FFu);
- REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint32>(0xFF0000FFu);
-
- REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x0F00F00Fu);
- REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x0F00F00Fu);
- REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint32>(0x0F00F00Fu);
-
- REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0xC30C30C3u);
- REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0xC30C30C3u);
- REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint32>(0xC30C30C3u);
-
- REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x49249249u);
- REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x49249249u);
- REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint32>(0x49249249u);
-
- return REG1 | (REG2 << 1) | (REG3 << 2);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)
- {
- glm::uint64 REG1(x);
- glm::uint64 REG2(y);
- glm::uint64 REG3(z);
-
- REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
- REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
- REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
-
- REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
- REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
- REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
-
- REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
- REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
- REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
-
- REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
- REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
- REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
-
- REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
- REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
- REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
-
- return REG1 | (REG2 << 1) | (REG3 << 2);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z)
- {
- glm::uint64 REG1(x);
- glm::uint64 REG2(y);
- glm::uint64 REG3(z);
-
- REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
- REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
- REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
-
- REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
- REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
- REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
-
- REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
- REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
- REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
-
- REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
- REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
- REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
-
- REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
- REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
- REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
-
- return REG1 | (REG2 << 1) | (REG3 << 2);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)
- {
- glm::uint32 REG1(x);
- glm::uint32 REG2(y);
- glm::uint32 REG3(z);
- glm::uint32 REG4(w);
-
- REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint32>(0x000F000Fu);
- REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint32>(0x000F000Fu);
- REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint32>(0x000F000Fu);
- REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint32>(0x000F000Fu);
-
- REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint32>(0x03030303u);
- REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint32>(0x03030303u);
- REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint32>(0x03030303u);
- REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint32>(0x03030303u);
-
- REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint32>(0x11111111u);
- REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint32>(0x11111111u);
- REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint32>(0x11111111u);
- REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint32>(0x11111111u);
-
- return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
- }
-
- template<>
- GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w)
- {
- glm::uint64 REG1(x);
- glm::uint64 REG2(y);
- glm::uint64 REG3(z);
- glm::uint64 REG4(w);
-
- REG1 = ((REG1 << 24) | REG1) & static_cast<glm::uint64>(0x000000FF000000FFull);
- REG2 = ((REG2 << 24) | REG2) & static_cast<glm::uint64>(0x000000FF000000FFull);
- REG3 = ((REG3 << 24) | REG3) & static_cast<glm::uint64>(0x000000FF000000FFull);
- REG4 = ((REG4 << 24) | REG4) & static_cast<glm::uint64>(0x000000FF000000FFull);
-
- REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint64>(0x000F000F000F000Full);
- REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint64>(0x000F000F000F000Full);
- REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint64>(0x000F000F000F000Full);
- REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint64>(0x000F000F000F000Full);
-
- REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint64>(0x0303030303030303ull);
- REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint64>(0x0303030303030303ull);
- REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint64>(0x0303030303030303ull);
- REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint64>(0x0303030303030303ull);
-
- REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint64>(0x1111111111111111ull);
- REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint64>(0x1111111111111111ull);
- REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint64>(0x1111111111111111ull);
- REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint64>(0x1111111111111111ull);
-
- return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
- }
-}//namespace detail
-
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'mask' accepts only integer values");
-
- return Bits >= sizeof(genIUType) * 8 ? ~static_cast<genIUType>(0) : (static_cast<genIUType>(1) << Bits) - static_cast<genIUType>(1);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> mask(vec<L, T, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'mask' accepts only integer values");
-
- return detail::functor1<L, T, T, Q>::call(mask, v);
- }
-
- template<typename genIType>
- GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateRight' accepts only integer values");
-
- int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
- return (In << static_cast<genIType>(Shift)) | (In >> static_cast<genIType>(BitSize - Shift));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateRight' accepts only integer values");
-
- int const BitSize = static_cast<int>(sizeof(T) * 8);
- return (In << static_cast<T>(Shift)) | (In >> static_cast<T>(BitSize - Shift));
- }
-
- template<typename genIType>
- GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
-
- int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
- return (In >> static_cast<genIType>(Shift)) | (In << static_cast<genIType>(BitSize - Shift));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
-
- int const BitSize = static_cast<int>(sizeof(T) * 8);
- return (In >> static_cast<T>(Shift)) | (In << static_cast<T>(BitSize - Shift));
- }
-
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount)
- {
- return Value | static_cast<genIUType>(mask(BitCount) << FirstBit);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount)
- {
- return Value | static_cast<T>(mask(BitCount) << FirstBit);
- }
-
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount)
- {
- return Value & static_cast<genIUType>(~(mask(BitCount) << FirstBit));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount)
- {
- return Value & static_cast<T>(~(mask(BitCount) << FirstBit));
- }
-
- GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y)
- {
- union sign8
- {
- int8 i;
- uint8 u;
- } sign_x, sign_y;
-
- union sign16
- {
- int16 i;
- uint16 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y)
- {
- return detail::bitfieldInterleave<uint8, uint16>(x, y);
- }
-
- GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y)
- {
- union sign16
- {
- int16 i;
- uint16 u;
- } sign_x, sign_y;
-
- union sign32
- {
- int32 i;
- uint32 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y)
- {
- return detail::bitfieldInterleave<uint16, uint32>(x, y);
- }
-
- GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y)
- {
- union sign32
- {
- int32 i;
- uint32 u;
- } sign_x, sign_y;
-
- union sign64
- {
- int64 i;
- uint64 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y)
- {
- return detail::bitfieldInterleave<uint32, uint64>(x, y);
- }
-
- GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z)
- {
- union sign8
- {
- int8 i;
- uint8 u;
- } sign_x, sign_y, sign_z;
-
- union sign32
- {
- int32 i;
- uint32 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- sign_z.i = z;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z)
- {
- return detail::bitfieldInterleave<uint8, uint32>(x, y, z);
- }
-
- GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z)
- {
- union sign16
- {
- int16 i;
- uint16 u;
- } sign_x, sign_y, sign_z;
-
- union sign64
- {
- int64 i;
- uint64 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- sign_z.i = z;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z)
- {
- return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
- }
-
- GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z)
- {
- union sign16
- {
- int32 i;
- uint32 u;
- } sign_x, sign_y, sign_z;
-
- union sign64
- {
- int64 i;
- uint64 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- sign_z.i = z;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z)
- {
- return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
- }
-
- GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w)
- {
- union sign8
- {
- int8 i;
- uint8 u;
- } sign_x, sign_y, sign_z, sign_w;
-
- union sign32
- {
- int32 i;
- uint32 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- sign_z.i = z;
- sign_w.i = w;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w)
- {
- return detail::bitfieldInterleave<uint8, uint32>(x, y, z, w);
- }
-
- GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w)
- {
- union sign16
- {
- int16 i;
- uint16 u;
- } sign_x, sign_y, sign_z, sign_w;
-
- union sign64
- {
- int64 i;
- uint64 u;
- } result;
-
- sign_x.i = x;
- sign_y.i = y;
- sign_z.i = z;
- sign_w.i = w;
- result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
-
- return result.i;
- }
-
- GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
- {
- return detail::bitfieldInterleave<uint16, uint64>(x, y, z, w);
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/color_space.hpp b/external/include/glm/gtc/color_space.hpp
deleted file mode 100644
index 56cbc8f..0000000
--- a/external/include/glm/gtc/color_space.hpp
+++ /dev/null
@@ -1,56 +0,0 @@
-/// @ref gtc_color_space
-/// @file glm/gtc/color_space.hpp
-///
-/// @see core (dependence)
-/// @see gtc_color_space (dependence)
-///
-/// @defgroup gtc_color_space GLM_GTC_color_space
-/// @ingroup gtc
-///
-/// Include <glm/gtc/color_space.hpp> to use the features of this extension.
-///
-/// Allow to perform bit operations on integer values
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../exponential.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include <limits>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_color_space extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_color_space
- /// @{
-
- /// Convert a linear color to sRGB color using a standard gamma correction.
- /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear);
-
- /// Convert a linear color to sRGB color using a custom gamma correction.
- /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
-
- /// Convert a sRGB color to linear color using a standard gamma correction.
- /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB);
-
- /// Convert a sRGB color to linear color using a custom gamma correction.
- // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma);
-
- /// @}
-} //namespace glm
-
-#include "color_space.inl"
diff --git a/external/include/glm/gtc/color_space.inl b/external/include/glm/gtc/color_space.inl
deleted file mode 100644
index 53241ac..0000000
--- a/external/include/glm/gtc/color_space.inl
+++ /dev/null
@@ -1,85 +0,0 @@
-/// @ref gtc_color_space
-/// @file glm/gtc/color_space.inl
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename T, qualifier Q>
- struct compute_rgbToSrgb
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorRGB, T GammaCorrection)
- {
- vec<L, T, Q> const ClampedColor(clamp(ColorRGB, static_cast<T>(0), static_cast<T>(1)));
-
- return mix(
- pow(ClampedColor, vec<L, T, Q>(GammaCorrection)) * static_cast<T>(1.055) - static_cast<T>(0.055),
- ClampedColor * static_cast<T>(12.92),
- lessThan(ClampedColor, vec<L, T, Q>(static_cast<T>(0.0031308))));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_rgbToSrgb<4, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorRGB, T GammaCorrection)
- {
- return vec<4, T, Q>(compute_rgbToSrgb<3, T, Q>::call(vec<3, T, Q>(ColorRGB), GammaCorrection), ColorRGB.w);
- }
- };
-
- template<length_t L, typename T, qualifier Q>
- struct compute_srgbToRgb
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& ColorSRGB, T Gamma)
- {
- return mix(
- pow((ColorSRGB + static_cast<T>(0.055)) * static_cast<T>(0.94786729857819905213270142180095), vec<L, T, Q>(Gamma)),
- ColorSRGB * static_cast<T>(0.07739938080495356037151702786378),
- lessThanEqual(ColorSRGB, vec<L, T, Q>(static_cast<T>(0.04045))));
- }
- };
-
- template<typename T, qualifier Q>
- struct compute_srgbToRgb<4, T, Q>
- {
- GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorSRGB, T Gamma)
- {
- return vec<4, T, Q>(compute_srgbToRgb<3, T, Q>::call(vec<3, T, Q>(ColorSRGB), Gamma), ColorSRGB.w);
- }
- };
-}//namespace detail
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear)
- {
- return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(0.41666));
- }
-
- // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html
- template<>
- GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear)
- {
- vec<3, float, lowp> S1 = sqrt(ColorLinear);
- vec<3, float, lowp> S2 = sqrt(S1);
- vec<3, float, lowp> S3 = sqrt(S2);
- return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma)
- {
- return detail::compute_rgbToSrgb<L, T, Q>::call(ColorLinear, static_cast<T>(1) / Gamma);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB)
- {
- return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, static_cast<T>(2.4));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma)
- {
- return detail::compute_srgbToRgb<L, T, Q>::call(ColorSRGB, Gamma);
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/constants.hpp b/external/include/glm/gtc/constants.hpp
deleted file mode 100644
index f55f619..0000000
--- a/external/include/glm/gtc/constants.hpp
+++ /dev/null
@@ -1,175 +0,0 @@
-/// @ref gtc_constants
-/// @file glm/gtc/constants.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_constants GLM_GTC_constants
-/// @ingroup gtc
-///
-/// Include <glm/gtc/constants.hpp> to use the features of this extension.
-///
-/// Provide a list of constants and precomputed useful values.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_constants extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_constants
- /// @{
-
- /// Return the epsilon constant for floating point types.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
-
- /// Return 0.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType zero();
-
- /// Return 1.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType one();
-
- /// Return the pi constant.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
-
- /// Return pi * 2.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi();
-
- /// Return square root of pi.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi();
-
- /// Return pi / 2.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi();
-
- /// Return pi / 2 * 3.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi();
-
- /// Return pi / 4.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi();
-
- /// Return 1 / pi.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi();
-
- /// Return 1 / (pi * 2).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi();
-
- /// Return 2 / pi.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi();
-
- /// Return 4 / pi.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi();
-
- /// Return 2 / sqrt(pi).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi();
-
- /// Return 1 / sqrt(2).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two();
-
- /// Return sqrt(pi / 2).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi();
-
- /// Return sqrt(2 * pi).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi();
-
- /// Return sqrt(ln(4)).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four();
-
- /// Return e constant.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType e();
-
- /// Return Euler's constant.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType euler();
-
- /// Return sqrt(2).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_two();
-
- /// Return sqrt(3).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_three();
-
- /// Return sqrt(5).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType root_five();
-
- /// Return ln(2).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two();
-
- /// Return ln(10).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten();
-
- /// Return ln(ln(2)).
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two();
-
- /// Return 1 / 3.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType third();
-
- /// Return 2 / 3.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds();
-
- /// Return the golden ratio constant.
- /// @see gtc_constants
- template<typename genType>
- GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio();
-
- /// @}
-} //namespace glm
-
-#include "constants.inl"
diff --git a/external/include/glm/gtc/constants.inl b/external/include/glm/gtc/constants.inl
deleted file mode 100644
index b1d277c..0000000
--- a/external/include/glm/gtc/constants.inl
+++ /dev/null
@@ -1,181 +0,0 @@
-/// @ref gtc_constants
-/// @file glm/gtc/constants.inl
-
-#include <limits>
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon()
- {
- return std::numeric_limits<genType>::epsilon();
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero()
- {
- return genType(0);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one()
- {
- return genType(1);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi()
- {
- return genType(3.14159265358979323846264338327950288);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi()
- {
- return genType(6.28318530717958647692528676655900576);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi()
- {
- return genType(1.772453850905516027);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi()
- {
- return genType(1.57079632679489661923132169163975144);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi()
- {
- return genType(4.71238898038468985769396507491925432);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi()
- {
- return genType(0.785398163397448309615660845819875721);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi()
- {
- return genType(0.318309886183790671537767526745028724);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi()
- {
- return genType(0.159154943091895335768883763372514362);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi()
- {
- return genType(0.636619772367581343075535053490057448);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi()
- {
- return genType(1.273239544735162686151070106980114898);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi()
- {
- return genType(1.12837916709551257389615890312154517);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two()
- {
- return genType(0.707106781186547524400844362104849039);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi()
- {
- return genType(1.253314137315500251);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi()
- {
- return genType(2.506628274631000502);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four()
- {
- return genType(1.17741002251547469);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e()
- {
- return genType(2.71828182845904523536);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler()
- {
- return genType(0.577215664901532860606);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two()
- {
- return genType(1.41421356237309504880168872420969808);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three()
- {
- return genType(1.73205080756887729352744634150587236);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five()
- {
- return genType(2.23606797749978969640917366873127623);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two()
- {
- return genType(0.693147180559945309417232121458176568);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten()
- {
- return genType(2.30258509299404568401799145468436421);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two()
- {
- return genType(-0.3665129205816643);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third()
- {
- return genType(0.3333333333333333333333333333333333333333);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds()
- {
- return genType(0.666666666666666666666666666666666666667);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio()
- {
- return genType(1.61803398874989484820458683436563811);
- }
-} //namespace glm
diff --git a/external/include/glm/gtc/epsilon.hpp b/external/include/glm/gtc/epsilon.hpp
deleted file mode 100644
index dce03ef..0000000
--- a/external/include/glm/gtc/epsilon.hpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/// @ref gtc_epsilon
-/// @file glm/gtc/epsilon.hpp
-///
-/// @see core (dependence)
-/// @see gtc_quaternion (dependence)
-///
-/// @defgroup gtc_epsilon GLM_GTC_epsilon
-/// @ingroup gtc
-///
-/// Include <glm/gtc/epsilon.hpp> to use the features of this extension.
-///
-/// Comparison functions for a user defined epsilon values.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_epsilon extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_epsilon
- /// @{
-
- /// Returns the component-wise comparison of |x - y| < epsilon.
- /// True if this expression is satisfied.
- ///
- /// @see gtc_epsilon
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
-
- /// Returns the component-wise comparison of |x - y| < epsilon.
- /// True if this expression is satisfied.
- ///
- /// @see gtc_epsilon
- template<typename genType>
- GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon);
-
- /// Returns the component-wise comparison of |x - y| < epsilon.
- /// True if this expression is not satisfied.
- ///
- /// @see gtc_epsilon
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
-
- /// Returns the component-wise comparison of |x - y| >= epsilon.
- /// True if this expression is not satisfied.
- ///
- /// @see gtc_epsilon
- template<typename genType>
- GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon);
-
- /// @}
-}//namespace glm
-
-#include "epsilon.inl"
diff --git a/external/include/glm/gtc/epsilon.inl b/external/include/glm/gtc/epsilon.inl
deleted file mode 100644
index 2478cab..0000000
--- a/external/include/glm/gtc/epsilon.inl
+++ /dev/null
@@ -1,83 +0,0 @@
-/// @ref gtc_epsilon
-/// @file glm/gtc/epsilon.inl
-
-// Dependency:
-#include "quaternion.hpp"
-#include "../vector_relational.hpp"
-#include "../common.hpp"
-#include "../detail/type_vec.hpp"
-
-namespace glm
-{
- template<>
- GLM_FUNC_QUALIFIER bool epsilonEqual
- (
- float const& x,
- float const& y,
- float const& epsilon
- )
- {
- return abs(x - y) < epsilon;
- }
-
- template<>
- GLM_FUNC_QUALIFIER bool epsilonEqual
- (
- double const& x,
- double const& y,
- double const& epsilon
- )
- {
- return abs(x - y) < epsilon;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
- {
- return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
- {
- return lessThan(abs(x - y), vec<L, T, Q>(epsilon));
- }
-
- template<>
- GLM_FUNC_QUALIFIER bool epsilonNotEqual(float const& x, float const& y, float const& epsilon)
- {
- return abs(x - y) >= epsilon;
- }
-
- template<>
- GLM_FUNC_QUALIFIER bool epsilonNotEqual(double const& x, double const& y, double const& epsilon)
- {
- return abs(x - y) >= epsilon;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon)
- {
- return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon)
- {
- return greaterThanEqual(abs(x - y), vec<L, T, Q>(epsilon));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonEqual(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& epsilon)
- {
- vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
- return lessThan(abs(v), vec<4, T, Q>(epsilon));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonNotEqual(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& epsilon)
- {
- vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
- return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon));
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/integer.hpp b/external/include/glm/gtc/integer.hpp
deleted file mode 100644
index 1d28c32..0000000
--- a/external/include/glm/gtc/integer.hpp
+++ /dev/null
@@ -1,65 +0,0 @@
-/// @ref gtc_integer
-/// @file glm/gtc/integer.hpp
-///
-/// @see core (dependence)
-/// @see gtc_integer (dependence)
-///
-/// @defgroup gtc_integer GLM_GTC_integer
-/// @ingroup gtc
-///
-/// Include <glm/gtc/integer.hpp> to use the features of this extension.
-///
-/// @brief Allow to perform bit operations on integer values
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../common.hpp"
-#include "../integer.hpp"
-#include "../exponential.hpp"
-#include <limits>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_integer extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_integer
- /// @{
-
- /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size.
- /// @see gtc_integer
- template<typename genIUType>
- GLM_FUNC_DECL genIUType log2(genIUType x);
-
- /// Returns a value equal to the nearest integer to x.
- /// The fraction 0.5 will round in a direction chosen by the
- /// implementation, presumably the direction that is fastest.
- ///
- /// @param x The values of the argument must be greater or equal to zero.
- /// @tparam T floating point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
- /// @see gtc_integer
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
-
- /// Returns a value equal to the nearest integer to x.
- /// The fraction 0.5 will round in a direction chosen by the
- /// implementation, presumably the direction that is fastest.
- ///
- /// @param x The values of the argument must be greater or equal to zero.
- /// @tparam T floating point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
- /// @see gtc_integer
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
-
- /// @}
-} //namespace glm
-
-#include "integer.inl"
diff --git a/external/include/glm/gtc/integer.inl b/external/include/glm/gtc/integer.inl
deleted file mode 100644
index 9d4b618..0000000
--- a/external/include/glm/gtc/integer.inl
+++ /dev/null
@@ -1,69 +0,0 @@
-/// @ref gtc_integer
-/// @file glm/gtc/integer.inl
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename T, qualifier Q, bool Aligned>
- struct compute_log2<L, T, Q, false, Aligned>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
- {
- //Equivalent to return findMSB(vec); but save one function call in ASM with VC
- //return findMSB(vec);
- return vec<L, T, Q>(detail::compute_findMSB_vec<L, T, Q, sizeof(T) * 8>::call(v));
- }
- };
-
-# if GLM_HAS_BITSCAN_WINDOWS
- template<qualifier Q, bool Aligned>
- struct compute_log2<4, int, Q, false, Aligned>
- {
- GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
- {
- vec<4, int, Q> Result;
- _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.x), v.x);
- _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.y), v.y);
- _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.z), v.z);
- _BitScanReverse(reinterpret_cast<unsigned long*>(&Result.w), v.w);
- return Result;
- }
- };
-# endif//GLM_HAS_BITSCAN_WINDOWS
-}//namespace detail
- template<typename genType>
- GLM_FUNC_QUALIFIER int iround(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs");
- assert(static_cast<genType>(0.0) <= x);
-
- return static_cast<int>(x + static_cast<genType>(0.5));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, int, Q> iround(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
- assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
-
- return vec<L, int, Q>(x + static_cast<T>(0.5));
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER uint uround(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs");
- assert(static_cast<genType>(0.0) <= x);
-
- return static_cast<uint>(x + static_cast<genType>(0.5));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, uint, Q> uround(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
- assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
-
- return vec<L, uint, Q>(x + static_cast<T>(0.5));
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/matrix_access.hpp b/external/include/glm/gtc/matrix_access.hpp
deleted file mode 100644
index 3a67cff..0000000
--- a/external/include/glm/gtc/matrix_access.hpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/// @ref gtc_matrix_access
-/// @file glm/gtc/matrix_access.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_matrix_access GLM_GTC_matrix_access
-/// @ingroup gtc
-///
-/// Include <glm/gtc/matrix_access.hpp> to use the features of this extension.
-///
-/// Defines functions to access rows or columns of a matrix easily.
-
-#pragma once
-
-// Dependency:
-#include "../detail/setup.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_matrix_access extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_matrix_access
- /// @{
-
- /// Get a specific row of a matrix.
- /// @see gtc_matrix_access
- template<typename genType>
- GLM_FUNC_DECL typename genType::row_type row(
- genType const& m,
- length_t index);
-
- /// Set a specific row to a matrix.
- /// @see gtc_matrix_access
- template<typename genType>
- GLM_FUNC_DECL genType row(
- genType const& m,
- length_t index,
- typename genType::row_type const& x);
-
- /// Get a specific column of a matrix.
- /// @see gtc_matrix_access
- template<typename genType>
- GLM_FUNC_DECL typename genType::col_type column(
- genType const& m,
- length_t index);
-
- /// Set a specific column to a matrix.
- /// @see gtc_matrix_access
- template<typename genType>
- GLM_FUNC_DECL genType column(
- genType const& m,
- length_t index,
- typename genType::col_type const& x);
-
- /// @}
-}//namespace glm
-
-#include "matrix_access.inl"
diff --git a/external/include/glm/gtc/matrix_access.inl b/external/include/glm/gtc/matrix_access.inl
deleted file mode 100644
index 176136a..0000000
--- a/external/include/glm/gtc/matrix_access.inl
+++ /dev/null
@@ -1,63 +0,0 @@
-/// @ref gtc_matrix_access
-/// @file glm/gtc/matrix_access.inl
-
-namespace glm
-{
- template<typename genType>
- GLM_FUNC_QUALIFIER genType row
- (
- genType const& m,
- length_t index,
- typename genType::row_type const& x
- )
- {
- assert(index >= 0 && index < m[0].length());
-
- genType Result = m;
- for(length_t i = 0; i < m.length(); ++i)
- Result[i][index] = x[i];
- return Result;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER typename genType::row_type row
- (
- genType const& m,
- length_t index
- )
- {
- assert(index >= 0 && index < m[0].length());
-
- typename genType::row_type Result(0);
- for(length_t i = 0; i < m.length(); ++i)
- Result[i] = m[i][index];
- return Result;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType column
- (
- genType const& m,
- length_t index,
- typename genType::col_type const& x
- )
- {
- assert(index >= 0 && index < m.length());
-
- genType Result = m;
- Result[index] = x;
- return Result;
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER typename genType::col_type column
- (
- genType const& m,
- length_t index
- )
- {
- assert(index >= 0 && index < m.length());
-
- return m[index];
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/matrix_integer.hpp b/external/include/glm/gtc/matrix_integer.hpp
deleted file mode 100644
index 59aec12..0000000
--- a/external/include/glm/gtc/matrix_integer.hpp
+++ /dev/null
@@ -1,487 +0,0 @@
-/// @ref gtc_matrix_integer
-/// @file glm/gtc/matrix_integer.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer
-/// @ingroup gtc
-///
-/// Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
-///
-/// Defines a number of matrices with integer types.
-
-#pragma once
-
-// Dependency:
-#include "../mat2x2.hpp"
-#include "../mat2x3.hpp"
-#include "../mat2x4.hpp"
-#include "../mat3x2.hpp"
-#include "../mat3x3.hpp"
-#include "../mat3x4.hpp"
-#include "../mat4x2.hpp"
-#include "../mat4x3.hpp"
-#include "../mat4x4.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_matrix_integer extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_matrix_integer
- /// @{
-
- /// High-qualifier signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, int, highp> highp_imat2;
-
- /// High-qualifier signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, int, highp> highp_imat3;
-
- /// High-qualifier signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, int, highp> highp_imat4;
-
- /// High-qualifier signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, int, highp> highp_imat2x2;
-
- /// High-qualifier signed integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 3, int, highp> highp_imat2x3;
-
- /// High-qualifier signed integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 4, int, highp> highp_imat2x4;
-
- /// High-qualifier signed integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 2, int, highp> highp_imat3x2;
-
- /// High-qualifier signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, int, highp> highp_imat3x3;
-
- /// High-qualifier signed integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 4, int, highp> highp_imat3x4;
-
- /// High-qualifier signed integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 2, int, highp> highp_imat4x2;
-
- /// High-qualifier signed integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 3, int, highp> highp_imat4x3;
-
- /// High-qualifier signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, int, highp> highp_imat4x4;
-
-
- /// Medium-qualifier signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, int, mediump> mediump_imat2;
-
- /// Medium-qualifier signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, int, mediump> mediump_imat3;
-
- /// Medium-qualifier signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, int, mediump> mediump_imat4;
-
-
- /// Medium-qualifier signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, int, mediump> mediump_imat2x2;
-
- /// Medium-qualifier signed integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 3, int, mediump> mediump_imat2x3;
-
- /// Medium-qualifier signed integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 4, int, mediump> mediump_imat2x4;
-
- /// Medium-qualifier signed integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 2, int, mediump> mediump_imat3x2;
-
- /// Medium-qualifier signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, int, mediump> mediump_imat3x3;
-
- /// Medium-qualifier signed integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 4, int, mediump> mediump_imat3x4;
-
- /// Medium-qualifier signed integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 2, int, mediump> mediump_imat4x2;
-
- /// Medium-qualifier signed integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 3, int, mediump> mediump_imat4x3;
-
- /// Medium-qualifier signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, int, mediump> mediump_imat4x4;
-
-
- /// Low-qualifier signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, int, lowp> lowp_imat2;
-
- /// Low-qualifier signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, int, lowp> lowp_imat3;
-
- /// Low-qualifier signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, int, lowp> lowp_imat4;
-
-
- /// Low-qualifier signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, int, lowp> lowp_imat2x2;
-
- /// Low-qualifier signed integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 3, int, lowp> lowp_imat2x3;
-
- /// Low-qualifier signed integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 4, int, lowp> lowp_imat2x4;
-
- /// Low-qualifier signed integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 2, int, lowp> lowp_imat3x2;
-
- /// Low-qualifier signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, int, lowp> lowp_imat3x3;
-
- /// Low-qualifier signed integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 4, int, lowp> lowp_imat3x4;
-
- /// Low-qualifier signed integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 2, int, lowp> lowp_imat4x2;
-
- /// Low-qualifier signed integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 3, int, lowp> lowp_imat4x3;
-
- /// Low-qualifier signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, int, lowp> lowp_imat4x4;
-
-
- /// High-qualifier unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, uint, highp> highp_umat2;
-
- /// High-qualifier unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, uint, highp> highp_umat3;
-
- /// High-qualifier unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, uint, highp> highp_umat4;
-
- /// High-qualifier unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, uint, highp> highp_umat2x2;
-
- /// High-qualifier unsigned integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 3, uint, highp> highp_umat2x3;
-
- /// High-qualifier unsigned integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 4, uint, highp> highp_umat2x4;
-
- /// High-qualifier unsigned integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 2, uint, highp> highp_umat3x2;
-
- /// High-qualifier unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, uint, highp> highp_umat3x3;
-
- /// High-qualifier unsigned integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 4, uint, highp> highp_umat3x4;
-
- /// High-qualifier unsigned integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 2, uint, highp> highp_umat4x2;
-
- /// High-qualifier unsigned integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 3, uint, highp> highp_umat4x3;
-
- /// High-qualifier unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, uint, highp> highp_umat4x4;
-
-
- /// Medium-qualifier unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, uint, mediump> mediump_umat2;
-
- /// Medium-qualifier unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, uint, mediump> mediump_umat3;
-
- /// Medium-qualifier unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, uint, mediump> mediump_umat4;
-
-
- /// Medium-qualifier unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, uint, mediump> mediump_umat2x2;
-
- /// Medium-qualifier unsigned integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 3, uint, mediump> mediump_umat2x3;
-
- /// Medium-qualifier unsigned integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 4, uint, mediump> mediump_umat2x4;
-
- /// Medium-qualifier unsigned integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 2, uint, mediump> mediump_umat3x2;
-
- /// Medium-qualifier unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, uint, mediump> mediump_umat3x3;
-
- /// Medium-qualifier unsigned integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 4, uint, mediump> mediump_umat3x4;
-
- /// Medium-qualifier unsigned integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 2, uint, mediump> mediump_umat4x2;
-
- /// Medium-qualifier unsigned integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 3, uint, mediump> mediump_umat4x3;
-
- /// Medium-qualifier unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, uint, mediump> mediump_umat4x4;
-
-
- /// Low-qualifier unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, uint, lowp> lowp_umat2;
-
- /// Low-qualifier unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, uint, lowp> lowp_umat3;
-
- /// Low-qualifier unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, uint, lowp> lowp_umat4;
-
-
- /// Low-qualifier unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 2, uint, lowp> lowp_umat2x2;
-
- /// Low-qualifier unsigned integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 3, uint, lowp> lowp_umat2x3;
-
- /// Low-qualifier unsigned integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<2, 4, uint, lowp> lowp_umat2x4;
-
- /// Low-qualifier unsigned integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 2, uint, lowp> lowp_umat3x2;
-
- /// Low-qualifier unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 3, uint, lowp> lowp_umat3x3;
-
- /// Low-qualifier unsigned integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<3, 4, uint, lowp> lowp_umat3x4;
-
- /// Low-qualifier unsigned integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 2, uint, lowp> lowp_umat4x2;
-
- /// Low-qualifier unsigned integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 3, uint, lowp> lowp_umat4x3;
-
- /// Low-qualifier unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mat<4, 4, uint, lowp> lowp_umat4x4;
-
-#if(defined(GLM_PRECISION_HIGHP_INT))
- typedef highp_imat2 imat2;
- typedef highp_imat3 imat3;
- typedef highp_imat4 imat4;
- typedef highp_imat2x2 imat2x2;
- typedef highp_imat2x3 imat2x3;
- typedef highp_imat2x4 imat2x4;
- typedef highp_imat3x2 imat3x2;
- typedef highp_imat3x3 imat3x3;
- typedef highp_imat3x4 imat3x4;
- typedef highp_imat4x2 imat4x2;
- typedef highp_imat4x3 imat4x3;
- typedef highp_imat4x4 imat4x4;
-#elif(defined(GLM_PRECISION_LOWP_INT))
- typedef lowp_imat2 imat2;
- typedef lowp_imat3 imat3;
- typedef lowp_imat4 imat4;
- typedef lowp_imat2x2 imat2x2;
- typedef lowp_imat2x3 imat2x3;
- typedef lowp_imat2x4 imat2x4;
- typedef lowp_imat3x2 imat3x2;
- typedef lowp_imat3x3 imat3x3;
- typedef lowp_imat3x4 imat3x4;
- typedef lowp_imat4x2 imat4x2;
- typedef lowp_imat4x3 imat4x3;
- typedef lowp_imat4x4 imat4x4;
-#else //if(defined(GLM_PRECISION_MEDIUMP_INT))
-
- /// Signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat2 imat2;
-
- /// Signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat3 imat3;
-
- /// Signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat4 imat4;
-
- /// Signed integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat2x2 imat2x2;
-
- /// Signed integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat2x3 imat2x3;
-
- /// Signed integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat2x4 imat2x4;
-
- /// Signed integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat3x2 imat3x2;
-
- /// Signed integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat3x3 imat3x3;
-
- /// Signed integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat3x4 imat3x4;
-
- /// Signed integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat4x2 imat4x2;
-
- /// Signed integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat4x3 imat4x3;
-
- /// Signed integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_imat4x4 imat4x4;
-#endif//GLM_PRECISION
-
-#if(defined(GLM_PRECISION_HIGHP_UINT))
- typedef highp_umat2 umat2;
- typedef highp_umat3 umat3;
- typedef highp_umat4 umat4;
- typedef highp_umat2x2 umat2x2;
- typedef highp_umat2x3 umat2x3;
- typedef highp_umat2x4 umat2x4;
- typedef highp_umat3x2 umat3x2;
- typedef highp_umat3x3 umat3x3;
- typedef highp_umat3x4 umat3x4;
- typedef highp_umat4x2 umat4x2;
- typedef highp_umat4x3 umat4x3;
- typedef highp_umat4x4 umat4x4;
-#elif(defined(GLM_PRECISION_LOWP_UINT))
- typedef lowp_umat2 umat2;
- typedef lowp_umat3 umat3;
- typedef lowp_umat4 umat4;
- typedef lowp_umat2x2 umat2x2;
- typedef lowp_umat2x3 umat2x3;
- typedef lowp_umat2x4 umat2x4;
- typedef lowp_umat3x2 umat3x2;
- typedef lowp_umat3x3 umat3x3;
- typedef lowp_umat3x4 umat3x4;
- typedef lowp_umat4x2 umat4x2;
- typedef lowp_umat4x3 umat4x3;
- typedef lowp_umat4x4 umat4x4;
-#else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
-
- /// Unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat2 umat2;
-
- /// Unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat3 umat3;
-
- /// Unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat4 umat4;
-
- /// Unsigned integer 2x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat2x2 umat2x2;
-
- /// Unsigned integer 2x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat2x3 umat2x3;
-
- /// Unsigned integer 2x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat2x4 umat2x4;
-
- /// Unsigned integer 3x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat3x2 umat3x2;
-
- /// Unsigned integer 3x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat3x3 umat3x3;
-
- /// Unsigned integer 3x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat3x4 umat3x4;
-
- /// Unsigned integer 4x2 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat4x2 umat4x2;
-
- /// Unsigned integer 4x3 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat4x3 umat4x3;
-
- /// Unsigned integer 4x4 matrix.
- /// @see gtc_matrix_integer
- typedef mediump_umat4x4 umat4x4;
-#endif//GLM_PRECISION
-
- /// @}
-}//namespace glm
diff --git a/external/include/glm/gtc/matrix_inverse.hpp b/external/include/glm/gtc/matrix_inverse.hpp
deleted file mode 100644
index 97e8d89..0000000
--- a/external/include/glm/gtc/matrix_inverse.hpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/// @ref gtc_matrix_inverse
-/// @file glm/gtc/matrix_inverse.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
-/// @ingroup gtc
-///
-/// Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
-///
-/// Defines additional matrix inverting functions.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../matrix.hpp"
-#include "../mat2x2.hpp"
-#include "../mat3x3.hpp"
-#include "../mat4x4.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_matrix_inverse extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_matrix_inverse
- /// @{
-
- /// Fast matrix inverse for affine matrix.
- ///
- /// @param m Input matrix to invert.
- /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
- /// @see gtc_matrix_inverse
- template<typename genType>
- GLM_FUNC_DECL genType affineInverse(genType const& m);
-
- /// Compute the inverse transpose of a matrix.
- ///
- /// @param m Input matrix to invert transpose.
- /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
- /// @see gtc_matrix_inverse
- template<typename genType>
- GLM_FUNC_DECL genType inverseTranspose(genType const& m);
-
- /// @}
-}//namespace glm
-
-#include "matrix_inverse.inl"
diff --git a/external/include/glm/gtc/matrix_inverse.inl b/external/include/glm/gtc/matrix_inverse.inl
deleted file mode 100644
index 592e690..0000000
--- a/external/include/glm/gtc/matrix_inverse.inl
+++ /dev/null
@@ -1,120 +0,0 @@
-/// @ref gtc_matrix_inverse
-/// @file glm/gtc/matrix_inverse.inl
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m)
- {
- mat<2, 2, T, Q> const Inv(inverse(mat<2, 2, T, Q>(m)));
-
- return mat<3, 3, T, Q>(
- vec<3, T, Q>(Inv[0], static_cast<T>(0)),
- vec<3, T, Q>(Inv[1], static_cast<T>(0)),
- vec<3, T, Q>(-Inv * vec<2, T, Q>(m[2]), static_cast<T>(1)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m)
- {
- mat<3, 3, T, Q> const Inv(inverse(mat<3, 3, T, Q>(m)));
-
- return mat<4, 4, T, Q>(
- vec<4, T, Q>(Inv[0], static_cast<T>(0)),
- vec<4, T, Q>(Inv[1], static_cast<T>(0)),
- vec<4, T, Q>(Inv[2], static_cast<T>(0)),
- vec<4, T, Q>(-Inv * vec<3, T, Q>(m[3]), static_cast<T>(1)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<2, 2, T, Q> inverseTranspose(mat<2, 2, T, Q> const& m)
- {
- T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
-
- mat<2, 2, T, Q> Inverse(
- + m[1][1] / Determinant,
- - m[0][1] / Determinant,
- - m[1][0] / Determinant,
- + m[0][0] / Determinant);
-
- return Inverse;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> inverseTranspose(mat<3, 3, T, Q> const& m)
- {
- T Determinant =
- + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
- - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
- + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
-
- mat<3, 3, T, Q> Inverse;
- Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
- Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
- Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
- Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
- Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
- Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
- Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
- Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
- Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
- Inverse /= Determinant;
-
- return Inverse;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> inverseTranspose(mat<4, 4, T, Q> const& m)
- {
- T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
- T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
- T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
- T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
- T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
- T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
- T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
- T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
- T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
- T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
- T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
- T SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
- T SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
- T SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
- T SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
- T SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
- T SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
- T SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
- T SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
-
- mat<4, 4, T, Q> Inverse;
- Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
- Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
- Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
- Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
-
- Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
- Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
- Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
- Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
-
- Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
- Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
- Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
- Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
-
- Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
- Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
- Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
- Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
-
- T Determinant =
- + m[0][0] * Inverse[0][0]
- + m[0][1] * Inverse[0][1]
- + m[0][2] * Inverse[0][2]
- + m[0][3] * Inverse[0][3];
-
- Inverse /= Determinant;
-
- return Inverse;
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/matrix_transform.hpp b/external/include/glm/gtc/matrix_transform.hpp
deleted file mode 100644
index a9d5cd0..0000000
--- a/external/include/glm/gtc/matrix_transform.hpp
+++ /dev/null
@@ -1,727 +0,0 @@
-/// @ref gtc_matrix_transform
-/// @file glm/gtc/matrix_transform.hpp
-///
-/// @see core (dependence)
-/// @see gtx_transform
-/// @see gtx_transform2
-///
-/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
-/// @ingroup gtc
-///
-/// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
-///
-/// Defines functions that generate common transformation matrices.
-///
-/// The matrices generated by this extension use standard OpenGL fixed-function
-/// conventions. For example, the lookAt function generates a transform from world
-/// space into the specific eye space that the projective matrix functions
-/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
-/// specifications defines the particular layout of this eye space.
-
-#pragma once
-
-// Dependencies
-#include "../mat4x4.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../gtc/constants.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_matrix_transform extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_matrix_transform
- /// @{
-
- /// Builds a translation 4 * 4 matrix created from a vector of 3 components.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a translation vector.
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @code
- /// #include <glm/glm.hpp>
- /// #include <glm/gtc/matrix_transform.hpp>
- /// ...
- /// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
- /// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
- /// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
- /// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
- /// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
- /// @endcode
- /// @see gtc_matrix_transform
- /// @see - translate(mat<4, 4, T, Q> const& m, T x, T y, T z)
- /// @see - translate(vec<3, T, Q> const& v)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml">glTranslate man page</a>
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> translate(
- mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
-
- /// Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
- ///
- /// @param m Input matrix multiplied by this rotation matrix.
- /// @param angle Rotation angle expressed in radians.
- /// @param axis Rotation axis, recommended to be normalized.
- /// @tparam T Value type used to build the matrix. Supported: half, float or double.
- /// @see gtc_matrix_transform
- /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
- /// @see - rotate(T angle, vec<3, T, Q> const& v)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml">glRotate man page</a>
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
- mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& axis);
-
- /// Builds a scale 4 * 4 matrix created from 3 scalars.
- ///
- /// @param m Input matrix multiplied by this scale matrix.
- /// @param v Ratio of scaling for each axis.
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - scale(mat<4, 4, T, Q> const& m, T x, T y, T z)
- /// @see - scale(vec<3, T, Q> const& v)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glScale.xml">glScale man page</a>
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> scale(
- mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
-
- /// Creates a matrix for projecting two-dimensional coordinates onto the screen.
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluOrtho2D.xml">gluOrtho2D man page</a>
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
- T left, T right, T bottom, T top);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_ZO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_NO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_ZO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_NO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoZO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoNO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition.
- /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml">glOrtho man page</a>
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a left handed frustum matrix.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_ZO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a left handed frustum matrix.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_NO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a right handed frustum matrix.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_ZO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a right handed frustum matrix.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_NO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumZO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumNO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a left handed frustum matrix.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a right handed frustum matrix.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition.
- /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml">glFrustum man page</a>
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
- T left, T right, T bottom, T top, T near, T far);
-
-
- /// Creates a matrix for a right handed, symetric perspective-view frustum.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a right handed, symetric perspective-view frustum.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a left handed, symetric perspective-view frustum.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a left handed, symetric perspective-view frustum.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a right handed, symetric perspective-view frustum.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a left handed, symetric perspective-view frustum.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition.
- /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @param fovy Specifies the field of view angle in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml">gluPerspective man page</a>
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
- T fovy, T aspect, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_ZO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_NO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_ZO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_NO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovZO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovNO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a right handed perspective projection matrix based on a field of view.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
- T fov, T width, T height, T near, T far);
-
- /// Builds a left handed perspective projection matrix based on a field of view.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition.
- /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
- T fov, T width, T height, T near, T far);
-
- /// Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
- T fovy, T aspect, T near);
-
- /// Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
- T fovy, T aspect, T near);
-
- /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
- T fovy, T aspect, T near);
-
- /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
- T fovy, T aspect, T near);
-
- /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param ep Epsilon
- /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
- /// @see gtc_matrix_transform
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
- T fovy, T aspect, T near, T ep);
-
- /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param obj Specify the object coordinates.
- /// @param model Specifies the current modelview matrix
- /// @param proj Specifies the current projection matrix
- /// @param viewport Specifies the current viewport
- /// @return Return the computed window coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> projectZO(
- vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param obj Specify the object coordinates.
- /// @param model Specifies the current modelview matrix
- /// @param proj Specifies the current projection matrix
- /// @param viewport Specifies the current viewport
- /// @return Return the computed window coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> projectNO(
- vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition.
- /// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @param obj Specify the object coordinates.
- /// @param model Specifies the current modelview matrix
- /// @param proj Specifies the current projection matrix
- /// @param viewport Specifies the current viewport
- /// @return Return the computed window coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> project(
- vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param win Specify the window coordinates to be mapped.
- /// @param model Specifies the modelview matrix
- /// @param proj Specifies the projection matrix
- /// @param viewport Specifies the viewport
- /// @return Returns the computed object coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> unProjectZO(
- vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param win Specify the window coordinates to be mapped.
- /// @param model Specifies the modelview matrix
- /// @param proj Specifies the projection matrix
- /// @param viewport Specifies the viewport
- /// @return Returns the computed object coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> unProjectNO(
- vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition.
- /// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @param win Specify the window coordinates to be mapped.
- /// @param model Specifies the modelview matrix
- /// @param proj Specifies the projection matrix
- /// @param viewport Specifies the viewport
- /// @return Returns the computed object coordinates.
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> unProject(
- vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
-
- /// Define a picking region
- ///
- /// @param center Specify the center of a picking region in window coordinates.
- /// @param delta Specify the width and height, respectively, of the picking region in window coordinates.
- /// @param viewport Rendering viewport
- /// @tparam T Native type used for the computation. Currently supported: half (not recommended), float or double.
- /// @tparam U Currently supported: Floating-point types and integer types.
- /// @see gtc_matrix_transform
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPickMatrix.xml">gluPickMatrix man page</a>
- template<typename T, qualifier Q, typename U>
- GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix(
- vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport);
-
- /// Build a right handed look at view matrix.
- ///
- /// @param eye Position of the camera
- /// @param center Position where the camera is looking at
- /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
- /// @see gtc_matrix_transform
- /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> lookAtRH(
- vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
-
- /// Build a left handed look at view matrix.
- ///
- /// @param eye Position of the camera
- /// @param center Position where the camera is looking at
- /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
- /// @see gtc_matrix_transform
- /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> lookAtLH(
- vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
-
- /// Build a look at view matrix based on the default handedness.
- ///
- /// @param eye Position of the camera
- /// @param center Position where the camera is looking at
- /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
- /// @see gtc_matrix_transform
- /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluLookAt.xml">gluLookAt man page</a>
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> lookAt(
- vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
-
- /// @}
-}//namespace glm
-
-#include "matrix_transform.inl"
diff --git a/external/include/glm/gtc/matrix_transform.inl b/external/include/glm/gtc/matrix_transform.inl
deleted file mode 100644
index 12623d7..0000000
--- a/external/include/glm/gtc/matrix_transform.inl
+++ /dev/null
@@ -1,808 +0,0 @@
-/// @ref gtc_matrix_transform
-/// @file glm/gtc/matrix_transform.inl
-
-#include "../geometric.hpp"
-#include "../trigonometric.hpp"
-#include "../matrix.hpp"
-
-namespace glm
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
- {
- mat<4, 4, T, Q> Result(m);
- Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
- {
- T const a = angle;
- T const c = cos(a);
- T const s = sin(a);
-
- vec<3, T, Q> axis(normalize(v));
- vec<3, T, Q> temp((T(1) - c) * axis);
-
- mat<4, 4, T, Q> Rotate;
- Rotate[0][0] = c + temp[0] * axis[0];
- Rotate[0][1] = temp[0] * axis[1] + s * axis[2];
- Rotate[0][2] = temp[0] * axis[2] - s * axis[1];
-
- Rotate[1][0] = temp[1] * axis[0] - s * axis[2];
- Rotate[1][1] = c + temp[1] * axis[1];
- Rotate[1][2] = temp[1] * axis[2] + s * axis[0];
-
- Rotate[2][0] = temp[2] * axis[0] + s * axis[1];
- Rotate[2][1] = temp[2] * axis[1] - s * axis[0];
- Rotate[2][2] = c + temp[2] * axis[2];
-
- mat<4, 4, T, Q> Result;
- Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
- Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
- Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
- Result[3] = m[3];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate_slow(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
- {
- T const a = angle;
- T const c = cos(a);
- T const s = sin(a);
- mat<4, 4, T, Q> Result;
-
- vec<3, T, Q> axis = normalize(v);
-
- Result[0][0] = c + (static_cast<T>(1) - c) * axis.x * axis.x;
- Result[0][1] = (static_cast<T>(1) - c) * axis.x * axis.y + s * axis.z;
- Result[0][2] = (static_cast<T>(1) - c) * axis.x * axis.z - s * axis.y;
- Result[0][3] = static_cast<T>(0);
-
- Result[1][0] = (static_cast<T>(1) - c) * axis.y * axis.x - s * axis.z;
- Result[1][1] = c + (static_cast<T>(1) - c) * axis.y * axis.y;
- Result[1][2] = (static_cast<T>(1) - c) * axis.y * axis.z + s * axis.x;
- Result[1][3] = static_cast<T>(0);
-
- Result[2][0] = (static_cast<T>(1) - c) * axis.z * axis.x + s * axis.y;
- Result[2][1] = (static_cast<T>(1) - c) * axis.z * axis.y - s * axis.x;
- Result[2][2] = c + (static_cast<T>(1) - c) * axis.z * axis.z;
- Result[2][3] = static_cast<T>(0);
-
- Result[3] = vec<4, T, Q>(0, 0, 0, 1);
- return m * Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
- {
- mat<4, 4, T, Q> Result;
- Result[0] = m[0] * v[0];
- Result[1] = m[1] * v[1];
- Result[2] = m[2] * v[2];
- Result[3] = m[3];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale_slow(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
- {
- mat<4, 4, T, Q> Result(T(1));
- Result[0][0] = v.x;
- Result[1][1] = v.y;
- Result[2][2] = v.z;
- return m * Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top)
- {
- mat<4, 4, T, defaultp> Result(static_cast<T>(1));
- Result[0][0] = static_cast<T>(2) / (right - left);
- Result[1][1] = static_cast<T>(2) / (top - bottom);
- Result[3][0] = - (right + left) / (right - left);
- Result[3][1] = - (top + bottom) / (top - bottom);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
- {
- mat<4, 4, T, defaultp> Result(1);
- Result[0][0] = static_cast<T>(2) / (right - left);
- Result[1][1] = static_cast<T>(2) / (top - bottom);
- Result[2][2] = static_cast<T>(1) / (zFar - zNear);
- Result[3][0] = - (right + left) / (right - left);
- Result[3][1] = - (top + bottom) / (top - bottom);
- Result[3][2] = - zNear / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
- {
- mat<4, 4, T, defaultp> Result(1);
- Result[0][0] = static_cast<T>(2) / (right - left);
- Result[1][1] = static_cast<T>(2) / (top - bottom);
- Result[2][2] = static_cast<T>(2) / (zFar - zNear);
- Result[3][0] = - (right + left) / (right - left);
- Result[3][1] = - (top + bottom) / (top - bottom);
- Result[3][2] = - (zFar + zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
- {
- mat<4, 4, T, defaultp> Result(1);
- Result[0][0] = static_cast<T>(2) / (right - left);
- Result[1][1] = static_cast<T>(2) / (top - bottom);
- Result[2][2] = - static_cast<T>(1) / (zFar - zNear);
- Result[3][0] = - (right + left) / (right - left);
- Result[3][1] = - (top + bottom) / (top - bottom);
- Result[3][2] = - zNear / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
- {
- mat<4, 4, T, defaultp> Result(1);
- Result[0][0] = static_cast<T>(2) / (right - left);
- Result[1][1] = static_cast<T>(2) / (top - bottom);
- Result[2][2] = - static_cast<T>(2) / (zFar - zNear);
- Result[3][0] = - (right + left) / (right - left);
- Result[3][1] = - (top + bottom) / (top - bottom);
- Result[3][2] = - (zFar + zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
-# else
- return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return orthoLH_NO(left, right, bottom, top, zNear, zFar);
-# else
- return orthoRH_NO(left, right, bottom, top, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
-# else
- return orthoLH_NO(left, right, bottom, top, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
-# else
- return orthoRH_NO(left, right, bottom, top, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho(T left, T right, T bottom, T top, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return orthoLH_ZO(left, right, bottom, top, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return orthoLH_NO(left, right, bottom, top, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return orthoRH_ZO(left, right, bottom, top, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return orthoRH_NO(left, right, bottom, top, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
- mat<4, 4, T, defaultp> Result(0);
- Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
- Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
- Result[2][0] = (right + left) / (right - left);
- Result[2][1] = (top + bottom) / (top - bottom);
- Result[2][2] = farVal / (farVal - nearVal);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH_NO(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
- mat<4, 4, T, defaultp> Result(0);
- Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
- Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
- Result[2][0] = (right + left) / (right - left);
- Result[2][1] = (top + bottom) / (top - bottom);
- Result[2][2] = (farVal + nearVal) / (farVal - nearVal);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_ZO(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
- mat<4, 4, T, defaultp> Result(0);
- Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
- Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
- Result[2][0] = (right + left) / (right - left);
- Result[2][1] = (top + bottom) / (top - bottom);
- Result[2][2] = farVal / (nearVal - farVal);
- Result[2][3] = static_cast<T>(-1);
- Result[3][2] = -(farVal * nearVal) / (farVal - nearVal);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH_NO(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
- mat<4, 4, T, defaultp> Result(0);
- Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
- Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
- Result[2][0] = (right + left) / (right - left);
- Result[2][1] = (top + bottom) / (top - bottom);
- Result[2][2] = - (farVal + nearVal) / (farVal - nearVal);
- Result[2][3] = static_cast<T>(-1);
- Result[3][2] = - (static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumZO(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
-# else
- return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumNO(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
-# else
- return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
-# else
- return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
-# else
- return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustum(T left, T right, T bottom, T top, T nearVal, T farVal)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return frustumLH_ZO(left, right, bottom, top, nearVal, farVal);
-# elif GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return frustumLH_NO(left, right, bottom, top, nearVal, farVal);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return frustumRH_ZO(left, right, bottom, top, nearVal, farVal);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return frustumRH_NO(left, right, bottom, top, nearVal, farVal);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_ZO(T fovy, T aspect, T zNear, T zFar)
- {
- assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
-
- T const tanHalfFovy = tan(fovy / static_cast<T>(2));
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
- Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
- Result[2][2] = zFar / (zNear - zFar);
- Result[2][3] = - static_cast<T>(1);
- Result[3][2] = -(zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH_NO(T fovy, T aspect, T zNear, T zFar)
- {
- assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
-
- T const tanHalfFovy = tan(fovy / static_cast<T>(2));
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
- Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
- Result[2][2] = - (zFar + zNear) / (zFar - zNear);
- Result[2][3] = - static_cast<T>(1);
- Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_ZO(T fovy, T aspect, T zNear, T zFar)
- {
- assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
-
- T const tanHalfFovy = tan(fovy / static_cast<T>(2));
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
- Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
- Result[2][2] = zFar / (zFar - zNear);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = -(zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH_NO(T fovy, T aspect, T zNear, T zFar)
- {
- assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
-
- T const tanHalfFovy = tan(fovy / static_cast<T>(2));
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
- Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
- Result[2][2] = (zFar + zNear) / (zFar - zNear);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveZO(T fovy, T aspect, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
-# else
- return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveNO(T fovy, T aspect, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return perspectiveLH_NO(fovy, aspect, zNear, zFar);
-# else
- return perspectiveRH_NO(fovy, aspect, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
-# else
- return perspectiveLH_NO(fovy, aspect, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
-# else
- return perspectiveRH_NO(fovy, aspect, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveLH_ZO(fovy, aspect, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return perspectiveLH_NO(fovy, aspect, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveRH_ZO(fovy, aspect, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return perspectiveRH_NO(fovy, aspect, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_ZO(T fov, T width, T height, T zNear, T zFar)
- {
- assert(width > static_cast<T>(0));
- assert(height > static_cast<T>(0));
- assert(fov > static_cast<T>(0));
-
- T const rad = fov;
- T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
- T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = w;
- Result[1][1] = h;
- Result[2][2] = zFar / (zNear - zFar);
- Result[2][3] = - static_cast<T>(1);
- Result[3][2] = -(zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH_NO(T fov, T width, T height, T zNear, T zFar)
- {
- assert(width > static_cast<T>(0));
- assert(height > static_cast<T>(0));
- assert(fov > static_cast<T>(0));
-
- T const rad = fov;
- T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
- T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = w;
- Result[1][1] = h;
- Result[2][2] = - (zFar + zNear) / (zFar - zNear);
- Result[2][3] = - static_cast<T>(1);
- Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_ZO(T fov, T width, T height, T zNear, T zFar)
- {
- assert(width > static_cast<T>(0));
- assert(height > static_cast<T>(0));
- assert(fov > static_cast<T>(0));
-
- T const rad = fov;
- T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
- T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = w;
- Result[1][1] = h;
- Result[2][2] = zFar / (zFar - zNear);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = -(zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH_NO(T fov, T width, T height, T zNear, T zFar)
- {
- assert(width > static_cast<T>(0));
- assert(height > static_cast<T>(0));
- assert(fov > static_cast<T>(0));
-
- T const rad = fov;
- T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
- T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = w;
- Result[1][1] = h;
- Result[2][2] = (zFar + zNear) / (zFar - zNear);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovZO(T fov, T width, T height, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
-# else
- return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovNO(T fov, T width, T height, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
-# else
- return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
-# else
- return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
-# else
- return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
-# elif GLM_COORDINATE_SYSTEM == GLM_RIGHT_HANDED && GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_NEGATIVE_ONE_TO_ONE
- return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
-# endif
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear)
- {
- T const range = tan(fovy / static_cast<T>(2)) * zNear;
- T const left = -range * aspect;
- T const right = range * aspect;
- T const bottom = -range;
- T const top = range;
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
- Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
- Result[2][2] = - static_cast<T>(1);
- Result[2][3] = - static_cast<T>(1);
- Result[3][2] = - static_cast<T>(2) * zNear;
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear)
- {
- T const range = tan(fovy / static_cast<T>(2)) * zNear;
- T const left = -range * aspect;
- T const right = range * aspect;
- T const bottom = -range;
- T const top = range;
-
- mat<4, 4, T, defaultp> Result(T(0));
- Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
- Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
- Result[2][2] = static_cast<T>(1);
- Result[2][3] = static_cast<T>(1);
- Result[3][2] = - static_cast<T>(2) * zNear;
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return infinitePerspectiveLH(fovy, aspect, zNear);
-# else
- return infinitePerspectiveRH(fovy, aspect, zNear);
-# endif
- }
-
- // Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep)
- {
- T const range = tan(fovy / static_cast<T>(2)) * zNear;
- T const left = -range * aspect;
- T const right = range * aspect;
- T const bottom = -range;
- T const top = range;
-
- mat<4, 4, T, defaultp> Result(static_cast<T>(0));
- Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
- Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
- Result[2][2] = ep - static_cast<T>(1);
- Result[2][3] = static_cast<T>(-1);
- Result[3][2] = (ep - static_cast<T>(2)) * zNear;
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear)
- {
- return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon<T>());
- }
-
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> projectZO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast<T>(1));
- tmp = model * tmp;
- tmp = proj * tmp;
-
- tmp /= tmp.w;
- tmp.x = tmp.x * static_cast<T>(0.5) + static_cast<T>(0.5);
- tmp.y = tmp.y * static_cast<T>(0.5) + static_cast<T>(0.5);
-
- tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
- tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
-
- return vec<3, T, Q>(tmp);
- }
-
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> projectNO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast<T>(1));
- tmp = model * tmp;
- tmp = proj * tmp;
-
- tmp /= tmp.w;
- tmp = tmp * static_cast<T>(0.5) + static_cast<T>(0.5);
- tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
- tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
-
- return vec<3, T, Q>(tmp);
- }
-
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> project(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return projectZO(obj, model, proj, viewport);
-# else
- return projectNO(obj, model, proj, viewport);
-# endif
- }
-
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectZO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- mat<4, 4, T, Q> Inverse = inverse(proj * model);
-
- vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1));
- tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
- tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
- tmp.x = tmp.x * static_cast<T>(2) - static_cast<T>(1);
- tmp.y = tmp.y * static_cast<T>(2) - static_cast<T>(1);
-
- vec<4, T, Q> obj = Inverse * tmp;
- obj /= obj.w;
-
- return vec<3, T, Q>(obj);
- }
-
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectNO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- mat<4, 4, T, Q> Inverse = inverse(proj * model);
-
- vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1));
- tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
- tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
- tmp = tmp * static_cast<T>(2) - static_cast<T>(1);
-
- vec<4, T, Q> obj = Inverse * tmp;
- obj /= obj.w;
-
- return vec<3, T, Q>(obj);
- }
-
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> unProject(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
-# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
- return unProjectZO(win, model, proj, viewport);
-# else
- return unProjectNO(win, model, proj, viewport);
-# endif
- }
-
- template<typename T, qualifier Q, typename U>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> pickMatrix(vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport)
- {
- assert(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0));
- mat<4, 4, T, Q> Result(static_cast<T>(1));
-
- if(!(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0)))
- return Result; // Error
-
- vec<3, T, Q> Temp(
- (static_cast<T>(viewport[2]) - static_cast<T>(2) * (center.x - static_cast<T>(viewport[0]))) / delta.x,
- (static_cast<T>(viewport[3]) - static_cast<T>(2) * (center.y - static_cast<T>(viewport[1]))) / delta.y,
- static_cast<T>(0));
-
- // Translate and scale the picked region to the entire window
- Result = translate(Result, Temp);
- return scale(Result, vec<3, T, Q>(static_cast<T>(viewport[2]) / delta.x, static_cast<T>(viewport[3]) / delta.y, static_cast<T>(1)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
- {
- vec<3, T, Q> const f(normalize(center - eye));
- vec<3, T, Q> const s(normalize(cross(f, up)));
- vec<3, T, Q> const u(cross(s, f));
-
- mat<4, 4, T, Q> Result(1);
- Result[0][0] = s.x;
- Result[1][0] = s.y;
- Result[2][0] = s.z;
- Result[0][1] = u.x;
- Result[1][1] = u.y;
- Result[2][1] = u.z;
- Result[0][2] =-f.x;
- Result[1][2] =-f.y;
- Result[2][2] =-f.z;
- Result[3][0] =-dot(s, eye);
- Result[3][1] =-dot(u, eye);
- Result[3][2] = dot(f, eye);
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtLH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
- {
- vec<3, T, Q> const f(normalize(center - eye));
- vec<3, T, Q> const s(normalize(cross(up, f)));
- vec<3, T, Q> const u(cross(f, s));
-
- mat<4, 4, T, Q> Result(1);
- Result[0][0] = s.x;
- Result[1][0] = s.y;
- Result[2][0] = s.z;
- Result[0][1] = u.x;
- Result[1][1] = u.y;
- Result[2][1] = u.z;
- Result[0][2] = f.x;
- Result[1][2] = f.y;
- Result[2][2] = f.z;
- Result[3][0] = -dot(s, eye);
- Result[3][1] = -dot(u, eye);
- Result[3][2] = -dot(f, eye);
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
- {
-# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
- return lookAtLH(eye, center, up);
-# else
- return lookAtRH(eye, center, up);
-# endif
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/noise.hpp b/external/include/glm/gtc/noise.hpp
deleted file mode 100644
index 7b1ca40..0000000
--- a/external/include/glm/gtc/noise.hpp
+++ /dev/null
@@ -1,61 +0,0 @@
-/// @ref gtc_noise
-/// @file glm/gtc/noise.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_noise GLM_GTC_noise
-/// @ingroup gtc
-///
-/// Include <glm/gtc/noise.hpp> to use the features of this extension.
-///
-/// Defines 2D, 3D and 4D procedural noise functions
-/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
-/// https://github.com/ashima/webgl-noise
-/// Following Stefan Gustavson's paper "Simplex noise demystified":
-/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../detail/_noise.hpp"
-#include "../geometric.hpp"
-#include "../common.hpp"
-#include "../vector_relational.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_noise extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_noise
- /// @{
-
- /// Classic perlin noise.
- /// @see gtc_noise
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T perlin(
- vec<L, T, Q> const& p);
-
- /// Periodic perlin noise.
- /// @see gtc_noise
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T perlin(
- vec<L, T, Q> const& p,
- vec<L, T, Q> const& rep);
-
- /// Simplex noise.
- /// @see gtc_noise
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL T simplex(
- vec<L, T, Q> const& p);
-
- /// @}
-}//namespace glm
-
-#include "noise.inl"
diff --git a/external/include/glm/gtc/noise.inl b/external/include/glm/gtc/noise.inl
deleted file mode 100644
index 00a80ab..0000000
--- a/external/include/glm/gtc/noise.inl
+++ /dev/null
@@ -1,808 +0,0 @@
-/// @ref gtc_noise
-/// @file glm/gtc/noise.inl
-///
-// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
-// https://github.com/ashima/webgl-noise
-// Following Stefan Gustavson's paper "Simplex noise demystified":
-// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
-
-namespace glm{
-namespace gtc
-{
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> grad4(T const& j, vec<4, T, Q> const& ip)
- {
- vec<3, T, Q> pXYZ = floor(fract(vec<3, T, Q>(j) * vec<3, T, Q>(ip)) * T(7)) * ip[2] - T(1);
- T pW = static_cast<T>(1.5) - dot(abs(pXYZ), vec<3, T, Q>(1));
- vec<4, T, Q> s = vec<4, T, Q>(lessThan(vec<4, T, Q>(pXYZ, pW), vec<4, T, Q>(0.0)));
- pXYZ = pXYZ + (vec<3, T, Q>(s) * T(2) - T(1)) * s.w;
- return vec<4, T, Q>(pXYZ, pW);
- }
-}//namespace gtc
-
- // Classic Perlin noise
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position)
- {
- vec<4, T, Q> Pi = glm::floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
- vec<4, T, Q> Pf = glm::fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
- Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation
- vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z);
- vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w);
- vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z);
- vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w);
-
- vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy);
-
- vec<4, T, Q> gx = static_cast<T>(2) * glm::fract(i / T(41)) - T(1);
- vec<4, T, Q> gy = glm::abs(gx) - T(0.5);
- vec<4, T, Q> tx = glm::floor(gx + T(0.5));
- gx = gx - tx;
-
- vec<2, T, Q> g00(gx.x, gy.x);
- vec<2, T, Q> g10(gx.y, gy.y);
- vec<2, T, Q> g01(gx.z, gy.z);
- vec<2, T, Q> g11(gx.w, gy.w);
-
- vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
- g00 *= norm.x;
- g01 *= norm.y;
- g10 *= norm.z;
- g11 *= norm.w;
-
- T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x));
- T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y));
- T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z));
- T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w));
-
- vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y));
- vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x);
- T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
- return T(2.3) * n_xy;
- }
-
- // Classic Perlin noise
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position)
- {
- vec<3, T, Q> Pi0 = floor(Position); // Integer part for indexing
- vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
- Pi0 = detail::mod289(Pi0);
- Pi1 = detail::mod289(Pi1);
- vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
- vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
- vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
- vec<4, T, Q> iy = vec<4, T, Q>(vec<2, T, Q>(Pi0.y), vec<2, T, Q>(Pi1.y));
- vec<4, T, Q> iz0(Pi0.z);
- vec<4, T, Q> iz1(Pi1.z);
-
- vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
- vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
- vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
-
- vec<4, T, Q> gx0 = ixy0 * T(1.0 / 7.0);
- vec<4, T, Q> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
- gx0 = fract(gx0);
- vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
- vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0));
- gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
- gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
-
- vec<4, T, Q> gx1 = ixy1 * T(1.0 / 7.0);
- vec<4, T, Q> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
- gx1 = fract(gx1);
- vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
- vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0));
- gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
- gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
-
- vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x);
- vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y);
- vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z);
- vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w);
- vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x);
- vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y);
- vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z);
- vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w);
-
- vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
- g000 *= norm0.x;
- g010 *= norm0.y;
- g100 *= norm0.z;
- g110 *= norm0.w;
- vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
- g001 *= norm1.x;
- g011 *= norm1.y;
- g101 *= norm1.z;
- g111 *= norm1.w;
-
- T n000 = dot(g000, Pf0);
- T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
- T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
- T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
- T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
- T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
- T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
- T n111 = dot(g111, Pf1);
-
- vec<3, T, Q> fade_xyz = detail::fade(Pf0);
- vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
- vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
- T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
- return T(2.2) * n_xyz;
- }
- /*
- // Classic Perlin noise
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& P)
- {
- vec<3, T, Q> Pi0 = floor(P); // Integer part for indexing
- vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
- Pi0 = mod(Pi0, T(289));
- Pi1 = mod(Pi1, T(289));
- vec<3, T, Q> Pf0 = fract(P); // Fractional part for interpolation
- vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
- vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
- vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
- vec<4, T, Q> iz0(Pi0.z);
- vec<4, T, Q> iz1(Pi1.z);
-
- vec<4, T, Q> ixy = permute(permute(ix) + iy);
- vec<4, T, Q> ixy0 = permute(ixy + iz0);
- vec<4, T, Q> ixy1 = permute(ixy + iz1);
-
- vec<4, T, Q> gx0 = ixy0 / T(7);
- vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
- gx0 = fract(gx0);
- vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
- vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0));
- gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
- gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
-
- vec<4, T, Q> gx1 = ixy1 / T(7);
- vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
- gx1 = fract(gx1);
- vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
- vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0));
- gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
- gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
-
- vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x);
- vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y);
- vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z);
- vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w);
- vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x);
- vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y);
- vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z);
- vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w);
-
- vec<4, T, Q> norm0 = taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
- g000 *= norm0.x;
- g010 *= norm0.y;
- g100 *= norm0.z;
- g110 *= norm0.w;
- vec<4, T, Q> norm1 = taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
- g001 *= norm1.x;
- g011 *= norm1.y;
- g101 *= norm1.z;
- g111 *= norm1.w;
-
- T n000 = dot(g000, Pf0);
- T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
- T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
- T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
- T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
- T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
- T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
- T n111 = dot(g111, Pf1);
-
- vec<3, T, Q> fade_xyz = fade(Pf0);
- vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
- vec<2, T, Q> n_yz = mix(
- vec<2, T, Q>(n_z.x, n_z.y),
- vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
- T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
- return T(2.2) * n_xyz;
- }
- */
- // Classic Perlin noise
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position)
- {
- vec<4, T, Q> Pi0 = floor(Position); // Integer part for indexing
- vec<4, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1
- Pi0 = mod(Pi0, vec<4, T, Q>(289));
- Pi1 = mod(Pi1, vec<4, T, Q>(289));
- vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
- vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
- vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
- vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
- vec<4, T, Q> iz0(Pi0.z);
- vec<4, T, Q> iz1(Pi1.z);
- vec<4, T, Q> iw0(Pi0.w);
- vec<4, T, Q> iw1(Pi1.w);
-
- vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
- vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
- vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
- vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0);
- vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1);
- vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0);
- vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1);
-
- vec<4, T, Q> gx00 = ixy00 / T(7);
- vec<4, T, Q> gy00 = floor(gx00) / T(7);
- vec<4, T, Q> gz00 = floor(gy00) / T(6);
- gx00 = fract(gx00) - T(0.5);
- gy00 = fract(gy00) - T(0.5);
- gz00 = fract(gz00) - T(0.5);
- vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
- vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0.0));
- gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
- gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
-
- vec<4, T, Q> gx01 = ixy01 / T(7);
- vec<4, T, Q> gy01 = floor(gx01) / T(7);
- vec<4, T, Q> gz01 = floor(gy01) / T(6);
- gx01 = fract(gx01) - T(0.5);
- gy01 = fract(gy01) - T(0.5);
- gz01 = fract(gz01) - T(0.5);
- vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
- vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0));
- gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
- gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
-
- vec<4, T, Q> gx10 = ixy10 / T(7);
- vec<4, T, Q> gy10 = floor(gx10) / T(7);
- vec<4, T, Q> gz10 = floor(gy10) / T(6);
- gx10 = fract(gx10) - T(0.5);
- gy10 = fract(gy10) - T(0.5);
- gz10 = fract(gz10) - T(0.5);
- vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
- vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0));
- gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
- gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
-
- vec<4, T, Q> gx11 = ixy11 / T(7);
- vec<4, T, Q> gy11 = floor(gx11) / T(7);
- vec<4, T, Q> gz11 = floor(gy11) / T(6);
- gx11 = fract(gx11) - T(0.5);
- gy11 = fract(gy11) - T(0.5);
- gz11 = fract(gz11) - T(0.5);
- vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
- vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(0.0));
- gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
- gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
-
- vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
- vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
- vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
- vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
- vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
- vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
- vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
- vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
- vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
- vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
- vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
- vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
- vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
- vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
- vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
- vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
-
- vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
- g0000 *= norm00.x;
- g0100 *= norm00.y;
- g1000 *= norm00.z;
- g1100 *= norm00.w;
-
- vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
- g0001 *= norm01.x;
- g0101 *= norm01.y;
- g1001 *= norm01.z;
- g1101 *= norm01.w;
-
- vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
- g0010 *= norm10.x;
- g0110 *= norm10.y;
- g1010 *= norm10.z;
- g1110 *= norm10.w;
-
- vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
- g0011 *= norm11.x;
- g0111 *= norm11.y;
- g1011 *= norm11.z;
- g1111 *= norm11.w;
-
- T n0000 = dot(g0000, Pf0);
- T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
- T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
- T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
- T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
- T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
- T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
- T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
- T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
- T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
- T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
- T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
- T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
- T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
- T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
- T n1111 = dot(g1111, Pf1);
-
- vec<4, T, Q> fade_xyzw = detail::fade(Pf0);
- vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w);
- vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w);
- vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
- vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y);
- T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
- return T(2.2) * n_xyzw;
- }
-
- // Classic Perlin noise, periodic variant
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep)
- {
- vec<4, T, Q> Pi = floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
- vec<4, T, Q> Pf = fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0);
- Pi = mod(Pi, vec<4, T, Q>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
- Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation
- vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z);
- vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w);
- vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z);
- vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w);
-
- vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy);
-
- vec<4, T, Q> gx = static_cast<T>(2) * fract(i / T(41)) - T(1);
- vec<4, T, Q> gy = abs(gx) - T(0.5);
- vec<4, T, Q> tx = floor(gx + T(0.5));
- gx = gx - tx;
-
- vec<2, T, Q> g00(gx.x, gy.x);
- vec<2, T, Q> g10(gx.y, gy.y);
- vec<2, T, Q> g01(gx.z, gy.z);
- vec<2, T, Q> g11(gx.w, gy.w);
-
- vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
- g00 *= norm.x;
- g01 *= norm.y;
- g10 *= norm.z;
- g11 *= norm.w;
-
- T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x));
- T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y));
- T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z));
- T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w));
-
- vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y));
- vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x);
- T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
- return T(2.3) * n_xy;
- }
-
- // Classic Perlin noise, periodic variant
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep)
- {
- vec<3, T, Q> Pi0 = mod(floor(Position), rep); // Integer part, modulo period
- vec<3, T, Q> Pi1 = mod(Pi0 + vec<3, T, Q>(T(1)), rep); // Integer part + 1, mod period
- Pi0 = mod(Pi0, vec<3, T, Q>(289));
- Pi1 = mod(Pi1, vec<3, T, Q>(289));
- vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
- vec<3, T, Q> Pf1 = Pf0 - vec<3, T, Q>(T(1)); // Fractional part - 1.0
- vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
- vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
- vec<4, T, Q> iz0(Pi0.z);
- vec<4, T, Q> iz1(Pi1.z);
-
- vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
- vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
- vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
-
- vec<4, T, Q> gx0 = ixy0 / T(7);
- vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
- gx0 = fract(gx0);
- vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0);
- vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0));
- gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
- gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
-
- vec<4, T, Q> gx1 = ixy1 / T(7);
- vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
- gx1 = fract(gx1);
- vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1);
- vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(T(0)));
- gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
- gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
-
- vec<3, T, Q> g000 = vec<3, T, Q>(gx0.x, gy0.x, gz0.x);
- vec<3, T, Q> g100 = vec<3, T, Q>(gx0.y, gy0.y, gz0.y);
- vec<3, T, Q> g010 = vec<3, T, Q>(gx0.z, gy0.z, gz0.z);
- vec<3, T, Q> g110 = vec<3, T, Q>(gx0.w, gy0.w, gz0.w);
- vec<3, T, Q> g001 = vec<3, T, Q>(gx1.x, gy1.x, gz1.x);
- vec<3, T, Q> g101 = vec<3, T, Q>(gx1.y, gy1.y, gz1.y);
- vec<3, T, Q> g011 = vec<3, T, Q>(gx1.z, gy1.z, gz1.z);
- vec<3, T, Q> g111 = vec<3, T, Q>(gx1.w, gy1.w, gz1.w);
-
- vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
- g000 *= norm0.x;
- g010 *= norm0.y;
- g100 *= norm0.z;
- g110 *= norm0.w;
- vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
- g001 *= norm1.x;
- g011 *= norm1.y;
- g101 *= norm1.z;
- g111 *= norm1.w;
-
- T n000 = dot(g000, Pf0);
- T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z));
- T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z));
- T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z));
- T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z));
- T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z));
- T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z));
- T n111 = dot(g111, Pf1);
-
- vec<3, T, Q> fade_xyz = detail::fade(Pf0);
- vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
- vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
- T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
- return T(2.2) * n_xyz;
- }
-
- // Classic Perlin noise, periodic version
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep)
- {
- vec<4, T, Q> Pi0 = mod(floor(Position), rep); // Integer part modulo rep
- vec<4, T, Q> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
- vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation
- vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0
- vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
- vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
- vec<4, T, Q> iz0(Pi0.z);
- vec<4, T, Q> iz1(Pi1.z);
- vec<4, T, Q> iw0(Pi0.w);
- vec<4, T, Q> iw1(Pi1.w);
-
- vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy);
- vec<4, T, Q> ixy0 = detail::permute(ixy + iz0);
- vec<4, T, Q> ixy1 = detail::permute(ixy + iz1);
- vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0);
- vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1);
- vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0);
- vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1);
-
- vec<4, T, Q> gx00 = ixy00 / T(7);
- vec<4, T, Q> gy00 = floor(gx00) / T(7);
- vec<4, T, Q> gz00 = floor(gy00) / T(6);
- gx00 = fract(gx00) - T(0.5);
- gy00 = fract(gy00) - T(0.5);
- gz00 = fract(gz00) - T(0.5);
- vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
- vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0));
- gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
- gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
-
- vec<4, T, Q> gx01 = ixy01 / T(7);
- vec<4, T, Q> gy01 = floor(gx01) / T(7);
- vec<4, T, Q> gz01 = floor(gy01) / T(6);
- gx01 = fract(gx01) - T(0.5);
- gy01 = fract(gy01) - T(0.5);
- gz01 = fract(gz01) - T(0.5);
- vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
- vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0));
- gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
- gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
-
- vec<4, T, Q> gx10 = ixy10 / T(7);
- vec<4, T, Q> gy10 = floor(gx10) / T(7);
- vec<4, T, Q> gz10 = floor(gy10) / T(6);
- gx10 = fract(gx10) - T(0.5);
- gy10 = fract(gy10) - T(0.5);
- gz10 = fract(gz10) - T(0.5);
- vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
- vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0.0));
- gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
- gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
-
- vec<4, T, Q> gx11 = ixy11 / T(7);
- vec<4, T, Q> gy11 = floor(gx11) / T(7);
- vec<4, T, Q> gz11 = floor(gy11) / T(6);
- gx11 = fract(gx11) - T(0.5);
- gy11 = fract(gy11) - T(0.5);
- gz11 = fract(gz11) - T(0.5);
- vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
- vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(T(0)));
- gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
- gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
-
- vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
- vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
- vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
- vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
- vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
- vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
- vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
- vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
- vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
- vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
- vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
- vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
- vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
- vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
- vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
- vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
-
- vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
- g0000 *= norm00.x;
- g0100 *= norm00.y;
- g1000 *= norm00.z;
- g1100 *= norm00.w;
-
- vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
- g0001 *= norm01.x;
- g0101 *= norm01.y;
- g1001 *= norm01.z;
- g1101 *= norm01.w;
-
- vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
- g0010 *= norm10.x;
- g0110 *= norm10.y;
- g1010 *= norm10.z;
- g1110 *= norm10.w;
-
- vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
- g0011 *= norm11.x;
- g0111 *= norm11.y;
- g1011 *= norm11.z;
- g1111 *= norm11.w;
-
- T n0000 = dot(g0000, Pf0);
- T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
- T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
- T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
- T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
- T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
- T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
- T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
- T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
- T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
- T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
- T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
- T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
- T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
- T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
- T n1111 = dot(g1111, Pf1);
-
- vec<4, T, Q> fade_xyzw = detail::fade(Pf0);
- vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w);
- vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w);
- vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
- vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y);
- T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
- return T(2.2) * n_xyzw;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T simplex(glm::vec<2, T, Q> const& v)
- {
- vec<4, T, Q> const C = vec<4, T, Q>(
- T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
- T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
- T(-0.577350269189626), // -1.0 + 2.0 * C.x
- T( 0.024390243902439)); // 1.0 / 41.0
-
- // First corner
- vec<2, T, Q> i = floor(v + dot(v, vec<2, T, Q>(C[1])));
- vec<2, T, Q> x0 = v - i + dot(i, vec<2, T, Q>(C[0]));
-
- // Other corners
- //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
- //i1.y = 1.0 - i1.x;
- vec<2, T, Q> i1 = (x0.x > x0.y) ? vec<2, T, Q>(1, 0) : vec<2, T, Q>(0, 1);
- // x0 = x0 - 0.0 + 0.0 * C.xx ;
- // x1 = x0 - i1 + 1.0 * C.xx ;
- // x2 = x0 - 1.0 + 2.0 * C.xx ;
- vec<4, T, Q> x12 = vec<4, T, Q>(x0.x, x0.y, x0.x, x0.y) + vec<4, T, Q>(C.x, C.x, C.z, C.z);
- x12 = vec<4, T, Q>(vec<2, T, Q>(x12) - i1, x12.z, x12.w);
-
- // Permutations
- i = mod(i, vec<2, T, Q>(289)); // Avoid truncation effects in permutation
- vec<3, T, Q> p = detail::permute(
- detail::permute(i.y + vec<3, T, Q>(T(0), i1.y, T(1)))
- + i.x + vec<3, T, Q>(T(0), i1.x, T(1)));
-
- vec<3, T, Q> m = max(vec<3, T, Q>(0.5) - vec<3, T, Q>(
- dot(x0, x0),
- dot(vec<2, T, Q>(x12.x, x12.y), vec<2, T, Q>(x12.x, x12.y)),
- dot(vec<2, T, Q>(x12.z, x12.w), vec<2, T, Q>(x12.z, x12.w))), vec<3, T, Q>(0));
- m = m * m ;
- m = m * m ;
-
- // Gradients: 41 points uniformly over a line, mapped onto a diamond.
- // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
-
- vec<3, T, Q> x = static_cast<T>(2) * fract(p * C.w) - T(1);
- vec<3, T, Q> h = abs(x) - T(0.5);
- vec<3, T, Q> ox = floor(x + T(0.5));
- vec<3, T, Q> a0 = x - ox;
-
- // Normalise gradients implicitly by scaling m
- // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
- m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
-
- // Compute final noise value at P
- vec<3, T, Q> g;
- g.x = a0.x * x0.x + h.x * x0.y;
- //g.yz = a0.yz * x12.xz + h.yz * x12.yw;
- g.y = a0.y * x12.x + h.y * x12.y;
- g.z = a0.z * x12.z + h.z * x12.w;
- return T(130) * dot(m, g);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T simplex(vec<3, T, Q> const& v)
- {
- vec<2, T, Q> const C(1.0 / 6.0, 1.0 / 3.0);
- vec<4, T, Q> const D(0.0, 0.5, 1.0, 2.0);
-
- // First corner
- vec<3, T, Q> i(floor(v + dot(v, vec<3, T, Q>(C.y))));
- vec<3, T, Q> x0(v - i + dot(i, vec<3, T, Q>(C.x)));
-
- // Other corners
- vec<3, T, Q> g(step(vec<3, T, Q>(x0.y, x0.z, x0.x), x0));
- vec<3, T, Q> l(T(1) - g);
- vec<3, T, Q> i1(min(g, vec<3, T, Q>(l.z, l.x, l.y)));
- vec<3, T, Q> i2(max(g, vec<3, T, Q>(l.z, l.x, l.y)));
-
- // x0 = x0 - 0.0 + 0.0 * C.xxx;
- // x1 = x0 - i1 + 1.0 * C.xxx;
- // x2 = x0 - i2 + 2.0 * C.xxx;
- // x3 = x0 - 1.0 + 3.0 * C.xxx;
- vec<3, T, Q> x1(x0 - i1 + C.x);
- vec<3, T, Q> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
- vec<3, T, Q> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
-
- // Permutations
- i = detail::mod289(i);
- vec<4, T, Q> p(detail::permute(detail::permute(detail::permute(
- i.z + vec<4, T, Q>(T(0), i1.z, i2.z, T(1))) +
- i.y + vec<4, T, Q>(T(0), i1.y, i2.y, T(1))) +
- i.x + vec<4, T, Q>(T(0), i1.x, i2.x, T(1))));
-
- // Gradients: 7x7 points over a square, mapped onto an octahedron.
- // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
- T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
- vec<3, T, Q> ns(n_ * vec<3, T, Q>(D.w, D.y, D.z) - vec<3, T, Q>(D.x, D.z, D.x));
-
- vec<4, T, Q> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
-
- vec<4, T, Q> x_(floor(j * ns.z));
- vec<4, T, Q> y_(floor(j - T(7) * x_)); // mod(j,N)
-
- vec<4, T, Q> x(x_ * ns.x + ns.y);
- vec<4, T, Q> y(y_ * ns.x + ns.y);
- vec<4, T, Q> h(T(1) - abs(x) - abs(y));
-
- vec<4, T, Q> b0(x.x, x.y, y.x, y.y);
- vec<4, T, Q> b1(x.z, x.w, y.z, y.w);
-
- // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
- // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
- vec<4, T, Q> s0(floor(b0) * T(2) + T(1));
- vec<4, T, Q> s1(floor(b1) * T(2) + T(1));
- vec<4, T, Q> sh(-step(h, vec<4, T, Q>(0.0)));
-
- vec<4, T, Q> a0 = vec<4, T, Q>(b0.x, b0.z, b0.y, b0.w) + vec<4, T, Q>(s0.x, s0.z, s0.y, s0.w) * vec<4, T, Q>(sh.x, sh.x, sh.y, sh.y);
- vec<4, T, Q> a1 = vec<4, T, Q>(b1.x, b1.z, b1.y, b1.w) + vec<4, T, Q>(s1.x, s1.z, s1.y, s1.w) * vec<4, T, Q>(sh.z, sh.z, sh.w, sh.w);
-
- vec<3, T, Q> p0(a0.x, a0.y, h.x);
- vec<3, T, Q> p1(a0.z, a0.w, h.y);
- vec<3, T, Q> p2(a1.x, a1.y, h.z);
- vec<3, T, Q> p3(a1.z, a1.w, h.w);
-
- // Normalise gradients
- vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
- p0 *= norm.x;
- p1 *= norm.y;
- p2 *= norm.z;
- p3 *= norm.w;
-
- // Mix final noise value
- vec<4, T, Q> m = max(T(0.6) - vec<4, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), vec<4, T, Q>(0));
- m = m * m;
- return T(42) * dot(m * m, vec<4, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T simplex(vec<4, T, Q> const& v)
- {
- vec<4, T, Q> const C(
- 0.138196601125011, // (5 - sqrt(5))/20 G4
- 0.276393202250021, // 2 * G4
- 0.414589803375032, // 3 * G4
- -0.447213595499958); // -1 + 4 * G4
-
- // (sqrt(5) - 1)/4 = F4, used once below
- T const F4 = static_cast<T>(0.309016994374947451);
-
- // First corner
- vec<4, T, Q> i = floor(v + dot(v, vec4(F4)));
- vec<4, T, Q> x0 = v - i + dot(i, vec4(C.x));
-
- // Other corners
-
- // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
- vec<4, T, Q> i0;
- vec<3, T, Q> isX = step(vec<3, T, Q>(x0.y, x0.z, x0.w), vec<3, T, Q>(x0.x));
- vec<3, T, Q> isYZ = step(vec<3, T, Q>(x0.z, x0.w, x0.w), vec<3, T, Q>(x0.y, x0.y, x0.z));
- // i0.x = dot(isX, vec3(1.0));
- //i0.x = isX.x + isX.y + isX.z;
- //i0.yzw = static_cast<T>(1) - isX;
- i0 = vec<4, T, Q>(isX.x + isX.y + isX.z, T(1) - isX);
- // i0.y += dot(isYZ.xy, vec2(1.0));
- i0.y += isYZ.x + isYZ.y;
- //i0.zw += 1.0 - vec<2, T, Q>(isYZ.x, isYZ.y);
- i0.z += static_cast<T>(1) - isYZ.x;
- i0.w += static_cast<T>(1) - isYZ.y;
- i0.z += isYZ.z;
- i0.w += static_cast<T>(1) - isYZ.z;
-
- // i0 now contains the unique values 0,1,2,3 in each channel
- vec<4, T, Q> i3 = clamp(i0, T(0), T(1));
- vec<4, T, Q> i2 = clamp(i0 - T(1), T(0), T(1));
- vec<4, T, Q> i1 = clamp(i0 - T(2), T(0), T(1));
-
- // x0 = x0 - 0.0 + 0.0 * C.xxxx
- // x1 = x0 - i1 + 0.0 * C.xxxx
- // x2 = x0 - i2 + 0.0 * C.xxxx
- // x3 = x0 - i3 + 0.0 * C.xxxx
- // x4 = x0 - 1.0 + 4.0 * C.xxxx
- vec<4, T, Q> x1 = x0 - i1 + C.x;
- vec<4, T, Q> x2 = x0 - i2 + C.y;
- vec<4, T, Q> x3 = x0 - i3 + C.z;
- vec<4, T, Q> x4 = x0 + C.w;
-
- // Permutations
- i = mod(i, vec<4, T, Q>(289));
- T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
- vec<4, T, Q> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
- i.w + vec<4, T, Q>(i1.w, i2.w, i3.w, T(1))) +
- i.z + vec<4, T, Q>(i1.z, i2.z, i3.z, T(1))) +
- i.y + vec<4, T, Q>(i1.y, i2.y, i3.y, T(1))) +
- i.x + vec<4, T, Q>(i1.x, i2.x, i3.x, T(1)));
-
- // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
- // 7*7*6 = 294, which is close to the ring size 17*17 = 289.
- vec<4, T, Q> ip = vec<4, T, Q>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
-
- vec<4, T, Q> p0 = gtc::grad4(j0, ip);
- vec<4, T, Q> p1 = gtc::grad4(j1.x, ip);
- vec<4, T, Q> p2 = gtc::grad4(j1.y, ip);
- vec<4, T, Q> p3 = gtc::grad4(j1.z, ip);
- vec<4, T, Q> p4 = gtc::grad4(j1.w, ip);
-
- // Normalise gradients
- vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
- p0 *= norm.x;
- p1 *= norm.y;
- p2 *= norm.z;
- p3 *= norm.w;
- p4 *= detail::taylorInvSqrt(dot(p4, p4));
-
- // Mix contributions from the five corners
- vec<3, T, Q> m0 = max(T(0.6) - vec<3, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), vec<3, T, Q>(0));
- vec<2, T, Q> m1 = max(T(0.6) - vec<2, T, Q>(dot(x3, x3), dot(x4, x4) ), vec<2, T, Q>(0));
- m0 = m0 * m0;
- m1 = m1 * m1;
- return T(49) *
- (dot(m0 * m0, vec<3, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
- dot(m1 * m1, vec<2, T, Q>(dot(p3, x3), dot(p4, x4))));
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/packing.hpp b/external/include/glm/gtc/packing.hpp
deleted file mode 100644
index 96070c2..0000000
--- a/external/include/glm/gtc/packing.hpp
+++ /dev/null
@@ -1,728 +0,0 @@
-/// @ref gtc_packing
-/// @file glm/gtc/packing.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_packing GLM_GTC_packing
-/// @ingroup gtc
-///
-/// Include <glm/gtc/packing.hpp> to use the features of this extension.
-///
-/// This extension provides a set of function to convert vertors to packed
-/// formats.
-
-#pragma once
-
-// Dependency:
-#include "type_precision.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_packing extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_packing
- /// @{
-
- /// First, converts the normalized floating-point value v into a 8-bit integer value.
- /// Then, the results are packed into the returned 8-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0)
- ///
- /// @see gtc_packing
- /// @see uint16 packUnorm2x8(vec2 const& v)
- /// @see uint32 packUnorm4x8(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint8 packUnorm1x8(float v);
-
- /// Convert a single 8-bit integer to a normalized floating-point value.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackUnorm4x8: f / 255.0
- ///
- /// @see gtc_packing
- /// @see vec2 unpackUnorm2x8(uint16 p)
- /// @see vec4 unpackUnorm4x8(uint32 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
-
- /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
- /// Then, the results are packed into the returned 16-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packUnorm2x8: round(clamp(c, 0, +1) * 255.0)
- ///
- /// The first component of the vector will be written to the least significant bits of the output;
- /// the last component will be written to the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint8 packUnorm1x8(float const& v)
- /// @see uint32 packUnorm4x8(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v);
-
- /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackUnorm4x8: f / 255.0
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see float unpackUnorm1x8(uint8 v)
- /// @see vec4 unpackUnorm4x8(uint32 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
-
- /// First, converts the normalized floating-point value v into 8-bit integer value.
- /// Then, the results are packed into the returned 8-bit unsigned integer.
- ///
- /// The conversion to fixed point is done as follows:
- /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0)
- ///
- /// @see gtc_packing
- /// @see uint16 packSnorm2x8(vec2 const& v)
- /// @see uint32 packSnorm4x8(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint8 packSnorm1x8(float s);
-
- /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
- /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
- ///
- /// @see gtc_packing
- /// @see vec2 unpackSnorm2x8(uint16 p)
- /// @see vec4 unpackSnorm4x8(uint32 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
-
- /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
- /// Then, the results are packed into the returned 16-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packSnorm2x8: round(clamp(c, -1, +1) * 127.0)
- ///
- /// The first component of the vector will be written to the least significant bits of the output;
- /// the last component will be written to the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint8 packSnorm1x8(float const& v)
- /// @see uint32 packSnorm4x8(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v);
-
- /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see float unpackSnorm1x8(uint8 p)
- /// @see vec4 unpackSnorm4x8(uint32 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
-
- /// First, converts the normalized floating-point value v into a 16-bit integer value.
- /// Then, the results are packed into the returned 16-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)
- ///
- /// @see gtc_packing
- /// @see uint16 packSnorm1x16(float const& v)
- /// @see uint64 packSnorm4x16(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint16 packUnorm1x16(float v);
-
- /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
- /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackUnorm1x16: f / 65535.0
- ///
- /// @see gtc_packing
- /// @see vec2 unpackUnorm2x16(uint32 p)
- /// @see vec4 unpackUnorm4x16(uint64 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
-
- /// First, converts each component of the normalized floating-point value v into 16-bit integer values.
- /// Then, the results are packed into the returned 64-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)
- ///
- /// The first component of the vector will be written to the least significant bits of the output;
- /// the last component will be written to the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint16 packUnorm1x16(float const& v)
- /// @see uint32 packUnorm2x16(vec2 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v);
-
- /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackUnormx4x16: f / 65535.0
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see float unpackUnorm1x16(uint16 p)
- /// @see vec2 unpackUnorm2x16(uint32 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
-
- /// First, converts the normalized floating-point value v into 16-bit integer value.
- /// Then, the results are packed into the returned 16-bit unsigned integer.
- ///
- /// The conversion to fixed point is done as follows:
- /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)
- ///
- /// @see gtc_packing
- /// @see uint32 packSnorm2x16(vec2 const& v)
- /// @see uint64 packSnorm4x16(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint16 packSnorm1x16(float v);
-
- /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
- ///
- /// @see gtc_packing
- /// @see vec2 unpackSnorm2x16(uint32 p)
- /// @see vec4 unpackSnorm4x16(uint64 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
-
- /// First, converts each component of the normalized floating-point value v into 16-bit integer values.
- /// Then, the results are packed into the returned 64-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)
- ///
- /// The first component of the vector will be written to the least significant bits of the output;
- /// the last component will be written to the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint16 packSnorm1x16(float const& v)
- /// @see uint32 packSnorm2x16(vec2 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v);
-
- /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see float unpackSnorm1x16(uint16 p)
- /// @see vec2 unpackSnorm2x16(uint32 p)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
-
- /// Returns an unsigned integer obtained by converting the components of a floating-point scalar
- /// to the 16-bit floating-point representation found in the OpenGL Specification,
- /// and then packing this 16-bit value into a 16-bit unsigned integer.
- ///
- /// @see gtc_packing
- /// @see uint32 packHalf2x16(vec2 const& v)
- /// @see uint64 packHalf4x16(vec4 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint16 packHalf1x16(float v);
-
- /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
- /// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
- /// and converting it to 32-bit floating-point values.
- ///
- /// @see gtc_packing
- /// @see vec2 unpackHalf2x16(uint32 const& v)
- /// @see vec4 unpackHalf4x16(uint64 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
-
- /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
- /// to the 16-bit floating-point representation found in the OpenGL Specification,
- /// and then packing these four 16-bit values into a 64-bit unsigned integer.
- /// The first vector component specifies the 16 least-significant bits of the result;
- /// the forth component specifies the 16 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see uint16 packHalf1x16(float const& v)
- /// @see uint32 packHalf2x16(vec2 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v);
-
- /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
- /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
- /// and converting them to 32-bit floating-point values.
- /// The first component of the vector is obtained from the 16 least-significant bits of v;
- /// the forth component is obtained from the 16 most-significant bits of v.
- ///
- /// @see gtc_packing
- /// @see float unpackHalf1x16(uint16 const& v)
- /// @see vec2 unpackHalf2x16(uint32 const& v)
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
-
- /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
- /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
- /// and then packing these four values into a 32-bit unsigned integer.
- /// The first vector component specifies the 10 least-significant bits of the result;
- /// the forth component specifies the 2 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packI3x10_1x2(uvec4 const& v)
- /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
- /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
- /// @see ivec4 unpackI3x10_1x2(uint32 const& p)
- GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v);
-
- /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packU3x10_1x2(uvec4 const& v)
- /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
- /// @see uvec4 unpackI3x10_1x2(uint32 const& p);
- GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
-
- /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
- /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
- /// and then packing these four values into a 32-bit unsigned integer.
- /// The first vector component specifies the 10 least-significant bits of the result;
- /// the forth component specifies the 2 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packI3x10_1x2(ivec4 const& v)
- /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
- /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
- /// @see ivec4 unpackU3x10_1x2(uint32 const& p)
- GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v);
-
- /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packU3x10_1x2(uvec4 const& v)
- /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
- /// @see uvec4 unpackI3x10_1x2(uint32 const& p);
- GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
-
- /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
- /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
- /// Then, the results are packed into the returned 32-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0)
- /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)
- ///
- /// The first vector component specifies the 10 least-significant bits of the result;
- /// the forth component specifies the 2 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p)
- /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
- /// @see uint32 packU3x10_1x2(uvec4 const& v)
- /// @see uint32 packI3x10_1x2(ivec4 const& v)
- GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v);
-
- /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
- /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
- /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p))
- /// @see uvec4 unpackI3x10_1x2(uint32 const& p)
- /// @see uvec4 unpackU3x10_1x2(uint32 const& p)
- GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
-
- /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
- /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
- /// Then, the results are packed into the returned 32-bit unsigned integer.
- ///
- /// The conversion for component c of v to fixed point is done as follows:
- /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0)
- /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)
- ///
- /// The first vector component specifies the 10 least-significant bits of the result;
- /// the forth component specifies the 2 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)
- /// @see uint32 packUnorm3x10_1x2(vec4 const& v)
- /// @see uint32 packU3x10_1x2(uvec4 const& v)
- /// @see uint32 packI3x10_1x2(ivec4 const& v)
- GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v);
-
- /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
- /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
- ///
- /// The conversion for unpacked fixed-point value f to floating point is done as follows:
- /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
- /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packSnorm3x10_1x2(vec4 const& v)
- /// @see vec4 unpackInorm3x10_1x2(uint32 const& p))
- /// @see uvec4 unpackI3x10_1x2(uint32 const& p)
- /// @see uvec4 unpackU3x10_1x2(uint32 const& p)
- GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
-
- /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
- /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
- /// Then, the results are packed into the returned 32-bit unsigned integer.
- ///
- /// The first vector component specifies the 11 least-significant bits of the result;
- /// the last component specifies the 10 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see vec3 unpackF2x11_1x10(uint32 const& p)
- GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v);
-
- /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
- /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// @see gtc_packing
- /// @see uint32 packF2x11_1x10(vec3 const& v)
- GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
-
-
- /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
- /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
- /// Then, the results are packed into the returned 32-bit unsigned integer.
- ///
- /// The first vector component specifies the 11 least-significant bits of the result;
- /// the last component specifies the 10 most-significant bits.
- ///
- /// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format
- ///
- /// @see gtc_packing
- /// @see vec3 unpackF3x9_E1x5(uint32 const& p)
- GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v);
-
- /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
- /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
- ///
- /// The first component of the returned vector will be extracted from the least significant bits of the input;
- /// the last component will be extracted from the most significant bits.
- ///
- /// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data
- ///
- /// @see gtc_packing
- /// @see uint32 packF3x9_E1x5(vec3 const& v)
- GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
-
- /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
- /// to the 16-bit floating-point representation found in the OpenGL Specification.
- /// The first vector component specifies the 16 least-significant bits of the result;
- /// the forth component specifies the 16 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p)
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb);
-
- /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
- /// The first component of the vector is obtained from the 16 least-significant bits of v;
- /// the forth component is obtained from the 16 most-significant bits of v.
- ///
- /// @see gtc_packing
- /// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v)
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm);
-
- /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
- /// to the 16-bit floating-point representation found in the OpenGL Specification.
- /// The first vector component specifies the 16 least-significant bits of the result;
- /// the forth component specifies the 16 most-significant bits.
- ///
- /// @see gtc_packing
- /// @see vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p)
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v);
-
- /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
- /// The first component of the vector is obtained from the 16 least-significant bits of v;
- /// the forth component is obtained from the 16 most-significant bits of v.
- ///
- /// @see gtc_packing
- /// @see vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
- template<length_t L, qualifier Q>
- GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p);
-
- /// Convert each component of the normalized floating-point vector into unsigned integer values.
- ///
- /// @see gtc_packing
- /// @see vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p);
- template<typename uintType, length_t L, typename floatType, qualifier Q>
- GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v)
- template<typename floatType, length_t L, typename uintType, qualifier Q>
- GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v);
-
- /// Convert each component of the normalized floating-point vector into signed integer values.
- ///
- /// @see gtc_packing
- /// @see vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p);
- template<typename intType, length_t L, typename floatType, qualifier Q>
- GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
- template<typename floatType, length_t L, typename intType, qualifier Q>
- GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v);
-
- /// Convert each component of the normalized floating-point vector into unsigned integer values.
- ///
- /// @see gtc_packing
- /// @see vec2 unpackUnorm2x4(uint8 p)
- GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see uint8 packUnorm2x4(vec2 const& v)
- GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
-
- /// Convert each component of the normalized floating-point vector into unsigned integer values.
- ///
- /// @see gtc_packing
- /// @see vec4 unpackUnorm4x4(uint16 p)
- GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see uint16 packUnorm4x4(vec4 const& v)
- GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
-
- /// Convert each component of the normalized floating-point vector into unsigned integer values.
- ///
- /// @see gtc_packing
- /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
- GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
- GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
-
- /// Convert each component of the normalized floating-point vector into unsigned integer values.
- ///
- /// @see gtc_packing
- /// @see vec4 unpackUnorm3x5_1x1(uint16 p)
- GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see uint16 packUnorm3x5_1x1(vec4 const& v)
- GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
-
- /// Convert each component of the normalized floating-point vector into unsigned integer values.
- ///
- /// @see gtc_packing
- /// @see vec3 unpackUnorm2x3_1x2(uint8 p)
- GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v);
-
- /// Convert a packed integer to a normalized floating-point vector.
- ///
- /// @see gtc_packing
- /// @see uint8 packUnorm2x3_1x2(vec3 const& v)
- GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
-
-
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see i8vec2 unpackInt2x8(int16 p)
- GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see int16 packInt2x8(i8vec2 const& v)
- GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see u8vec2 unpackInt2x8(uint16 p)
- GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see uint16 packInt2x8(u8vec2 const& v)
- GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see i8vec4 unpackInt4x8(int32 p)
- GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see int32 packInt2x8(i8vec4 const& v)
- GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see u8vec4 unpackUint4x8(uint32 p)
- GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see uint32 packUint4x8(u8vec2 const& v)
- GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see i16vec2 unpackInt2x16(int p)
- GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see int packInt2x16(i16vec2 const& v)
- GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see i16vec4 unpackInt4x16(int64 p)
- GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see int64 packInt4x16(i16vec4 const& v)
- GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see u16vec2 unpackUint2x16(uint p)
- GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see uint packUint2x16(u16vec2 const& v)
- GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see u16vec4 unpackUint4x16(uint64 p)
- GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see uint64 packUint4x16(u16vec4 const& v)
- GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see i32vec2 unpackInt2x32(int p)
- GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see int packInt2x16(i32vec2 const& v)
- GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
-
- /// Convert each component from an integer vector into a packed unsigned integer.
- ///
- /// @see gtc_packing
- /// @see u32vec2 unpackUint2x32(int p)
- GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
-
- /// Convert a packed integer into an integer vector.
- ///
- /// @see gtc_packing
- /// @see int packUint2x16(u32vec2 const& v)
- GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);
-
-
- /// @}
-}// namespace glm
-
-#include "packing.inl"
diff --git a/external/include/glm/gtc/packing.inl b/external/include/glm/gtc/packing.inl
deleted file mode 100644
index c12c140..0000000
--- a/external/include/glm/gtc/packing.inl
+++ /dev/null
@@ -1,938 +0,0 @@
-/// @ref gtc_packing
-/// @file glm/gtc/packing.inl
-
-#include "../common.hpp"
-#include "../vector_relational.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../detail/type_half.hpp"
-#include <cstring>
-#include <limits>
-
-namespace glm{
-namespace detail
-{
- GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f)
- {
- // 10 bits => EE EEEFFFFF
- // 11 bits => EEE EEFFFFFF
- // Half bits => SEEEEEFF FFFFFFFF
- // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
-
- // 0x00007c00 => 00000000 00000000 01111100 00000000
- // 0x000003ff => 00000000 00000000 00000011 11111111
- // 0x38000000 => 00111000 00000000 00000000 00000000
- // 0x7f800000 => 01111111 10000000 00000000 00000000
- // 0x00008000 => 00000000 00000000 10000000 00000000
- return
- ((f >> 16) & 0x8000) | // sign
- ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential
- ((f >> 13) & 0x03ff); // Mantissa
- }
-
- GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f)
- {
- // 10 bits => EE EEEFFFFF
- // 11 bits => EEE EEFFFFFF
- // Half bits => SEEEEEFF FFFFFFFF
- // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
-
- // 0x000007c0 => 00000000 00000000 00000111 11000000
- // 0x00007c00 => 00000000 00000000 01111100 00000000
- // 0x000003ff => 00000000 00000000 00000011 11111111
- // 0x38000000 => 00111000 00000000 00000000 00000000
- // 0x7f800000 => 01111111 10000000 00000000 00000000
- // 0x00008000 => 00000000 00000000 10000000 00000000
- return
- ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential
- ((f >> 17) & 0x003f); // Mantissa
- }
-
- GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p)
- {
- // 10 bits => EE EEEFFFFF
- // 11 bits => EEE EEFFFFFF
- // Half bits => SEEEEEFF FFFFFFFF
- // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
-
- // 0x000007c0 => 00000000 00000000 00000111 11000000
- // 0x00007c00 => 00000000 00000000 01111100 00000000
- // 0x000003ff => 00000000 00000000 00000011 11111111
- // 0x38000000 => 00111000 00000000 00000000 00000000
- // 0x7f800000 => 01111111 10000000 00000000 00000000
- // 0x00008000 => 00000000 00000000 10000000 00000000
- return
- ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential
- ((p & 0x003f) << 17); // Mantissa
- }
-
- GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f)
- {
- // 10 bits => EE EEEFFFFF
- // 11 bits => EEE EEFFFFFF
- // Half bits => SEEEEEFF FFFFFFFF
- // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
-
- // 0x0000001F => 00000000 00000000 00000000 00011111
- // 0x0000003F => 00000000 00000000 00000000 00111111
- // 0x000003E0 => 00000000 00000000 00000011 11100000
- // 0x000007C0 => 00000000 00000000 00000111 11000000
- // 0x00007C00 => 00000000 00000000 01111100 00000000
- // 0x000003FF => 00000000 00000000 00000011 11111111
- // 0x38000000 => 00111000 00000000 00000000 00000000
- // 0x7f800000 => 01111111 10000000 00000000 00000000
- // 0x00008000 => 00000000 00000000 10000000 00000000
- return
- ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential
- ((f >> 18) & 0x001f); // Mantissa
- }
-
- GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p)
- {
- // 10 bits => EE EEEFFFFF
- // 11 bits => EEE EEFFFFFF
- // Half bits => SEEEEEFF FFFFFFFF
- // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
-
- // 0x0000001F => 00000000 00000000 00000000 00011111
- // 0x0000003F => 00000000 00000000 00000000 00111111
- // 0x000003E0 => 00000000 00000000 00000011 11100000
- // 0x000007C0 => 00000000 00000000 00000111 11000000
- // 0x00007C00 => 00000000 00000000 01111100 00000000
- // 0x000003FF => 00000000 00000000 00000011 11111111
- // 0x38000000 => 00111000 00000000 00000000 00000000
- // 0x7f800000 => 01111111 10000000 00000000 00000000
- // 0x00008000 => 00000000 00000000 10000000 00000000
- return
- ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential
- ((p & 0x001f) << 18); // Mantissa
- }
-
- GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h)
- {
- return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13);
- }
-
- GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x)
- {
- if(x == 0.0f)
- return 0u;
- else if(glm::isnan(x))
- return ~0u;
- else if(glm::isinf(x))
- return 0x1Fu << 6u;
-
- uint Pack = 0u;
- memcpy(&Pack, &x, sizeof(Pack));
- return float2packed11(Pack);
- }
-
- GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x)
- {
- if(x == 0)
- return 0.0f;
- else if(x == ((1 << 11) - 1))
- return ~0;//NaN
- else if(x == (0x1f << 6))
- return ~0;//Inf
-
- uint Result = packed11ToFloat(x);
-
- float Temp = 0;
- memcpy(&Temp, &Result, sizeof(Temp));
- return Temp;
- }
-
- GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x)
- {
- if(x == 0.0f)
- return 0u;
- else if(glm::isnan(x))
- return ~0u;
- else if(glm::isinf(x))
- return 0x1Fu << 5u;
-
- uint Pack = 0;
- memcpy(&Pack, &x, sizeof(Pack));
- return float2packed10(Pack);
- }
-
- GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x)
- {
- if(x == 0)
- return 0.0f;
- else if(x == ((1 << 10) - 1))
- return ~0;//NaN
- else if(x == (0x1f << 5))
- return ~0;//Inf
-
- uint Result = packed10ToFloat(x);
-
- float Temp = 0;
- memcpy(&Temp, &Result, sizeof(Temp));
- return Temp;
- }
-
-// GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z)
-// {
-// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
-// }
-
- union u3u3u2
- {
- struct
- {
- uint x : 3;
- uint y : 3;
- uint z : 2;
- } data;
- uint8 pack;
- };
-
- union u4u4
- {
- struct
- {
- uint x : 4;
- uint y : 4;
- } data;
- uint8 pack;
- };
-
- union u4u4u4u4
- {
- struct
- {
- uint x : 4;
- uint y : 4;
- uint z : 4;
- uint w : 4;
- } data;
- uint16 pack;
- };
-
- union u5u6u5
- {
- struct
- {
- uint x : 5;
- uint y : 6;
- uint z : 5;
- } data;
- uint16 pack;
- };
-
- union u5u5u5u1
- {
- struct
- {
- uint x : 5;
- uint y : 5;
- uint z : 5;
- uint w : 1;
- } data;
- uint16 pack;
- };
-
- union u10u10u10u2
- {
- struct
- {
- uint x : 10;
- uint y : 10;
- uint z : 10;
- uint w : 2;
- } data;
- uint32 pack;
- };
-
- union i10i10i10i2
- {
- struct
- {
- int x : 10;
- int y : 10;
- int z : 10;
- int w : 2;
- } data;
- uint32 pack;
- };
-
- union u9u9u9e5
- {
- struct
- {
- uint x : 9;
- uint y : 9;
- uint z : 9;
- uint w : 5;
- } data;
- uint32 pack;
- };
-
- template<length_t L, qualifier Q>
- struct compute_half
- {};
-
- template<qualifier Q>
- struct compute_half<1, Q>
- {
- GLM_FUNC_QUALIFIER static vec<1, uint16, Q> pack(vec<1, float, Q> const& v)
- {
- int16 const Unpack(detail::toFloat16(v.x));
- u16vec1 Packed;
- memcpy(&Packed, &Unpack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER static vec<1, float, Q> unpack(vec<1, uint16, Q> const& v)
- {
- i16vec1 Unpack;
- memcpy(&Unpack, &v, sizeof(Unpack));
- return vec<1, float, Q>(detail::toFloat32(v.x));
- }
- };
-
- template<qualifier Q>
- struct compute_half<2, Q>
- {
- GLM_FUNC_QUALIFIER static vec<2, uint16, Q> pack(vec<2, float, Q> const& v)
- {
- vec<2, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y));
- u16vec2 Packed;
- memcpy(&Packed, &Unpack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER static vec<2, float, Q> unpack(vec<2, uint16, Q> const& v)
- {
- i16vec2 Unpack;
- memcpy(&Unpack, &v, sizeof(Unpack));
- return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y));
- }
- };
-
- template<qualifier Q>
- struct compute_half<3, Q>
- {
- GLM_FUNC_QUALIFIER static vec<3, uint16, Q> pack(vec<3, float, Q> const& v)
- {
- vec<3, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z));
- u16vec3 Packed;
- memcpy(&Packed, &Unpack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER static vec<3, float, Q> unpack(vec<3, uint16, Q> const& v)
- {
- i16vec3 Unpack;
- memcpy(&Unpack, &v, sizeof(Unpack));
- return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
- }
- };
-
- template<qualifier Q>
- struct compute_half<4, Q>
- {
- GLM_FUNC_QUALIFIER static vec<4, uint16, Q> pack(vec<4, float, Q> const& v)
- {
- vec<4, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w));
- u16vec4 Packed;
- memcpy(&Packed, &Unpack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER static vec<4, float, Q> unpack(vec<4, uint16, Q> const& v)
- {
- i16vec4 Unpack;
- memcpy(&Unpack, &v, sizeof(Unpack));
- return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w));
- }
- };
-}//namespace detail
-
- GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v)
- {
- return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f));
- }
-
- GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p)
- {
- float const Unpack(p);
- return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
- }
-
- GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const& v)
- {
- u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
-
- uint16 Unpack = 0;
- memcpy(&Unpack, &Topack, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p)
- {
- u8vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return vec2(Unpack) * float(0.0039215686274509803921568627451); // 1 / 255
- }
-
- GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v)
- {
- int8 const Topack(static_cast<int8>(round(clamp(v ,-1.0f, 1.0f) * 127.0f)));
- uint8 Packed = 0;
- memcpy(&Packed, &Topack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p)
- {
- int8 Unpack = 0;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return clamp(
- static_cast<float>(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
- -1.0f, 1.0f);
- }
-
- GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const& v)
- {
- i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f));
- uint16 Packed = 0;
- memcpy(&Packed, &Topack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p)
- {
- i8vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return clamp(
- vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
- -1.0f, 1.0f);
- }
-
- GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s)
- {
- return static_cast<uint16>(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
- }
-
- GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p)
- {
- float const Unpack(p);
- return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
- }
-
- GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const& v)
- {
- u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f));
- uint64 Packed = 0;
- memcpy(&Packed, &Topack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p)
- {
- u16vec4 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
- }
-
- GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v)
- {
- int16 const Topack = static_cast<int16>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
- uint16 Packed = 0;
- memcpy(&Packed, &Topack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p)
- {
- int16 Unpack = 0;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return clamp(
- static_cast<float>(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
- -1.0f, 1.0f);
- }
-
- GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const& v)
- {
- i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
- uint64 Packed = 0;
- memcpy(&Packed, &Topack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p)
- {
- i16vec4 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return clamp(
- vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
- -1.0f, 1.0f);
- }
-
- GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v)
- {
- int16 const Topack(detail::toFloat16(v));
- uint16 Packed = 0;
- memcpy(&Packed, &Topack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v)
- {
- int16 Unpack = 0;
- memcpy(&Unpack, &v, sizeof(Unpack));
- return detail::toFloat32(Unpack);
- }
-
- GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const& v)
- {
- i16vec4 const Unpack(
- detail::toFloat16(v.x),
- detail::toFloat16(v.y),
- detail::toFloat16(v.z),
- detail::toFloat16(v.w));
- uint64 Packed = 0;
- memcpy(&Packed, &Unpack, sizeof(Packed));
- return Packed;
- }
-
- GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v)
- {
- i16vec4 Unpack;
- memcpy(&Unpack, &v, sizeof(Unpack));
- return vec4(
- detail::toFloat32(Unpack.x),
- detail::toFloat32(Unpack.y),
- detail::toFloat32(Unpack.z),
- detail::toFloat32(Unpack.w));
- }
-
- GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const& v)
- {
- detail::i10i10i10i2 Result;
- Result.data.x = v.x;
- Result.data.y = v.y;
- Result.data.z = v.z;
- Result.data.w = v.w;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v)
- {
- detail::i10i10i10i2 Unpack;
- Unpack.pack = v;
- return ivec4(
- Unpack.data.x,
- Unpack.data.y,
- Unpack.data.z,
- Unpack.data.w);
- }
-
- GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const& v)
- {
- detail::u10u10u10u2 Result;
- Result.data.x = v.x;
- Result.data.y = v.y;
- Result.data.z = v.z;
- Result.data.w = v.w;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v)
- {
- detail::u10u10u10u2 Unpack;
- Unpack.pack = v;
- return uvec4(
- Unpack.data.x,
- Unpack.data.y,
- Unpack.data.z,
- Unpack.data.w);
- }
-
- GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const& v)
- {
- ivec4 const Pack(round(clamp(v,-1.0f, 1.0f) * vec4(511.f, 511.f, 511.f, 1.f)));
-
- detail::i10i10i10i2 Result;
- Result.data.x = Pack.x;
- Result.data.y = Pack.y;
- Result.data.z = Pack.z;
- Result.data.w = Pack.w;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v)
- {
- detail::i10i10i10i2 Unpack;
- Unpack.pack = v;
-
- vec4 const Result(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w);
-
- return clamp(Result * vec4(1.f / 511.f, 1.f / 511.f, 1.f / 511.f, 1.f), -1.0f, 1.0f);
- }
-
- GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const& v)
- {
- uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f)));
-
- detail::u10u10u10u2 Result;
- Result.data.x = Unpack.x;
- Result.data.y = Unpack.y;
- Result.data.z = Unpack.z;
- Result.data.w = Unpack.w;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v)
- {
- vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f);
-
- detail::u10u10u10u2 Unpack;
- Unpack.pack = v;
- return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors;
- }
-
- GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const& v)
- {
- return
- ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) |
- ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) |
- ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22);
- }
-
- GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v)
- {
- return vec3(
- detail::packed11bitToFloat(v >> 0),
- detail::packed11bitToFloat(v >> 11),
- detail::packed10bitToFloat(v >> 22));
- }
-
- GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const& v)
- {
- float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f);
- vec3 const Color = clamp(v, 0.0f, SharedExpMax);
- float const MaxColor = max(Color.x, max(Color.y, Color.z));
-
- float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f;
- float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 15.f - 9.f)) + 0.5f);
- float const ExpShared = detail::compute_equal<float>::call(MaxShared, pow(2.0f, 9.0f)) ? ExpSharedP + 1.0f : ExpSharedP;
-
- uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f));
-
- detail::u9u9u9e5 Unpack;
- Unpack.data.x = ColorComp.x;
- Unpack.data.y = ColorComp.y;
- Unpack.data.z = ColorComp.z;
- Unpack.data.w = uint(ExpShared);
- return Unpack.pack;
- }
-
- GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v)
- {
- detail::u9u9u9e5 Unpack;
- Unpack.pack = v;
-
- return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f);
- }
-
- // Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb)
- {
- vec<3, T, Q> const Color(rgb * static_cast<T>(1.0 / 6.0));
- T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast<T>(1e-6))), static_cast<T>(0), static_cast<T>(1));
- Alpha = ceil(Alpha * static_cast<T>(255.0)) / static_cast<T>(255.0);
- return vec<4, T, Q>(Color / Alpha, Alpha);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm)
- {
- return vec<3, T, Q>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast<T>(6);
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
- {
- return detail::compute_half<L, Q>::pack(v);
- }
-
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& v)
- {
- return detail::compute_half<L, Q>::unpack(v);
- }
-
- template<typename uintType, length_t L, typename floatType, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
- GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
-
- return vec<L, uintType, Q>(round(clamp(v, static_cast<floatType>(0), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<uintType>::max())));
- }
-
- template<typename floatType, length_t L, typename uintType, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<uintType>::is_integer, "uintType must be an integer type");
- GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
-
- return vec<L, float, Q>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<uintType>::max()));
- }
-
- template<typename intType, length_t L, typename floatType, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
- GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
-
- return vec<L, intType, Q>(round(clamp(v , static_cast<floatType>(-1), static_cast<floatType>(1)) * static_cast<floatType>(std::numeric_limits<intType>::max())));
- }
-
- template<typename floatType, length_t L, typename intType, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<intType>::is_integer, "uintType must be an integer type");
- GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "floatType must be a floating point type");
-
- return clamp(vec<L, floatType, Q>(v) * (static_cast<floatType>(1) / static_cast<floatType>(std::numeric_limits<intType>::max())), static_cast<floatType>(-1), static_cast<floatType>(1));
- }
-
- GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const& v)
- {
- u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f));
- detail::u4u4 Result;
- Result.data.x = Unpack.x;
- Result.data.y = Unpack.y;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v)
- {
- float const ScaleFactor(1.f / 15.f);
- detail::u4u4 Unpack;
- Unpack.pack = v;
- return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor;
- }
-
- GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const& v)
- {
- u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f));
- detail::u4u4u4u4 Result;
- Result.data.x = Unpack.x;
- Result.data.y = Unpack.y;
- Result.data.z = Unpack.z;
- Result.data.w = Unpack.w;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v)
- {
- float const ScaleFactor(1.f / 15.f);
- detail::u4u4u4u4 Unpack;
- Unpack.pack = v;
- return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor;
- }
-
- GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
- {
- u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(31.f, 63.f, 31.f)));
- detail::u5u6u5 Result;
- Result.data.x = Unpack.x;
- Result.data.y = Unpack.y;
- Result.data.z = Unpack.z;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v)
- {
- vec3 const ScaleFactor(1.f / 31.f, 1.f / 63.f, 1.f / 31.f);
- detail::u5u6u5 Unpack;
- Unpack.pack = v;
- return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor;
- }
-
- GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const& v)
- {
- u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(31.f, 31.f, 31.f, 1.f)));
- detail::u5u5u5u1 Result;
- Result.data.x = Unpack.x;
- Result.data.y = Unpack.y;
- Result.data.z = Unpack.z;
- Result.data.w = Unpack.w;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v)
- {
- vec4 const ScaleFactor(1.f / 31.f, 1.f / 31.f, 1.f / 31.f, 1.f);
- detail::u5u5u5u1 Unpack;
- Unpack.pack = v;
- return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor;
- }
-
- GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const& v)
- {
- u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f)));
- detail::u3u3u2 Result;
- Result.data.x = Unpack.x;
- Result.data.y = Unpack.y;
- Result.data.z = Unpack.z;
- return Result.pack;
- }
-
- GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v)
- {
- vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f);
- detail::u3u3u2 Unpack;
- Unpack.pack = v;
- return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor;
- }
-
- GLM_FUNC_QUALIFIER int16 packInt2x8(i8vec2 const& v)
- {
- int16 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER i8vec2 unpackInt2x8(int16 p)
- {
- i8vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER uint16 packUint2x8(u8vec2 const& v)
- {
- uint16 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER u8vec2 unpackUint2x8(uint16 p)
- {
- u8vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER int32 packInt4x8(i8vec4 const& v)
- {
- int32 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER i8vec4 unpackInt4x8(int32 p)
- {
- i8vec4 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER uint32 packUint4x8(u8vec4 const& v)
- {
- uint32 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER u8vec4 unpackUint4x8(uint32 p)
- {
- u8vec4 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER int packInt2x16(i16vec2 const& v)
- {
- int Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER i16vec2 unpackInt2x16(int p)
- {
- i16vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER int64 packInt4x16(i16vec4 const& v)
- {
- int64 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER i16vec4 unpackInt4x16(int64 p)
- {
- i16vec4 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER uint packUint2x16(u16vec2 const& v)
- {
- uint Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER u16vec2 unpackUint2x16(uint p)
- {
- u16vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER uint64 packUint4x16(u16vec4 const& v)
- {
- uint64 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER u16vec4 unpackUint4x16(uint64 p)
- {
- u16vec4 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER int64 packInt2x32(i32vec2 const& v)
- {
- int64 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER i32vec2 unpackInt2x32(int64 p)
- {
- i32vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-
- GLM_FUNC_QUALIFIER uint64 packUint2x32(u32vec2 const& v)
- {
- uint64 Pack = 0;
- memcpy(&Pack, &v, sizeof(Pack));
- return Pack;
- }
-
- GLM_FUNC_QUALIFIER u32vec2 unpackUint2x32(uint64 p)
- {
- u32vec2 Unpack;
- memcpy(&Unpack, &p, sizeof(Unpack));
- return Unpack;
- }
-}//namespace glm
-
diff --git a/external/include/glm/gtc/quaternion.hpp b/external/include/glm/gtc/quaternion.hpp
deleted file mode 100644
index 25f741c..0000000
--- a/external/include/glm/gtc/quaternion.hpp
+++ /dev/null
@@ -1,437 +0,0 @@
-/// @ref gtc_quaternion
-/// @file glm/gtc/quaternion.hpp
-///
-/// @see core (dependence)
-/// @see gtc_constants (dependence)
-///
-/// @defgroup gtc_quaternion GLM_GTC_quaternion
-/// @ingroup gtc
-///
-/// Include <glm/gtc/quaternion.hpp> to use the features of this extension.
-///
-/// Defines a templated quaternion type and several quaternion operations.
-
-#pragma once
-
-// Dependency:
-#include "../mat3x3.hpp"
-#include "../mat4x4.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../gtc/constants.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_quaternion extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_quaternion
- /// @{
-
- template<typename T, qualifier Q = defaultp>
- struct tquat
- {
- // -- Implementation detail --
-
- typedef tquat<T, Q> type;
- typedef T value_type;
-
- // -- Data --
-
-# if GLM_HAS_ALIGNED_TYPE
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic push
-# pragma GCC diagnostic ignored "-Wpedantic"
-# endif
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma clang diagnostic push
-# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
-# pragma clang diagnostic ignored "-Wnested-anon-types"
-# endif
-
- union
- {
- struct { T x, y, z, w;};
- typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<Q>::value>::type data;
- };
-
-# if GLM_COMPILER & GLM_COMPILER_CLANG
-# pragma clang diagnostic pop
-# endif
-# if GLM_COMPILER & GLM_COMPILER_GCC
-# pragma GCC diagnostic pop
-# endif
-# else
- T x, y, z, w;
-# endif
-
- // -- Component accesses --
-
- typedef length_t length_type;
- /// Return the count of components of a quaternion
- GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
-
- GLM_FUNC_DECL T & operator[](length_type i);
- GLM_FUNC_DECL T const& operator[](length_type i) const;
-
- // -- Implicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT_CTOR;
- GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const& q) GLM_DEFAULT;
- template<qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const& q);
-
- // -- Explicit basic constructors --
-
- GLM_FUNC_DECL GLM_CONSTEXPR tquat(T s, vec<3, T, Q> const& v);
- GLM_FUNC_DECL GLM_CONSTEXPR tquat(T w, T x, T y, T z);
-
- // -- Conversion constructors --
-
- template<typename U, qualifier P>
- GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, P> const& q);
-
- /// Explicit conversion operators
-# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
- GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>();
- GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>();
-# endif
-
- /// Create a quaternion from two normalized axis
- ///
- /// @param u A first normalized axis
- /// @param v A second normalized axis
- /// @see gtc_quaternion
- /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
- GLM_FUNC_DECL tquat(vec<3, T, Q> const& u, vec<3, T, Q> const& v);
-
- /// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
- GLM_FUNC_DECL GLM_EXPLICIT tquat(vec<3, T, Q> const& eulerAngles);
- GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<3, 3, T, Q> const& q);
- GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<4, 4, T, Q> const& q);
-
- // -- Unary arithmetic operators --
-
- GLM_FUNC_DECL tquat<T, Q> & operator=(tquat<T, Q> const& q) GLM_DEFAULT;
-
- template<typename U>
- GLM_FUNC_DECL tquat<T, Q> & operator=(tquat<U, Q> const& q);
- template<typename U>
- GLM_FUNC_DECL tquat<T, Q> & operator+=(tquat<U, Q> const& q);
- template<typename U>
- GLM_FUNC_DECL tquat<T, Q> & operator-=(tquat<U, Q> const& q);
- template<typename U>
- GLM_FUNC_DECL tquat<T, Q> & operator*=(tquat<U, Q> const& q);
- template<typename U>
- GLM_FUNC_DECL tquat<T, Q> & operator*=(U s);
- template<typename U>
- GLM_FUNC_DECL tquat<T, Q> & operator/=(U s);
- };
-
- // -- Unary bit operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator+(tquat<T, Q> const& q);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator-(tquat<T, Q> const& q);
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator+(tquat<T, Q> const& q, tquat<T, Q> const& p);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator-(tquat<T, Q> const& q, tquat<T, Q> const& p);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator*(tquat<T, Q> const& q, tquat<T, Q> const& p);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator*(tquat<T, Q> const& q, vec<3, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tquat<T, Q> const& q);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator*(tquat<T, Q> const& q, vec<4, T, Q> const& v);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tquat<T, Q> const& q);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator*(tquat<T, Q> const& q, T const& s);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator*(T const& s, tquat<T, Q> const& q);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> operator/(tquat<T, Q> const& q, T const& s);
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator==(tquat<T, Q> const& q1, tquat<T, Q> const& q2);
-
- template<typename T, qualifier Q>
- GLM_FUNC_DECL bool operator!=(tquat<T, Q> const& q1, tquat<T, Q> const& q2);
-
- /// Returns the length of the quaternion.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T length(tquat<T, Q> const& q);
-
- /// Returns the normalized quaternion.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> normalize(tquat<T, Q> const& q);
-
- /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T dot(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Spherical linear interpolation of two quaternions.
- /// The interpolation is oriented and the rotation is performed at constant speed.
- /// For short path spherical linear interpolation, use the slerp function.
- ///
- /// @param x A quaternion
- /// @param y A quaternion
- /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
- /// @tparam T Floating-point scalar types.
- ///
- /// @see - slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& a)
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> mix(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
-
- /// Linear interpolation of two quaternions.
- /// The interpolation is oriented.
- ///
- /// @param x A quaternion
- /// @param y A quaternion
- /// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> lerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
-
- /// Spherical linear interpolation of two quaternions.
- /// The interpolation always take the short path and the rotation is performed at constant speed.
- ///
- /// @param x A quaternion
- /// @param y A quaternion
- /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
-
- /// Returns the q conjugate.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> conjugate(tquat<T, Q> const& q);
-
- /// Returns the q inverse.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> inverse(tquat<T, Q> const& q);
-
- /// Rotates a quaternion from a vector of 3 components axis and an angle.
- ///
- /// @param q Source orientation
- /// @param angle Angle expressed in radians.
- /// @param axis Axis of the rotation
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> rotate(tquat<T, Q> const& q, T const& angle, vec<3, T, Q> const& axis);
-
- /// Returns euler angles, pitch as x, yaw as y, roll as z.
- /// The result is expressed in radians.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> eulerAngles(tquat<T, Q> const& x);
-
- /// Returns roll value of euler angles expressed in radians.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T roll(tquat<T, Q> const& x);
-
- /// Returns pitch value of euler angles expressed in radians.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T pitch(tquat<T, Q> const& x);
-
- /// Returns yaw value of euler angles expressed in radians.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T yaw(tquat<T, Q> const& x);
-
- /// Converts a quaternion to a 3 * 3 matrix.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(tquat<T, Q> const& x);
-
- /// Converts a quaternion to a 4 * 4 matrix.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(tquat<T, Q> const& x);
-
- /// Converts a pure rotation 3 * 3 matrix to a quaternion.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
-
- /// Converts a pure rotation 4 * 4 matrix to a quaternion.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
-
- /// Returns the quaternion rotation angle.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL T angle(tquat<T, Q> const& x);
-
- /// Returns the q rotation axis.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> axis(tquat<T, Q> const& x);
-
- /// Build a quaternion from an angle and a normalized axis.
- ///
- /// @param angle Angle expressed in radians.
- /// @param axis Axis of the quaternion, must be normalized.
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL tquat<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& axis);
-
- /// Returns the component-wise comparison result of x < y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> lessThan(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Returns the component-wise comparison of result x <= y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Returns the component-wise comparison of result x > y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> greaterThan(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Returns the component-wise comparison of result x >= y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Returns the component-wise comparison of result x == y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> equal(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Returns the component-wise comparison of result x != y.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> notEqual(tquat<T, Q> const& x, tquat<T, Q> const& y);
-
- /// Returns true if x holds a NaN (not a number)
- /// representation in the underlying implementation's set of
- /// floating point representations. Returns false otherwise,
- /// including for implementations with no NaN
- /// representations.
- ///
- /// /!\ When using compiler fast math, this function may fail.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> isnan(tquat<T, Q> const& x);
-
- /// Returns true if x holds a positive infinity or negative
- /// infinity representation in the underlying implementation's
- /// set of floating point representations. Returns false
- /// otherwise, including for implementations with no infinity
- /// representations.
- ///
- /// @tparam T Floating-point scalar types.
- ///
- /// @see gtc_quaternion
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, bool, Q> isinf(tquat<T, Q> const& x);
-
- /// @}
-} //namespace glm
-
-#include "quaternion.inl"
diff --git a/external/include/glm/gtc/quaternion.inl b/external/include/glm/gtc/quaternion.inl
deleted file mode 100644
index df4a5f7..0000000
--- a/external/include/glm/gtc/quaternion.inl
+++ /dev/null
@@ -1,808 +0,0 @@
-/// @ref gtc_quaternion
-/// @file glm/gtc/quaternion.inl
-
-#include "../trigonometric.hpp"
-#include "../geometric.hpp"
-#include "../exponential.hpp"
-#include "../detail/compute_vector_relational.hpp"
-#include "epsilon.hpp"
-#include <limits>
-
-namespace glm{
-namespace detail
-{
- template<typename T, qualifier Q, bool Aligned>
- struct compute_dot<tquat<T, Q>, T, Aligned>
- {
- static GLM_FUNC_QUALIFIER T call(tquat<T, Q> const& a, tquat<T, Q> const& b)
- {
- vec<4, T, Q> tmp(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
- return (tmp.x + tmp.y) + (tmp.z + tmp.w);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_quat_add
- {
- static tquat<T, Q> call(tquat<T, Q> const& q, tquat<T, Q> const& p)
- {
- return tquat<T, Q>(q.w + p.w, q.x + p.x, q.y + p.y, q.z + p.z);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_quat_sub
- {
- static tquat<T, Q> call(tquat<T, Q> const& q, tquat<T, Q> const& p)
- {
- return tquat<T, Q>(q.w - p.w, q.x - p.x, q.y - p.y, q.z - p.z);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_quat_mul_scalar
- {
- static tquat<T, Q> call(tquat<T, Q> const& q, T s)
- {
- return tquat<T, Q>(q.w * s, q.x * s, q.y * s, q.z * s);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_quat_div_scalar
- {
- static tquat<T, Q> call(tquat<T, Q> const& q, T s)
- {
- return tquat<T, Q>(q.w / s, q.x / s, q.y / s, q.z / s);
- }
- };
-
- template<typename T, qualifier Q, bool Aligned>
- struct compute_quat_mul_vec4
- {
- static vec<4, T, Q> call(tquat<T, Q> const& q, vec<4, T, Q> const& v)
- {
- return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w);
- }
- };
-}//namespace detail
-
- // -- Component accesses --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T & tquat<T, Q>::operator[](typename tquat<T, Q>::length_type i)
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const& tquat<T, Q>::operator[](typename tquat<T, Q>::length_type i) const
- {
- assert(i >= 0 && i < this->length());
- return (&x)[i];
- }
-
- // -- Implicit basic constructors --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT)
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, Q>::tquat()
-# ifdef GLM_FORCE_CTOR_INIT
- : x(0), y(0), z(0), w(1)
-# endif
- {}
-# endif
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, Q>::tquat(tquat<T, Q> const& q)
- : x(q.x), y(q.y), z(q.z), w(q.w)
- {}
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, Q>::tquat(tquat<T, P> const& q)
- : x(q.x), y(q.y), z(q.z), w(q.w)
- {}
-
- // -- Explicit basic constructors --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, Q>::tquat(T s, vec<3, T, Q> const& v)
- : x(v.x), y(v.y), z(v.z), w(s)
- {}
-
- template <typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, Q>::tquat(T _w, T _x, T _y, T _z)
- : x(_x), y(_y), z(_z), w(_w)
- {}
-
- // -- Conversion constructors --
-
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat<T, Q>::tquat(tquat<U, P> const& q)
- : x(static_cast<T>(q.x))
- , y(static_cast<T>(q.y))
- , z(static_cast<T>(q.z))
- , w(static_cast<T>(q.w))
- {}
-
- //template<typename valType>
- //GLM_FUNC_QUALIFIER tquat<valType>::tquat
- //(
- // valType const& pitch,
- // valType const& yaw,
- // valType const& roll
- //)
- //{
- // vec<3, valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5));
- // vec<3, valType> c = glm::cos(eulerAngle * valType(0.5));
- // vec<3, valType> s = glm::sin(eulerAngle * valType(0.5));
- //
- // this->w = c.x * c.y * c.z + s.x * s.y * s.z;
- // this->x = s.x * c.y * c.z - c.x * s.y * s.z;
- // this->y = c.x * s.y * c.z + s.x * c.y * s.z;
- // this->z = c.x * c.y * s.z - s.x * s.y * c.z;
- //}
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q>::tquat(vec<3, T, Q> const& u, vec<3, T, Q> const& v)
- {
- T norm_u_norm_v = sqrt(dot(u, u) * dot(v, v));
- T real_part = norm_u_norm_v + dot(u, v);
- vec<3, T, Q> t;
-
- if(real_part < static_cast<T>(1.e-6f) * norm_u_norm_v)
- {
- // If u and v are exactly opposite, rotate 180 degrees
- // around an arbitrary orthogonal axis. Axis normalisation
- // can happen later, when we normalise the quaternion.
- real_part = static_cast<T>(0);
- t = abs(u.x) > abs(u.z) ? vec<3, T, Q>(-u.y, u.x, static_cast<T>(0)) : vec<3, T, Q>(static_cast<T>(0), -u.z, u.y);
- }
- else
- {
- // Otherwise, build quaternion the standard way.
- t = cross(u, v);
- }
-
- *this = normalize(tquat<T, Q>(real_part, t.x, t.y, t.z));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q>::tquat(vec<3, T, Q> const& eulerAngle)
- {
- vec<3, T, Q> c = glm::cos(eulerAngle * T(0.5));
- vec<3, T, Q> s = glm::sin(eulerAngle * T(0.5));
-
- this->w = c.x * c.y * c.z + s.x * s.y * s.z;
- this->x = s.x * c.y * c.z - c.x * s.y * s.z;
- this->y = c.x * s.y * c.z + s.x * c.y * s.z;
- this->z = c.x * c.y * s.z - s.x * s.y * c.z;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q>::tquat(mat<3, 3, T, Q> const& m)
- {
- *this = quat_cast(m);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q>::tquat(mat<4, 4, T, Q> const& m)
- {
- *this = quat_cast(m);
- }
-
-# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q>::operator mat<3, 3, T, Q>()
- {
- return mat3_cast(*this);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q>::operator mat<4, 4, T, Q>()
- {
- return mat4_cast(*this);
- }
-# endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> conjugate(tquat<T, Q> const& q)
- {
- return tquat<T, Q>(q.w, -q.x, -q.y, -q.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> inverse(tquat<T, Q> const& q)
- {
- return conjugate(q) / dot(q, q);
- }
-
- // -- Unary arithmetic operators --
-
-# if !GLM_HAS_DEFAULTED_FUNCTIONS
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator=(tquat<T, Q> const& q)
- {
- this->w = q.w;
- this->x = q.x;
- this->y = q.y;
- this->z = q.z;
- return *this;
- }
-# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator=(tquat<U, Q> const& q)
- {
- this->w = static_cast<T>(q.w);
- this->x = static_cast<T>(q.x);
- this->y = static_cast<T>(q.y);
- this->z = static_cast<T>(q.z);
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator+=(tquat<U, Q> const& q)
- {
- return (*this = detail::compute_quat_add<T, Q, detail::is_aligned<Q>::value>::call(*this, tquat<T, Q>(q)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator-=(tquat<U, Q> const& q)
- {
- return (*this = detail::compute_quat_sub<T, Q, detail::is_aligned<Q>::value>::call(*this, tquat<T, Q>(q)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator*=(tquat<U, Q> const& r)
- {
- tquat<T, Q> const p(*this);
- tquat<T, Q> const q(r);
-
- this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z;
- this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y;
- this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z;
- this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x;
- return *this;
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator*=(U s)
- {
- return (*this = detail::compute_quat_mul_scalar<T, Q, detail::is_aligned<Q>::value>::call(*this, static_cast<U>(s)));
- }
-
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER tquat<T, Q> & tquat<T, Q>::operator/=(U s)
- {
- return (*this = detail::compute_quat_div_scalar<T, Q, detail::is_aligned<Q>::value>::call(*this, static_cast<U>(s)));
- }
-
- // -- Unary bit operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator+(tquat<T, Q> const& q)
- {
- return q;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator-(tquat<T, Q> const& q)
- {
- return tquat<T, Q>(-q.w, -q.x, -q.y, -q.z);
- }
-
- // -- Binary operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator+(tquat<T, Q> const& q, tquat<T, Q> const& p)
- {
- return tquat<T, Q>(q) += p;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator-(tquat<T, Q> const& q, tquat<T, Q> const& p)
- {
- return tquat<T, Q>(q) -= p;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator*(tquat<T, Q> const& q, tquat<T, Q> const& p)
- {
- return tquat<T, Q>(q) *= p;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(tquat<T, Q> const& q, vec<3, T, Q> const& v)
- {
- vec<3, T, Q> const QuatVector(q.x, q.y, q.z);
- vec<3, T, Q> const uv(glm::cross(QuatVector, v));
- vec<3, T, Q> const uuv(glm::cross(QuatVector, uv));
-
- return v + ((uv * q.w) + uuv) * static_cast<T>(2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, tquat<T, Q> const& q)
- {
- return glm::inverse(q) * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(tquat<T, Q> const& q, vec<4, T, Q> const& v)
- {
- return detail::compute_quat_mul_vec4<T, Q, detail::is_aligned<Q>::value>::call(q, v);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, tquat<T, Q> const& q)
- {
- return glm::inverse(q) * v;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator*(tquat<T, Q> const& q, T const& s)
- {
- return tquat<T, Q>(
- q.w * s, q.x * s, q.y * s, q.z * s);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator*(T const& s, tquat<T, Q> const& q)
- {
- return q * s;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> operator/(tquat<T, Q> const& q, T const& s)
- {
- return tquat<T, Q>(
- q.w / s, q.x / s, q.y / s, q.z / s);
- }
-
- // -- Boolean operators --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator==(tquat<T, Q> const& q1, tquat<T, Q> const& q2)
- {
- return all(epsilonEqual(q1, q2, epsilon<T>()));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER bool operator!=(tquat<T, Q> const& q1, tquat<T, Q> const& q2)
- {
- return any(epsilonNotEqual(q1, q2, epsilon<T>()));
- }
-
- // -- Operations --
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T dot(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
- return detail::compute_dot<tquat<T, Q>, T, detail::is_aligned<Q>::value>::call(x, y);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T length(tquat<T, Q> const& q)
- {
- return glm::sqrt(dot(q, q));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> normalize(tquat<T, Q> const& q)
- {
- T len = length(q);
- if(len <= T(0)) // Problem
- return tquat<T, Q>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
- T oneOverLen = T(1) / len;
- return tquat<T, Q>(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> cross(tquat<T, Q> const& q1, tquat<T, Q> const& q2)
- {
- return tquat<T, Q>(
- q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
- q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
- q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
- q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
- }
-/*
- // (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle))
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> mix(tquat<T, Q> const& x, tquat<T, Q> const& y, T const& a)
- {
- if(a <= T(0)) return x;
- if(a >= T(1)) return y;
-
- float fCos = dot(x, y);
- tquat<T, Q> y2(y); //BUG!!! tquat<T, Q> y2;
- if(fCos < T(0))
- {
- y2 = -y;
- fCos = -fCos;
- }
-
- //if(fCos > 1.0f) // problem
- float k0, k1;
- if(fCos > T(0.9999))
- {
- k0 = T(1) - a;
- k1 = T(0) + a; //BUG!!! 1.0f + a;
- }
- else
- {
- T fSin = sqrt(T(1) - fCos * fCos);
- T fAngle = atan(fSin, fCos);
- T fOneOverSin = static_cast<T>(1) / fSin;
- k0 = sin((T(1) - a) * fAngle) * fOneOverSin;
- k1 = sin((T(0) + a) * fAngle) * fOneOverSin;
- }
-
- return tquat<T, Q>(
- k0 * x.w + k1 * y2.w,
- k0 * x.x + k1 * y2.x,
- k0 * x.y + k1 * y2.y,
- k0 * x.z + k1 * y2.z);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> mix2
- (
- tquat<T, Q> const& x,
- tquat<T, Q> const& y,
- T const& a
- )
- {
- bool flip = false;
- if(a <= static_cast<T>(0)) return x;
- if(a >= static_cast<T>(1)) return y;
-
- T cos_t = dot(x, y);
- if(cos_t < T(0))
- {
- cos_t = -cos_t;
- flip = true;
- }
-
- T alpha(0), beta(0);
-
- if(T(1) - cos_t < 1e-7)
- beta = static_cast<T>(1) - alpha;
- else
- {
- T theta = acos(cos_t);
- T sin_t = sin(theta);
- beta = sin(theta * (T(1) - alpha)) / sin_t;
- alpha = sin(alpha * theta) / sin_t;
- }
-
- if(flip)
- alpha = -alpha;
-
- return normalize(beta * x + alpha * y);
- }
-*/
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> mix(tquat<T, Q> const& x, tquat<T, Q> const& y, T a)
- {
- T cosTheta = dot(x, y);
-
- // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
- if(cosTheta > T(1) - epsilon<T>())
- {
- // Linear interpolation
- return tquat<T, Q>(
- mix(x.w, y.w, a),
- mix(x.x, y.x, a),
- mix(x.y, y.y, a),
- mix(x.z, y.z, a));
- }
- else
- {
- // Essential Mathematics, page 467
- T angle = acos(cosTheta);
- return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
- }
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> lerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a)
- {
- // Lerp is only defined in [0, 1]
- assert(a >= static_cast<T>(0));
- assert(a <= static_cast<T>(1));
-
- return x * (T(1) - a) + (y * a);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a)
- {
- tquat<T, Q> z = y;
-
- T cosTheta = dot(x, y);
-
- // If cosTheta < 0, the interpolation will take the long way around the sphere.
- // To fix this, one quat must be negated.
- if (cosTheta < T(0))
- {
- z = -y;
- cosTheta = -cosTheta;
- }
-
- // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
- if(cosTheta > T(1) - epsilon<T>())
- {
- // Linear interpolation
- return tquat<T, Q>(
- mix(x.w, z.w, a),
- mix(x.x, z.x, a),
- mix(x.y, z.y, a),
- mix(x.z, z.z, a));
- }
- else
- {
- // Essential Mathematics, page 467
- T angle = acos(cosTheta);
- return (sin((T(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle);
- }
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> rotate(tquat<T, Q> const& q, T const& angle, vec<3, T, Q> const& v)
- {
- vec<3, T, Q> Tmp = v;
-
- // Axis of rotation must be normalised
- T len = glm::length(Tmp);
- if(abs(len - T(1)) > T(0.001))
- {
- T oneOverLen = static_cast<T>(1) / len;
- Tmp.x *= oneOverLen;
- Tmp.y *= oneOverLen;
- Tmp.z *= oneOverLen;
- }
-
- T const AngleRad(angle);
- T const Sin = sin(AngleRad * T(0.5));
-
- return q * tquat<T, Q>(cos(AngleRad * T(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
- //return gtc::quaternion::cross(q, tquat<T, Q>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> eulerAngles(tquat<T, Q> const& x)
- {
- return vec<3, T, Q>(pitch(x), yaw(x), roll(x));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T roll(tquat<T, Q> const& q)
- {
- return static_cast<T>(atan(static_cast<T>(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T pitch(tquat<T, Q> const& q)
- {
- //return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
- const T y = static_cast<T>(2) * (q.y * q.z + q.w * q.x);
- const T x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z;
-
- if(detail::compute_equal<T>::call(y, static_cast<T>(0)) && detail::compute_equal<T>::call(x, static_cast<T>(0))) //avoid atan2(0,0) - handle singularity - Matiis
- return static_cast<T>(static_cast<T>(2) * atan(q.x,q.w));
-
- return static_cast<T>(atan(y,x));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T yaw(tquat<T, Q> const& q)
- {
- return asin(clamp(static_cast<T>(-2) * (q.x * q.z - q.w * q.y), static_cast<T>(-1), static_cast<T>(1)));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat3_cast(tquat<T, Q> const& q)
- {
- mat<3, 3, T, Q> Result(T(1));
- T qxx(q.x * q.x);
- T qyy(q.y * q.y);
- T qzz(q.z * q.z);
- T qxz(q.x * q.z);
- T qxy(q.x * q.y);
- T qyz(q.y * q.z);
- T qwx(q.w * q.x);
- T qwy(q.w * q.y);
- T qwz(q.w * q.z);
-
- Result[0][0] = T(1) - T(2) * (qyy + qzz);
- Result[0][1] = T(2) * (qxy + qwz);
- Result[0][2] = T(2) * (qxz - qwy);
-
- Result[1][0] = T(2) * (qxy - qwz);
- Result[1][1] = T(1) - T(2) * (qxx + qzz);
- Result[1][2] = T(2) * (qyz + qwx);
-
- Result[2][0] = T(2) * (qxz + qwy);
- Result[2][1] = T(2) * (qyz - qwx);
- Result[2][2] = T(1) - T(2) * (qxx + qyy);
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat4_cast(tquat<T, Q> const& q)
- {
- return mat<4, 4, T, Q>(mat3_cast(q));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> quat_cast(mat<3, 3, T, Q> const& m)
- {
- T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
- T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
- T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1];
- T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2];
-
- int biggestIndex = 0;
- T fourBiggestSquaredMinus1 = fourWSquaredMinus1;
- if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
- {
- fourBiggestSquaredMinus1 = fourXSquaredMinus1;
- biggestIndex = 1;
- }
- if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
- {
- fourBiggestSquaredMinus1 = fourYSquaredMinus1;
- biggestIndex = 2;
- }
- if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
- {
- fourBiggestSquaredMinus1 = fourZSquaredMinus1;
- biggestIndex = 3;
- }
-
- T biggestVal = sqrt(fourBiggestSquaredMinus1 + static_cast<T>(1)) * static_cast<T>(0.5);
- T mult = static_cast<T>(0.25) / biggestVal;
-
- switch(biggestIndex)
- {
- case 0:
- return tquat<T, Q>(biggestVal, (m[1][2] - m[2][1]) * mult, (m[2][0] - m[0][2]) * mult, (m[0][1] - m[1][0]) * mult);
- case 1:
- return tquat<T, Q>((m[1][2] - m[2][1]) * mult, biggestVal, (m[0][1] + m[1][0]) * mult, (m[2][0] + m[0][2]) * mult);
- case 2:
- return tquat<T, Q>((m[2][0] - m[0][2]) * mult, (m[0][1] + m[1][0]) * mult, biggestVal, (m[1][2] + m[2][1]) * mult);
- case 3:
- return tquat<T, Q>((m[0][1] - m[1][0]) * mult, (m[2][0] + m[0][2]) * mult, (m[1][2] + m[2][1]) * mult, biggestVal);
- default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity.
- assert(false);
- return tquat<T, Q>(1, 0, 0, 0);
- }
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> quat_cast(mat<4, 4, T, Q> const& m4)
- {
- return quat_cast(mat<3, 3, T, Q>(m4));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T angle(tquat<T, Q> const& x)
- {
- return acos(x.w) * static_cast<T>(2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> axis(tquat<T, Q> const& x)
- {
- T tmp1 = static_cast<T>(1) - x.w * x.w;
- if(tmp1 <= static_cast<T>(0))
- return vec<3, T, Q>(0, 0, 1);
- T tmp2 = static_cast<T>(1) / sqrt(tmp1);
- return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER tquat<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& v)
- {
- tquat<T, Q> Result;
-
- T const a(angle);
- T const s = glm::sin(a * static_cast<T>(0.5));
-
- Result.w = glm::cos(a * static_cast<T>(0.5));
- Result.x = v.x * s;
- Result.y = v.y * s;
- Result.z = v.z * s;
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThan(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] < y[i];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] <= y[i];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThan(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] > y[i];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThanEqual(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] >= y[i];
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = detail::compute_equal<T>::call(x[i], y[i]);
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(tquat<T, Q> const& x, tquat<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = !detail::compute_equal<T>::call(x[i], y[i]);
- return Result;
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> isnan(tquat<T, Q> const& q)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
-
- return vec<4, bool, Q>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w));
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> isinf(tquat<T, Q> const& q)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
-
- return vec<4, bool, Q>(isinf(q.x), isinf(q.y), isinf(q.z), isinf(q.w));
- }
-}//namespace glm
-
-#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE
-# include "quaternion_simd.inl"
-#endif
-
diff --git a/external/include/glm/gtc/quaternion_simd.inl b/external/include/glm/gtc/quaternion_simd.inl
deleted file mode 100644
index 06ca7b7..0000000
--- a/external/include/glm/gtc/quaternion_simd.inl
+++ /dev/null
@@ -1,198 +0,0 @@
-/// @ref core
-/// @file glm/gtc/quaternion_simd.inl
-
-#if GLM_ARCH & GLM_ARCH_SSE2_BIT
-
-namespace glm{
-namespace detail
-{
-/*
- template<qualifier Q>
- struct compute_quat_mul<float, Q, true>
- {
- static tquat<float, Q> call(tquat<float, Q> const& q1, tquat<float, Q> const& q2)
- {
- // SSE2 STATS: 11 shuffle, 8 mul, 8 add
- // SSE4 STATS: 3 shuffle, 4 mul, 4 dpps
-
- __m128 const mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3)));
- __m128 const mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2)));
- __m128 const mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1)));
- __m128 const mul3 = _mm_mul_ps(q1.Data, q2.Data);
-
-# if GLM_ARCH & GLM_ARCH_SSE41_BIT
- __m128 const add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff);
- __m128 const add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff);
- __m128 const add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff);
- __m128 const add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff);
-# else
- __m128 const mul4 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f));
- __m128 const add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul4, mul4));
- __m128 const add4 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1));
-
- __m128 const mul5 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f));
- __m128 const add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul5, mul5));
- __m128 const add5 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1));
-
- __m128 const mul6 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f));
- __m128 const add2 = _mm_add_ps(mul6, _mm_movehl_ps(mul6, mul6));
- __m128 const add6 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1));
-
- __m128 const mul7 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
- __m128 const add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul7, mul7));
- __m128 const add7 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1));
- #endif
-
- // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than
- // the final code below. I'll keep this here for reference - maybe somebody else can do something better...
- //
- //__m128 xxyy = _mm_shuffle_ps(add4, add5, _MM_SHUFFLE(0, 0, 0, 0));
- //__m128 zzww = _mm_shuffle_ps(add6, add7, _MM_SHUFFLE(0, 0, 0, 0));
- //
- //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0));
-
- tquat<float, Q> Result;
- _mm_store_ss(&Result.x, add4);
- _mm_store_ss(&Result.y, add5);
- _mm_store_ss(&Result.z, add6);
- _mm_store_ss(&Result.w, add7);
- return Result;
- }
- };
-*/
-
- template<qualifier Q>
- struct compute_dot<tquat<float, Q>, float, true>
- {
- static GLM_FUNC_QUALIFIER float call(tquat<float, Q> const& x, tquat<float, Q> const& y)
- {
- return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
- }
- };
-
- template<qualifier Q>
- struct compute_quat_add<float, Q, true>
- {
- static tquat<float, Q> call(tquat<float, Q> const& q, tquat<float, Q> const& p)
- {
- tquat<float, Q> Result;
- Result.data = _mm_add_ps(q.data, p.data);
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<qualifier Q>
- struct compute_quat_add<double, Q, true>
- {
- static tquat<double, Q> call(tquat<double, Q> const& a, tquat<double, Q> const& b)
- {
- tquat<double, Q> Result;
- Result.data = _mm256_add_pd(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<qualifier Q>
- struct compute_quat_sub<float, Q, true>
- {
- static tquat<float, Q> call(tquat<float, Q> const& q, tquat<float, Q> const& p)
- {
- vec<4, float, Q> Result;
- Result.data = _mm_sub_ps(q.data, p.data);
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<qualifier Q>
- struct compute_quat_sub<double, Q, true>
- {
- static tquat<double, Q> call(tquat<double, Q> const& a, tquat<double, Q> const& b)
- {
- tquat<double, Q> Result;
- Result.data = _mm256_sub_pd(a.data, b.data);
- return Result;
- }
- };
-# endif
-
- template<qualifier Q>
- struct compute_quat_mul_scalar<float, Q, true>
- {
- static tquat<float, Q> call(tquat<float, Q> const& q, float s)
- {
- vec<4, float, Q> Result;
- Result.data = _mm_mul_ps(q.data, _mm_set_ps1(s));
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<qualifier Q>
- struct compute_quat_mul_scalar<double, Q, true>
- {
- static tquat<double, Q> call(tquat<double, Q> const& q, double s)
- {
- tquat<double, Q> Result;
- Result.data = _mm256_mul_pd(q.data, _mm_set_ps1(s));
- return Result;
- }
- };
-# endif
-
- template<qualifier Q>
- struct compute_quat_div_scalar<float, Q, true>
- {
- static tquat<float, Q> call(tquat<float, Q> const& q, float s)
- {
- vec<4, float, Q> Result;
- Result.data = _mm_div_ps(q.data, _mm_set_ps1(s));
- return Result;
- }
- };
-
-# if GLM_ARCH & GLM_ARCH_AVX_BIT
- template<qualifier Q>
- struct compute_quat_div_scalar<double, Q, true>
- {
- static tquat<double, Q> call(tquat<double, Q> const& q, double s)
- {
- tquat<double, Q> Result;
- Result.data = _mm256_div_pd(q.data, _mm_set_ps1(s));
- return Result;
- }
- };
-# endif
-
- template<qualifier Q>
- struct compute_quat_mul_vec4<float, Q, true>
- {
- static vec<4, float, Q> call(tquat<float, Q> const& q, vec<4, float, Q> const& v)
- {
- __m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3));
- __m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1));
- __m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2));
- __m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1));
- __m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2));
-
- __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0));
- __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1));
- __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2));
- __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0));
-
- __m128 const two = _mm_set1_ps(2.0f);
- uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two));
- uuv = _mm_mul_ps(uuv, two);
-
- vec<4, float, Q> Result;
- Result.data = _mm_add_ps(v.Data, _mm_add_ps(uv, uuv));
- return Result;
- }
- };
-}//namespace detail
-}//namespace glm
-
-#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
-
diff --git a/external/include/glm/gtc/random.hpp b/external/include/glm/gtc/random.hpp
deleted file mode 100644
index 9156e43..0000000
--- a/external/include/glm/gtc/random.hpp
+++ /dev/null
@@ -1,81 +0,0 @@
-/// @ref gtc_random
-/// @file glm/gtc/random.hpp
-///
-/// @see core (dependence)
-/// @see gtx_random (extended)
-///
-/// @defgroup gtc_random GLM_GTC_random
-/// @ingroup gtc
-///
-/// Include <glm/gtc/random.hpp> to use the features of this extension.
-///
-/// Generate random number from various distribution methods.
-
-#pragma once
-
-// Dependency:
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_random extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_random
- /// @{
-
- /// Generate random numbers in the interval [Min, Max], according a linear distribution
- ///
- /// @param Min Minimum value included in the sampling
- /// @param Max Maximum value included in the sampling
- /// @tparam genType Value type. Currently supported: float or double scalars.
- /// @see gtc_random
- template<typename genType>
- GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
-
- /// Generate random numbers in the interval [Min, Max], according a linear distribution
- ///
- /// @param Min Minimum value included in the sampling
- /// @param Max Maximum value included in the sampling
- /// @tparam T Value type. Currently supported: float or double.
- ///
- /// @see gtc_random
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
-
- /// Generate random numbers in the interval [Min, Max], according a gaussian distribution
- ///
- /// @see gtc_random
- template<typename genType>
- GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
-
- /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
- ///
- /// @see gtc_random
- template<typename T>
- GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
-
- /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
- ///
- /// @see gtc_random
- template<typename T>
- GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
-
- /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
- ///
- /// @see gtc_random
- template<typename T>
- GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
-
- /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
- ///
- /// @see gtc_random
- template<typename T>
- GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
-
- /// @}
-}//namespace glm
-
-#include "random.inl"
diff --git a/external/include/glm/gtc/random.inl b/external/include/glm/gtc/random.inl
deleted file mode 100644
index 5301c59..0000000
--- a/external/include/glm/gtc/random.inl
+++ /dev/null
@@ -1,298 +0,0 @@
-/// @ref gtc_random
-/// @file glm/gtc/random.inl
-
-#include "../geometric.hpp"
-#include "../exponential.hpp"
-#include "../trigonometric.hpp"
-#include "../ext/vec1.hpp"
-#include <cstdlib>
-#include <ctime>
-#include <cassert>
-#include <cmath>
-
-namespace glm{
-namespace detail
-{
- template <length_t L, typename T, qualifier Q>
- struct compute_rand
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call();
- };
-
- template <qualifier P>
- struct compute_rand<1, uint8, P>
- {
- GLM_FUNC_QUALIFIER static vec<1, uint8, P> call()
- {
- return vec<1, uint8, P>(
- std::rand() % std::numeric_limits<uint8>::max());
- }
- };
-
- template <qualifier P>
- struct compute_rand<2, uint8, P>
- {
- GLM_FUNC_QUALIFIER static vec<2, uint8, P> call()
- {
- return vec<2, uint8, P>(
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max());
- }
- };
-
- template <qualifier P>
- struct compute_rand<3, uint8, P>
- {
- GLM_FUNC_QUALIFIER static vec<3, uint8, P> call()
- {
- return vec<3, uint8, P>(
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max());
- }
- };
-
- template <qualifier P>
- struct compute_rand<4, uint8, P>
- {
- GLM_FUNC_QUALIFIER static vec<4, uint8, P> call()
- {
- return vec<4, uint8, P>(
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max());
- }
- };
-
- template <length_t L, qualifier Q>
- struct compute_rand<L, uint16, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint16, Q> call()
- {
- return
- (vec<L, uint16, Q>(compute_rand<L, uint8, Q>::call()) << static_cast<uint16>(8)) |
- (vec<L, uint16, Q>(compute_rand<L, uint8, Q>::call()) << static_cast<uint16>(0));
- }
- };
-
- template <length_t L, qualifier Q>
- struct compute_rand<L, uint32, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint32, Q> call()
- {
- return
- (vec<L, uint32, Q>(compute_rand<L, uint16, Q>::call()) << static_cast<uint32>(16)) |
- (vec<L, uint32, Q>(compute_rand<L, uint16, Q>::call()) << static_cast<uint32>(0));
- }
- };
-
- template <length_t L, qualifier Q>
- struct compute_rand<L, uint64, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint64, Q> call()
- {
- return
- (vec<L, uint64, Q>(compute_rand<L, uint32, Q>::call()) << static_cast<uint64>(32)) |
- (vec<L, uint64, Q>(compute_rand<L, uint32, Q>::call()) << static_cast<uint64>(0));
- }
- };
-
- template <length_t L, typename T, qualifier Q>
- struct compute_linearRand
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, int8, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, int8, Q> call(vec<L, int8, Q> const& Min, vec<L, int8, Q> const& Max)
- {
- return (vec<L, int8, Q>(compute_rand<L, uint8, Q>::call() % vec<L, uint8, Q>(Max + static_cast<int8>(1) - Min))) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, uint8, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint8, Q> call(vec<L, uint8, Q> const& Min, vec<L, uint8, Q> const& Max)
- {
- return (compute_rand<L, uint8, Q>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, int16, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, int16, Q> call(vec<L, int16, Q> const& Min, vec<L, int16, Q> const& Max)
- {
- return (vec<L, int16, Q>(compute_rand<L, uint16, Q>::call() % vec<L, uint16, Q>(Max + static_cast<int16>(1) - Min))) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, uint16, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint16, Q> call(vec<L, uint16, Q> const& Min, vec<L, uint16, Q> const& Max)
- {
- return (compute_rand<L, uint16, Q>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, int32, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, int32, Q> call(vec<L, int32, Q> const& Min, vec<L, int32, Q> const& Max)
- {
- return (vec<L, int32, Q>(compute_rand<L, uint32, Q>::call() % vec<L, uint32, Q>(Max + static_cast<int32>(1) - Min))) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, uint32, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint32, Q> call(vec<L, uint32, Q> const& Min, vec<L, uint32, Q> const& Max)
- {
- return (compute_rand<L, uint32, Q>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, int64, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, int64, Q> call(vec<L, int64, Q> const& Min, vec<L, int64, Q> const& Max)
- {
- return (vec<L, int64, Q>(compute_rand<L, uint64, Q>::call() % vec<L, uint64, Q>(Max + static_cast<int64>(1) - Min))) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, uint64, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, uint64, Q> call(vec<L, uint64, Q> const& Min, vec<L, uint64, Q> const& Max)
- {
- return (compute_rand<L, uint64, Q>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, float, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, float, Q> call(vec<L, float, Q> const& Min, vec<L, float, Q> const& Max)
- {
- return vec<L, float, Q>(compute_rand<L, uint32, Q>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, double, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, double, Q> call(vec<L, double, Q> const& Min, vec<L, double, Q> const& Max)
- {
- return vec<L, double, Q>(compute_rand<L, uint64, Q>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
- }
- };
-
- template<length_t L, qualifier Q>
- struct compute_linearRand<L, long double, Q>
- {
- GLM_FUNC_QUALIFIER static vec<L, long double, Q> call(vec<L, long double, Q> const& Min, vec<L, long double, Q> const& Max)
- {
- return vec<L, long double, Q>(compute_rand<L, uint64, Q>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
- }
- };
-}//namespace detail
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max)
- {
- return detail::compute_linearRand<1, genType, highp>::call(
- vec<1, genType, highp>(Min),
- vec<1, genType, highp>(Max)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max)
- {
- return detail::compute_linearRand<L, T, Q>::call(Min, Max);
- }
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation)
- {
- genType w, x1, x2;
-
- do
- {
- x1 = linearRand(genType(-1), genType(1));
- x2 = linearRand(genType(-1), genType(1));
-
- w = x1 * x1 + x2 * x2;
- } while(w > genType(1));
-
- return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> gaussRand(vec<L, T, Q> const& Mean, vec<L, T, Q> const& Deviation)
- {
- return detail::functor2<L, T, Q>::call(gaussRand, Mean, Deviation);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<2, T, defaultp> diskRand(T Radius)
- {
- vec<2, T, defaultp> Result(T(0));
- T LenRadius(T(0));
-
- do
- {
- Result = linearRand(
- vec<2, T, defaultp>(-Radius),
- vec<2, T, defaultp>(Radius));
- LenRadius = length(Result);
- }
- while(LenRadius > Radius);
-
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<3, T, defaultp> ballRand(T Radius)
- {
- vec<3, T, defaultp> Result(T(0));
- T LenRadius(T(0));
-
- do
- {
- Result = linearRand(
- vec<3, T, defaultp>(-Radius),
- vec<3, T, defaultp>(Radius));
- LenRadius = length(Result);
- }
- while(LenRadius > Radius);
-
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<2, T, defaultp> circularRand(T Radius)
- {
- T a = linearRand(T(0), static_cast<T>(6.283185307179586476925286766559));
- return vec<2, T, defaultp>(glm::cos(a), glm::sin(a)) * Radius;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius)
- {
- T theta = linearRand(T(0), T(6.283185307179586476925286766559f));
- T phi = std::acos(linearRand(T(-1.0f), T(1.0f)));
-
- T x = std::sin(phi) * std::cos(theta);
- T y = std::sin(phi) * std::sin(theta);
- T z = std::cos(phi);
-
- return vec<3, T, defaultp>(x, y, z) * Radius;
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/reciprocal.hpp b/external/include/glm/gtc/reciprocal.hpp
deleted file mode 100644
index 1a2e516..0000000
--- a/external/include/glm/gtc/reciprocal.hpp
+++ /dev/null
@@ -1,135 +0,0 @@
-/// @ref gtc_reciprocal
-/// @file glm/gtc/reciprocal.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_reciprocal GLM_GTC_reciprocal
-/// @ingroup gtc
-///
-/// Include <glm/gtc/reciprocal.hpp> to use the features of this extension.
-///
-/// Define secant, cosecant and cotangent functions.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_reciprocal extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_reciprocal
- /// @{
-
- /// Secant function.
- /// hypotenuse / adjacent or 1 / cos(x)
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType sec(genType angle);
-
- /// Cosecant function.
- /// hypotenuse / opposite or 1 / sin(x)
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType csc(genType angle);
-
- /// Cotangent function.
- /// adjacent / opposite or 1 / tan(x)
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType cot(genType angle);
-
- /// Inverse secant function.
- ///
- /// @return Return an angle expressed in radians.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType asec(genType x);
-
- /// Inverse cosecant function.
- ///
- /// @return Return an angle expressed in radians.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType acsc(genType x);
-
- /// Inverse cotangent function.
- ///
- /// @return Return an angle expressed in radians.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType acot(genType x);
-
- /// Secant hyperbolic function.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType sech(genType angle);
-
- /// Cosecant hyperbolic function.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType csch(genType angle);
-
- /// Cotangent hyperbolic function.
- ///
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType coth(genType angle);
-
- /// Inverse secant hyperbolic function.
- ///
- /// @return Return an angle expressed in radians.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType asech(genType x);
-
- /// Inverse cosecant hyperbolic function.
- ///
- /// @return Return an angle expressed in radians.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType acsch(genType x);
-
- /// Inverse cotangent hyperbolic function.
- ///
- /// @return Return an angle expressed in radians.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see gtc_reciprocal
- template<typename genType>
- GLM_FUNC_DECL genType acoth(genType x);
-
- /// @}
-}//namespace glm
-
-#include "reciprocal.inl"
diff --git a/external/include/glm/gtc/reciprocal.inl b/external/include/glm/gtc/reciprocal.inl
deleted file mode 100644
index b0a8a7d..0000000
--- a/external/include/glm/gtc/reciprocal.inl
+++ /dev/null
@@ -1,192 +0,0 @@
-/// @ref gtc_reciprocal
-/// @file glm/gtc/reciprocal.inl
-
-#include "../trigonometric.hpp"
-#include <limits>
-
-namespace glm
-{
- // sec
- template<typename genType>
- GLM_FUNC_QUALIFIER genType sec(genType angle)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sec' only accept floating-point values");
- return genType(1) / glm::cos(angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> sec(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sec' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(sec, x);
- }
-
- // csc
- template<typename genType>
- GLM_FUNC_QUALIFIER genType csc(genType angle)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csc' only accept floating-point values");
- return genType(1) / glm::sin(angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> csc(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csc' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(csc, x);
- }
-
- // cot
- template<typename genType>
- GLM_FUNC_QUALIFIER genType cot(genType angle)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cot' only accept floating-point values");
-
- genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
- return glm::tan(pi_over_2 - angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> cot(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cot' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(cot, x);
- }
-
- // asec
- template<typename genType>
- GLM_FUNC_QUALIFIER genType asec(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asec' only accept floating-point values");
- return acos(genType(1) / x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> asec(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asec' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(asec, x);
- }
-
- // acsc
- template<typename genType>
- GLM_FUNC_QUALIFIER genType acsc(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsc' only accept floating-point values");
- return asin(genType(1) / x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> acsc(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsc' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(acsc, x);
- }
-
- // acot
- template<typename genType>
- GLM_FUNC_QUALIFIER genType acot(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acot' only accept floating-point values");
-
- genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
- return pi_over_2 - atan(x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> acot(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acot' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(acot, x);
- }
-
- // sech
- template<typename genType>
- GLM_FUNC_QUALIFIER genType sech(genType angle)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sech' only accept floating-point values");
- return genType(1) / glm::cosh(angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> sech(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sech' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(sech, x);
- }
-
- // csch
- template<typename genType>
- GLM_FUNC_QUALIFIER genType csch(genType angle)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csch' only accept floating-point values");
- return genType(1) / glm::sinh(angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> csch(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csch' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(csch, x);
- }
-
- // coth
- template<typename genType>
- GLM_FUNC_QUALIFIER genType coth(genType angle)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'coth' only accept floating-point values");
- return glm::cosh(angle) / glm::sinh(angle);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> coth(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'coth' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(coth, x);
- }
-
- // asech
- template<typename genType>
- GLM_FUNC_QUALIFIER genType asech(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asech' only accept floating-point values");
- return acosh(genType(1) / x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> asech(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asech' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(asech, x);
- }
-
- // acsch
- template<typename genType>
- GLM_FUNC_QUALIFIER genType acsch(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsch' only accept floating-point values");
- return asinh(genType(1) / x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> acsch(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsch' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(acsch, x);
- }
-
- // acoth
- template<typename genType>
- GLM_FUNC_QUALIFIER genType acoth(genType x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acoth' only accept floating-point values");
- return atanh(genType(1) / x);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> acoth(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acoth' only accept floating-point inputs");
- return detail::functor1<L, T, T, Q>::call(acoth, x);
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/round.hpp b/external/include/glm/gtc/round.hpp
deleted file mode 100644
index d8d04c3..0000000
--- a/external/include/glm/gtc/round.hpp
+++ /dev/null
@@ -1,202 +0,0 @@
-/// @ref gtc_round
-/// @file glm/gtc/round.hpp
-///
-/// @see core (dependence)
-/// @see gtc_round (dependence)
-///
-/// @defgroup gtc_round GLM_GTC_round
-/// @ingroup gtc
-///
-/// Include <glm/gtc/round.hpp> to use the features of this extension.
-///
-/// Rounding value to specific boundings
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../detail/_vectorize.hpp"
-#include "../vector_relational.hpp"
-#include "../common.hpp"
-#include <limits>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_integer extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_round
- /// @{
-
- /// Return true if the value is a power of two number.
- ///
- /// @see gtc_round
- template<typename genIUType>
- GLM_FUNC_DECL bool isPowerOfTwo(genIUType v);
-
- /// Return true if the value is a power of two number.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& v);
-
- /// Return the power of two number which value is just higher the input value,
- /// round up to a power of two.
- ///
- /// @see gtc_round
- template<typename genIUType>
- GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType v);
-
- /// Return the power of two number which value is just higher the input value,
- /// round up to a power of two.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v);
-
- /// Return the power of two number which value is just lower the input value,
- /// round down to a power of two.
- ///
- /// @see gtc_round
- template<typename genIUType>
- GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType v);
-
- /// Return the power of two number which value is just lower the input value,
- /// round down to a power of two.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v);
-
- /// Return the power of two number which value is the closet to the input value.
- ///
- /// @see gtc_round
- template<typename genIUType>
- GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType v);
-
- /// Return the power of two number which value is the closet to the input value.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v);
-
- /// Return true if the 'Value' is a multiple of 'Multiple'.
- ///
- /// @see gtc_round
- template<typename genIUType>
- GLM_FUNC_DECL bool isMultiple(genIUType v, genIUType Multiple);
-
- /// Return true if the 'Value' is a multiple of 'Multiple'.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& v, T Multiple);
-
- /// Return true if the 'Value' is a multiple of 'Multiple'.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
-
- /// Higher multiple number of Source.
- ///
- /// @tparam genType Floating-point or integer scalar or vector types.
- ///
- /// @param v Source value to which is applied the function
- /// @param Multiple Must be a null or positive value
- ///
- /// @see gtc_round
- template<typename genType>
- GLM_FUNC_DECL genType ceilMultiple(genType v, genType Multiple);
-
- /// Higher multiple number of Source.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @param v Source values to which is applied the function
- /// @param Multiple Must be a null or positive value
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
-
- /// Lower multiple number of Source.
- ///
- /// @tparam genType Floating-point or integer scalar or vector types.
- ///
- /// @param v Source value to which is applied the function
- /// @param Multiple Must be a null or positive value
- ///
- /// @see gtc_round
- template<typename genType>
- GLM_FUNC_DECL genType floorMultiple(genType v, genType Multiple);
-
- /// Lower multiple number of Source.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @param v Source values to which is applied the function
- /// @param Multiple Must be a null or positive value
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> floorMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
-
- /// Lower multiple number of Source.
- ///
- /// @tparam genType Floating-point or integer scalar or vector types.
- ///
- /// @param v Source value to which is applied the function
- /// @param Multiple Must be a null or positive value
- ///
- /// @see gtc_round
- template<typename genType>
- GLM_FUNC_DECL genType roundMultiple(genType v, genType Multiple);
-
- /// Lower multiple number of Source.
- ///
- /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
- /// @tparam T Floating-point or integer scalar types
- /// @tparam Q Value from qualifier enum
- ///
- /// @param v Source values to which is applied the function
- /// @param Multiple Must be a null or positive value
- ///
- /// @see gtc_round
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, T, Q> roundMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
-
- /// @}
-} //namespace glm
-
-#include "round.inl"
diff --git a/external/include/glm/gtc/round.inl b/external/include/glm/gtc/round.inl
deleted file mode 100644
index d4e9392..0000000
--- a/external/include/glm/gtc/round.inl
+++ /dev/null
@@ -1,344 +0,0 @@
-/// @ref gtc_round
-/// @file glm/gtc/round.inl
-
-#include "../integer.hpp"
-
-namespace glm{
-namespace detail
-{
- template<length_t L, typename T, qualifier Q, bool compute = false>
- struct compute_ceilShift
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T)
- {
- return v;
- }
- };
-
- template<length_t L, typename T, qualifier Q>
- struct compute_ceilShift<L, T, Q, true>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Shift)
- {
- return v | (v >> Shift);
- }
- };
-
- template<length_t L, typename T, qualifier Q, bool isSigned = true>
- struct compute_ceilPowerOfTwo
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
-
- vec<L, T, Q> const Sign(sign(x));
-
- vec<L, T, Q> v(abs(x));
-
- v = v - static_cast<T>(1);
- v = v | (v >> static_cast<T>(1));
- v = v | (v >> static_cast<T>(2));
- v = v | (v >> static_cast<T>(4));
- v = compute_ceilShift<L, T, Q, sizeof(T) >= 2>::call(v, 8);
- v = compute_ceilShift<L, T, Q, sizeof(T) >= 4>::call(v, 16);
- v = compute_ceilShift<L, T, Q, sizeof(T) >= 8>::call(v, 32);
- return (v + static_cast<T>(1)) * Sign;
- }
- };
-
- template<length_t L, typename T, qualifier Q>
- struct compute_ceilPowerOfTwo<L, T, Q, false>
- {
- GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
- {
- GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
-
- vec<L, T, Q> v(x);
-
- v = v - static_cast<T>(1);
- v = v | (v >> static_cast<T>(1));
- v = v | (v >> static_cast<T>(2));
- v = v | (v >> static_cast<T>(4));
- v = compute_ceilShift<L, T, Q, sizeof(T) >= 2>::call(v, 8);
- v = compute_ceilShift<L, T, Q, sizeof(T) >= 4>::call(v, 16);
- v = compute_ceilShift<L, T, Q, sizeof(T) >= 8>::call(v, 32);
- return v + static_cast<T>(1);
- }
- };
-
- template<bool is_float, bool is_signed>
- struct compute_ceilMultiple{};
-
- template<>
- struct compute_ceilMultiple<true, true>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source > genType(0))
- return Source + (Multiple - std::fmod(Source, Multiple));
- else
- return Source + std::fmod(-Source, Multiple);
- }
- };
-
- template<>
- struct compute_ceilMultiple<false, false>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- genType Tmp = Source - genType(1);
- return Tmp + (Multiple - (Tmp % Multiple));
- }
- };
-
- template<>
- struct compute_ceilMultiple<false, true>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source > genType(0))
- {
- genType Tmp = Source - genType(1);
- return Tmp + (Multiple - (Tmp % Multiple));
- }
- else
- return Source + (-Source % Multiple);
- }
- };
-
- template<bool is_float, bool is_signed>
- struct compute_floorMultiple{};
-
- template<>
- struct compute_floorMultiple<true, true>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source >= genType(0))
- return Source - std::fmod(Source, Multiple);
- else
- return Source - std::fmod(Source, Multiple) - Multiple;
- }
- };
-
- template<>
- struct compute_floorMultiple<false, false>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source >= genType(0))
- return Source - Source % Multiple;
- else
- {
- genType Tmp = Source + genType(1);
- return Tmp - Tmp % Multiple - Multiple;
- }
- }
- };
-
- template<>
- struct compute_floorMultiple<false, true>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source >= genType(0))
- return Source - Source % Multiple;
- else
- {
- genType Tmp = Source + genType(1);
- return Tmp - Tmp % Multiple - Multiple;
- }
- }
- };
-
- template<bool is_float, bool is_signed>
- struct compute_roundMultiple{};
-
- template<>
- struct compute_roundMultiple<true, true>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source >= genType(0))
- return Source - std::fmod(Source, Multiple);
- else
- {
- genType Tmp = Source + genType(1);
- return Tmp - std::fmod(Tmp, Multiple) - Multiple;
- }
- }
- };
-
- template<>
- struct compute_roundMultiple<false, false>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source >= genType(0))
- return Source - Source % Multiple;
- else
- {
- genType Tmp = Source + genType(1);
- return Tmp - Tmp % Multiple - Multiple;
- }
- }
- };
-
- template<>
- struct compute_roundMultiple<false, true>
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
- {
- if(Source >= genType(0))
- return Source - Source % Multiple;
- else
- {
- genType Tmp = Source + genType(1);
- return Tmp - Tmp % Multiple - Multiple;
- }
- }
- };
-}//namespace detail
-
- ////////////////
- // isPowerOfTwo
-
- template<typename genType>
- GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value)
- {
- genType const Result = glm::abs(Value);
- return !(Result & (Result - 1));
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& Value)
- {
- vec<L, T, Q> const Result(abs(Value));
- return equal(Result & (Result - 1), vec<L, T, Q>(0));
- }
-
- //////////////////
- // ceilPowerOfTwo
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
- {
- return detail::compute_ceilPowerOfTwo<1, genType, defaultp, std::numeric_limits<genType>::is_signed>::call(vec<1, genType, defaultp>(value)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v)
- {
- return detail::compute_ceilPowerOfTwo<L, T, Q, std::numeric_limits<T>::is_signed>::call(v);
- }
-
- ///////////////////
- // floorPowerOfTwo
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
- {
- return isPowerOfTwo(value) ? value : static_cast<genType>(1) << findMSB(value);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(floorPowerOfTwo, v);
- }
-
- ///////////////////
- // roundPowerOfTwo
-
- template<typename genIUType>
- GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value)
- {
- if(isPowerOfTwo(value))
- return value;
-
- genIUType const prev = static_cast<genIUType>(1) << findMSB(value);
- genIUType const next = prev << static_cast<genIUType>(1);
- return (next - value) < (value - prev) ? next : prev;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v)
- {
- return detail::functor1<L, T, T, Q>::call(roundPowerOfTwo, v);
- }
-
- ////////////////
- // isMultiple
-
- template<typename genType>
- GLM_FUNC_QUALIFIER bool isMultiple(genType Value, genType Multiple)
- {
- return isMultiple(vec<1, genType>(Value), vec<1, genType>(Multiple)).x;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, T Multiple)
- {
- return (Value % Multiple) == vec<L, T, Q>(0);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, vec<L, T, Q> const& Multiple)
- {
- return (Value % Multiple) == vec<L, T, Q>(0);
- }
-
- //////////////////////
- // ceilMultiple
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple)
- {
- return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
- {
- return detail::functor2<L, T, Q>::call(ceilMultiple, Source, Multiple);
- }
-
- //////////////////////
- // floorMultiple
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple)
- {
- return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> floorMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
- {
- return detail::functor2<L, T, Q>::call(floorMultiple, Source, Multiple);
- }
-
- //////////////////////
- // roundMultiple
-
- template<typename genType>
- GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple)
- {
- return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> roundMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
- {
- return detail::functor2<L, T, Q>::call(roundMultiple, Source, Multiple);
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/type_aligned.hpp b/external/include/glm/gtc/type_aligned.hpp
deleted file mode 100644
index 7e51ce1..0000000
--- a/external/include/glm/gtc/type_aligned.hpp
+++ /dev/null
@@ -1,602 +0,0 @@
-/// @ref gtc_type_aligned
-/// @file glm/gtc/type_aligned.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_type_aligned GLM_GTC_type_aligned
-/// @ingroup gtc
-///
-/// Include <glm/gtc/type_aligned.hpp> to use the features of this extension.
-///
-/// Aligned types allowing SIMD optimizations of vectors and matrices types
-
-#pragma once
-
-#if !GLM_HAS_ALIGNED_TYPE
-# error "GLM: Aligned types are not supported on this platform"
-#endif
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_type_aligned extension included")
-#endif
-
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../gtc/vec1.hpp"
-
-namespace glm
-{
- /// @addtogroup gtc_type_aligned
- /// @{
-
- // -- *vec1 --
-
- /// 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<1, float, aligned_highp> aligned_highp_vec1;
-
- /// 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<1, float, aligned_mediump> aligned_mediump_vec1;
-
- /// 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<1, float, aligned_lowp> aligned_lowp_vec1;
-
- /// 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<1, double, aligned_highp> aligned_highp_dvec1;
-
- /// 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1;
-
- /// 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1;
-
- /// 1 component vector aligned in memory of signed integer numbers.
- typedef vec<1, int, aligned_highp> aligned_highp_ivec1;
-
- /// 1 component vector aligned in memory of signed integer numbers.
- typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1;
-
- /// 1 component vector aligned in memory of signed integer numbers.
- typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1;
-
- /// 1 component vector aligned in memory of unsigned integer numbers.
- typedef vec<1, uint, aligned_highp> aligned_highp_uvec1;
-
- /// 1 component vector aligned in memory of unsigned integer numbers.
- typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1;
-
- /// 1 component vector aligned in memory of unsigned integer numbers.
- typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1;
-
- /// 1 component vector aligned in memory of bool values.
- typedef vec<1, bool, aligned_highp> aligned_highp_bvec1;
-
- /// 1 component vector aligned in memory of bool values.
- typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1;
-
- /// 1 component vector aligned in memory of bool values.
- typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1;
-
- /// 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<1, float, packed_highp> packed_highp_vec1;
-
- /// 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<1, float, packed_mediump> packed_mediump_vec1;
-
- /// 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<1, float, packed_lowp> packed_lowp_vec1;
-
- /// 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<1, double, packed_highp> packed_highp_dvec1;
-
- /// 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<1, double, packed_mediump> packed_mediump_dvec1;
-
- /// 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<1, double, packed_lowp> packed_lowp_dvec1;
-
- /// 1 component vector tightly packed in memory of signed integer numbers.
- typedef vec<1, int, packed_highp> packed_highp_ivec1;
-
- /// 1 component vector tightly packed in memory of signed integer numbers.
- typedef vec<1, int, packed_mediump> packed_mediump_ivec1;
-
- /// 1 component vector tightly packed in memory of signed integer numbers.
- typedef vec<1, int, packed_lowp> packed_lowp_ivec1;
-
- /// 1 component vector tightly packed in memory of unsigned integer numbers.
- typedef vec<1, uint, packed_highp> packed_highp_uvec1;
-
- /// 1 component vector tightly packed in memory of unsigned integer numbers.
- typedef vec<1, uint, packed_mediump> packed_mediump_uvec1;
-
- /// 1 component vector tightly packed in memory of unsigned integer numbers.
- typedef vec<1, uint, packed_lowp> packed_lowp_uvec1;
-
- /// 1 component vector tightly packed in memory of bool values.
- typedef vec<1, bool, packed_highp> packed_highp_bvec1;
-
- /// 1 component vector tightly packed in memory of bool values.
- typedef vec<1, bool, packed_mediump> packed_mediump_bvec1;
-
- /// 1 component vector tightly packed in memory of bool values.
- typedef vec<1, bool, packed_lowp> packed_lowp_bvec1;
-
- // -- *vec2 --
-
- /// 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<2, float, aligned_highp> aligned_highp_vec2;
-
- /// 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<2, float, aligned_mediump> aligned_mediump_vec2;
-
- /// 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<2, float, aligned_lowp> aligned_lowp_vec2;
-
- /// 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<2, double, aligned_highp> aligned_highp_dvec2;
-
- /// 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2;
-
- /// 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2;
-
- /// 2 components vector aligned in memory of signed integer numbers.
- typedef vec<2, int, aligned_highp> aligned_highp_ivec2;
-
- /// 2 components vector aligned in memory of signed integer numbers.
- typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2;
-
- /// 2 components vector aligned in memory of signed integer numbers.
- typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2;
-
- /// 2 components vector aligned in memory of unsigned integer numbers.
- typedef vec<2, uint, aligned_highp> aligned_highp_uvec2;
-
- /// 2 components vector aligned in memory of unsigned integer numbers.
- typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2;
-
- /// 2 components vector aligned in memory of unsigned integer numbers.
- typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2;
-
- /// 2 components vector aligned in memory of bool values.
- typedef vec<2, bool, aligned_highp> aligned_highp_bvec2;
-
- /// 2 components vector aligned in memory of bool values.
- typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2;
-
- /// 2 components vector aligned in memory of bool values.
- typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2;
-
- /// 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<2, float, packed_highp> packed_highp_vec2;
-
- /// 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<2, float, packed_mediump> packed_mediump_vec2;
-
- /// 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<2, float, packed_lowp> packed_lowp_vec2;
-
- /// 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<2, double, packed_highp> packed_highp_dvec2;
-
- /// 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<2, double, packed_mediump> packed_mediump_dvec2;
-
- /// 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<2, double, packed_lowp> packed_lowp_dvec2;
-
- /// 2 components vector tightly packed in memory of signed integer numbers.
- typedef vec<2, int, packed_highp> packed_highp_ivec2;
-
- /// 2 components vector tightly packed in memory of signed integer numbers.
- typedef vec<2, int, packed_mediump> packed_mediump_ivec2;
-
- /// 2 components vector tightly packed in memory of signed integer numbers.
- typedef vec<2, int, packed_lowp> packed_lowp_ivec2;
-
- /// 2 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<2, uint, packed_highp> packed_highp_uvec2;
-
- /// 2 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<2, uint, packed_mediump> packed_mediump_uvec2;
-
- /// 2 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<2, uint, packed_lowp> packed_lowp_uvec2;
-
- /// 2 components vector tightly packed in memory of bool values.
- typedef vec<2, bool, packed_highp> packed_highp_bvec2;
-
- /// 2 components vector tightly packed in memory of bool values.
- typedef vec<2, bool, packed_mediump> packed_mediump_bvec2;
-
- /// 2 components vector tightly packed in memory of bool values.
- typedef vec<2, bool, packed_lowp> packed_lowp_bvec2;
-
- // -- *vec3 --
-
- /// 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<3, float, aligned_highp> aligned_highp_vec3;
-
- /// 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<3, float, aligned_mediump> aligned_mediump_vec3;
-
- /// 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<3, float, aligned_lowp> aligned_lowp_vec3;
-
- /// 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<3, double, aligned_highp> aligned_highp_dvec3;
-
- /// 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3;
-
- /// 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3;
-
- /// 3 components vector aligned in memory of signed integer numbers.
- typedef vec<3, int, aligned_highp> aligned_highp_ivec3;
-
- /// 3 components vector aligned in memory of signed integer numbers.
- typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3;
-
- /// 3 components vector aligned in memory of signed integer numbers.
- typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3;
-
- /// 3 components vector aligned in memory of unsigned integer numbers.
- typedef vec<3, uint, aligned_highp> aligned_highp_uvec3;
-
- /// 3 components vector aligned in memory of unsigned integer numbers.
- typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3;
-
- /// 3 components vector aligned in memory of unsigned integer numbers.
- typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3;
-
- /// 3 components vector aligned in memory of bool values.
- typedef vec<3, bool, aligned_highp> aligned_highp_bvec3;
-
- /// 3 components vector aligned in memory of bool values.
- typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3;
-
- /// 3 components vector aligned in memory of bool values.
- typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3;
-
- /// 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<3, float, packed_highp> packed_highp_vec3;
-
- /// 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<3, float, packed_mediump> packed_mediump_vec3;
-
- /// 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<3, float, packed_lowp> packed_lowp_vec3;
-
- /// 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<3, double, packed_highp> packed_highp_dvec3;
-
- /// 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<3, double, packed_mediump> packed_mediump_dvec3;
-
- /// 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<3, double, packed_lowp> packed_lowp_dvec3;
-
- /// 3 components vector tightly packed in memory of signed integer numbers.
- typedef vec<3, int, packed_highp> packed_highp_ivec3;
-
- /// 3 components vector tightly packed in memory of signed integer numbers.
- typedef vec<3, int, packed_mediump> packed_mediump_ivec3;
-
- /// 3 components vector tightly packed in memory of signed integer numbers.
- typedef vec<3, int, packed_lowp> packed_lowp_ivec3;
-
- /// 3 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<3, uint, packed_highp> packed_highp_uvec3;
-
- /// 3 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<3, uint, packed_mediump> packed_mediump_uvec3;
-
- /// 3 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<3, uint, packed_lowp> packed_lowp_uvec3;
-
- /// 3 components vector tightly packed in memory of bool values.
- typedef vec<3, bool, packed_highp> packed_highp_bvec3;
-
- /// 3 components vector tightly packed in memory of bool values.
- typedef vec<3, bool, packed_mediump> packed_mediump_bvec3;
-
- /// 3 components vector tightly packed in memory of bool values.
- typedef vec<3, bool, packed_lowp> packed_lowp_bvec3;
-
- // -- *vec4 --
-
- /// 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<4, float, aligned_highp> aligned_highp_vec4;
-
- /// 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<4, float, aligned_mediump> aligned_mediump_vec4;
-
- /// 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<4, float, aligned_lowp> aligned_lowp_vec4;
-
- /// 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<4, double, aligned_highp> aligned_highp_dvec4;
-
- /// 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4;
-
- /// 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4;
-
- /// 4 components vector aligned in memory of signed integer numbers.
- typedef vec<4, int, aligned_highp> aligned_highp_ivec4;
-
- /// 4 components vector aligned in memory of signed integer numbers.
- typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4;
-
- /// 4 components vector aligned in memory of signed integer numbers.
- typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4;
-
- /// 4 components vector aligned in memory of unsigned integer numbers.
- typedef vec<4, uint, aligned_highp> aligned_highp_uvec4;
-
- /// 4 components vector aligned in memory of unsigned integer numbers.
- typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4;
-
- /// 4 components vector aligned in memory of unsigned integer numbers.
- typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4;
-
- /// 4 components vector aligned in memory of bool values.
- typedef vec<4, bool, aligned_highp> aligned_highp_bvec4;
-
- /// 4 components vector aligned in memory of bool values.
- typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4;
-
- /// 4 components vector aligned in memory of bool values.
- typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4;
-
- /// 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<4, float, packed_highp> packed_highp_vec4;
-
- /// 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<4, float, packed_mediump> packed_mediump_vec4;
-
- /// 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<4, float, packed_lowp> packed_lowp_vec4;
-
- /// 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
- typedef vec<4, double, packed_highp> packed_highp_dvec4;
-
- /// 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
- typedef vec<4, double, packed_mediump> packed_mediump_dvec4;
-
- /// 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
- typedef vec<4, double, packed_lowp> packed_lowp_dvec4;
-
- /// 4 components vector tightly packed in memory of signed integer numbers.
- typedef vec<4, int, packed_highp> packed_highp_ivec4;
-
- /// 4 components vector tightly packed in memory of signed integer numbers.
- typedef vec<4, int, packed_mediump> packed_mediump_ivec4;
-
- /// 4 components vector tightly packed in memory of signed integer numbers.
- typedef vec<4, int, packed_lowp> packed_lowp_ivec4;
-
- /// 4 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<4, uint, packed_highp> packed_highp_uvec4;
-
- /// 4 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<4, uint, packed_mediump> packed_mediump_uvec4;
-
- /// 4 components vector tightly packed in memory of unsigned integer numbers.
- typedef vec<4, uint, packed_lowp> packed_lowp_uvec4;
-
- /// 4 components vector tightly packed in memory of bool values.
- typedef vec<4, bool, packed_highp> packed_highp_bvec4;
-
- /// 4 components vector tightly packed in memory of bool values.
- typedef vec<4, bool, packed_mediump> packed_mediump_bvec4;
-
- /// 4 components vector tightly packed in memory of bool values.
- typedef vec<4, bool, packed_lowp> packed_lowp_bvec4;
-
- // -- default --
-
-#if(defined(GLM_PRECISION_LOWP_FLOAT))
- typedef aligned_lowp_vec1 aligned_vec1;
- typedef aligned_lowp_vec2 aligned_vec2;
- typedef aligned_lowp_vec3 aligned_vec3;
- typedef aligned_lowp_vec4 aligned_vec4;
- typedef packed_lowp_vec1 packed_vec1;
- typedef packed_lowp_vec2 packed_vec2;
- typedef packed_lowp_vec3 packed_vec3;
- typedef packed_lowp_vec4 packed_vec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
- typedef aligned_mediump_vec1 aligned_vec1;
- typedef aligned_mediump_vec2 aligned_vec2;
- typedef aligned_mediump_vec3 aligned_vec3;
- typedef aligned_mediump_vec4 aligned_vec4;
- typedef packed_mediump_vec1 packed_vec1;
- typedef packed_mediump_vec2 packed_vec2;
- typedef packed_mediump_vec3 packed_vec3;
- typedef packed_mediump_vec4 packed_vec4;
-#else //defined(GLM_PRECISION_HIGHP_FLOAT)
- /// 1 component vector aligned in memory of single-precision floating-point numbers.
- typedef aligned_highp_vec1 aligned_vec1;
-
- /// 2 components vector aligned in memory of single-precision floating-point numbers.
- typedef aligned_highp_vec2 aligned_vec2;
-
- /// 3 components vector aligned in memory of single-precision floating-point numbers.
- typedef aligned_highp_vec3 aligned_vec3;
-
- /// 4 components vector aligned in memory of single-precision floating-point numbers.
- typedef aligned_highp_vec4 aligned_vec4;
-
- /// 1 component vector tightly packed in memory of single-precision floating-point numbers.
- typedef packed_highp_vec1 packed_vec1;
-
- /// 2 components vector tightly packed in memory of single-precision floating-point numbers.
- typedef packed_highp_vec2 packed_vec2;
-
- /// 3 components vector tightly packed in memory of single-precision floating-point numbers.
- typedef packed_highp_vec3 packed_vec3;
-
- /// 4 components vector tightly packed in memory of single-precision floating-point numbers.
- typedef packed_highp_vec4 packed_vec4;
-#endif//GLM_PRECISION
-
-#if(defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef aligned_lowp_dvec1 aligned_dvec1;
- typedef aligned_lowp_dvec2 aligned_dvec2;
- typedef aligned_lowp_dvec3 aligned_dvec3;
- typedef aligned_lowp_dvec4 aligned_dvec4;
- typedef packed_lowp_dvec1 packed_dvec1;
- typedef packed_lowp_dvec2 packed_dvec2;
- typedef packed_lowp_dvec3 packed_dvec3;
- typedef packed_lowp_dvec4 packed_dvec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
- typedef aligned_mediump_dvec1 aligned_dvec1;
- typedef aligned_mediump_dvec2 aligned_dvec2;
- typedef aligned_mediump_dvec3 aligned_dvec3;
- typedef aligned_mediump_dvec4 aligned_dvec4;
- typedef packed_mediump_dvec1 packed_dvec1;
- typedef packed_mediump_dvec2 packed_dvec2;
- typedef packed_mediump_dvec3 packed_dvec3;
- typedef packed_mediump_dvec4 packed_dvec4;
-#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
- /// 1 component vector aligned in memory of double-precision floating-point numbers.
- typedef aligned_highp_dvec1 aligned_dvec1;
-
- /// 2 components vector aligned in memory of double-precision floating-point numbers.
- typedef aligned_highp_dvec2 aligned_dvec2;
-
- /// 3 components vector aligned in memory of double-precision floating-point numbers.
- typedef aligned_highp_dvec3 aligned_dvec3;
-
- /// 4 components vector aligned in memory of double-precision floating-point numbers.
- typedef aligned_highp_dvec4 aligned_dvec4;
-
- /// 1 component vector tightly packed in memory of double-precision floating-point numbers.
- typedef packed_highp_dvec1 packed_dvec1;
-
- /// 2 components vector tightly packed in memory of double-precision floating-point numbers.
- typedef packed_highp_dvec2 packed_dvec2;
-
- /// 3 components vector tightly packed in memory of double-precision floating-point numbers.
- typedef packed_highp_dvec3 packed_dvec3;
-
- /// 4 components vector tightly packed in memory of double-precision floating-point numbers.
- typedef packed_highp_dvec4 packed_dvec4;
-#endif//GLM_PRECISION
-
-#if(defined(GLM_PRECISION_LOWP_INT))
- typedef aligned_lowp_ivec1 aligned_ivec1;
- typedef aligned_lowp_ivec2 aligned_ivec2;
- typedef aligned_lowp_ivec3 aligned_ivec3;
- typedef aligned_lowp_ivec4 aligned_ivec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_INT))
- typedef aligned_mediump_ivec1 aligned_ivec1;
- typedef aligned_mediump_ivec2 aligned_ivec2;
- typedef aligned_mediump_ivec3 aligned_ivec3;
- typedef aligned_mediump_ivec4 aligned_ivec4;
-#else //defined(GLM_PRECISION_HIGHP_INT)
- /// 1 component vector aligned in memory of signed integer numbers.
- typedef aligned_highp_ivec1 aligned_ivec1;
-
- /// 2 components vector aligned in memory of signed integer numbers.
- typedef aligned_highp_ivec2 aligned_ivec2;
-
- /// 3 components vector aligned in memory of signed integer numbers.
- typedef aligned_highp_ivec3 aligned_ivec3;
-
- /// 4 components vector aligned in memory of signed integer numbers.
- typedef aligned_highp_ivec4 aligned_ivec4;
-
- /// 1 component vector tightly packed in memory of signed integer numbers.
- typedef packed_highp_ivec1 packed_ivec1;
-
- /// 2 components vector tightly packed in memory of signed integer numbers.
- typedef packed_highp_ivec2 packed_ivec2;
-
- /// 3 components vector tightly packed in memory of signed integer numbers.
- typedef packed_highp_ivec3 packed_ivec3;
-
- /// 4 components vector tightly packed in memory of signed integer numbers.
- typedef packed_highp_ivec4 packed_ivec4;
-
-#endif//GLM_PRECISION
-
- // -- Unsigned integer definition --
-
-#if(defined(GLM_PRECISION_LOWP_UINT))
- typedef aligned_lowp_uvec1 aligned_uvec1;
- typedef aligned_lowp_uvec2 aligned_uvec2;
- typedef aligned_lowp_uvec3 aligned_uvec3;
- typedef aligned_lowp_uvec4 aligned_uvec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
- typedef aligned_mediump_uvec1 aligned_uvec1;
- typedef aligned_mediump_uvec2 aligned_uvec2;
- typedef aligned_mediump_uvec3 aligned_uvec3;
- typedef aligned_mediump_uvec4 aligned_uvec4;
-#else //defined(GLM_PRECISION_HIGHP_UINT)
- /// 1 component vector aligned in memory of unsigned integer numbers.
- typedef aligned_highp_uvec1 aligned_uvec1;
-
- /// 2 components vector aligned in memory of unsigned integer numbers.
- typedef aligned_highp_uvec2 aligned_uvec2;
-
- /// 3 components vector aligned in memory of unsigned integer numbers.
- typedef aligned_highp_uvec3 aligned_uvec3;
-
- /// 4 components vector aligned in memory of unsigned integer numbers.
- typedef aligned_highp_uvec4 aligned_uvec4;
-
- /// 1 component vector tightly packed in memory of unsigned integer numbers.
- typedef packed_highp_uvec1 packed_uvec1;
-
- /// 2 components vector tightly packed in memory of unsigned integer numbers.
- typedef packed_highp_uvec2 packed_uvec2;
-
- /// 3 components vector tightly packed in memory of unsigned integer numbers.
- typedef packed_highp_uvec3 packed_uvec3;
-
- /// 4 components vector tightly packed in memory of unsigned integer numbers.
- typedef packed_highp_uvec4 packed_uvec4;
-#endif//GLM_PRECISION
-
-#if(defined(GLM_PRECISION_LOWP_BOOL))
- typedef aligned_lowp_bvec1 aligned_bvec1;
- typedef aligned_lowp_bvec2 aligned_bvec2;
- typedef aligned_lowp_bvec3 aligned_bvec3;
- typedef aligned_lowp_bvec4 aligned_bvec4;
-#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
- typedef aligned_mediump_bvec1 aligned_bvec1;
- typedef aligned_mediump_bvec2 aligned_bvec2;
- typedef aligned_mediump_bvec3 aligned_bvec3;
- typedef aligned_mediump_bvec4 aligned_bvec4;
-#else //defined(GLM_PRECISION_HIGHP_BOOL)
- /// 1 component vector aligned in memory of bool values.
- typedef aligned_highp_bvec1 aligned_bvec1;
-
- /// 2 components vector aligned in memory of bool values.
- typedef aligned_highp_bvec2 aligned_bvec2;
-
- /// 3 components vector aligned in memory of bool values.
- typedef aligned_highp_bvec3 aligned_bvec3;
-
- /// 4 components vector aligned in memory of bool values.
- typedef aligned_highp_bvec4 aligned_bvec4;
-
- /// 1 components vector tightly packed in memory of bool values.
- typedef packed_highp_bvec1 packed_bvec1;
-
- /// 2 components vector tightly packed in memory of bool values.
- typedef packed_highp_bvec2 packed_bvec2;
-
- /// 3 components vector tightly packed in memory of bool values.
- typedef packed_highp_bvec3 packed_bvec3;
-
- /// 4 components vector tightly packed in memory of bool values.
- typedef packed_highp_bvec4 packed_bvec4;
-#endif//GLM_PRECISION
-
- /// @}
-}//namespace glm
diff --git a/external/include/glm/gtc/type_precision.hpp b/external/include/glm/gtc/type_precision.hpp
deleted file mode 100644
index a4524fe..0000000
--- a/external/include/glm/gtc/type_precision.hpp
+++ /dev/null
@@ -1,867 +0,0 @@
-/// @ref gtc_type_precision
-/// @file glm/gtc/type_precision.hpp
-///
-/// @see core (dependence)
-/// @see gtc_quaternion (dependence)
-///
-/// @defgroup gtc_type_precision GLM_GTC_type_precision
-/// @ingroup gtc
-///
-/// Include <glm/gtc/type_precision.hpp> to use the features of this extension.
-///
-/// Defines specific C++-based qualifier types.
-///
-/// @ref core_precision defines types based on GLSL's qualifier qualifiers. This
-/// extension defines types based on explicitly-sized C++ data types.
-
-#pragma once
-
-// Dependency:
-#include "../gtc/quaternion.hpp"
-#include "../gtc/vec1.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../mat2x2.hpp"
-#include "../mat2x3.hpp"
-#include "../mat2x4.hpp"
-#include "../mat3x2.hpp"
-#include "../mat3x3.hpp"
-#include "../mat3x4.hpp"
-#include "../mat4x2.hpp"
-#include "../mat4x3.hpp"
-#include "../mat4x4.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_type_precision extension included")
-#endif
-
-namespace glm
-{
- ///////////////////////////
- // Signed int vector types
-
- /// @addtogroup gtc_type_precision
- /// @{
-
- /// Low qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 lowp_int8;
-
- /// Low qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 lowp_int16;
-
- /// Low qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 lowp_int32;
-
- /// Low qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 lowp_int64;
-
- /// Low qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 lowp_int8_t;
-
- /// Low qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 lowp_int16_t;
-
- /// Low qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 lowp_int32_t;
-
- /// Low qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 lowp_int64_t;
-
- /// Low qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 lowp_i8;
-
- /// Low qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 lowp_i16;
-
- /// Low qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 lowp_i32;
-
- /// Low qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 lowp_i64;
-
- /// Medium qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 mediump_int8;
-
- /// Medium qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 mediump_int16;
-
- /// Medium qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 mediump_int32;
-
- /// Medium qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 mediump_int64;
-
- /// Medium qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 mediump_int8_t;
-
- /// Medium qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 mediump_int16_t;
-
- /// Medium qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 mediump_int32_t;
-
- /// Medium qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 mediump_int64_t;
-
- /// Medium qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 mediump_i8;
-
- /// Medium qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 mediump_i16;
-
- /// Medium qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 mediump_i32;
-
- /// Medium qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 mediump_i64;
-
- /// High qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 highp_int8;
-
- /// High qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 highp_int16;
-
- /// High qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 highp_int32;
-
- /// High qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 highp_int64;
-
- /// High qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 highp_int8_t;
-
- /// High qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 highp_int16_t;
-
- /// 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 highp_int32_t;
-
- /// High qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 highp_int64_t;
-
- /// High qualifier 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 highp_i8;
-
- /// High qualifier 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 highp_i16;
-
- /// High qualifier 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 highp_i32;
-
- /// High qualifier 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 highp_i64;
-
-
- /// 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 int8;
-
- /// 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 int16;
-
- /// 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 int32;
-
- /// 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 int64;
-
-#if GLM_HAS_EXTENDED_INTEGER_TYPE
- using std::int8_t;
- using std::int16_t;
- using std::int32_t;
- using std::int64_t;
-#else
- /// 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 int8_t;
-
- /// 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 int16_t;
-
- /// 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 int32_t;
-
- /// 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 int64_t;
-#endif
-
- /// 8 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int8 i8;
-
- /// 16 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int16 i16;
-
- /// 32 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int32 i32;
-
- /// 64 bit signed integer type.
- /// @see gtc_type_precision
- typedef detail::int64 i64;
-
-
- /// 8 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i8, defaultp> i8vec1;
-
- /// 8 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i8, defaultp> i8vec2;
-
- /// 8 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i8, defaultp> i8vec3;
-
- /// 8 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i8, defaultp> i8vec4;
-
-
- /// 16 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i16, defaultp> i16vec1;
-
- /// 16 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i16, defaultp> i16vec2;
-
- /// 16 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i16, defaultp> i16vec3;
-
- /// 16 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i16, defaultp> i16vec4;
-
-
- /// 32 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i32, defaultp> i32vec1;
-
- /// 32 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i32, defaultp> i32vec2;
-
- /// 32 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i32, defaultp> i32vec3;
-
- /// 32 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i32, defaultp> i32vec4;
-
-
- /// 64 bit signed integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, i64, defaultp> i64vec1;
-
- /// 64 bit signed integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, i64, defaultp> i64vec2;
-
- /// 64 bit signed integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, i64, defaultp> i64vec3;
-
- /// 64 bit signed integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, i64, defaultp> i64vec4;
-
-
- /////////////////////////////
- // Unsigned int vector types
-
- /// Low qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 lowp_uint8;
-
- /// Low qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 lowp_uint16;
-
- /// Low qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 lowp_uint32;
-
- /// Low qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 lowp_uint64;
-
- /// Low qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 lowp_uint8_t;
-
- /// Low qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 lowp_uint16_t;
-
- /// Low qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 lowp_uint32_t;
-
- /// Low qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 lowp_uint64_t;
-
- /// Low qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 lowp_u8;
-
- /// Low qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 lowp_u16;
-
- /// Low qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 lowp_u32;
-
- /// Low qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 lowp_u64;
-
- /// Medium qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 mediump_uint8;
-
- /// Medium qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 mediump_uint16;
-
- /// Medium qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 mediump_uint32;
-
- /// Medium qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 mediump_uint64;
-
- /// Medium qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 mediump_uint8_t;
-
- /// Medium qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 mediump_uint16_t;
-
- /// Medium qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 mediump_uint32_t;
-
- /// Medium qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 mediump_uint64_t;
-
- /// Medium qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 mediump_u8;
-
- /// Medium qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 mediump_u16;
-
- /// Medium qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 mediump_u32;
-
- /// Medium qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 mediump_u64;
-
- /// High qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 highp_uint8;
-
- /// High qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 highp_uint16;
-
- /// High qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 highp_uint32;
-
- /// High qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 highp_uint64;
-
- /// High qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 highp_uint8_t;
-
- /// High qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 highp_uint16_t;
-
- /// High qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 highp_uint32_t;
-
- /// High qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 highp_uint64_t;
-
- /// High qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 highp_u8;
-
- /// High qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 highp_u16;
-
- /// High qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 highp_u32;
-
- /// High qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 highp_u64;
-
- /// Default qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 uint8;
-
- /// Default qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 uint16;
-
- /// Default qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 uint32;
-
- /// Default qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 uint64;
-
-#if GLM_HAS_EXTENDED_INTEGER_TYPE
- using std::uint8_t;
- using std::uint16_t;
- using std::uint32_t;
- using std::uint64_t;
-#else
- /// Default qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 uint8_t;
-
- /// Default qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 uint16_t;
-
- /// Default qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 uint32_t;
-
- /// Default qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 uint64_t;
-#endif
-
- /// Default qualifier 8 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint8 u8;
-
- /// Default qualifier 16 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint16 u16;
-
- /// Default qualifier 32 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint32 u32;
-
- /// Default qualifier 64 bit unsigned integer type.
- /// @see gtc_type_precision
- typedef detail::uint64 u64;
-
-
-
- /// Default qualifier 8 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u8, defaultp> u8vec1;
-
- /// Default qualifier 8 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u8, defaultp> u8vec2;
-
- /// Default qualifier 8 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u8, defaultp> u8vec3;
-
- /// Default qualifier 8 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u8, defaultp> u8vec4;
-
-
- /// Default qualifier 16 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u16, defaultp> u16vec1;
-
- /// Default qualifier 16 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u16, defaultp> u16vec2;
-
- /// Default qualifier 16 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u16, defaultp> u16vec3;
-
- /// Default qualifier 16 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u16, defaultp> u16vec4;
-
-
- /// Default qualifier 32 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u32, defaultp> u32vec1;
-
- /// Default qualifier 32 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u32, defaultp> u32vec2;
-
- /// Default qualifier 32 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u32, defaultp> u32vec3;
-
- /// Default qualifier 32 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u32, defaultp> u32vec4;
-
-
- /// Default qualifier 64 bit unsigned integer scalar type.
- /// @see gtc_type_precision
- typedef vec<1, u64, defaultp> u64vec1;
-
- /// Default qualifier 64 bit unsigned integer vector of 2 components type.
- /// @see gtc_type_precision
- typedef vec<2, u64, defaultp> u64vec2;
-
- /// Default qualifier 64 bit unsigned integer vector of 3 components type.
- /// @see gtc_type_precision
- typedef vec<3, u64, defaultp> u64vec3;
-
- /// Default qualifier 64 bit unsigned integer vector of 4 components type.
- /// @see gtc_type_precision
- typedef vec<4, u64, defaultp> u64vec4;
-
-
- //////////////////////
- // Float vector types
-
- /// 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 float32;
-
- /// 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float32 float32_t;
-
- /// 32 bit single-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float32 f32;
-
-# ifndef GLM_FORCE_SINGLE_ONLY
- /// 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 float64;
-
- /// 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef detail::float64 float64_t;
-
- /// 64 bit double-qualifier floating-point scalar.
- /// @see gtc_type_precision
- typedef float64 f64;
-# endif//GLM_FORCE_SINGLE_ONLY
-
- /// Single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, float, defaultp> fvec1;
-
- /// Single-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef vec<2, float, defaultp> fvec2;
-
- /// Single-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef vec<3, float, defaultp> fvec3;
-
- /// Single-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef vec<4, float, defaultp> fvec4;
-
-
- /// Single-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, f32, defaultp> f32vec1;
-
- /// Single-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef vec<2, f32, defaultp> f32vec2;
-
- /// Single-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef vec<3, f32, defaultp> f32vec3;
-
- /// Single-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef vec<4, f32, defaultp> f32vec4;
-
-# ifndef GLM_FORCE_SINGLE_ONLY
- /// Double-qualifier floating-point vector of 1 component.
- /// @see gtc_type_precision
- typedef vec<1, f64, defaultp> f64vec1;
-
- /// Double-qualifier floating-point vector of 2 components.
- /// @see gtc_type_precision
- typedef vec<2, f64, defaultp> f64vec2;
-
- /// Double-qualifier floating-point vector of 3 components.
- /// @see gtc_type_precision
- typedef vec<3, f64, defaultp> f64vec3;
-
- /// Double-qualifier floating-point vector of 4 components.
- /// @see gtc_type_precision
- typedef vec<4, f64, defaultp> f64vec4;
-# endif//GLM_FORCE_SINGLE_ONLY
-
-
- //////////////////////
- // Float matrix types
-
- /// Single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef detail::tmat1x1<f32> fmat1;
-
- /// Single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, defaultp> fmat2;
-
- /// Single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, defaultp> fmat3;
-
- /// Single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, defaultp> fmat4;
-
-
- /// Single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef f32 fmat1x1;
-
- /// Single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, defaultp> fmat2x2;
-
- /// Single-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f32, defaultp> fmat2x3;
-
- /// Single-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f32, defaultp> fmat2x4;
-
- /// Single-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f32, defaultp> fmat3x2;
-
- /// Single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, defaultp> fmat3x3;
-
- /// Single-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f32, defaultp> fmat3x4;
-
- /// Single-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f32, defaultp> fmat4x2;
-
- /// Single-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f32, defaultp> fmat4x3;
-
- /// Single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, defaultp> fmat4x4;
-
-
- /// Single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef detail::tmat1x1<f32, defaultp> f32mat1;
-
- /// Single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, defaultp> f32mat2;
-
- /// Single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, defaultp> f32mat3;
-
- /// Single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, defaultp> f32mat4;
-
-
- /// Single-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef f32 f32mat1x1;
-
- /// Single-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f32, defaultp> f32mat2x2;
-
- /// Single-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f32, defaultp> f32mat2x3;
-
- /// Single-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f32, defaultp> f32mat2x4;
-
- /// Single-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f32, defaultp> f32mat3x2;
-
- /// Single-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f32, defaultp> f32mat3x3;
-
- /// Single-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f32, defaultp> f32mat3x4;
-
- /// Single-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f32, defaultp> f32mat4x2;
-
- /// Single-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f32, defaultp> f32mat4x3;
-
- /// Single-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f32, defaultp> f32mat4x4;
-
-
-# ifndef GLM_FORCE_SINGLE_ONLY
-
- /// Double-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef detail::tmat1x1<f64, defaultp> f64mat1;
-
- /// Double-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f64, defaultp> f64mat2;
-
- /// Double-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f64, defaultp> f64mat3;
-
- /// Double-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f64, defaultp> f64mat4;
-
-
- /// Double-qualifier floating-point 1x1 matrix.
- /// @see gtc_type_precision
- //typedef f64 f64mat1x1;
-
- /// Double-qualifier floating-point 2x2 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 2, f64, defaultp> f64mat2x2;
-
- /// Double-qualifier floating-point 2x3 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 3, f64, defaultp> f64mat2x3;
-
- /// Double-qualifier floating-point 2x4 matrix.
- /// @see gtc_type_precision
- typedef mat<2, 4, f64, defaultp> f64mat2x4;
-
- /// Double-qualifier floating-point 3x2 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 2, f64, defaultp> f64mat3x2;
-
- /// Double-qualifier floating-point 3x3 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 3, f64, defaultp> f64mat3x3;
-
- /// Double-qualifier floating-point 3x4 matrix.
- /// @see gtc_type_precision
- typedef mat<3, 4, f64, defaultp> f64mat3x4;
-
- /// Double-qualifier floating-point 4x2 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 2, f64, defaultp> f64mat4x2;
-
- /// Double-qualifier floating-point 4x3 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 3, f64, defaultp> f64mat4x3;
-
- /// Double-qualifier floating-point 4x4 matrix.
- /// @see gtc_type_precision
- typedef mat<4, 4, f64, defaultp> f64mat4x4;
-
-# endif//GLM_FORCE_SINGLE_ONLY
-
- //////////////////////////
- // Quaternion types
-
- /// Single-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef tquat<f32, defaultp> f32quat;
-
-# ifndef GLM_FORCE_SINGLE_ONLY
-
- /// Double-qualifier floating-point quaternion.
- /// @see gtc_type_precision
- typedef tquat<f64, defaultp> f64quat;
-
-# endif//GLM_FORCE_SINGLE_ONLY
-
- /// @}
-}//namespace glm
-
-#include "type_precision.inl"
diff --git a/external/include/glm/gtc/type_precision.inl b/external/include/glm/gtc/type_precision.inl
deleted file mode 100644
index cbfd4d8..0000000
--- a/external/include/glm/gtc/type_precision.inl
+++ /dev/null
@@ -1,7 +0,0 @@
-/// @ref gtc_swizzle
-/// @file glm/gtc/swizzle.inl
-
-namespace glm
-{
-
-}
diff --git a/external/include/glm/gtc/type_ptr.hpp b/external/include/glm/gtc/type_ptr.hpp
deleted file mode 100644
index 5c15cc4..0000000
--- a/external/include/glm/gtc/type_ptr.hpp
+++ /dev/null
@@ -1,231 +0,0 @@
-/// @ref gtc_type_ptr
-/// @file glm/gtc/type_ptr.hpp
-///
-/// @see core (dependence)
-/// @see gtc_quaternion (dependence)
-///
-/// @defgroup gtc_type_ptr GLM_GTC_type_ptr
-/// @ingroup gtc
-///
-/// Include <glm/gtc/type_ptr.hpp> to use the features of this extension.
-///
-/// Handles the interaction between pointers and vector, matrix types.
-///
-/// This extension defines an overloaded function, glm::value_ptr, which
-/// takes any of the \ref core_template "core template types". It returns
-/// a pointer to the memory layout of the object. Matrix types store their values
-/// in column-major order.
-///
-/// This is useful for uploading data to matrices or copying data to buffer objects.
-///
-/// Example:
-/// @code
-/// #include <glm/glm.hpp>
-/// #include <glm/gtc/type_ptr.hpp>
-///
-/// glm::vec3 aVector(3);
-/// glm::mat4 someMatrix(1.0);
-///
-/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
-/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
-/// @endcode
-///
-/// <glm/gtc/type_ptr.hpp> need to be included to use the features of this extension.
-
-#pragma once
-
-// Dependency:
-#include "../gtc/quaternion.hpp"
-#include "../gtc/vec1.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../mat2x2.hpp"
-#include "../mat2x3.hpp"
-#include "../mat2x4.hpp"
-#include "../mat3x2.hpp"
-#include "../mat3x3.hpp"
-#include "../mat3x4.hpp"
-#include "../mat4x2.hpp"
-#include "../mat4x3.hpp"
-#include "../mat4x4.hpp"
-#include <cstring>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_type_ptr extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_type_ptr
- /// @{
-
- /// Return the constant address to the data of the input parameter.
- /// @see gtc_type_ptr
- template<typename genType>
- GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<1, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<2, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<3, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<4, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<1, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<2, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<3, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<4, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<1, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<2, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<3, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<4, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<1, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<2, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<3, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template <typename T, qualifier Q>
- GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<4, T, Q> const& v);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr);
-
- /// Build a vector from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr);
-
- /// Build a matrix from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr);
-
- /// Build a quaternion from a pointer.
- /// @see gtc_type_ptr
- template<typename T>
- GLM_FUNC_DECL tquat<T, defaultp> make_quat(T const * const ptr);
-
- /// @}
-}//namespace glm
-
-#include "type_ptr.inl"
diff --git a/external/include/glm/gtc/type_ptr.inl b/external/include/glm/gtc/type_ptr.inl
deleted file mode 100644
index 7a9e21e..0000000
--- a/external/include/glm/gtc/type_ptr.inl
+++ /dev/null
@@ -1,387 +0,0 @@
-/// @ref gtc_type_ptr
-/// @file glm/gtc/type_ptr.inl
-
-#include <cstring>
-
-namespace glm
-{
- /// @addtogroup gtc_type_ptr
- /// @{
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(vec<2, T, Q> const& v)
- {
- return &(v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(vec<2, T, Q>& v)
- {
- return &(v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const * value_ptr(vec<3, T, Q> const& v)
- {
- return &(v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(vec<3, T, Q>& v)
- {
- return &(v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(vec<4, T, Q> const& v)
- {
- return &(v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(vec<4, T, Q>& v)
- {
- return &(v.x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 2, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 2, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 3, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 3, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 4, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 4, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 3, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 3, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 2, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 2, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 4, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 4, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 2, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 2, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 4, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 4, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 3, T, Q> const& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T * value_ptr(mat<4, 3, T, Q>& m)
- {
- return &(m[0].x);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T const * value_ptr(tquat<T, Q> const& q)
- {
- return &(q[0]);
- }
-
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T* value_ptr(tquat<T, Q>& q)
- {
- return &(q[0]);
- }
-
- template <typename T, qualifier Q>
- inline vec<1, T, Q> make_vec1(vec<1, T, Q> const& v)
- {
- return v;
- }
-
- template <typename T, qualifier Q>
- inline vec<1, T, Q> make_vec1(vec<2, T, Q> const& v)
- {
- return vec<1, T, Q>(v);
- }
-
- template <typename T, qualifier Q>
- inline vec<1, T, Q> make_vec1(vec<3, T, Q> const& v)
- {
- return vec<1, T, Q>(v);
- }
-
- template <typename T, qualifier Q>
- inline vec<1, T, Q> make_vec1(vec<4, T, Q> const& v)
- {
- return vec<1, T, Q>(v);
- }
-
- template <typename T, qualifier Q>
- inline vec<2, T, Q> make_vec2(vec<1, T, Q> const& v)
- {
- return vec<2, T, Q>(v.x, static_cast<T>(0));
- }
-
- template <typename T, qualifier Q>
- inline vec<2, T, Q> make_vec2(vec<2, T, Q> const& v)
- {
- return v;
- }
-
- template <typename T, qualifier Q>
- inline vec<2, T, Q> make_vec2(vec<3, T, Q> const& v)
- {
- return vec<2, T, Q>(v);
- }
-
- template <typename T, qualifier Q>
- inline vec<2, T, Q> make_vec2(vec<4, T, Q> const& v)
- {
- return vec<2, T, Q>(v);
- }
-
- template <typename T, qualifier Q>
- inline vec<3, T, Q> make_vec3(vec<1, T, Q> const& v)
- {
- return vec<3, T, Q>(v.x, static_cast<T>(0), static_cast<T>(0));
- }
-
- template <typename T, qualifier Q>
- inline vec<3, T, Q> make_vec3(vec<2, T, Q> const& v)
- {
- return vec<3, T, Q>(v.x, v.y, static_cast<T>(0));
- }
-
- template <typename T, qualifier Q>
- inline vec<3, T, Q> make_vec3(vec<3, T, Q> const& v)
- {
- return v;
- }
-
- template <typename T, qualifier Q>
- inline vec<3, T, Q> make_vec3(vec<4, T, Q> const& v)
- {
- return vec<3, T, Q>(v);
- }
-
- template <typename T, qualifier Q>
- inline vec<4, T, Q> make_vec4(vec<1, T, Q> const& v)
- {
- return vec<4, T, Q>(v.x, static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
- }
-
- template <typename T, qualifier Q>
- inline vec<4, T, Q> make_vec4(vec<2, T, Q> const& v)
- {
- return vec<4, T, Q>(v.x, v.y, static_cast<T>(0), static_cast<T>(1));
- }
-
- template <typename T, qualifier Q>
- inline vec<4, T, Q> make_vec4(vec<3, T, Q> const& v)
- {
- return vec<4, T, Q>(v.x, v.y, v.z, static_cast<T>(1));
- }
-
- template <typename T, qualifier Q>
- inline vec<4, T, Q> make_vec4(vec<4, T, Q> const& v)
- {
- return v;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<2, T, defaultp> make_vec2(T const *const ptr)
- {
- vec<2, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(vec<2, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<3, T, defaultp> make_vec3(T const *const ptr)
- {
- vec<3, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(vec<3, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER vec<4, T, defaultp> make_vec4(T const *const ptr)
- {
- vec<4, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(vec<4, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2x2(T const *const ptr)
- {
- mat<2, 2, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<2, 2, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<2, 3, T, defaultp> make_mat2x3(T const *const ptr)
- {
- mat<2, 3, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<2, 3, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<2, 4, T, defaultp> make_mat2x4(T const *const ptr)
- {
- mat<2, 4, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<2, 4, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<3, 2, T, defaultp> make_mat3x2(T const *const ptr)
- {
- mat<3, 2, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<3, 2, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3x3(T const *const ptr)
- {
- mat<3, 3, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<3, 3, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<3, 4, T, defaultp> make_mat3x4(T const *const ptr)
- {
- mat<3, 4, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<3, 4, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 2, T, defaultp> make_mat4x2(T const *const ptr)
- {
- mat<4, 2, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<4, 2, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 3, T, defaultp> make_mat4x3(T const *const ptr)
- {
- mat<4, 3, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<4, 3, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4x4(T const *const ptr)
- {
- mat<4, 4, T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(mat<4, 4, T, defaultp>));
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2(T const *const ptr)
- {
- return make_mat2x2(ptr);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3(T const *const ptr)
- {
- return make_mat3x3(ptr);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4(T const *const ptr)
- {
- return make_mat4x4(ptr);
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER tquat<T, defaultp> make_quat(T const *const ptr)
- {
- tquat<T, defaultp> Result;
- memcpy(value_ptr(Result), ptr, sizeof(tquat<T, defaultp>));
- return Result;
- }
-
- /// @}
-}//namespace glm
-
diff --git a/external/include/glm/gtc/ulp.hpp b/external/include/glm/gtc/ulp.hpp
deleted file mode 100644
index 4ed48d5..0000000
--- a/external/include/glm/gtc/ulp.hpp
+++ /dev/null
@@ -1,65 +0,0 @@
-/// @ref gtc_ulp
-/// @file glm/gtc/ulp.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_ulp GLM_GTC_ulp
-/// @ingroup gtc
-///
-/// Include <glm/gtc/ulp.hpp> to use the features of this extension.
-///
-/// Allow the measurement of the accuracy of a function against a reference
-/// implementation. This extension works on floating-point data and provide results
-/// in ULP.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/qualifier.hpp"
-#include "../detail/type_int.hpp"
-#include "../detail/compute_vector_relational.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_ulp extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_ulp
- /// @{
-
- /// Return the next ULP value(s) after the input value(s).
- /// @see gtc_ulp
- template<typename genType>
- GLM_FUNC_DECL genType next_float(genType const& x);
-
- /// Return the previous ULP value(s) before the input value(s).
- /// @see gtc_ulp
- template<typename genType>
- GLM_FUNC_DECL genType prev_float(genType const& x);
-
- /// Return the value(s) ULP distance after the input value(s).
- /// @see gtc_ulp
- template<typename genType>
- GLM_FUNC_DECL genType next_float(genType const& x, uint const& Distance);
-
- /// Return the value(s) ULP distance before the input value(s).
- /// @see gtc_ulp
- template<typename genType>
- GLM_FUNC_DECL genType prev_float(genType const& x, uint const& Distance);
-
- /// Return the distance in the number of ULP between 2 scalars.
- /// @see gtc_ulp
- template<typename T>
- GLM_FUNC_DECL uint float_distance(T const& x, T const& y);
-
- /// Return the distance in the number of ULP between 2 vectors.
- /// @see gtc_ulp
- template<typename T, qualifier Q>
- GLM_FUNC_DECL vec<2, uint, Q> float_distance(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
-
- /// @}
-}// namespace glm
-
-#include "ulp.inl"
diff --git a/external/include/glm/gtc/ulp.inl b/external/include/glm/gtc/ulp.inl
deleted file mode 100644
index 620be36..0000000
--- a/external/include/glm/gtc/ulp.inl
+++ /dev/null
@@ -1,339 +0,0 @@
-/// @ref gtc_ulp
-/// @file glm/gtc/ulp.inl
-///
-/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
-///
-/// Developed at SunPro, a Sun Microsystems, Inc. business.
-/// Permission to use, copy, modify, and distribute this
-/// software is freely granted, provided that this notice
-/// is preserved.
-
-#include "../detail/type_int.hpp"
-#include "epsilon.hpp"
-#include <cmath>
-#include <cfloat>
-#include <limits>
-
-#if(GLM_COMPILER & GLM_COMPILER_VC)
-# pragma warning(push)
-# pragma warning(disable : 4127)
-#endif
-
-typedef union
-{
- float value;
- /* FIXME: Assumes 32 bit int. */
- unsigned int word;
-} ieee_float_shape_type;
-
-typedef union
-{
- double value;
- struct
- {
- glm::detail::int32 lsw;
- glm::detail::int32 msw;
- } parts;
-} ieee_double_shape_type;
-
-#define GLM_EXTRACT_WORDS(ix0,ix1,d) \
- do { \
- ieee_double_shape_type ew_u; \
- ew_u.value = (d); \
- (ix0) = ew_u.parts.msw; \
- (ix1) = ew_u.parts.lsw; \
- } while (0)
-
-#define GLM_GET_FLOAT_WORD(i,d) \
- do { \
- ieee_float_shape_type gf_u; \
- gf_u.value = (d); \
- (i) = gf_u.word; \
- } while (0)
-
-#define GLM_SET_FLOAT_WORD(d,i) \
- do { \
- ieee_float_shape_type sf_u; \
- sf_u.word = (i); \
- (d) = sf_u.value; \
- } while (0)
-
-#define GLM_INSERT_WORDS(d,ix0,ix1) \
- do { \
- ieee_double_shape_type iw_u; \
- iw_u.parts.msw = (ix0); \
- iw_u.parts.lsw = (ix1); \
- (d) = iw_u.value; \
- } while (0)
-
-namespace glm{
-namespace detail
-{
- GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
- {
- volatile float t;
- glm::detail::int32 hx, hy, ix, iy;
-
- GLM_GET_FLOAT_WORD(hx, x);
- GLM_GET_FLOAT_WORD(hy, y);
- ix = hx&0x7fffffff; // |x|
- iy = hy&0x7fffffff; // |y|
-
- if((ix>0x7f800000) || // x is nan
- (iy>0x7f800000)) // y is nan
- return x+y;
- if(compute_equal<float>::call(x, y))
- return y; // x=y, return y
- if(ix==0)
- { // x == 0
- GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal
- t = x*x;
- if(detail::compute_equal<float>::call(t, x))
- return t;
- else
- return x; // raise underflow flag
- }
- if(hx>=0)
- { // x > 0
- if(hx>hy) // x > y, x -= ulp
- hx -= 1;
- else // x < y, x += ulp
- hx += 1;
- }
- else
- { // x < 0
- if(hy>=0||hx>hy) // x < y, x -= ulp
- hx -= 1;
- else // x > y, x += ulp
- hx += 1;
- }
- hy = hx&0x7f800000;
- if(hy>=0x7f800000)
- return x+x; // overflow
- if(hy<0x00800000) // underflow
- {
- t = x*x;
- if(!detail::compute_equal<float>::call(t, x))
- { // raise underflow flag
- GLM_SET_FLOAT_WORD(y,hx);
- return y;
- }
- }
- GLM_SET_FLOAT_WORD(x,hx);
- return x;
- }
-
- GLM_FUNC_QUALIFIER double nextafter(double x, double y)
- {
- volatile double t;
- glm::detail::int32 hx, hy, ix, iy;
- glm::detail::uint32 lx, ly;
-
- GLM_EXTRACT_WORDS(hx, lx, x);
- GLM_EXTRACT_WORDS(hy, ly, y);
- ix = hx & 0x7fffffff; // |x|
- iy = hy & 0x7fffffff; // |y|
-
- if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan
- ((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan
- return x+y;
- if(detail::compute_equal<double>::call(x, y))
- return y; // x=y, return y
- if((ix|lx)==0)
- { // x == 0
- GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal
- t = x*x;
- if(detail::compute_equal<double>::call(t, x))
- return t;
- else
- return x; // raise underflow flag
- }
- if(hx>=0) { // x > 0
- if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp
- if(lx==0) hx -= 1;
- lx -= 1;
- } else { // x < y, x += ulp
- lx += 1;
- if(lx==0) hx += 1;
- }
- } else { // x < 0
- if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
- if(lx==0) hx -= 1;
- lx -= 1;
- } else { // x > y, x += ulp
- lx += 1;
- if(lx==0) hx += 1;
- }
- }
- hy = hx&0x7ff00000;
- if(hy>=0x7ff00000)
- return x+x; // overflow
- if(hy<0x00100000)
- { // underflow
- t = x*x;
- if(!detail::compute_equal<double>::call(t, x))
- { // raise underflow flag
- GLM_INSERT_WORDS(y,hx,lx);
- return y;
- }
- }
- GLM_INSERT_WORDS(x,hx,lx);
- return x;
- }
-}//namespace detail
-}//namespace glm
-
-#if(GLM_COMPILER & GLM_COMPILER_VC)
-# pragma warning(pop)
-#endif
-
-namespace glm
-{
- template<>
- GLM_FUNC_QUALIFIER float next_float(float const& x)
- {
-# if GLM_HAS_CXX11_STL
- return std::nextafter(x, std::numeric_limits<float>::max());
-# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
- return detail::nextafterf(x, FLT_MAX);
-# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
- return __builtin_nextafterf(x, FLT_MAX);
-# else
- return nextafterf(x, FLT_MAX);
-# endif
- }
-
- template<>
- GLM_FUNC_QUALIFIER double next_float(double const& x)
- {
-# if GLM_HAS_CXX11_STL
- return std::nextafter(x, std::numeric_limits<double>::max());
-# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
- return detail::nextafter(x, std::numeric_limits<double>::max());
-# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
- return __builtin_nextafter(x, FLT_MAX);
-# else
- return nextafter(x, DBL_MAX);
-# endif
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = next_float(x[i]);
- return Result;
- }
-
- GLM_FUNC_QUALIFIER float prev_float(float const& x)
- {
-# if GLM_HAS_CXX11_STL
- return std::nextafter(x, std::numeric_limits<float>::min());
-# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
- return detail::nextafterf(x, FLT_MIN);
-# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
- return __builtin_nextafterf(x, FLT_MIN);
-# else
- return nextafterf(x, FLT_MIN);
-# endif
- }
-
- GLM_FUNC_QUALIFIER double prev_float(double const& x)
- {
-# if GLM_HAS_CXX11_STL
- return std::nextafter(x, std::numeric_limits<double>::min());
-# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
- return _nextafter(x, DBL_MIN);
-# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
- return __builtin_nextafter(x, DBL_MIN);
-# else
- return nextafter(x, DBL_MIN);
-# endif
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = prev_float(x[i]);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T next_float(T const& x, uint const& ulps)
- {
- T temp = x;
- for(uint i = 0; i < ulps; ++i)
- temp = next_float(temp);
- return temp;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, uint, Q> const& ulps)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = next_float(x[i], ulps[i]);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER T prev_float(T const& x, uint const& ulps)
- {
- T temp = x;
- for(uint i = 0; i < ulps; ++i)
- temp = prev_float(temp);
- return temp;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, uint, Q> const& ulps)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = prev_float(x[i], ulps[i]);
- return Result;
- }
-
- template<typename T>
- GLM_FUNC_QUALIFIER uint float_distance(T const& x, T const& y)
- {
- uint ulp = 0;
-
- if(x < y)
- {
- T temp = x;
- while(glm::epsilonNotEqual(temp, y, glm::epsilon<T>()))// && ulp < std::numeric_limits<std::size_t>::max())
- {
- ++ulp;
- temp = next_float(temp);
- }
- }
- else if(y < x)
- {
- T temp = y;
- while(glm::epsilonNotEqual(temp, x, glm::epsilon<T>()))// && ulp < std::numeric_limits<std::size_t>::max())
- {
- ++ulp;
- temp = next_float(temp);
- }
- }
- else // ==
- {
-
- }
-
- return ulp;
- }
-
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, uint, Q> float_distance(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
- {
- vec<L, uint, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = float_distance(x[i], y[i]);
- return Result;
- }
-}//namespace glm
diff --git a/external/include/glm/gtc/vec1.hpp b/external/include/glm/gtc/vec1.hpp
deleted file mode 100644
index 44da3ab..0000000
--- a/external/include/glm/gtc/vec1.hpp
+++ /dev/null
@@ -1,22 +0,0 @@
-/// @ref gtc_vec1
-/// @file glm/gtc/vec1.hpp
-///
-/// @see core (dependence)
-///
-/// @defgroup gtc_vec1 GLM_GTC_vec1
-/// @ingroup gtc
-///
-/// Include <glm/gtc/vec1.hpp> to use the features of this extension.
-///
-/// Add vec1, ivec1, uvec1 and bvec1 types.
-
-#pragma once
-
-// Dependency:
-#include "../ext/vec1.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_vec1 extension included")
-#endif
-
-#include "vec1.inl"
diff --git a/external/include/glm/gtc/vec1.inl b/external/include/glm/gtc/vec1.inl
deleted file mode 100644
index 5a6627c..0000000
--- a/external/include/glm/gtc/vec1.inl
+++ /dev/null
@@ -1,2 +0,0 @@
-/// @ref gtc_vec1
-/// @file glm/gtc/vec1.inl