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-rw-r--r--external/include/glm/gtx/matrix_transform_2d.hpp55
1 files changed, 29 insertions, 26 deletions
diff --git a/external/include/glm/gtx/matrix_transform_2d.hpp b/external/include/glm/gtx/matrix_transform_2d.hpp
index 91f4834..56c9bb8 100644
--- a/external/include/glm/gtx/matrix_transform_2d.hpp
+++ b/external/include/glm/gtx/matrix_transform_2d.hpp
@@ -7,9 +7,9 @@
/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
/// @ingroup gtx
///
-/// @brief Defines functions that generate common 2d transformation matrices.
+/// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
///
-/// <glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities.
+/// Defines functions that generate common 2d transformation matrices.
#pragma once
@@ -17,6 +17,9 @@
#include "../mat3x3.hpp"
#include "../vec2.hpp"
+#ifndef GLM_ENABLE_EXPERIMENTAL
+# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+#endif
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
@@ -26,50 +29,50 @@ namespace glm
{
/// @addtogroup gtx_matrix_transform_2d
/// @{
-
+
/// Builds a translation 3 * 3 matrix created from a vector of 2 components.
///
/// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a translation vector.
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
- tmat3x3<T, P> const & m,
- tvec2<T, P> const & v);
+ /// @param v Coordinates of a translation vector.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
+ mat<3, 3, T, Q> const& m,
+ vec<2, T, Q> const& v);
- /// Builds a rotation 3 * 3 matrix created from an angle.
+ /// Builds a rotation 3 * 3 matrix created from an angle.
///
/// @param m Input matrix multiplied by this translation matrix.
- /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
- tmat3x3<T, P> const & m,
+ /// @param angle Rotation angle expressed in radians.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
+ mat<3, 3, T, Q> const& m,
T angle);
/// Builds a scale 3 * 3 matrix created from a vector of 2 components.
///
/// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a scale vector.
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
- tmat3x3<T, P> const & m,
- tvec2<T, P> const & v);
+ /// @param v Coordinates of a scale vector.
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
+ mat<3, 3, T, Q> const& m,
+ vec<2, T, Q> const& v);
- /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
+ /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param y Shear factor.
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
- tmat3x3<T, P> const & m,
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
+ mat<3, 3, T, Q> const& m,
T y);
- /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
+ /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param x Shear factor.
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
- tmat3x3<T, P> const & m,
+ template<typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
+ mat<3, 3, T, Q> const& m,
T x);
/// @}