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-rw-r--r--external/include/imconfig.h58
1 files changed, 0 insertions, 58 deletions
diff --git a/external/include/imconfig.h b/external/include/imconfig.h
deleted file mode 100644
index e557fa0..0000000
--- a/external/include/imconfig.h
+++ /dev/null
@@ -1,58 +0,0 @@
-//-----------------------------------------------------------------------------
-// USER IMPLEMENTATION
-// This file contains compile-time options for ImGui.
-// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
-//-----------------------------------------------------------------------------
-
-#pragma once
-
-//---- Define assertion handler. Defaults to calling assert().
-//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
-
-//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
-//#define IMGUI_API __declspec( dllexport )
-//#define IMGUI_API __declspec( dllimport )
-
-//---- Include imgui_user.h at the end of imgui.h
-//#define IMGUI_INCLUDE_IMGUI_USER_H
-
-//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
-//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
-//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
-
-//---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
-//---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
-//#define IMGUI_DISABLE_TEST_WINDOWS
-
-//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
-//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
-
-//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
-//#define IMGUI_USE_BGRA_PACKED_COLOR
-
-//---- Implement STB libraries in a namespace to avoid conflicts
-//#define IMGUI_STB_NAMESPACE ImGuiStb
-
-//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
-/*
-#define IM_VEC2_CLASS_EXTRA \
- ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
- operator MyVec2() const { return MyVec2(x,y); }
-
-#define IM_VEC4_CLASS_EXTRA \
- ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
- operator MyVec4() const { return MyVec4(x,y,z,w); }
-*/
-
-//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
-//#define ImDrawIdx unsigned int
-
-//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
-//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
-/*
-namespace ImGui
-{
- void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
-}
-*/
-