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-rw-r--r--old/network/Network.cpp224
-rw-r--r--old/network/Network.hpp26
-rw-r--r--old/network/NetworkClient.cpp93
-rw-r--r--old/network/NetworkClient.hpp26
-rw-r--r--old/network/Packet.hpp521
-rw-r--r--old/network/Socket.cpp29
-rw-r--r--old/network/Socket.hpp46
-rw-r--r--old/network/Stream.cpp348
-rw-r--r--old/network/Stream.hpp107
9 files changed, 0 insertions, 1420 deletions
diff --git a/old/network/Network.cpp b/old/network/Network.cpp
deleted file mode 100644
index dcdda10..0000000
--- a/old/network/Network.cpp
+++ /dev/null
@@ -1,224 +0,0 @@
-#include "Network.hpp"
-
-Network::Network(std::string address, unsigned short port) {
- try {
- socket = new Socket(address, port);
- stream = new StreamSocket(socket);
- } catch (std::exception &e) {
- LOG(FATAL)<<e.what();
- }
-}
-
-Network::~Network() {
- delete stream;
- delete socket;
-}
-
-std::shared_ptr<Packet> Network::ReceivePacket(ConnectionState state) {
- int packetSize = stream->ReadVarInt();
- auto packetData = stream->ReadByteArray(packetSize);
- StreamBuffer streamBuffer(packetData.data(), packetData.size());
- int packetId = streamBuffer.ReadVarInt();
- auto packet = ReceivePacketByPacketId(packetId, state, streamBuffer);
- return packet;
-}
-
-void Network::SendPacket(Packet &packet) {
- StreamCounter packetSize;
- packetSize.WriteVarInt(packet.GetPacketId());
- packet.ToStream(&packetSize);
- stream->WriteVarInt(packetSize.GetCountedSize());
- stream->WriteVarInt(packet.GetPacketId());
- packet.ToStream(stream);
-}
-
-std::shared_ptr<Packet> Network::ReceivePacketByPacketId(int packetId, ConnectionState state, StreamInput &stream) {
- std::shared_ptr<Packet> packet(nullptr);
- switch (state) {
- case Handshaking:
- switch (packetId) {
- case PacketNameHandshakingCB::Handshake:
- packet = std::make_shared<PacketHandshake>();
- break;
- }
- case Login:
- switch (packetId) {
- case PacketNameLoginCB::LoginSuccess:
- packet = std::make_shared<PacketLoginSuccess>();
- break;
- }
- break;
- case Play:
- packet = ParsePacketPlay((PacketNamePlayCB) packetId);
- break;
- case Status:
- break;
- }
- if (packet.get() != nullptr)
- packet->FromStream(&stream);
- return packet;
-}
-
-std::shared_ptr<Packet> Network::ParsePacketPlay(PacketNamePlayCB id) {
- switch (id) {
- case SpawnObject:
- break;
- case SpawnExperienceOrb:
- break;
- case SpawnGlobalEntity:
- break;
- case SpawnMob:
- break;
- case SpawnPainting:
- break;
- case SpawnPlayer:
- break;
- case AnimationCB:
- break;
- case Statistics:
- break;
- case BlockBreakAnimation:
- break;
- case UpdateBlockEntity:
- break;
- case BlockAction:
- break;
- case BlockChange:
- break;
- case BossBar:
- break;
- case ServerDifficulty:
- break;
- case TabCompleteCB:
- break;
- case ChatMessageCB:
- break;
- case MultiBlockChange:
- break;
- case ConfirmTransactionCB:
- break;
- case CloseWindowCB:
- break;
- case OpenWindow:
- break;
- case WindowItems:
- break;
- case WindowProperty:
- break;
- case SetSlot:
- break;
- case SetCooldown:
- break;
- case PluginMessageCB:
- break;
- case NamedSoundEffect:
- break;
- case DisconnectPlay:
- return std::make_shared<PacketDisconnectPlay>();
- case EntityStatus:
- break;
- case Explosion:
- break;
- case UnloadChunk:
- break;
- case ChangeGameState:
- break;
- case KeepAliveCB:
- return std::make_shared<PacketKeepAliveCB>();
- case ChunkData:
- return std::make_shared<PacketChunkData>();
- case Effect:
- break;
- case Particle:
- break;
- case JoinGame:
- return std::make_shared<PacketJoinGame>();
- case Map:
- break;
- case EntityRelativeMove:
- break;
- case EntityLookAndRelativeMove:
- break;
- case EntityLook:
- break;
- case Entity:
- break;
- case VehicleMove:
- break;
- case OpenSignEditor:
- break;
- case PlayerAbilitiesCB:
- break;
- case CombatEvent:
- break;
- case PlayerListItem:
- break;
- case PlayerPositionAndLookCB:
- return std::make_shared<PacketPlayerPositionAndLookCB>();
- case UseBed:
- break;
- case DestroyEntities:
- break;
- case RemoveEntityEffect:
- break;
- case ResourcePackSend:
- break;
- case Respawn:
- break;
- case EntityHeadLook:
- break;
- case WorldBorder:
- break;
- case Camera:
- break;
- case HeldItemChangeCB:
- break;
- case DisplayScoreboard:
- break;
- case EntityMetadata:
- break;
- case AttachEntity:
- break;
- case EntityVelocity:
- break;
- case EntityEquipment:
- break;
- case SetExperience:
- break;
- case UpdateHealth:
- return std::make_shared<PacketUpdateHealth>();
- case ScoreboardObjective:
- break;
- case SetPassengers:
- break;
- case Teams:
- break;
- case UpdateScore:
- break;
- case SpawnPosition:
- return std::make_shared<PacketSpawnPosition>();
- case TimeUpdate:
- break;
- case Title:
- break;
- case SoundEffect:
- break;
- case PlayerListHeaderAndFooter:
- break;
- case CollectItem:
- break;
- case EntityTeleport:
- break;
- case EntityProperties:
- break;
- case EntityEffect:
- break;
- case UnlockRecipes:
- break;
- case SelectAdvancementTab:
- break;
- case Advancements:
- break;
- }
- return nullptr;
-}
diff --git a/old/network/Network.hpp b/old/network/Network.hpp
deleted file mode 100644
index 1281289..0000000
--- a/old/network/Network.hpp
+++ /dev/null
@@ -1,26 +0,0 @@
-#pragma once
-
-#include <memory>
-#include "Socket.hpp"
-#include "Packet.hpp"
-
-enum ConnectionState {
- Handshaking,
- Login,
- Play,
- Status,
-};
-
-class Network {
- Socket *socket;
- StreamSocket *stream;
-
- std::shared_ptr<Packet> ReceivePacketByPacketId(int packetId, ConnectionState state, StreamInput &stream);
-public:
- Network(std::string address, unsigned short port);
- ~Network();
-
- std::shared_ptr<Packet> ReceivePacket(ConnectionState state = Play);
- void SendPacket(Packet &packet);
- std::shared_ptr<Packet> ParsePacketPlay(PacketNamePlayCB id);
-}; \ No newline at end of file
diff --git a/old/network/NetworkClient.cpp b/old/network/NetworkClient.cpp
deleted file mode 100644
index 0b759e6..0000000
--- a/old/network/NetworkClient.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-#include "NetworkClient.hpp"
-
-NetworkClient::NetworkClient(std::string address, unsigned short port, std::string username, bool &quit)
- : network(address, port), isRunning(quit) {
- state = Handshaking;
-
- PacketHandshake handshake;
- handshake.protocolVersion = 335;
- handshake.serverAddress = "127.0.0.1";
- handshake.serverPort = 25565;
- handshake.nextState = 2;
- network.SendPacket(handshake);
- state = Login;
-
- PacketLoginStart loginStart;
- loginStart.Username = "HelloOne";
- network.SendPacket(loginStart);
-
- auto response = std::static_pointer_cast<PacketLoginSuccess>(network.ReceivePacket(Login));
- if (response->Username != username) {
- throw std::logic_error("Received username is not sended username");
- }
-
- state = Play;
-
- isActive = true;
- std::thread thread(&NetworkClient::NetworkLoop, this);
- std::swap(networkThread, thread);
-}
-
-NetworkClient::~NetworkClient() {
- isActive = false;
- networkThread.join();
-}
-
-std::shared_ptr<Packet> NetworkClient::ReceivePacket() {
- if (toReceive.empty())
- return std::shared_ptr<Packet>(nullptr);
- toReceiveMutex.lock();
- auto ret = toReceive.front();
- toReceive.pop();
- toReceiveMutex.unlock();
- return ret;
-}
-
-void NetworkClient::SendPacket(std::shared_ptr<Packet> packet) {
- toSendMutex.lock();
- toSend.push(packet);
- toSendMutex.unlock();
-}
-
-void NetworkClient::NetworkLoop() {
- auto timeOfLastKeepAlivePacket = std::chrono::steady_clock::now();
- el::Helpers::setThreadName("Network");
- LOG(INFO) << "Network thread is started";
- try {
- while (isActive) {
- toSendMutex.lock();
- while (!toSend.empty()) {
- if (toSend.front()!=nullptr)
- network.SendPacket(*toSend.front());
- toSend.pop();
- }
- toSendMutex.unlock();
- auto packet = network.ReceivePacket(state);
- if (packet.get() != nullptr) {
- if (packet->GetPacketId() != PacketNamePlayCB::KeepAliveCB) {
- toReceiveMutex.lock();
- toReceive.push(packet);
- toReceiveMutex.unlock();
- } else {
- timeOfLastKeepAlivePacket = std::chrono::steady_clock::now();
- auto packetKeepAlive = std::static_pointer_cast<PacketKeepAliveCB>(packet);
- auto packetKeepAliveSB = std::make_shared<PacketKeepAliveSB>(packetKeepAlive->KeepAliveId);
- network.SendPacket(*packetKeepAliveSB);
- }
- }
- using namespace std::chrono_literals;
- if (std::chrono::steady_clock::now() - timeOfLastKeepAlivePacket > 20s) {
- auto disconnectPacket = std::make_shared<PacketDisconnectPlay>();
- disconnectPacket->Reason = "Timeout";
- toReceiveMutex.lock();
- toReceive.push(disconnectPacket);
- toReceiveMutex.unlock();
- break;
- }
- }
- } catch (std::exception &e) {
- LOG(ERROR) << "Exception catched in NetworkLoop: " << e.what();
- isRunning = false;
- }
- LOG(INFO) << "Network thread is stopped";
-}
diff --git a/old/network/NetworkClient.hpp b/old/network/NetworkClient.hpp
deleted file mode 100644
index cf41f91..0000000
--- a/old/network/NetworkClient.hpp
+++ /dev/null
@@ -1,26 +0,0 @@
-#pragma once
-
-#include <thread>
-#include <queue>
-#include <mutex>
-
-#include "Network.hpp"
-
-class NetworkClient {
- Network network;
- std::thread networkThread;
- std::mutex toSendMutex;
- std::mutex toReceiveMutex;
- std::queue <std::shared_ptr<Packet>> toSend;
- std::queue <std::shared_ptr<Packet>> toReceive;
- bool isActive=true;
- bool &isRunning;
- ConnectionState state;
- void NetworkLoop();
-public:
- NetworkClient(std::string address, unsigned short port, std::string username, bool &quit);
- ~NetworkClient();
-
- std::shared_ptr <Packet> ReceivePacket();
- void SendPacket(std::shared_ptr<Packet> packet);
-}; \ No newline at end of file
diff --git a/old/network/Packet.hpp b/old/network/Packet.hpp
deleted file mode 100644
index d615332..0000000
--- a/old/network/Packet.hpp
+++ /dev/null
@@ -1,521 +0,0 @@
-#pragma once
-
-#include <easylogging++.h>
-
-#include "Stream.hpp"
-
-enum PacketNameLoginSB {
- LoginStart = 0x00,
- EncryptionResponse = 0x01,
-};
-enum PacketNamePlaySB {
- TeleportConfirm,
- PrepareCraftingGrid,
- TabCompleteSB,
- ChatMessageSB,
- ClientStatus,
- ClientSettings,
- ConfirmTransactionSB,
- EnchantItem,
- ClickWindow,
- CloseWindowSB,
- PluginMessageSB,
- UseEntity,
- KeepAliveSB,
- Player,
- PlayerPosition,
- PlayerPositionAndLookSB,
- PlayerLook,
- VehicleMoveSB,
- SteerBoat,
- PlayerAbilitiesSB,
- PlayerDigging,
- EntityAction,
- SteerVehicle,
- CraftingBookData,
- ResourcePackStatus,
- AdvancementTab,
- HeldItemChangeSB,
- CreativeInventoryAction,
- UpdateSign,
- AnimationSB,
- Spectate,
- PlayerBlockPlacement,
- UseItem,
-};
-
-enum PacketNameHandshakingCB {
- Handshake = 0x00,
-};
-enum PacketNameLoginCB {
- Disconnect = 0x00,
- EncryptionRequest = 0x01,
- LoginSuccess = 0x02,
- SetCompression = 0x03,
-};
-enum PacketNamePlayCB {
- SpawnObject = 0x00,
- SpawnExperienceOrb,
- SpawnGlobalEntity,
- SpawnMob,
- SpawnPainting,
- SpawnPlayer,
- AnimationCB,
- Statistics,
- BlockBreakAnimation,
- UpdateBlockEntity,
- BlockAction,
- BlockChange,
- BossBar,
- ServerDifficulty,
- TabCompleteCB,
- ChatMessageCB,
- MultiBlockChange,
- ConfirmTransactionCB,
- CloseWindowCB,
- OpenWindow,
- WindowItems,
- WindowProperty,
- SetSlot,
- SetCooldown,
- PluginMessageCB,
- NamedSoundEffect,
- DisconnectPlay,
- EntityStatus,
- Explosion,
- UnloadChunk,
- ChangeGameState,
- KeepAliveCB,
- ChunkData,
- Effect,
- Particle,
- JoinGame,
- Map,
- EntityRelativeMove,
- EntityLookAndRelativeMove,
- EntityLook,
- Entity,
- VehicleMove,
- OpenSignEditor,
- PlayerAbilitiesCB,
- CombatEvent,
- PlayerListItem,
- PlayerPositionAndLookCB,
- UseBed,
- UnlockRecipes,
- DestroyEntities,
- RemoveEntityEffect,
- ResourcePackSend,
- Respawn,
- EntityHeadLook,
- SelectAdvancementTab,
- WorldBorder,
- Camera,
- HeldItemChangeCB,
- DisplayScoreboard,
- EntityMetadata,
- AttachEntity,
- EntityVelocity,
- EntityEquipment,
- SetExperience,
- UpdateHealth,
- ScoreboardObjective,
- SetPassengers,
- Teams,
- UpdateScore,
- SpawnPosition,
- TimeUpdate,
- Title,
- SoundEffect,
- PlayerListHeaderAndFooter,
- CollectItem,
- EntityTeleport,
- Advancements,
- EntityProperties,
- EntityEffect,
-};
-
-struct Packet {
- virtual ~Packet() = default;
- virtual void ToStream(StreamOutput *stream) = 0;
- virtual void FromStream(StreamInput *stream) = 0;
- virtual int GetPacketId() = 0;
-};
-
-struct PacketHandshake : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteVarInt(protocolVersion);
- stream->WriteString(serverAddress);
- stream->WriteUShort(serverPort);
- stream->WriteVarInt(nextState);
- }
-
- void FromStream(StreamInput *stream) override {
- protocolVersion = stream->ReadVarInt();
- serverAddress = stream->ReadString();
- serverPort = stream->ReadUShort();
- nextState = stream->ReadVarInt();
- }
-
- int GetPacketId() override {
- return PacketNameHandshakingCB::Handshake;
- }
-
- int protocolVersion;
- std::string serverAddress;
- unsigned short serverPort;
- int nextState;
-};
-
-struct PacketLoginStart : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteString(Username);
- }
-
- void FromStream(StreamInput *stream) override {
- Username = stream->ReadString();
- }
-
- int GetPacketId() override {
- return PacketNameLoginSB::LoginStart;
- }
-
- std::string Username;
-};
-
-struct PacketLoginSuccess : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteString(Uuid);
- stream->WriteString(Username);
- }
-
- void FromStream(StreamInput *stream) override {
- Uuid = stream->ReadString();
- Username = stream->ReadString();
- }
-
- int GetPacketId() override {
- return PacketNameLoginCB::LoginSuccess;
- }
-
- std::string Uuid;
- std::string Username;
-};
-
-struct PacketJoinGame : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteInt(EntityId);
- stream->WriteUByte(Gamemode);
- stream->WriteInt(Dimension);
- stream->WriteUByte(Difficulty);
- stream->WriteUByte(MaxPlayers);
- stream->WriteString(LevelType);
- stream->WriteBool(ReducedDebugInfo);
- }
-
- void FromStream(StreamInput *stream) override {
- EntityId = stream->ReadInt();
- Gamemode = stream->ReadUByte();
- Dimension = stream->ReadInt();
- Difficulty = stream->ReadUByte();
- MaxPlayers = stream->ReadUByte();
- LevelType = stream->ReadString();
- ReducedDebugInfo = stream->ReadBool();
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::JoinGame;
- }
-
- int EntityId;
- unsigned char Gamemode;
- int Dimension;
- unsigned char Difficulty;
- unsigned char MaxPlayers;
- std::string LevelType;
- bool ReducedDebugInfo;
-};
-
-struct PacketDisconnectPlay : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteString(Reason); //TODO: Implement chat-wrapper
- }
-
- void FromStream(StreamInput *stream) override {
- Reason = stream->ReadChat();
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::DisconnectPlay;
- }
-
- std::string Reason;
-};
-
-struct PacketSpawnPosition : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WritePosition(Location);
- }
-
- void FromStream(StreamInput *stream) override {
- Location = stream->ReadPosition();
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::SpawnPosition;
- }
-
- Vector Location;
-};
-
-struct PacketKeepAliveCB : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteVarInt(KeepAliveId);
- }
-
- void FromStream(StreamInput *stream) override {
- KeepAliveId = stream->ReadVarInt();
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::KeepAliveCB;
- }
-
- int KeepAliveId;
-};
-
-struct PacketKeepAliveSB : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteVarInt(KeepAliveId);
- }
-
- void FromStream(StreamInput *stream) override {
- KeepAliveId = stream->ReadVarInt();
- }
-
- int GetPacketId() override {
- return PacketNamePlaySB::KeepAliveSB;
- }
-
- int KeepAliveId;
-
- PacketKeepAliveSB(int KeepAliveId) : KeepAliveId(KeepAliveId) {}
-};
-
-struct PacketPlayerPositionAndLookCB : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteDouble(X);
- stream->WriteDouble(Y);
- stream->WriteDouble(Z);
- stream->WriteFloat(Yaw);
- stream->WriteFloat(Pitch);
- stream->WriteUByte(Flags);
- stream->WriteVarInt(TeleportId);
- }
-
- void FromStream(StreamInput *stream) override {
- X = stream->ReadDouble();
- Y = stream->ReadDouble();
- Z = stream->ReadDouble();
- Yaw = stream->ReadFloat();
- Pitch = stream->ReadFloat();
- Flags = stream->ReadUByte();
- TeleportId = stream->ReadVarInt();
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::PlayerPositionAndLookCB;
- }
-
- double X;
- double Y;
- double Z;
- float Yaw;
- float Pitch;
- unsigned char Flags;
- int TeleportId;
-};
-
-struct PacketTeleportConfirm : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteVarInt(TeleportId);
- }
-
- void FromStream(StreamInput *stream) override {
- TeleportId = stream->ReadVarInt();
- }
-
- int GetPacketId() override {
- return PacketNamePlaySB::TeleportConfirm;
- }
-
- int TeleportId;
-
- PacketTeleportConfirm(int TeleportId) : TeleportId(TeleportId) {}
-};
-
-struct PacketClientStatus : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteVarInt(ActionId);
- }
-
- void FromStream(StreamInput *stream) override {
- ActionId = stream->ReadVarInt();
- }
-
- int GetPacketId() override {
- return PacketNamePlaySB::ClientStatus;
- }
-
- int ActionId;
-
- PacketClientStatus(int ActionId) : ActionId(ActionId) {}
-};
-
-struct PacketPlayerPositionAndLookSB : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteDouble(X);
- stream->WriteDouble(FeetY);
- stream->WriteDouble(Z);
- stream->WriteFloat(Yaw);
- stream->WriteFloat(Pitch);
- stream->WriteBool(OnGround);
- }
-
- void FromStream(StreamInput *stream) override {
- X = stream->ReadDouble();
- FeetY = stream->ReadDouble();
- Z = stream->ReadDouble();
- Yaw = stream->ReadFloat();
- Pitch = stream->ReadFloat();
- OnGround = stream->ReadBool();
- }
-
- int GetPacketId() override {
- return PacketNamePlaySB::PlayerPositionAndLookSB;
- }
-
-
- double X;
- double FeetY;
- double Z;
- float Yaw;
- float Pitch;
- bool OnGround;
-
- PacketPlayerPositionAndLookSB(double X, double FeetY, double Z,
- float Yaw, float Pitch, bool OnGround) : X(X), FeetY(FeetY), Z(Z), Yaw(Yaw),
- Pitch(Pitch), OnGround(OnGround) {}
-};
-
-struct PacketChunkData : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteInt(ChunkX);
- stream->WriteInt(ChunkZ);
- stream->WriteBool(GroundUpContinuous);
- stream->WriteInt(PrimaryBitMask);
- stream->WriteVarInt(Data.size());
- stream->WriteByteArray(Data);
- stream->WriteVarInt(BlockEntities.size());
- LOG(FATAL) << "Serializing unimplemented packet";
- }
-
- void FromStream(StreamInput *stream) override {
- ChunkX = stream->ReadInt();
- ChunkZ = stream->ReadInt();
- GroundUpContinuous = stream->ReadBool();
- PrimaryBitMask = stream->ReadVarInt();
- int Size = stream->ReadVarInt();
- Data = stream->ReadByteArray(Size);
- int NumberOfBlockEntities = stream->ReadVarInt(); //TODO: Need NBT
- for (int i = 0; i < NumberOfBlockEntities; i++) {
- //BlockEntities[i] = stream->ReadNbt();
- }
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::ChunkData;
- }
-
- int ChunkX;
- int ChunkZ;
- bool GroundUpContinuous;
- int PrimaryBitMask;
- //int Size;
- std::vector<unsigned char> Data;
- //int NumberOfBlockEntities;
- std::vector<int> BlockEntities; //TODO: Replace int with NbtTag and implement NbtTree
-};
-
-struct PacketPlayerPosition : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteDouble(X);
- stream->WriteDouble(FeetY);
- stream->WriteDouble(Z);
- stream->WriteBool(OnGround);
- }
-
- void FromStream(StreamInput *stream) override {
- X = stream->ReadDouble();
- FeetY = stream->ReadDouble();
- Z = stream->ReadDouble();
- OnGround = stream->ReadBool();
- }
-
- int GetPacketId() override {
- return PacketNamePlaySB::PlayerPosition;
- }
-
- double X;
- double FeetY;
- double Z;
- bool OnGround;
-
- PacketPlayerPosition(double X, double Y, double Z, bool ground) : X(X), FeetY(Y), Z(Z), OnGround(ground) {}
-};
-
-struct PacketPlayerLook : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteFloat(Yaw);
- stream->WriteFloat(Pitch);
- stream->WriteBool(OnGround);
- }
-
- void FromStream(StreamInput *stream) override {
- Yaw = stream->ReadFloat();
- Pitch = stream->ReadFloat();
- OnGround = stream->ReadBool();
- }
-
- int GetPacketId() override {
- return PacketNamePlaySB::PlayerLook;
- }
-
- float Yaw;
- float Pitch;
- bool OnGround;
-
- PacketPlayerLook(float Yaw, float Pitch, bool ground) : Yaw(Yaw), Pitch(Pitch), OnGround(ground) {}
-};
-
-struct PacketUpdateHealth : Packet {
- void ToStream(StreamOutput *stream) override {
- stream->WriteFloat(Health);
- stream->WriteVarInt(Food);
- stream->WriteFloat(FoodSaturation);
- }
-
- void FromStream(StreamInput *stream) override {
- Health = stream->ReadFloat();
- Food = stream->ReadVarInt();
- FoodSaturation = stream->ReadFloat();
- }
-
- int GetPacketId() override {
- return PacketNamePlayCB::UpdateHealth;
- }
-
- float Health;
- int Food;
- float FoodSaturation;
-}; \ No newline at end of file
diff --git a/old/network/Socket.cpp b/old/network/Socket.cpp
deleted file mode 100644
index 2bbf49a..0000000
--- a/old/network/Socket.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-#include "Socket.hpp"
-
-Socket::Socket(std::string address, unsigned short port) {
- sf::Socket::Status connectionStatus = socket.connect(sf::IpAddress(address), port);
- if (connectionStatus == sf::Socket::Status::Error)
- throw std::runtime_error("Can't connect to remote server");
- else if (connectionStatus != sf::Socket::Status::Done)
- throw std::runtime_error("Connection failed with unknown reason");
-}
-
-Socket::~Socket() {
- socket.disconnect();
-}
-
-void Socket::Read(unsigned char *buffPtr, size_t buffLen) {
- size_t received = 0;
- socket.receive(buffPtr, buffLen, received);
- size_t totalReceived = received;
- while (totalReceived < buffLen) {
- if (socket.receive(buffPtr + totalReceived, buffLen - totalReceived, received) != sf::Socket::Done)
- throw std::runtime_error("Raw socket data receiving is failed");
- totalReceived += received;
- }
-}
-
-void Socket::Write(unsigned char *buffPtr, size_t buffLen) {
- if (socket.send(buffPtr, buffLen) != sf::Socket::Done)
- throw std::runtime_error("Raw socket data sending is failed");
-}
diff --git a/old/network/Socket.hpp b/old/network/Socket.hpp
deleted file mode 100644
index 48bcad9..0000000
--- a/old/network/Socket.hpp
+++ /dev/null
@@ -1,46 +0,0 @@
-#pragma once
-
-#include <string>
-
-#include <SFML/Network.hpp>
-
-/**
- * Platform independent class for working with platform dependent hardware socket
- * @brief Wrapper around raw sockets
- * @warning Connection state is based on lifetime of Socket object instance, ie connected at ctor and disconnect at dtor
- * @todo Replace SFML's socket with WinSock and POSIX's socket implementation
- */
-class Socket {
- sf::TcpSocket socket;
-public:
- /**
- * Constructs Socket class instance from IP's string and Port number and connects to remote server
- * @param[in] address IP address of remote server. String should be ANSI and contains 4 one-byte values separated by dots
- * @param[in] port target port of remote server to connect
- * @throw std::runtime_error if connection is failed
- */
- Socket(std::string address, unsigned short port);
-
- /**
- * Destruct Socket instance and disconnect from server
- * @warning There is no way to force disconnect, except use delete for manually allocated objects and scope of visibility for variables on stack
- */
- ~Socket();
-
- /**
- * Reads data from socket and write to buffer
- * @warning This is blocking function, and execution flow will not be returned until all required data is sended
- * @warning Reported buffer length must be <= actual size of buffer, or memory corruption will be caused
- * @param[out] buffPtr Pointer to buffer, where data must be placed
- * @param[in] buffLen Length of data, that must be readed from server and writed to buffer
- */
- void Read(unsigned char *buffPtr, size_t buffLen);
-
- /**
- * Writes data from buffer to socket
- * @warning This is blocking function, and execution flow will not be returned until all required data is received
- * @param[in] buffPtr Pointer to buffer that contain data to send
- * @param[in] buffLen Length of buffer
- */
- void Write(unsigned char *buffPtr, size_t buffLen);
-}; \ No newline at end of file
diff --git a/old/network/Stream.cpp b/old/network/Stream.cpp
deleted file mode 100644
index 54b1e1b..0000000
--- a/old/network/Stream.cpp
+++ /dev/null
@@ -1,348 +0,0 @@
-#include "Stream.hpp"
-
-const int MAX_VARINT_LENGTH = 5;
-
-bool StreamInput::ReadBool() {
- unsigned char value;
- ReadData(&value, 1);
- return value != 0;
-}
-
-signed char StreamInput::ReadByte() {
- signed char value;
- ReadData((unsigned char *) &value, 1);
- endswap(value);
- return value;
-}
-
-unsigned char StreamInput::ReadUByte() {
- unsigned char value;
- ReadData(&value, 1);
- endswap(value);
- return value;
-}
-
-short StreamInput::ReadShort() {
- unsigned short value;
- ReadData((unsigned char *) &value, 2);
- endswap(value);
- return value;
-}
-
-unsigned short StreamInput::ReadUShort() {
- unsigned short value;
- ReadData((unsigned char *) &value, 2);
- endswap(value);
- return value;
-}
-
-int StreamInput::ReadInt() {
- int value;
- ReadData((unsigned char *) &value, 4);
- endswap(value);
- return value;
-}
-
-long long StreamInput::ReadLong() {
- long long value;
- ReadData((unsigned char *) &value, 8);
- endswap(value);
- return value;
-}
-
-float StreamInput::ReadFloat() {
- float value;
- ReadData((unsigned char *) &value, 4);
- endswap(value);
- return value;
-}
-
-double StreamInput::ReadDouble() {
- double value;
- ReadData((unsigned char *) &value, 8);
- endswap(value);
- return value;
-}
-
-std::string StreamInput::ReadString() {
- int strLength = ReadVarInt();
- unsigned char *buff = new unsigned char[strLength + 1];
- ReadData(buff, strLength);
- buff[strLength] = 0;
- std::string str((char *) buff);
- delete buff;
- return str;
-}
-
-std::string StreamInput::ReadChat() {
- std::string str, jsonStr = ReadString();
- nlohmann::json json;
- try {
- json = nlohmann::json::parse(jsonStr);
- } catch (std::exception &e) {
- LOG(WARNING) << "Chat json parsing failed: " << e.what();
- LOG(WARNING) << "Corrupted json: " << jsonStr;
- return "";
- }
- if (json.find("translate") != json.end())
- if (json["translate"].get<std::string>() == "multiplayer.disconnect.kicked")
- return "kicked by operator";
- for (auto &it:json["extra"]) {
- str += it["text"].get<std::string>();
- }
- return str;
-}
-
-int StreamInput::ReadVarInt() {
- unsigned char data[MAX_VARINT_LENGTH] = {0};
- size_t dataLen = 0;
- do {
- ReadData(&data[dataLen], 1);
- } while ((data[dataLen++] & 0x80) != 0);
-
- int readed = 0;
- int result = 0;
- char read;
- do {
- read = data[readed];
- int value = (read & 0b01111111);
- result |= (value << (7 * readed));
- readed++;
- } while ((read & 0b10000000) != 0);
-
- return result;
-}
-
-long long StreamInput::ReadVarLong() {
- return 0;
-}
-
-std::vector<unsigned char> StreamInput::ReadEntityMetadata() {
- return std::vector<unsigned char>();
-}
-
-std::vector<unsigned char> StreamInput::ReadSlot() {
- return std::vector<unsigned char>();
-}
-
-std::vector<unsigned char> StreamInput::ReadNbtTag() {
- return std::vector<unsigned char>();
-}
-
-Vector StreamInput::ReadPosition() {
- unsigned long long t = ReadLong();
- int x = t >> 38;
- int y = (t >> 26) & 0xFFF;
- int z = t << 38 >> 38;
- if (x >= pow(2, 25)) {
- x -= pow(2, 26);
- }
- if (y >= pow(2, 11)) {
- y -= pow(2, 12);
- }
- if (z >= pow(2, 25)) {
- z -= pow(2, 26);
- }
- return Vector(x, y, z);
-}
-
-unsigned char StreamInput::ReadAngle() {
- return ReadUByte();
-}
-
-std::vector<unsigned char> StreamInput::ReadUuid() {
- unsigned char buff[16];
- ReadData(buff, 16);
- endswap(buff, 16);
- return std::vector<unsigned char>(buff, buff + 16);
-}
-
-std::vector<unsigned char> StreamInput::ReadByteArray(size_t arrLength) {
- unsigned char *buffer = new unsigned char[arrLength];
- ReadData(buffer, arrLength);
- std::vector<unsigned char> ret(buffer, buffer + arrLength);
- delete buffer;
- return ret;
-
-}
-
-void StreamOutput::WriteBool(bool value) {
- unsigned char val = value ? 1 : 0;
- endswap(val);
- WriteData(&val, 1);
-}
-
-void StreamOutput::WriteByte(signed char value) {
- endswap(value);
- WriteData((unsigned char *) &value, 1);
-}
-
-void StreamOutput::WriteUByte(unsigned char value) {
- endswap(value);
- WriteData(&value, 1);
-}
-
-void StreamOutput::WriteShort(short value) {
- endswap(value);
- WriteData((unsigned char *) &value, 2);
-}
-
-void StreamOutput::WriteUShort(unsigned short value) {
- endswap(value);
- WriteData((unsigned char *) &value, 2);
-}
-
-void StreamOutput::WriteInt(int value) {
- endswap(value);
- WriteData((unsigned char *) &value, 4);
-}
-
-void StreamOutput::WriteLong(long long value) {
- endswap(value);
- WriteData((unsigned char *) &value, 8);
-}
-
-void StreamOutput::WriteFloat(float value) {
- endswap(value);
- WriteData((unsigned char *) &value, 4);
-}
-
-void StreamOutput::WriteDouble(double value) {
- endswap(value);
- WriteData((unsigned char *) &value, 8);
-}
-
-void StreamOutput::WriteString(std::string value) {
- WriteVarInt(value.size());
- WriteData((unsigned char *) value.data(), value.size());
-}
-
-void StreamOutput::WriteChat(std::string value) {
- WriteString(value);
-}
-
-void StreamOutput::WriteVarInt(int value) {
- unsigned char buff[5];
- size_t len = 0;
- do {
- unsigned char temp = (unsigned char) (value & 0b01111111);
- value >>= 7;
- if (value != 0) {
- temp |= 0b10000000;
- }
- buff[len] = temp;
- len++;
- } while (value != 0);
- WriteData(buff, len);
-}
-
-void StreamOutput::WriteVarLong(long long value) {
- unsigned char buff[10];
- size_t len = 0;
- do {
- unsigned char temp = (unsigned char) (value & 0b01111111);
- value >>= 7;
- if (value != 0) {
- temp |= 0b10000000;
- }
- buff[len] = temp;
- len++;
- } while (value != 0);
- WriteData(buff, len);
-}
-
-void StreamOutput::WriteEntityMetadata(std::vector<unsigned char> value) {
- LOG(FATAL) << "Used unimplemented WriteEntityMetadata: " << value.size();
-}
-
-void StreamOutput::WriteSlot(std::vector<unsigned char> value) {
- LOG(FATAL) << "Used unimplemented WriteSlot " << value.size();
-}
-
-void StreamOutput::WriteNbtTag(std::vector<unsigned char> value) {
- LOG(FATAL) << "Used unimplemented WriteNbtTag " << value.size();
-}
-
-void StreamOutput::WritePosition(Vector value) {
- LOG(FATAL) << "Used unimplemented Position: " << value.GetX() << ", " << value.GetY() << " " << value.GetZ();
-}
-
-void StreamOutput::WriteAngle(unsigned char value) {
- WriteUByte(value);
-}
-
-void StreamOutput::WriteUuid(std::vector<unsigned char> value) {
- WriteByteArray(value);
-}
-
-void StreamOutput::WriteByteArray(std::vector<unsigned char> value) {
- WriteData(value.data(), value.size());
-}
-
-void StreamBuffer::ReadData(unsigned char *buffPtr, size_t buffLen) {
- size_t bufferLengthLeft = buffer + bufferLength - bufferPtr;
- if (bufferLengthLeft < buffLen)
- throw std::runtime_error("Required data is more, than in buffer available");
- std::memcpy(buffPtr, bufferPtr, buffLen);
- bufferPtr += buffLen;
-}
-
-void StreamBuffer::WriteData(unsigned char *buffPtr, size_t buffLen) {
- size_t bufferLengthLeft = buffer + bufferLength - bufferPtr;
- if (bufferLengthLeft < buffLen)
- throw std::runtime_error("Required data is more, than in buffer available");
- std::memcpy(bufferPtr, buffPtr, buffLen);
- bufferPtr += buffLen;
-}
-
-StreamBuffer::StreamBuffer(unsigned char *data, size_t dataLen) {
- buffer = new unsigned char[dataLen];
- bufferPtr = buffer;
- bufferLength = dataLen;
- std::memcpy(buffer, data, dataLen);
-}
-
-StreamBuffer::StreamBuffer(size_t bufferLen) {
- buffer = new unsigned char[bufferLen];
- bufferPtr = buffer;
- bufferLength = bufferLen;
- for (unsigned char *p = buffer; p != buffer + bufferLength; ++p)
- *p = 0;
-}
-
-StreamBuffer::~StreamBuffer() {
- delete buffer;
-}
-
-std::vector<unsigned char> StreamBuffer::GetBuffer() {
- return std::vector<unsigned char>(buffer, buffer + bufferLength);
-}
-
-void StreamCounter::WriteData(unsigned char *buffPtr, size_t buffLen) {
- buffPtr++;
- size += buffLen;
-}
-
-StreamCounter::StreamCounter(size_t initialSize) : size(initialSize) {
-
-}
-
-StreamCounter::~StreamCounter() {
-
-}
-
-size_t StreamCounter::GetCountedSize() {
- return size;
-}
-
-void StreamSocket::ReadData(unsigned char *buffPtr, size_t buffLen) {
- socket->Read(buffPtr, buffLen);
-}
-
-void StreamSocket::WriteData(unsigned char *buffPtr, size_t buffLen) {
- socket->Write(buffPtr, buffLen);
-}
-
-StreamSocket::StreamSocket(Socket *socketPtr) : socket(socketPtr) {
-
-} \ No newline at end of file
diff --git a/old/network/Stream.hpp b/old/network/Stream.hpp
deleted file mode 100644
index bf75bdb..0000000
--- a/old/network/Stream.hpp
+++ /dev/null
@@ -1,107 +0,0 @@
-#pragma once
-
-#include <algorithm>
-#include <string>
-#include <stdexcept>
-#include <vector>
-#include <cstring>
-
-#include <nlohmann/json.hpp>
-#include <easylogging++.h>
-
-#include "Socket.hpp"
-#include "../Vector.hpp"
-#include "../Utility.hpp"
-
-class Stream {
-public:
- virtual ~Stream() {};
-};
-
-class StreamInput : Stream {
- virtual void ReadData(unsigned char *buffPtr, size_t buffLen) = 0;
-public:
- virtual ~StreamInput() = default;
- bool ReadBool();
- signed char ReadByte();
- unsigned char ReadUByte();
- short ReadShort();
- unsigned short ReadUShort();
- int ReadInt();
- long long ReadLong();
- float ReadFloat();
- double ReadDouble();
- std::string ReadString();
- std::string ReadChat();
- int ReadVarInt();
- long long ReadVarLong();
- std::vector<unsigned char> ReadEntityMetadata();
- std::vector<unsigned char> ReadSlot();
- std::vector<unsigned char> ReadNbtTag();
- Vector ReadPosition();
- unsigned char ReadAngle();
- std::vector<unsigned char> ReadUuid();
- std::vector<unsigned char> ReadByteArray(size_t arrLength);
-};
-
-class StreamOutput : Stream {
- virtual void WriteData(unsigned char *buffPtr, size_t buffLen) = 0;
-public:
- virtual ~StreamOutput() = default;
- void WriteBool(bool value);
- void WriteByte(signed char value);
- void WriteUByte(unsigned char value);
- void WriteShort(short value);
- void WriteUShort(unsigned short value);
- void WriteInt(int value);
- void WriteLong(long long value);
- void WriteFloat(float value);
- void WriteDouble(double value);
- void WriteString(std::string value);
- void WriteChat(std::string value);
- void WriteVarInt(int value);
- void WriteVarLong(long long value);
- void WriteEntityMetadata(std::vector<unsigned char> value);
- void WriteSlot(std::vector<unsigned char> value);
- void WriteNbtTag(std::vector<unsigned char> value);
- void WritePosition(Vector value);
- void WriteAngle(unsigned char value);
- void WriteUuid(std::vector<unsigned char> value);
- void WriteByteArray(std::vector<unsigned char> value);
-};
-
-class StreamBuffer : public StreamInput, public StreamOutput {
- unsigned char *buffer;
- unsigned char *bufferPtr;
- size_t bufferLength;
-
- void ReadData(unsigned char *buffPtr, size_t buffLen) override;
- void WriteData(unsigned char *buffPtr, size_t buffLen) override;
-
-public:
- StreamBuffer(unsigned char *data, size_t dataLen);
- StreamBuffer(size_t bufferLen);
- ~StreamBuffer();
-
- std::vector<unsigned char> GetBuffer();
-};
-
-class StreamCounter : public StreamOutput {
- void WriteData(unsigned char *buffPtr, size_t buffLen) override;
-
- size_t size;
-public:
- StreamCounter(size_t initialSize = 0);
- ~StreamCounter();
-
- size_t GetCountedSize();
-};
-
-class StreamSocket : public StreamInput, public StreamOutput {
- Socket *socket;
- void ReadData(unsigned char *buffPtr, size_t buffLen) override;
- void WriteData(unsigned char *buffPtr, size_t buffLen) override;
-public:
- StreamSocket(Socket *socketPtr);
- ~StreamSocket() = default;
-}; \ No newline at end of file