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-rw-r--r--src/AssetManager.cpp156
1 files changed, 0 insertions, 156 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp
index 0579b5d..7f4bf7d 100644
--- a/src/AssetManager.cpp
+++ b/src/AssetManager.cpp
@@ -9,7 +9,6 @@
#include <SDL.h>
#include <SDL_image.h>
-#include "Texture.hpp"
#include "Utility.hpp"
namespace fs = std::experimental::filesystem::v1;
@@ -34,7 +33,6 @@ AssetManager::AssetManager() {
LoadTextures();
LoadIds();
- LoadTextureResources();
ParseBlockModels();
}
@@ -52,160 +50,6 @@ void AssetManager::LoadIds() {
}
AssetManager::~AssetManager() {
- delete textureAtlas;
-}
-
-//TODO: This function must be replaced with runtime texture atlas generating
-void AssetManager::LoadTextureResources() {
- std::ifstream in(pathToTextureIndex);
- nlohmann::json index;
- in >> index;
- std::string filename = index["meta"]["image"].get<std::string>();
- float textureWidth = index["meta"]["size"]["w"].get<int>();
- float textureHeight = index["meta"]["size"]["h"].get<int>();
- size_t sizeName = 0,sizeTexture = 0;
- for (auto &it:index["frames"]) {
- auto frame = it["frame"];
- TextureCoordinates coord;
- coord.x = frame["x"].get<int>() / textureWidth;
- coord.y = frame["y"].get<int>() / textureHeight;
- coord.w = frame["w"].get<int>() / textureWidth;
- coord.h = frame["h"].get<int>() / textureHeight;
- std::string assetName = it["filename"].get<std::string>();
- assetName.insert(0, "minecraft/textures/");
- assetName.erase(assetName.length() - 4);
- assetName.shrink_to_fit();
- sizeName += sizeof(assetName) + assetName.capacity();
- sizeTexture += sizeof(coord);
- assetTextures[assetName] = coord;
- }
- textureAtlas = new Texture(filename);
- LOG(INFO) << "Texture atlas id is " << textureAtlas->texture;
-}
-
-TextureCoordinates AssetManager::GetTextureByAssetName(const std::string &AssetName) {
- auto it = assetTextures.find(AssetName);
- if (it != assetTextures.end())
- return it->second;
- else
- return TextureCoordinates{-1, -1, -1, -1};
-}
-
-std::string AssetManager::GetTextureAssetNameByBlockId(BlockTextureId block) {
- //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side
- const std::map<BlockTextureId, std::string> lookupTable = {
- {BlockTextureId(0, 0), "minecraft/textures/blocks/air"},
- {BlockTextureId(1, 0), "minecraft/textures/blocks/stone"},
- {BlockTextureId(1, 1), "minecraft/textures/blocks/stone_granite"},
-
- {BlockTextureId(2, 0, 0), "minecraft/textures/blocks/dirt"},
- {BlockTextureId(2, 0, 1), "minecraft/textures/blocks/grass_top"},
- {BlockTextureId(2, 0, 2), "minecraft/textures/blocks/grass_side"},
- {BlockTextureId(2, 0, 3), "minecraft/textures/blocks/grass_side"},
- {BlockTextureId(2, 0, 4), "minecraft/textures/blocks/grass_side"},
- {BlockTextureId(2, 0, 5), "minecraft/textures/blocks/grass_side"},
-
- {BlockTextureId(3, 0), "minecraft/textures/blocks/dirt"},
- {BlockTextureId(4, 0), "minecraft/textures/blocks/cobblestone"},
- {BlockTextureId(5, 0), "minecraft/textures/blocks/planks"},
-
- {BlockTextureId(7, 0), "minecraft/textures/blocks/bedrock"},
-
- {BlockTextureId(17, 0, 0), "minecraft/textures/blocks/log_oak_top"},
- {BlockTextureId(17, 0, 1), "minecraft/textures/blocks/log_oak_top"},
- {BlockTextureId(17, 0, 2), "minecraft/textures/blocks/log_oak"},
- {BlockTextureId(17, 0, 3), "minecraft/textures/blocks/log_oak"},
- {BlockTextureId(17, 0, 4), "minecraft/textures/blocks/log_oak"},
- {BlockTextureId(17, 0, 5), "minecraft/textures/blocks/log_oak"},
-
- {BlockTextureId(17, 1, 0), "minecraft/textures/blocks/log_spruce_top"},
- {BlockTextureId(17, 1, 1), "minecraft/textures/blocks/log_spruce_top"},
- {BlockTextureId(17, 1, 2), "minecraft/textures/blocks/log_spruce"},
- {BlockTextureId(17, 1, 3), "minecraft/textures/blocks/log_spruce"},
- {BlockTextureId(17, 1, 4), "minecraft/textures/blocks/log_spruce"},
- {BlockTextureId(17, 1, 5), "minecraft/textures/blocks/log_spruce"},
-
- {BlockTextureId(17, 2, 0), "minecraft/textures/blocks/log_birch_top"},
- {BlockTextureId(17, 2, 1), "minecraft/textures/blocks/log_birch_top"},
- {BlockTextureId(17, 2, 2), "minecraft/textures/blocks/log_birch"},
- {BlockTextureId(17, 2, 3), "minecraft/textures/blocks/log_birch"},
- {BlockTextureId(17, 2, 4), "minecraft/textures/blocks/log_birch"},
- {BlockTextureId(17, 2, 5), "minecraft/textures/blocks/log_birch"},
-
- {BlockTextureId(17, 3, 0), "minecraft/textures/blocks/log_jungle_top"},
- {BlockTextureId(17, 3, 1), "minecraft/textures/blocks/log_jungle_top"},
- {BlockTextureId(17, 3, 2), "minecraft/textures/blocks/log_jungle"},
- {BlockTextureId(17, 3, 3), "minecraft/textures/blocks/log_jungle"},
- {BlockTextureId(17, 3, 4), "minecraft/textures/blocks/log_jungle"},
- {BlockTextureId(17, 3, 5), "minecraft/textures/blocks/log_jungle"},
-
- {BlockTextureId(18, 0), "minecraft/textures/blocks/leaves_oak"},
- {BlockTextureId(18, 1), "minecraft/textures/blocks/leaves_spruce"},
- {BlockTextureId(18, 2), "minecraft/textures/blocks/leaves_birch"},
- {BlockTextureId(18, 3), "minecraft/textures/blocks/leaves_jungle"},
-
- {BlockTextureId(61, 0, 0), "minecraft/textures/blocks/furnace_side"},
- {BlockTextureId(61, 0, 1), "minecraft/textures/blocks/furnace_top"},
- {BlockTextureId(61, 0, 2), "minecraft/textures/blocks/furnace_front_off"},
- {BlockTextureId(61, 0, 3), "minecraft/textures/blocks/furnace_side"},
- {BlockTextureId(61, 0, 4), "minecraft/textures/blocks/furnace_side"},
- {BlockTextureId(61, 0, 5), "minecraft/textures/blocks/furnace_side"},
-
- {BlockTextureId(62, 0, 0), "minecraft/textures/blocks/furnace_side"},
- {BlockTextureId(62, 0, 1), "minecraft/textures/blocks/furnace_top"},
- {BlockTextureId(62, 0, 2), "minecraft/textures/blocks/furnace_front_on"},
- {BlockTextureId(62, 0, 3), "minecraft/textures/blocks/furnace_side"},
- {BlockTextureId(62, 0, 4), "minecraft/textures/blocks/furnace_side"},
- {BlockTextureId(62, 0, 5), "minecraft/textures/blocks/furnace_side"},
-
-
- {BlockTextureId(31, 0), "minecraft/textures/blocks/deadbush"},
- {BlockTextureId(31, 1), "minecraft/textures/blocks/tallgrass"},
- {BlockTextureId(31, 2), "minecraft/textures/blocks/fern"},
- };
-
- auto ret = lookupTable.find(block);
- return (ret == lookupTable.end()) ? "" : ret->second;
-}
-
-GLuint AssetManager::GetTextureAtlas() {
- return textureAtlas->texture;
-}
-
-TextureCoordinates AssetManager::GetTextureByBlock(BlockTextureId block) {
- std::string assetName = this->GetTextureAssetNameByBlockId(block);
- return this->GetTextureByAssetName(assetName);
-}
-
-const std::map<BlockTextureId, glm::vec4> &AssetManager::GetTextureAtlasIndexes() {
- if (!textureAtlasIndexes.empty())
- return textureAtlasIndexes;
-
- LOG(INFO) << "Initializing texture atlas...";
- for (int id = 1; id < 128; id++) {
- for (int state = 0; state < 16; state++) {
- BlockTextureId blockTextureId(id, state, 6);
- if (!this->GetTextureByBlock(blockTextureId) &&
- !this->GetTextureByBlock(BlockTextureId(id, state, 0))) {
- continue;
- }
-
- if (this->GetTextureByBlock(blockTextureId)) {
- for (int i = 0; i < 6; i++) {
- TextureCoordinates tc = this->GetTextureByBlock(BlockTextureId(id, state, 6));
- textureAtlasIndexes[BlockTextureId(id, state, i)] = glm::vec4(tc.x, tc.y, tc.w, tc.h);
- }
- } else {
- for (int i = 0; i < 6; i++) {
- TextureCoordinates tc = this->GetTextureByBlock(BlockTextureId(id, state, i));
- textureAtlasIndexes[BlockTextureId(id, state, i)] = glm::vec4(tc.x, tc.y, tc.w, tc.h);
- }
- }
- }
- }
- LOG(INFO) << "Created " << textureAtlasIndexes.size() << " texture indexes";
-
- return textureAtlasIndexes;
}
AssetManager &AssetManager::Instance() {