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-rw-r--r--src/GameState.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp
index 650cd6f..180db98 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -36,7 +36,9 @@ void GameState::Update(float deltaTime) {
direction.y = sin(glm::radians(playerPitch));
direction.z = sin(glm::radians(playerYaw)) * cos(glm::radians(playerPitch));
- selectedBlock = world.Raycast(player->pos + player->EyeOffset, direction, distanceToSelectedBlock);
+ RaycastResult raycast = world.Raycast(player->pos + player->EyeOffset, direction);
+ selectedBlock = raycast.isHit ? raycast.hitBlock : Vector(0,0,0);
+ distanceToSelectedBlock = raycast.isHit ? (player->pos - raycast.hitPos).GetLength() : 0.0f;
}
}