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-rw-r--r--src/RendererWorld.cpp16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index 8390de7..16f7950 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -60,8 +60,7 @@ void RendererWorld::WorkerFunction(size_t workerId) {
}
}
-void RendererWorld::UpdateAllSections(VectorF playerPos)
-{
+void RendererWorld::UpdateAllSections(VectorF playerPos) {
Vector playerChunk(std::floor(gs->player->pos.x / 16), 0, std::floor(gs->player->pos.z / 16));
std::vector<Vector> suitableChunks;
@@ -213,7 +212,7 @@ RendererWorld::~RendererWorld() {
faces += it.second.numOfFaces;
}
sectionsMutex.unlock();
- LOG(INFO) << "Total faces to render: "<<faces;
+ LOG(INFO) << "Total faces to render: " << faces;
isRunning = false;
for (int i = 0; i < numOfWorkers; i++)
workers[i].join();
@@ -227,7 +226,10 @@ RendererWorld::~RendererWorld() {
void RendererWorld::Render(RenderState & renderState) {
//Common
GLint projectionLoc, viewLoc, modelLoc, pvLoc, windowSizeLoc, colorLoc;
- glm::mat4 projection = glm::perspective(45.0f, (float)renderState.WindowWidth / (float)renderState.WindowHeight, 0.1f, 10000000.0f);
+ glm::mat4 projection = glm::perspective(
+ 45.0f, (float) renderState.WindowWidth / (float) renderState.WindowHeight,
+ 0.1f, 10000000.0f
+ );
glm::mat4 view = gs->GetViewMatrix();
glm::mat4 projView = projection * view;
@@ -328,7 +330,11 @@ void RendererWorld::Render(RenderState & renderState) {
}
}
- double lengthToSection = (gs->player->pos - VectorF(section.first.x*16,section.first.y*16,section.first.z*16)).GetLength();
+ double lengthToSection = (gs->player->pos -
+ VectorF(section.first.x*16,
+ section.first.y*16,
+ section.first.z*16)
+ ).GetLength();
if (!isVisible && lengthToSection > 30.0f) {
sectionsMutex.lock();