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-rw-r--r--src/RendererWorld.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index 4f77aca..b9745be 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -16,11 +16,11 @@
void RendererWorld::WorkerFunction(size_t workerId) {
EventListener tasksListener;
- tasksListener.RegisterHandler(EventType::RendererWorkerTask, [&](EventData eventData) {
- auto data = std::get<RendererWorkerTaskData>(eventData);
- if (data.WorkerId != workerId)
+ tasksListener.RegisterHandler("RendererWorkerTask", [&](const Event& eventData) {
+ auto data = eventData.get<std::tuple<size_t, Vector>>();
+ if (std::get<0>(data) != workerId)
return;
- Vector vec = data.Task;
+ Vector vec = std::get<1>(data);
sectionsMutex.lock();
auto result = sections.find(vec);
@@ -31,7 +31,7 @@ void RendererWorld::WorkerFunction(size_t workerId) {
renderDataMutex.lock();
renderData.push(std::move(data));
renderDataMutex.unlock();
- EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{});
+ PUSH_EVENT("NewRenderDataAvailable", 0);
sectionsMutex.lock();
}
else {
@@ -46,7 +46,7 @@ void RendererWorld::WorkerFunction(size_t workerId) {
renderDataMutex.lock();
renderData.push(std::move(data));
renderDataMutex.unlock();
- EventAgregator::PushEvent(EventType::NewRenderDataAvailable, NewRenderDataAvailableData{});
+ PUSH_EVENT("NewRenderDataAvailable", 0);
sectionsMutex.lock();
}
sectionsMutex.unlock();
@@ -54,7 +54,7 @@ void RendererWorld::WorkerFunction(size_t workerId) {
LoopExecutionTimeController timer(std::chrono::milliseconds(50));
while (isRunning) {
- while (tasksListener.IsEventsQueueIsNotEmpty() && isRunning)
+ while (tasksListener.NotEmpty() && isRunning)
tasksListener.HandleEvent();
timer.Update();
}
@@ -83,7 +83,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos)
sectionsMutex.unlock();
for (auto& it : toRemove) {
- EventAgregator::PushEvent(EventType::DeleteSectionRender, DeleteSectionRenderData{ it });
+ PUSH_EVENT("DeleteSectionRender", 0);
}
playerChunk.y = std::floor(gs->player->pos.y / 16.0);
@@ -94,7 +94,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos)
});
for (auto& it : suitableChunks) {
- EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ it });
+ PUSH_EVENT("ChunkChanged", it);
}
}
@@ -108,8 +108,8 @@ RendererWorld::RendererWorld(GameState* ptr) {
PrepareRender();
- listener->RegisterHandler(EventType::DeleteSectionRender, [this](EventData eventData) {
- auto vec = std::get<DeleteSectionRenderData>(eventData).pos;
+ listener->RegisterHandler("DeleteSectionRender", [this](const Event& eventData) {
+ auto vec = eventData.get<Vector>();
sectionsMutex.lock();
auto it = sections.find(vec);
if (it == sections.end()) {
@@ -120,7 +120,7 @@ RendererWorld::RendererWorld(GameState* ptr) {
sectionsMutex.unlock();
});
- listener->RegisterHandler(EventType::NewRenderDataAvailable,[this](EventData eventData) {
+ listener->RegisterHandler("NewRenderDataAvailable",[this](const Event&) {
renderDataMutex.lock();
int i = 0;
while (!renderData.empty() && i++ < 20) {
@@ -149,17 +149,17 @@ RendererWorld::RendererWorld(GameState* ptr) {
renderDataMutex.unlock();
});
- listener->RegisterHandler(EventType::EntityChanged, [this](EventData eventData) {
- auto data = std::get<EntityChangedData>(eventData);
+ listener->RegisterHandler("EntityChanged", [this](const Event& eventData) {
+ auto data = eventData.get<unsigned int>();
for (unsigned int entityId : gs->world.GetEntitiesList()) {
- if (entityId == data.EntityId) {
+ if (entityId == data) {
entities.push_back(RendererEntity(&gs->world, entityId));
}
}
});
- listener->RegisterHandler(EventType::ChunkChanged, [this](EventData eventData) {
- auto vec = std::get<ChunkChangedData>(eventData).chunkPosition;
+ listener->RegisterHandler("ChunkChanged", [this](const Event& eventData) {
+ auto vec = eventData.get<Vector>();
Vector playerChunk(std::floor(gs->player->pos.x / 16), 0, std::floor(gs->player->pos.z / 16));
double distanceToChunk = (Vector(vec.x, 0, vec.z) - playerChunk).GetLength();
@@ -177,22 +177,22 @@ RendererWorld::RendererWorld(GameState* ptr) {
isParsing[vec] = true;
isParsingMutex.unlock();
- EventAgregator::PushEvent(EventType::RendererWorkerTask, RendererWorkerTaskData{ currentWorker++,vec });
+ PUSH_EVENT("RendererWorkerTask", std::make_tuple(currentWorker++, vec));
if (currentWorker >= numOfWorkers)
currentWorker = 0;
});
- listener->RegisterHandler(EventType::UpdateSectionsRender, [this](EventData eventData) {
+ listener->RegisterHandler("UpdateSectionsRender", [this](const Event&) {
UpdateAllSections(gs->player->pos);
});
- listener->RegisterHandler(EventType::PlayerPosChanged, [this](EventData eventData) {
- auto pos = std::get<PlayerPosChangedData>(eventData).newPos;
+ listener->RegisterHandler("PlayerPosChanged", [this](const Event& eventData) {
+ auto pos = eventData.get<VectorF>();
UpdateAllSections(pos);
});
- listener->RegisterHandler(EventType::ChunkDeleted, [this](EventData eventData) {
- auto pos = std::get<ChunkDeletedData>(eventData).pos;
+ listener->RegisterHandler("ChunkDeleted", [this](const Event& eventData) {
+ auto pos = eventData.get<Vector>();
sectionsMutex.lock();
auto it = sections.find(pos);
if (it != sections.end())
@@ -203,7 +203,7 @@ RendererWorld::RendererWorld(GameState* ptr) {
for (int i = 0; i < numOfWorkers; i++)
workers.push_back(std::thread(&RendererWorld::WorkerFunction, this, i));
- EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{});
+ PUSH_EVENT("UpdateSectionsRender", 0);
}
RendererWorld::~RendererWorld() {
@@ -376,10 +376,10 @@ void RendererWorld::PrepareRender() {
void RendererWorld::Update(double timeToUpdate) {
static auto timeSincePreviousUpdate = std::chrono::steady_clock::now();
int i = 0;
- while (listener->IsEventsQueueIsNotEmpty() && i++ < 50)
+ while (listener->NotEmpty() && i++ < 50)
listener->HandleEvent();
if (std::chrono::steady_clock::now() - timeSincePreviousUpdate > std::chrono::seconds(5)) {
- EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{});
+ PUSH_EVENT("UpdateSectionsRender", 0);
timeSincePreviousUpdate = std::chrono::steady_clock::now();
}