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* Added liquid rendering passLaG19242022-12-153-0/+98
* Added RegisterLiquid to lua apiLaG19242021-12-271-0/+6
* Removed previous liquids implementationLaG19242021-12-261-8/+0
* Added smooth lighting settings parameterLaG19242021-12-253-1/+8
* Added per vertex lightingLaG19242021-12-191-9/+7
* Added AO maskLaG19242021-12-184-3/+9
* Fixed SSAO low occlusion factorLaG19242021-12-111-1/+1
* More optimization to GBuffer sizeLaG19242021-12-114-14/+6
* Optimized GBuffer sizeLaG19242021-12-1113-50/+33
* Removed unnecessary framebuffers copyingLaG19242021-12-083-22/+0
* Added more SSAO settingsLaG19242021-12-074-8/+18
* Fixed SSAO normalsLaG19242021-12-074-5/+7
* Added optional forward renderingLaG19242021-12-075-0/+121
* Minor shader optimizationLaG19242021-12-053-4/+3
* Added Ambient occlusion options parameterLaG19242021-12-053-9/+19
* Added SSAO blurLaG19242021-12-052-1/+24
* Added SSAOLaG19242021-12-0412-10/+120
* Added gamma correctionLaG19242021-11-2811-13/+27
* Changed shaders to use SPBLaG19242021-11-2714-61/+112
* Added ShaderParametersBuffer to GalOglLaG19242021-11-271-1/+4
* Added PostProcess classLaG19242021-11-211-0/+11
* Added gbuffer visualizationLaG19242021-11-211-4/+26
* Moved face lighting to lighting passLaG19242021-11-214-27/+46
* Added normals to facesLaG19242021-11-213-8/+12
* Added GbufferLaG19242021-11-213-4/+33
* Changed sky rendering to GalLaG19242021-11-193-25/+19
* Optimized entities renderingLaG19242021-11-183-18/+13
* Added disconnect messagesLaG19242021-07-051-0/+11
* Fixed shader error on MacOSLaG19242021-07-051-1/+1
* Merge pull request #66 from LaG1924/ftr/more-rmluiLaG19242021-07-049-3/+204
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| * Added basic ChatLaG19242021-07-044-1/+128
| * Added Respawn screenLaG19242021-07-033-0/+37
| * Added Loading screenLaG19242021-07-023-0/+21
| * Added more debug valuesLaG19242021-06-292-2/+18
* | Tint calculation moved to vertex shaderLaG19242021-06-292-36/+7
* | Compacted vertices formatLaG19242021-06-281-4/+4
* | Embed UV to vertex dataLaG19242021-06-282-30/+10
* | More compact faces vertecies formatLaG19242021-06-281-1/+1
* | Moved block face model matrix transformation to CPULaG19242021-06-271-6/+3
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* Shader optimization, removed unused argument from GetBlockInfo functionUIS2021-06-241-5/+3
* Minor changes to Ui scriptsLaG19242021-06-224-8/+44
* Added Settings UILaG19242021-06-227-28/+294
* Added game menusLaG19242021-06-198-54/+232
* Implemented RmlFileInterfaceLaG19242021-06-183-2/+129
* Improved RmlUi integrationLaG19242021-06-133-3/+6
* Implemented basic RmlUi integrationLaG19242021-06-135-0/+62
* Fixed MacOS OpenGL errorsLaG19242021-06-073-5/+10
* Support for non-overworld dimensionsLaG19242020-07-272-3/+7
* Completely removed hardcoded list of blockstatesLaG19242019-05-201-0/+491
* Implemented block-apiLaG19242019-05-192-4/+27
* Implemented lua's "require" for AMLaG19242019-05-192-0/+5
* Implemented GameState lua-apiLaG19242019-05-191-3/+9
* Implemented more scripting APIsLaG19242019-05-181-2/+15
* Refactored lua-apiLaG19242019-04-211-4/+9
* Minor lua-api improvementLaG19242019-04-212-1/+12
* Added lua-supportLaG19242019-04-211-0/+1
* More advanced textures animation supportLaG19242019-01-272-4/+13
* Removed previous implementation of ShaderLaG19242019-01-2612-0/+243