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* Changed shaders to use SPBLaG19242021-11-271-1/+1
* Changed entities rendering to GalLaG19242021-11-171-125/+6
* Integrated Optick profilerLaG19242019-04-301-0/+2
* Basic single-threaded implementationLaG19242019-04-211-1/+0
* Renamed GlobalState to GameLaG19242019-04-211-1/+1
* Added const-keyword to WorldLaG19242019-01-271-2/+2
* GameState double-bufferingLaG19242019-01-271-2/+2
* Added slow GameState syncLaG19242019-01-271-4/+4
* Removed previous implementation of ShaderLaG19242019-01-261-2/+4
* Fixes #29uis2018-12-201-42/+20
* Fixed rendering errorsLaG19242018-08-211-1/+1
* Refactored #include directivesLaG19242018-01-131-0/+7
* 2017-08-20LaG19242017-08-201-15/+2
* 2017-08-18LaG19242017-08-181-6/+11
* 2017-08-16LaG19242017-08-161-0/+161