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path: root/src/RendererSectionData.hpp (follow)
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* Added liquid rendering passLaG19242022-12-151-1/+2
* Added smooth lighting settings parameterLaG19242021-12-251-1/+1
* Added smooth lightingLaG19242021-12-251-8/+36
* Added per vertex lightingLaG19242021-12-191-6/+3
* Added AO maskLaG19242021-12-181-1/+2
* Added normals to facesLaG19242021-11-211-9/+10
* Compacted vertices formatLaG19242021-06-281-2/+3
* Implemented vertex data iterleavingLaG19242021-06-281-6/+10
* Embed UV to vertex dataLaG19242021-06-281-5/+5
* Moved block face model matrix transformation to CPULaG19242021-06-271-1/+1
* More advanced textures animation supportLaG19242019-01-271-0/+1
* More correct block rotatingLaG19242018-08-211-0/+2
* Moved ParsedFace and FaceDirection out of BlockModelLaG19242018-08-091-11/+2
* Separate lighting for each block faceLaG19242018-08-051-2/+16
* Replaced usage of old texture atlasLaG19242018-08-051-0/+1
* Improved RendererSectionData parsing data localityLaG19242018-03-161-1/+16
* Fixed holes when block on section border destroyedLaG19242018-03-081-0/+1
* Minor RendererSectionData parsing memory optimizationLaG19242018-03-081-29/+3
* Section parser now in a separate fileLaG19242018-01-131-0/+46