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path: root/cwd/shaders/entity.fs
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#version 330 core

uniform vec3 color;
in vec2 uvPos;

void main(){
    if (uvPos.x < 0.9 && uvPos.x > 0.1 && uvPos.y < 0.9 && uvPos.y > 0.1) discard;
    gl_FragColor = vec4(color,1);
}