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#pragma once

#include <map>
#include <bitset>
#include <queue>

#include <easylogging++.h>


#include "Entity.hpp"
#include "Block.hpp"
#include "Section.hpp"
#include "Packet.hpp"
#include "Collision.hpp"
#include "Vector.hpp"

class World {
	std::map<Vector, Section> sections;
	std::map<Vector, std::mutex> sectionMutexes;
	int dimension = 0;

	Section ParseSection(StreamInput *data, Vector position);

    void ParserFunc();

    std::queue<Section> toParse;
    std::mutex parseMutex;

    bool isRunning = true;
    std::thread parser;
    
public:
	World();

	~World();

	void ParseChunkData(std::shared_ptr<PacketChunkData> packet);

	bool isPlayerCollides(double X, double Y, double Z);

	Block &GetBlock(Vector pos);

	std::vector<Vector> GetSectionsList();

	Section &GetSection(Vector sectionPos);

	glm::vec3 Raycast(glm::vec3 position, glm::vec3 direction, float maxLength = 1000.0f, float minPrecision = 0.01f);

    std::vector<Entity> entities;

    void UpdatePhysics(float delta);
};