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authorAdam <you@example.com>2020-05-17 05:51:50 +0200
committerAdam <you@example.com>2020-05-17 05:51:50 +0200
commite611b132f9b8abe35b362e5870b74bce94a1e58e (patch)
treea5781d2ec0e085eeca33cf350cf878f2efea6fe5 /public/sdk/inc/gl
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Diffstat (limited to 'public/sdk/inc/gl')
-rw-r--r--public/sdk/inc/gl/gl.h1506
-rw-r--r--public/sdk/inc/gl/glaux.h373
-rw-r--r--public/sdk/inc/gl/glu.h584
3 files changed, 2463 insertions, 0 deletions
diff --git a/public/sdk/inc/gl/gl.h b/public/sdk/inc/gl/gl.h
new file mode 100644
index 000000000..2b603b7ec
--- /dev/null
+++ b/public/sdk/inc/gl/gl.h
@@ -0,0 +1,1506 @@
+/*++ BUILD Version: 0004 // Increment this if a change has global effects
+
+Copyright (c) 1985-96, Microsoft Corporation
+
+Module Name:
+
+ gl.h
+
+Abstract:
+
+ Procedure declarations, constant definitions and macros for the OpenGL
+ component.
+
+--*/
+
+#ifndef __gl_h_
+#ifndef __GL_H__
+
+#define __gl_h_
+#define __GL_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright 1996 Silicon Graphics, Inc.
+** All Rights Reserved.
+**
+** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
+** the contents of this file may not be disclosed to third parties, copied or
+** duplicated in any form, in whole or in part, without the prior written
+** permission of Silicon Graphics, Inc.
+**
+** RESTRICTED RIGHTS LEGEND:
+** Use, duplication or disclosure by the Government is subject to restrictions
+** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
+** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
+** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
+** rights reserved under the Copyright Laws of the United States.
+*/
+
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+/*************************************************************/
+
+/* Version */
+#define GL_VERSION_1_1 1
+
+/* AccumOp */
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+
+/* AlphaFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* AttribMask */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* Boolean */
+#define GL_TRUE 1
+#define GL_FALSE 0
+
+/* ClearBufferMask */
+/* GL_COLOR_BUFFER_BIT */
+/* GL_ACCUM_BUFFER_BIT */
+/* GL_STENCIL_BUFFER_BIT */
+/* GL_DEPTH_BUFFER_BIT */
+
+/* ClientArrayType */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+
+/* ClipPlaneName */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* ColorMaterialFace */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+/* GL_EMISSION */
+/* GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* CullFaceMode */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* DrawBufferMode */
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+
+/* Enable */
+/* GL_FOG */
+/* GL_LIGHTING */
+/* GL_TEXTURE_1D */
+/* GL_TEXTURE_2D */
+/* GL_LINE_STIPPLE */
+/* GL_POLYGON_STIPPLE */
+/* GL_CULL_FACE */
+/* GL_ALPHA_TEST */
+/* GL_BLEND */
+/* GL_INDEX_LOGIC_OP */
+/* GL_COLOR_LOGIC_OP */
+/* GL_DITHER */
+/* GL_STENCIL_TEST */
+/* GL_DEPTH_TEST */
+/* GL_CLIP_PLANE0 */
+/* GL_CLIP_PLANE1 */
+/* GL_CLIP_PLANE2 */
+/* GL_CLIP_PLANE3 */
+/* GL_CLIP_PLANE4 */
+/* GL_CLIP_PLANE5 */
+/* GL_LIGHT0 */
+/* GL_LIGHT1 */
+/* GL_LIGHT2 */
+/* GL_LIGHT3 */
+/* GL_LIGHT4 */
+/* GL_LIGHT5 */
+/* GL_LIGHT6 */
+/* GL_LIGHT7 */
+/* GL_TEXTURE_GEN_S */
+/* GL_TEXTURE_GEN_T */
+/* GL_TEXTURE_GEN_R */
+/* GL_TEXTURE_GEN_Q */
+/* GL_MAP1_VERTEX_3 */
+/* GL_MAP1_VERTEX_4 */
+/* GL_MAP1_COLOR_4 */
+/* GL_MAP1_INDEX */
+/* GL_MAP1_NORMAL */
+/* GL_MAP1_TEXTURE_COORD_1 */
+/* GL_MAP1_TEXTURE_COORD_2 */
+/* GL_MAP1_TEXTURE_COORD_3 */
+/* GL_MAP1_TEXTURE_COORD_4 */
+/* GL_MAP2_VERTEX_3 */
+/* GL_MAP2_VERTEX_4 */
+/* GL_MAP2_COLOR_4 */
+/* GL_MAP2_INDEX */
+/* GL_MAP2_NORMAL */
+/* GL_MAP2_TEXTURE_COORD_1 */
+/* GL_MAP2_TEXTURE_COORD_2 */
+/* GL_MAP2_TEXTURE_COORD_3 */
+/* GL_MAP2_TEXTURE_COORD_4 */
+/* GL_POINT_SMOOTH */
+/* GL_LINE_SMOOTH */
+/* GL_POLYGON_SMOOTH */
+/* GL_SCISSOR_TEST */
+/* GL_COLOR_MATERIAL */
+/* GL_NORMALIZE */
+/* GL_AUTO_NORMAL */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+/* GL_POLYGON_OFFSET_POINT */
+/* GL_POLYGON_OFFSET_LINE */
+/* GL_POLYGON_OFFSET_FILL */
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FeedBackMode */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+
+/* FeedBackToken */
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+
+/* FogMode */
+/* GL_LINEAR */
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* FogParameter */
+/* GL_FOG_COLOR */
+/* GL_FOG_DENSITY */
+/* GL_FOG_END */
+/* GL_FOG_INDEX */
+/* GL_FOG_MODE */
+/* GL_FOG_START */
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetMapTarget */
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+
+/* GetPixelMap */
+/* GL_PIXEL_MAP_I_TO_I */
+/* GL_PIXEL_MAP_S_TO_S */
+/* GL_PIXEL_MAP_I_TO_R */
+/* GL_PIXEL_MAP_I_TO_G */
+/* GL_PIXEL_MAP_I_TO_B */
+/* GL_PIXEL_MAP_I_TO_A */
+/* GL_PIXEL_MAP_R_TO_R */
+/* GL_PIXEL_MAP_G_TO_G */
+/* GL_PIXEL_MAP_B_TO_B */
+/* GL_PIXEL_MAP_A_TO_A */
+
+/* GetPointerTarget */
+/* GL_VERTEX_ARRAY_POINTER */
+/* GL_NORMAL_ARRAY_POINTER */
+/* GL_COLOR_ARRAY_POINTER */
+/* GL_INDEX_ARRAY_POINTER */
+/* GL_TEXTURE_COORD_ARRAY_POINTER */
+/* GL_EDGE_FLAG_ARRAY_POINTER */
+
+/* GetTarget */
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+/* GL_TEXTURE_BINDING_1D */
+/* GL_TEXTURE_BINDING_2D */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+/* GL_VERTEX_ARRAY_SIZE */
+/* GL_VERTEX_ARRAY_TYPE */
+/* GL_VERTEX_ARRAY_STRIDE */
+/* GL_NORMAL_ARRAY_TYPE */
+/* GL_NORMAL_ARRAY_STRIDE */
+/* GL_COLOR_ARRAY_SIZE */
+/* GL_COLOR_ARRAY_TYPE */
+/* GL_COLOR_ARRAY_STRIDE */
+/* GL_INDEX_ARRAY_TYPE */
+/* GL_INDEX_ARRAY_STRIDE */
+/* GL_TEXTURE_COORD_ARRAY_SIZE */
+/* GL_TEXTURE_COORD_ARRAY_TYPE */
+/* GL_TEXTURE_COORD_ARRAY_STRIDE */
+/* GL_EDGE_FLAG_ARRAY_STRIDE */
+/* GL_POLYGON_OFFSET_FACTOR */
+/* GL_POLYGON_OFFSET_UNITS */
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+/* GL_TEXTURE_RED_SIZE */
+/* GL_TEXTURE_GREEN_SIZE */
+/* GL_TEXTURE_BLUE_SIZE */
+/* GL_TEXTURE_ALPHA_SIZE */
+/* GL_TEXTURE_LUMINANCE_SIZE */
+/* GL_TEXTURE_INTENSITY_SIZE */
+/* GL_TEXTURE_PRIORITY */
+/* GL_TEXTURE_RESIDENT */
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+/* GL_PERSPECTIVE_CORRECTION_HINT */
+/* GL_POINT_SMOOTH_HINT */
+/* GL_LINE_SMOOTH_HINT */
+/* GL_POLYGON_SMOOTH_HINT */
+/* GL_FOG_HINT */
+
+/* IndexPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* LightModelParameter */
+/* GL_LIGHT_MODEL_AMBIENT */
+/* GL_LIGHT_MODEL_LOCAL_VIEWER */
+/* GL_LIGHT_MODEL_TWO_SIDE */
+
+/* LightName */
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+
+/* LightParameter */
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+
+/* InterleavedArrays */
+/* GL_V2F */
+/* GL_V3F */
+/* GL_C4UB_V2F */
+/* GL_C4UB_V3F */
+/* GL_C3F_V3F */
+/* GL_N3F_V3F */
+/* GL_C4F_N3F_V3F */
+/* GL_T2F_V3F */
+/* GL_T4F_V4F */
+/* GL_T2F_C4UB_V3F */
+/* GL_T2F_C3F_V3F */
+/* GL_T2F_N3F_V3F */
+/* GL_T2F_C4F_N3F_V3F */
+/* GL_T4F_C4F_N3F_V4F */
+
+/* ListMode */
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+
+/* ListNameType */
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_2_BYTES */
+/* GL_3_BYTES */
+/* GL_4_BYTES */
+
+/* LogicOp */
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+
+/* MapTarget */
+/* GL_MAP1_COLOR_4 */
+/* GL_MAP1_INDEX */
+/* GL_MAP1_NORMAL */
+/* GL_MAP1_TEXTURE_COORD_1 */
+/* GL_MAP1_TEXTURE_COORD_2 */
+/* GL_MAP1_TEXTURE_COORD_3 */
+/* GL_MAP1_TEXTURE_COORD_4 */
+/* GL_MAP1_VERTEX_3 */
+/* GL_MAP1_VERTEX_4 */
+/* GL_MAP2_COLOR_4 */
+/* GL_MAP2_INDEX */
+/* GL_MAP2_NORMAL */
+/* GL_MAP2_TEXTURE_COORD_1 */
+/* GL_MAP2_TEXTURE_COORD_2 */
+/* GL_MAP2_TEXTURE_COORD_3 */
+/* GL_MAP2_TEXTURE_COORD_4 */
+/* GL_MAP2_VERTEX_3 */
+/* GL_MAP2_VERTEX_4 */
+
+/* MaterialFace */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* MeshMode1 */
+/* GL_POINT */
+/* GL_LINE */
+
+/* MeshMode2 */
+/* GL_POINT */
+/* GL_LINE */
+/* GL_FILL */
+
+/* NormalPointerType */
+/* GL_BYTE */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* PixelCopyType */
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+
+/* PixelFormat */
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelMap */
+/* GL_PIXEL_MAP_I_TO_I */
+/* GL_PIXEL_MAP_S_TO_S */
+/* GL_PIXEL_MAP_I_TO_R */
+/* GL_PIXEL_MAP_I_TO_G */
+/* GL_PIXEL_MAP_I_TO_B */
+/* GL_PIXEL_MAP_I_TO_A */
+/* GL_PIXEL_MAP_R_TO_R */
+/* GL_PIXEL_MAP_G_TO_G */
+/* GL_PIXEL_MAP_B_TO_B */
+/* GL_PIXEL_MAP_A_TO_A */
+
+/* PixelStore */
+/* GL_UNPACK_SWAP_BYTES */
+/* GL_UNPACK_LSB_FIRST */
+/* GL_UNPACK_ROW_LENGTH */
+/* GL_UNPACK_SKIP_ROWS */
+/* GL_UNPACK_SKIP_PIXELS */
+/* GL_UNPACK_ALIGNMENT */
+/* GL_PACK_SWAP_BYTES */
+/* GL_PACK_LSB_FIRST */
+/* GL_PACK_ROW_LENGTH */
+/* GL_PACK_SKIP_ROWS */
+/* GL_PACK_SKIP_PIXELS */
+/* GL_PACK_ALIGNMENT */
+
+/* PixelTransfer */
+/* GL_MAP_COLOR */
+/* GL_MAP_STENCIL */
+/* GL_INDEX_SHIFT */
+/* GL_INDEX_OFFSET */
+/* GL_RED_SCALE */
+/* GL_RED_BIAS */
+/* GL_GREEN_SCALE */
+/* GL_GREEN_BIAS */
+/* GL_BLUE_SCALE */
+/* GL_BLUE_BIAS */
+/* GL_ALPHA_SCALE */
+/* GL_ALPHA_BIAS */
+/* GL_DEPTH_SCALE */
+/* GL_DEPTH_BIAS */
+
+/* PixelType */
+#define GL_BITMAP 0x1A00
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+
+/* PolygonMode */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+
+/* ReadBufferMode */
+/* GL_FRONT_LEFT */
+/* GL_FRONT_RIGHT */
+/* GL_BACK_LEFT */
+/* GL_BACK_RIGHT */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_LEFT */
+/* GL_RIGHT */
+/* GL_AUX0 */
+/* GL_AUX1 */
+/* GL_AUX2 */
+/* GL_AUX3 */
+
+/* RenderingMode */
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+
+/* ShadingModel */
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+
+/* StencilFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+/* GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureCoordName */
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+
+/* TexCoordPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* TextureEnvMode */
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+/* GL_BLEND */
+/* GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV 0x2300
+
+/* TextureGenMode */
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+
+/* TextureGenParameter */
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+/* GL_TEXTURE_BORDER_COLOR */
+/* GL_TEXTURE_PRIORITY */
+
+/* TextureTarget */
+/* GL_TEXTURE_1D */
+/* GL_TEXTURE_2D */
+/* GL_PROXY_TEXTURE_1D */
+/* GL_PROXY_TEXTURE_2D */
+
+/* TextureWrapMode */
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+
+/* VertexPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* ClientAttribMask */
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+
+/* polygon_offset */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* texture */
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+
+/* texture_object */
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+
+/* vertex_array */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* Extensions */
+#define GL_EXT_vertex_array 1
+#define GL_WIN_swap_hint 1
+#define GL_EXT_bgra 1
+#define GL_EXT_paletted_texture 1
+
+/* EXT_vertex_array */
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#define GL_DOUBLE_EXT GL_DOUBLE
+
+/* EXT_bgra */
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+/* EXT_paletted_texture */
+
+/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+
+/* For compatibility with OpenGL v1.0 */
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+
+/*************************************************************/
+
+WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
+WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+WINGDIAPI void APIENTRY glArrayElement (GLint i);
+WINGDIAPI void APIENTRY glBegin (GLenum mode);
+WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
+WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+WINGDIAPI void APIENTRY glCallList (GLuint list);
+WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+WINGDIAPI void APIENTRY glClear (GLbitfield mask);
+WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
+WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
+WINGDIAPI void APIENTRY glClearStencil (GLint s);
+WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
+WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
+WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
+WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
+WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
+WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
+WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
+WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
+WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
+WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
+WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
+WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
+WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+WINGDIAPI void APIENTRY glCullFace (GLenum mode);
+WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
+WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
+WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
+WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+WINGDIAPI void APIENTRY glDisable (GLenum cap);
+WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
+WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
+WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
+WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
+WINGDIAPI void APIENTRY glEnable (GLenum cap);
+WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
+WINGDIAPI void APIENTRY glEnd (void);
+WINGDIAPI void APIENTRY glEndList (void);
+WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
+WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
+WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
+WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
+WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
+WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
+WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
+WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
+WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+WINGDIAPI void APIENTRY glFinish (void);
+WINGDIAPI void APIENTRY glFlush (void);
+WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
+WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
+WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+WINGDIAPI GLenum APIENTRY glGetError (void);
+WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
+WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
+WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
+WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
+WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
+WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glIndexd (GLdouble c);
+WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
+WINGDIAPI void APIENTRY glIndexf (GLfloat c);
+WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
+WINGDIAPI void APIENTRY glIndexi (GLint c);
+WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
+WINGDIAPI void APIENTRY glIndexs (GLshort c);
+WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
+WINGDIAPI void APIENTRY glIndexub (GLubyte c);
+WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
+WINGDIAPI void APIENTRY glInitNames (void);
+WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
+WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
+WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
+WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
+WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
+WINGDIAPI void APIENTRY glListBase (GLuint base);
+WINGDIAPI void APIENTRY glLoadIdentity (void);
+WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
+WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
+WINGDIAPI void APIENTRY glLoadName (GLuint name);
+WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
+WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
+WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
+WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
+WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
+WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
+WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
+WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
+WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+WINGDIAPI void APIENTRY glPointSize (GLfloat size);
+WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
+WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
+WINGDIAPI void APIENTRY glPopAttrib (void);
+WINGDIAPI void APIENTRY glPopClientAttrib (void);
+WINGDIAPI void APIENTRY glPopMatrix (void);
+WINGDIAPI void APIENTRY glPopName (void);
+WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
+WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
+WINGDIAPI void APIENTRY glPushMatrix (void);
+WINGDIAPI void APIENTRY glPushName (GLuint name);
+WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
+WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
+WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
+WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
+WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
+WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
+WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
+WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
+WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
+WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
+WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
+WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
+WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
+WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
+WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
+WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
+WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
+WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
+WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
+WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
+WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
+WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
+WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
+WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
+WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
+WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
+WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/* EXT_vertex_array */
+typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi);
+
+/* WIN_swap_hint */
+typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/* EXT_paletted_texture */
+typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC)
+ (GLenum target, GLenum internalFormat, GLsizei width, GLenum format,
+ GLenum type, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC)
+ (GLenum target, GLsizei start, GLsizei count, GLenum format,
+ GLenum type, const GLvoid *data);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC)
+ (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)
+ (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
+ (GLenum target, GLenum pname, GLfloat *params);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __GL_H__ */
+#endif /* __gl_h_ */
diff --git a/public/sdk/inc/gl/glaux.h b/public/sdk/inc/gl/glaux.h
new file mode 100644
index 000000000..3e970db61
--- /dev/null
+++ b/public/sdk/inc/gl/glaux.h
@@ -0,0 +1,373 @@
+/*++ BUILD Version: 0004 // Increment this if a change has global effects
+
+Copyright (c) 1985-95, Microsoft Corporation
+
+Module Name:
+
+ glaux.h
+
+Abstract:
+
+ Procedure declarations, constant definitions and macros for the OpenGL
+ Auxiliary Library.
+
+--*/
+
+#ifndef __GLAUX_H__
+#define __GLAUX_H__
+
+/*
+ * (c) Copyright 1993, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+#include <windows.h>
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** ToolKit Window Types
+** In the future, AUX_RGBA may be a combination of both RGB and ALPHA
+*/
+
+#define AUX_RGB 0
+#define AUX_RGBA AUX_RGB
+#define AUX_INDEX 1
+#define AUX_SINGLE 0
+#define AUX_DOUBLE 2
+#define AUX_DIRECT 0
+#define AUX_INDIRECT 4
+
+#define AUX_ACCUM 8
+#define AUX_ALPHA 16
+#define AUX_DEPTH24 32 /* 24-bit depth buffer */
+#define AUX_STENCIL 64
+#define AUX_AUX 128
+#define AUX_DEPTH16 256 /* 16-bit depth buffer */
+#define AUX_FIXED_332_PAL 512
+#define AUX_DEPTH AUX_DEPTH16 /* default is 16-bit depth buffer */
+
+/*
+** Window Masks
+*/
+
+#define AUX_WIND_IS_RGB(x) (((x) & AUX_INDEX) == 0)
+#define AUX_WIND_IS_INDEX(x) (((x) & AUX_INDEX) != 0)
+#define AUX_WIND_IS_SINGLE(x) (((x) & AUX_DOUBLE) == 0)
+#define AUX_WIND_IS_DOUBLE(x) (((x) & AUX_DOUBLE) != 0)
+#define AUX_WIND_IS_INDIRECT(x) (((x) & AUX_INDIRECT) != 0)
+#define AUX_WIND_IS_DIRECT(x) (((x) & AUX_INDIRECT) == 0)
+#define AUX_WIND_HAS_ACCUM(x) (((x) & AUX_ACCUM) != 0)
+#define AUX_WIND_HAS_ALPHA(x) (((x) & AUX_ALPHA) != 0)
+#define AUX_WIND_HAS_DEPTH(x) (((x) & (AUX_DEPTH24 | AUX_DEPTH16)) != 0)
+#define AUX_WIND_HAS_STENCIL(x) (((x) & AUX_STENCIL) != 0)
+#define AUX_WIND_USES_FIXED_332_PAL(x) (((x) & AUX_FIXED_332_PAL) != 0)
+
+/*
+** ToolKit Event Structure
+*/
+
+typedef struct _AUX_EVENTREC {
+ GLint event;
+ GLint data[4];
+} AUX_EVENTREC;
+
+/*
+** ToolKit Event Types
+*/
+#define AUX_EXPOSE 1
+#define AUX_CONFIG 2
+#define AUX_DRAW 4
+#define AUX_KEYEVENT 8
+#define AUX_MOUSEDOWN 16
+#define AUX_MOUSEUP 32
+#define AUX_MOUSELOC 64
+
+/*
+** Toolkit Event Data Indices
+*/
+#define AUX_WINDOWX 0
+#define AUX_WINDOWY 1
+#define AUX_MOUSEX 0
+#define AUX_MOUSEY 1
+#define AUX_MOUSESTATUS 3
+#define AUX_KEY 0
+#define AUX_KEYSTATUS 1
+
+/*
+** ToolKit Event Status Messages
+*/
+#define AUX_LEFTBUTTON 1
+#define AUX_RIGHTBUTTON 2
+#define AUX_MIDDLEBUTTON 4
+#define AUX_SHIFT 1
+#define AUX_CONTROL 2
+
+/*
+** ToolKit Key Codes
+*/
+#define AUX_RETURN 0x0D
+#define AUX_ESCAPE 0x1B
+#define AUX_SPACE 0x20
+#define AUX_LEFT 0x25
+#define AUX_UP 0x26
+#define AUX_RIGHT 0x27
+#define AUX_DOWN 0x28
+#define AUX_A 'A'
+#define AUX_B 'B'
+#define AUX_C 'C'
+#define AUX_D 'D'
+#define AUX_E 'E'
+#define AUX_F 'F'
+#define AUX_G 'G'
+#define AUX_H 'H'
+#define AUX_I 'I'
+#define AUX_J 'J'
+#define AUX_K 'K'
+#define AUX_L 'L'
+#define AUX_M 'M'
+#define AUX_N 'N'
+#define AUX_O 'O'
+#define AUX_P 'P'
+#define AUX_Q 'Q'
+#define AUX_R 'R'
+#define AUX_S 'S'
+#define AUX_T 'T'
+#define AUX_U 'U'
+#define AUX_V 'V'
+#define AUX_W 'W'
+#define AUX_X 'X'
+#define AUX_Y 'Y'
+#define AUX_Z 'Z'
+#define AUX_a 'a'
+#define AUX_b 'b'
+#define AUX_c 'c'
+#define AUX_d 'd'
+#define AUX_e 'e'
+#define AUX_f 'f'
+#define AUX_g 'g'
+#define AUX_h 'h'
+#define AUX_i 'i'
+#define AUX_j 'j'
+#define AUX_k 'k'
+#define AUX_l 'l'
+#define AUX_m 'm'
+#define AUX_n 'n'
+#define AUX_o 'o'
+#define AUX_p 'p'
+#define AUX_q 'q'
+#define AUX_r 'r'
+#define AUX_s 's'
+#define AUX_t 't'
+#define AUX_u 'u'
+#define AUX_v 'v'
+#define AUX_w 'w'
+#define AUX_x 'x'
+#define AUX_y 'y'
+#define AUX_z 'z'
+#define AUX_0 '0'
+#define AUX_1 '1'
+#define AUX_2 '2'
+#define AUX_3 '3'
+#define AUX_4 '4'
+#define AUX_5 '5'
+#define AUX_6 '6'
+#define AUX_7 '7'
+#define AUX_8 '8'
+#define AUX_9 '9'
+
+/*
+** ToolKit Gets and Sets
+*/
+#define AUX_FD 1 /* return fd (long) */
+#define AUX_COLORMAP 3 /* pass buf of r, g and b (unsigned char) */
+#define AUX_GREYSCALEMAP 4
+#define AUX_FOGMAP 5 /* pass fog and color bits (long) */
+#define AUX_ONECOLOR 6 /* pass index, r, g, and b (long) */
+
+/*
+** Color Macros
+*/
+
+#define AUX_BLACK 0
+#define AUX_RED 13
+#define AUX_GREEN 14
+#define AUX_YELLOW 15
+#define AUX_BLUE 16
+#define AUX_MAGENTA 17
+#define AUX_CYAN 18
+#define AUX_WHITE 19
+
+extern float auxRGBMap[20][3];
+
+#define AUX_SETCOLOR(x, y) (AUX_WIND_IS_RGB((x)) ? \
+ glColor3fv(auxRGBMap[(y)]) : glIndexf((y)))
+
+/*
+** RGB Image Structure
+*/
+
+typedef struct _AUX_RGBImageRec {
+ GLint sizeX, sizeY;
+ unsigned char *data;
+} AUX_RGBImageRec;
+
+/*
+** Prototypes
+*/
+
+void APIENTRY auxInitDisplayMode(GLenum);
+void APIENTRY auxInitPosition(int, int, int, int);
+
+/* GLenum APIENTRY auxInitWindow(LPCTSTR); */
+#ifdef UNICODE
+#define auxInitWindow auxInitWindowW
+#else
+#define auxInitWindow auxInitWindowA
+#endif
+GLenum APIENTRY auxInitWindowA(LPCSTR);
+GLenum APIENTRY auxInitWindowW(LPCWSTR);
+
+void APIENTRY auxCloseWindow(void);
+void APIENTRY auxQuit(void);
+void APIENTRY auxSwapBuffers(void);
+
+typedef void (CALLBACK* AUXMAINPROC)(void);
+void APIENTRY auxMainLoop(AUXMAINPROC);
+
+typedef void (CALLBACK* AUXEXPOSEPROC)(int, int);
+void APIENTRY auxExposeFunc(AUXEXPOSEPROC);
+
+typedef void (CALLBACK* AUXRESHAPEPROC)(GLsizei, GLsizei);
+void APIENTRY auxReshapeFunc(AUXRESHAPEPROC);
+
+typedef void (CALLBACK* AUXIDLEPROC)(void);
+void APIENTRY auxIdleFunc(AUXIDLEPROC);
+
+typedef void (CALLBACK* AUXKEYPROC)(void);
+void APIENTRY auxKeyFunc(int, AUXKEYPROC);
+
+typedef void (CALLBACK* AUXMOUSEPROC)(AUX_EVENTREC *);
+void APIENTRY auxMouseFunc(int, int, AUXMOUSEPROC);
+
+int APIENTRY auxGetColorMapSize(void);
+void APIENTRY auxGetMouseLoc(int *, int *);
+void APIENTRY auxSetOneColor(int, float, float, float);
+void APIENTRY auxSetFogRamp(int, int);
+void APIENTRY auxSetGreyRamp(void);
+void APIENTRY auxSetRGBMap(int, float *);
+
+/* AUX_RGBImageRec * APIENTRY auxRGBImageLoad(LPCTSTR); */
+#ifdef UNICODE
+#define auxRGBImageLoad auxRGBImageLoadW
+#else
+#define auxRGBImageLoad auxRGBImageLoadA
+#endif
+AUX_RGBImageRec * APIENTRY auxRGBImageLoadA(LPCSTR);
+AUX_RGBImageRec * APIENTRY auxRGBImageLoadW(LPCWSTR);
+
+#ifdef UNICODE
+#define auxDIBImageLoad auxDIBImageLoadW
+#else
+#define auxDIBImageLoad auxDIBImageLoadA
+#endif
+AUX_RGBImageRec * APIENTRY auxDIBImageLoadA(LPCSTR);
+AUX_RGBImageRec * APIENTRY auxDIBImageLoadW(LPCWSTR);
+
+void APIENTRY auxCreateFont(void);
+/* void APIENTRY auxDrawStr(LPCTSTR); */
+#ifdef UNICODE
+#define auxDrawStr auxDrawStrW
+#else
+#define auxDrawStr auxDrawStrA
+#endif
+void APIENTRY auxDrawStrA(LPCSTR);
+void APIENTRY auxDrawStrW(LPCWSTR);
+
+void APIENTRY auxWireSphere(GLdouble);
+void APIENTRY auxSolidSphere(GLdouble);
+void APIENTRY auxWireCube(GLdouble);
+void APIENTRY auxSolidCube(GLdouble);
+void APIENTRY auxWireBox(GLdouble, GLdouble, GLdouble);
+void APIENTRY auxSolidBox(GLdouble, GLdouble, GLdouble);
+void APIENTRY auxWireTorus(GLdouble, GLdouble);
+void APIENTRY auxSolidTorus(GLdouble, GLdouble);
+void APIENTRY auxWireCylinder(GLdouble, GLdouble);
+void APIENTRY auxSolidCylinder(GLdouble, GLdouble);
+void APIENTRY auxWireIcosahedron(GLdouble);
+void APIENTRY auxSolidIcosahedron(GLdouble);
+void APIENTRY auxWireOctahedron(GLdouble);
+void APIENTRY auxSolidOctahedron(GLdouble);
+void APIENTRY auxWireTetrahedron(GLdouble);
+void APIENTRY auxSolidTetrahedron(GLdouble);
+void APIENTRY auxWireDodecahedron(GLdouble);
+void APIENTRY auxSolidDodecahedron(GLdouble);
+void APIENTRY auxWireCone(GLdouble, GLdouble);
+void APIENTRY auxSolidCone(GLdouble, GLdouble);
+void APIENTRY auxWireTeapot(GLdouble);
+void APIENTRY auxSolidTeapot(GLdouble);
+
+/*
+** Window specific functions
+** hwnd, hdc, and hglrc valid after auxInitWindow()
+*/
+HWND APIENTRY auxGetHWND(void);
+HDC APIENTRY auxGetHDC(void);
+HGLRC APIENTRY auxGetHGLRC(void);
+
+/*
+** Viewperf support functions and constants
+*/
+/* Display Mode Selection Criteria */
+enum {
+ AUX_USE_ID = 1,
+ AUX_EXACT_MATCH,
+ AUX_MINIMUM_CRITERIA
+};
+void APIENTRY auxInitDisplayModePolicy(GLenum);
+GLenum APIENTRY auxInitDisplayModeID(GLint);
+GLenum APIENTRY auxGetDisplayModePolicy(void);
+GLint APIENTRY auxGetDisplayModeID(void);
+GLenum APIENTRY auxGetDisplayMode(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __GLAUX_H__ */
diff --git a/public/sdk/inc/gl/glu.h b/public/sdk/inc/gl/glu.h
new file mode 100644
index 000000000..bf8a6f63d
--- /dev/null
+++ b/public/sdk/inc/gl/glu.h
@@ -0,0 +1,584 @@
+/*++ BUILD Version: 0004 // Increment this if a change has global effects
+
+Copyright (c) 1985-95, Microsoft Corporation
+
+Module Name:
+
+ glu.h
+
+Abstract:
+
+ Procedure declarations, constant definitions and macros for the OpenGL
+ Utility Library.
+
+--*/
+
+#ifndef __glu_h__
+#ifndef __GLU_H__
+
+#define __glu_h__
+#define __GLU_H__
+
+#include <GL/gl.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright 1991-1993, Silicon Graphics, Inc.
+** All Rights Reserved.
+**
+** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
+** the contents of this file may not be disclosed to third parties, copied or
+** duplicated in any form, in whole or in part, without the prior written
+** permission of Silicon Graphics, Inc.
+**
+** RESTRICTED RIGHTS LEGEND:
+** Use, duplication or disclosure by the Government is subject to restrictions
+** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
+** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
+** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
+** rights reserved under the Copyright Laws of the United States.
+*/
+
+/*
+** Return the error string associated with a particular error code.
+** This will return 0 for an invalid error code.
+**
+** The generic function prototype that can be compiled for ANSI or Unicode
+** is defined as follows:
+**
+** LPCTSTR APIENTRY gluErrorStringWIN (GLenum errCode);
+*/
+#ifdef UNICODE
+#define gluErrorStringWIN(errCode) ((LPCSTR) gluErrorUnicodeStringEXT(errCode))
+#else
+#define gluErrorStringWIN(errCode) ((LPCWSTR) gluErrorString(errCode))
+#endif
+
+const GLubyte* APIENTRY gluErrorString (
+ GLenum errCode);
+
+const wchar_t* APIENTRY gluErrorUnicodeStringEXT (
+ GLenum errCode);
+
+const GLubyte* APIENTRY gluGetString (
+ GLenum name);
+
+void APIENTRY gluOrtho2D (
+ GLdouble left,
+ GLdouble right,
+ GLdouble bottom,
+ GLdouble top);
+
+void APIENTRY gluPerspective (
+ GLdouble fovy,
+ GLdouble aspect,
+ GLdouble zNear,
+ GLdouble zFar);
+
+void APIENTRY gluPickMatrix (
+ GLdouble x,
+ GLdouble y,
+ GLdouble width,
+ GLdouble height,
+ GLint viewport[4]);
+
+void APIENTRY gluLookAt (
+ GLdouble eyex,
+ GLdouble eyey,
+ GLdouble eyez,
+ GLdouble centerx,
+ GLdouble centery,
+ GLdouble centerz,
+ GLdouble upx,
+ GLdouble upy,
+ GLdouble upz);
+
+int APIENTRY gluProject (
+ GLdouble objx,
+ GLdouble objy,
+ GLdouble objz,
+ const GLdouble modelMatrix[16],
+ const GLdouble projMatrix[16],
+ const GLint viewport[4],
+ GLdouble *winx,
+ GLdouble *winy,
+ GLdouble *winz);
+
+int APIENTRY gluUnProject (
+ GLdouble winx,
+ GLdouble winy,
+ GLdouble winz,
+ const GLdouble modelMatrix[16],
+ const GLdouble projMatrix[16],
+ const GLint viewport[4],
+ GLdouble *objx,
+ GLdouble *objy,
+ GLdouble *objz);
+
+
+int APIENTRY gluScaleImage (
+ GLenum format,
+ GLint widthin,
+ GLint heightin,
+ GLenum typein,
+ const void *datain,
+ GLint widthout,
+ GLint heightout,
+ GLenum typeout,
+ void *dataout);
+
+
+int APIENTRY gluBuild1DMipmaps (
+ GLenum target,
+ GLint components,
+ GLint width,
+ GLenum format,
+ GLenum type,
+ const void *data);
+
+int APIENTRY gluBuild2DMipmaps (
+ GLenum target,
+ GLint components,
+ GLint width,
+ GLint height,
+ GLenum format,
+ GLenum type,
+ const void *data);
+
+#ifdef __cplusplus
+
+class GLUnurbs;
+class GLUquadric;
+class GLUtesselator;
+
+/* backwards compatibility: */
+typedef class GLUnurbs GLUnurbsObj;
+typedef class GLUquadric GLUquadricObj;
+typedef class GLUtesselator GLUtesselatorObj;
+typedef class GLUtesselator GLUtriangulatorObj;
+
+#else
+
+typedef struct GLUnurbs GLUnurbs;
+typedef struct GLUquadric GLUquadric;
+typedef struct GLUtesselator GLUtesselator;
+
+/* backwards compatibility: */
+typedef struct GLUnurbs GLUnurbsObj;
+typedef struct GLUquadric GLUquadricObj;
+typedef struct GLUtesselator GLUtesselatorObj;
+typedef struct GLUtesselator GLUtriangulatorObj;
+
+#endif
+
+
+GLUquadric* APIENTRY gluNewQuadric (void);
+void APIENTRY gluDeleteQuadric (
+ GLUquadric *state);
+
+void APIENTRY gluQuadricNormals (
+ GLUquadric *quadObject,
+ GLenum normals);
+
+void APIENTRY gluQuadricTexture (
+ GLUquadric *quadObject,
+ GLboolean textureCoords);
+
+void APIENTRY gluQuadricOrientation (
+ GLUquadric *quadObject,
+ GLenum orientation);
+
+void APIENTRY gluQuadricDrawStyle (
+ GLUquadric *quadObject,
+ GLenum drawStyle);
+
+void APIENTRY gluCylinder (
+ GLUquadric *qobj,
+ GLdouble baseRadius,
+ GLdouble topRadius,
+ GLdouble height,
+ GLint slices,
+ GLint stacks);
+
+void APIENTRY gluDisk (
+ GLUquadric *qobj,
+ GLdouble innerRadius,
+ GLdouble outerRadius,
+ GLint slices,
+ GLint loops);
+
+void APIENTRY gluPartialDisk (
+ GLUquadric *qobj,
+ GLdouble innerRadius,
+ GLdouble outerRadius,
+ GLint slices,
+ GLint loops,
+ GLdouble startAngle,
+ GLdouble sweepAngle);
+
+void APIENTRY gluSphere (
+ GLUquadric *qobj,
+ GLdouble radius,
+ GLint slices,
+ GLint stacks);
+
+void APIENTRY gluQuadricCallback (
+ GLUquadric *qobj,
+ GLenum which,
+ void (CALLBACK* fn)());
+
+GLUtesselator* APIENTRY gluNewTess(
+ void );
+
+void APIENTRY gluDeleteTess(
+ GLUtesselator *tess );
+
+void APIENTRY gluTessBeginPolygon(
+ GLUtesselator *tess,
+ void *polygon_data );
+
+void APIENTRY gluTessBeginContour(
+ GLUtesselator *tess );
+
+void APIENTRY gluTessVertex(
+ GLUtesselator *tess,
+ GLdouble coords[3],
+ void *data );
+
+void APIENTRY gluTessEndContour(
+ GLUtesselator *tess );
+
+void APIENTRY gluTessEndPolygon(
+ GLUtesselator *tess );
+
+void APIENTRY gluTessProperty(
+ GLUtesselator *tess,
+ GLenum which,
+ GLdouble value );
+
+void APIENTRY gluTessNormal(
+ GLUtesselator *tess,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z );
+
+void APIENTRY gluTessCallback(
+ GLUtesselator *tess,
+ GLenum which,
+ void (CALLBACK *fn)());
+
+void APIENTRY gluGetTessProperty(
+ GLUtesselator *tess,
+ GLenum which,
+ GLdouble *value );
+
+GLUnurbs* APIENTRY gluNewNurbsRenderer (void);
+
+void APIENTRY gluDeleteNurbsRenderer (
+ GLUnurbs *nobj);
+
+void APIENTRY gluBeginSurface (
+ GLUnurbs *nobj);
+
+void APIENTRY gluBeginCurve (
+ GLUnurbs *nobj);
+
+void APIENTRY gluEndCurve (
+ GLUnurbs *nobj);
+
+void APIENTRY gluEndSurface (
+ GLUnurbs *nobj);
+
+void APIENTRY gluBeginTrim (
+ GLUnurbs *nobj);
+
+void APIENTRY gluEndTrim (
+ GLUnurbs *nobj);
+
+void APIENTRY gluPwlCurve (
+ GLUnurbs *nobj,
+ GLint count,
+ GLfloat *array,
+ GLint stride,
+ GLenum type);
+
+void APIENTRY gluNurbsCurve (
+ GLUnurbs *nobj,
+ GLint nknots,
+ GLfloat *knot,
+ GLint stride,
+ GLfloat *ctlarray,
+ GLint order,
+ GLenum type);
+
+void APIENTRY
+gluNurbsSurface(
+ GLUnurbs *nobj,
+ GLint sknot_count,
+ float *sknot,
+ GLint tknot_count,
+ GLfloat *tknot,
+ GLint s_stride,
+ GLint t_stride,
+ GLfloat *ctlarray,
+ GLint sorder,
+ GLint torder,
+ GLenum type);
+
+void APIENTRY
+gluLoadSamplingMatrices (
+ GLUnurbs *nobj,
+ const GLfloat modelMatrix[16],
+ const GLfloat projMatrix[16],
+ const GLint viewport[4] );
+
+void APIENTRY
+gluNurbsProperty (
+ GLUnurbs *nobj,
+ GLenum property,
+ GLfloat value );
+
+void APIENTRY
+gluGetNurbsProperty (
+ GLUnurbs *nobj,
+ GLenum property,
+ GLfloat *value );
+
+void APIENTRY
+gluNurbsCallback (
+ GLUnurbs *nobj,
+ GLenum which,
+ void (CALLBACK* fn)() );
+
+
+/**** Callback function prototypes ****/
+
+/* gluQuadricCallback */
+typedef void (CALLBACK* GLUquadricErrorProc) (GLenum);
+
+/* gluTessCallback */
+typedef void (CALLBACK* GLUtessBeginProc) (GLenum);
+typedef void (CALLBACK* GLUtessEdgeFlagProc) (GLboolean);
+typedef void (CALLBACK* GLUtessVertexProc) (void *);
+typedef void (CALLBACK* GLUtessEndProc) (void);
+typedef void (CALLBACK* GLUtessErrorProc) (GLenum);
+typedef void (CALLBACK* GLUtessCombineProc) (GLdouble[3],
+ void*[4],
+ GLfloat[4],
+ void** );
+typedef void (CALLBACK* GLUtessBeginDataProc) (GLenum, void *);
+typedef void (CALLBACK* GLUtessEdgeFlagDataProc) (GLboolean, void *);
+typedef void (CALLBACK* GLUtessVertexDataProc) (void *, void *);
+typedef void (CALLBACK* GLUtessEndDataProc) (void *);
+typedef void (CALLBACK* GLUtessErrorDataProc) (GLenum, void *);
+typedef void (CALLBACK* GLUtessCombineDataProc) (GLdouble[3],
+ void*[4],
+ GLfloat[4],
+ void**,
+ void* );
+
+/* gluNurbsCallback */
+typedef void (CALLBACK* GLUnurbsErrorProc) (GLenum);
+
+
+/**** Generic constants ****/
+
+/* Version */
+#define GLU_VERSION_1_1 1
+#define GLU_VERSION_1_2 1
+
+/* Errors: (return value 0 = no error) */
+#define GLU_INVALID_ENUM 100900
+#define GLU_INVALID_VALUE 100901
+#define GLU_OUT_OF_MEMORY 100902
+#define GLU_INCOMPATIBLE_GL_VERSION 100903
+
+/* StringName */
+#define GLU_VERSION 100800
+#define GLU_EXTENSIONS 100801
+
+/* Boolean */
+#define GLU_TRUE GL_TRUE
+#define GLU_FALSE GL_FALSE
+
+
+/**** Quadric constants ****/
+
+/* QuadricNormal */
+#define GLU_SMOOTH 100000
+#define GLU_FLAT 100001
+#define GLU_NONE 100002
+
+/* QuadricDrawStyle */
+#define GLU_POINT 100010
+#define GLU_LINE 100011
+#define GLU_FILL 100012
+#define GLU_SILHOUETTE 100013
+
+/* QuadricOrientation */
+#define GLU_OUTSIDE 100020
+#define GLU_INSIDE 100021
+
+/* Callback types: */
+/* GLU_ERROR 100103 */
+
+
+/**** Tesselation constants ****/
+
+#define GLU_TESS_MAX_COORD 1.0e150
+
+/* TessProperty */
+#define GLU_TESS_WINDING_RULE 100140
+#define GLU_TESS_BOUNDARY_ONLY 100141
+#define GLU_TESS_TOLERANCE 100142
+
+/* TessWinding */
+#define GLU_TESS_WINDING_ODD 100130
+#define GLU_TESS_WINDING_NONZERO 100131
+#define GLU_TESS_WINDING_POSITIVE 100132
+#define GLU_TESS_WINDING_NEGATIVE 100133
+#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
+
+/* TessCallback */
+#define GLU_TESS_BEGIN 100100 /* void (CALLBACK*)(GLenum type) */
+#define GLU_TESS_VERTEX 100101 /* void (CALLBACK*)(void *data) */
+#define GLU_TESS_END 100102 /* void (CALLBACK*)(void) */
+#define GLU_TESS_ERROR 100103 /* void (CALLBACK*)(GLenum errno) */
+#define GLU_TESS_EDGE_FLAG 100104 /* void (CALLBACK*)(GLboolean boundaryEdge) */
+#define GLU_TESS_COMBINE 100105 /* void (CALLBACK*)(GLdouble coords[3],
+ void *data[4],
+ GLfloat weight[4],
+ void **dataOut) */
+#define GLU_TESS_BEGIN_DATA 100106 /* void (CALLBACK*)(GLenum type,
+ void *polygon_data) */
+#define GLU_TESS_VERTEX_DATA 100107 /* void (CALLBACK*)(void *data,
+ void *polygon_data) */
+#define GLU_TESS_END_DATA 100108 /* void (CALLBACK*)(void *polygon_data) */
+#define GLU_TESS_ERROR_DATA 100109 /* void (CALLBACK*)(GLenum errno,
+ void *polygon_data) */
+#define GLU_TESS_EDGE_FLAG_DATA 100110 /* void (CALLBACK*)(GLboolean boundaryEdge,
+ void *polygon_data) */
+#define GLU_TESS_COMBINE_DATA 100111 /* void (CALLBACK*)(GLdouble coords[3],
+ void *data[4],
+ GLfloat weight[4],
+ void **dataOut,
+ void *polygon_data) */
+
+/* TessError */
+#define GLU_TESS_ERROR1 100151
+#define GLU_TESS_ERROR2 100152
+#define GLU_TESS_ERROR3 100153
+#define GLU_TESS_ERROR4 100154
+#define GLU_TESS_ERROR5 100155
+#define GLU_TESS_ERROR6 100156
+#define GLU_TESS_ERROR7 100157
+#define GLU_TESS_ERROR8 100158
+
+#define GLU_TESS_MISSING_BEGIN_POLYGON GLU_TESS_ERROR1
+#define GLU_TESS_MISSING_BEGIN_CONTOUR GLU_TESS_ERROR2
+#define GLU_TESS_MISSING_END_POLYGON GLU_TESS_ERROR3
+#define GLU_TESS_MISSING_END_CONTOUR GLU_TESS_ERROR4
+#define GLU_TESS_COORD_TOO_LARGE GLU_TESS_ERROR5
+#define GLU_TESS_NEED_COMBINE_CALLBACK GLU_TESS_ERROR6
+
+/**** NURBS constants ****/
+
+/* NurbsProperty */
+#define GLU_AUTO_LOAD_MATRIX 100200
+#define GLU_CULLING 100201
+#define GLU_SAMPLING_TOLERANCE 100203
+#define GLU_DISPLAY_MODE 100204
+#define GLU_PARAMETRIC_TOLERANCE 100202
+#define GLU_SAMPLING_METHOD 100205
+#define GLU_U_STEP 100206
+#define GLU_V_STEP 100207
+
+/* NurbsSampling */
+#define GLU_PATH_LENGTH 100215
+#define GLU_PARAMETRIC_ERROR 100216
+#define GLU_DOMAIN_DISTANCE 100217
+
+
+/* NurbsTrim */
+#define GLU_MAP1_TRIM_2 100210
+#define GLU_MAP1_TRIM_3 100211
+
+/* NurbsDisplay */
+/* GLU_FILL 100012 */
+#define GLU_OUTLINE_POLYGON 100240
+#define GLU_OUTLINE_PATCH 100241
+
+/* NurbsCallback */
+/* GLU_ERROR 100103 */
+
+/* NurbsErrors */
+#define GLU_NURBS_ERROR1 100251
+#define GLU_NURBS_ERROR2 100252
+#define GLU_NURBS_ERROR3 100253
+#define GLU_NURBS_ERROR4 100254
+#define GLU_NURBS_ERROR5 100255
+#define GLU_NURBS_ERROR6 100256
+#define GLU_NURBS_ERROR7 100257
+#define GLU_NURBS_ERROR8 100258
+#define GLU_NURBS_ERROR9 100259
+#define GLU_NURBS_ERROR10 100260
+#define GLU_NURBS_ERROR11 100261
+#define GLU_NURBS_ERROR12 100262
+#define GLU_NURBS_ERROR13 100263
+#define GLU_NURBS_ERROR14 100264
+#define GLU_NURBS_ERROR15 100265
+#define GLU_NURBS_ERROR16 100266
+#define GLU_NURBS_ERROR17 100267
+#define GLU_NURBS_ERROR18 100268
+#define GLU_NURBS_ERROR19 100269
+#define GLU_NURBS_ERROR20 100270
+#define GLU_NURBS_ERROR21 100271
+#define GLU_NURBS_ERROR22 100272
+#define GLU_NURBS_ERROR23 100273
+#define GLU_NURBS_ERROR24 100274
+#define GLU_NURBS_ERROR25 100275
+#define GLU_NURBS_ERROR26 100276
+#define GLU_NURBS_ERROR27 100277
+#define GLU_NURBS_ERROR28 100278
+#define GLU_NURBS_ERROR29 100279
+#define GLU_NURBS_ERROR30 100280
+#define GLU_NURBS_ERROR31 100281
+#define GLU_NURBS_ERROR32 100282
+#define GLU_NURBS_ERROR33 100283
+#define GLU_NURBS_ERROR34 100284
+#define GLU_NURBS_ERROR35 100285
+#define GLU_NURBS_ERROR36 100286
+#define GLU_NURBS_ERROR37 100287
+
+/**** Backwards compatibility for old tesselator ****/
+
+void APIENTRY gluBeginPolygon( GLUtesselator *tess );
+
+void APIENTRY gluNextContour( GLUtesselator *tess,
+ GLenum type );
+
+void APIENTRY gluEndPolygon( GLUtesselator *tess );
+
+/* Contours types -- obsolete! */
+#define GLU_CW 100120
+#define GLU_CCW 100121
+#define GLU_INTERIOR 100122
+#define GLU_EXTERIOR 100123
+#define GLU_UNKNOWN 100124
+
+/* Names without "TESS_" prefix */
+#define GLU_BEGIN GLU_TESS_BEGIN
+#define GLU_VERTEX GLU_TESS_VERTEX
+#define GLU_END GLU_TESS_END
+#define GLU_ERROR GLU_TESS_ERROR
+#define GLU_EDGE_FLAG GLU_TESS_EDGE_FLAG
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __GLU_H__ */
+#endif /* __glu_h__ */