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Diffstat (limited to 'private/oleutest/letest/ole2ui/makefile.old')
-rw-r--r-- | private/oleutest/letest/ole2ui/makefile.old | 607 |
1 files changed, 607 insertions, 0 deletions
diff --git a/private/oleutest/letest/ole2ui/makefile.old b/private/oleutest/letest/ole2ui/makefile.old new file mode 100644 index 000000000..3fadaf177 --- /dev/null +++ b/private/oleutest/letest/ole2ui/makefile.old @@ -0,0 +1,607 @@ +# ============================================================================ +# File: M A K E F I L E +# +# NMAKE description file for the OLE2.0 User Interface DLL +# +# Copyright (C) Microsoft Corporation, 1992-1993. All Rights Reserved. +# ============================================================================ +# +# Usage Notes: +# ----------- +# +# This makefile is designed to be used in two steps. The first time you +# call the makefile, it generates a file called UIMAKE.INI. The second time +# you call the makefile, it reads settings from UIMAKE.INI and actually +# performs the build. See the section below "UIMAKE.INI" for more information +# on this file. +# +# 1. Initial Step -- Before building your library for the first time, you +# need to run one of the following commands. (This step will only be needed +# to run again if you want to build a different variant of the library, for +# instance if you want to switch from a DEBUG to a RETAIL build). +# +# NMAKE DEBUG - Prepares for building DEBUG DLL version +# NMAKE RETAIL - Prepares for building RETAIL DLL version +# NMAKE DEBUGLIB - Prepares for building DEBUG static LIB version +# NMAKE RETAILIB - Prepares for building RETAIL static LIB version +# +# This step builds the UIMAKE.INI file, which contains the settings +# which specify what version of the library you want to build. +# +# 2. Build Step +# +# NMAKE +# +# This second step reads the settings in the UIMAKE.INI file and builds +# the requested library. +# +# +# UIMAKE.INI +# ---------- +# +# This file is used to specify which variant of the library to build, +# as well as details like which compiler and linker options to use. The +# file is created based on the settings in the "MAKE PARAMETERS" section +# of this makefile. +# +# For most builds, using the default settings will work fine, but if you +# need to change how you build the library, the UIMAKE.INI file is a +# simple way to make this change without changing the makefile. +# +# The following lists a few of the settings in the UIMAKE.INI file which +# you might change, and what effect those changes might have. For a +# complete listing of all the available options and how they are used, +# see the makefile below. +# +# MODEL=[S|M|C|L] -- The memory model. Only available +# on static .LIB version. This flag is +# also included (but not used) in the DLL +# version of UIMAKE.INI in order to allow +# switching between the DLL and LIB version. +# LIBNAME= -- The library name. For building your own +# library (other than the ones for the samples), +# this must be set to a unique name for your +# application. +# LANG= -- Used for international versions of this +# library. Specifies which directory the +# resources come from. Default is USA +# +# ============================================================================ + + +# ---------------------------------------------------------------------------- +# U I M A K E . I N I +# ---------------------------------------------------------------------------- +# XXXXXXX DOS=1 +!ifndef LANG +LANG=USA +!endif + +!if [if not exist uimake.ini dir uimake.ini >nul] != 0 +#!if [test -f uimake.ini] != 0 +LIBNAME= +MODEL=M +RESOURCE=RESOURCE +!ifndef REL_DIR +@echo REL_DIR not defined +REL_DIR=c:\ole2samp\release +!endif +!ifndef OLERELDIR +@echo OLEREL_DIR not defined +OLEREL_DIR=c:\ole2samp\release +!endif +GOAL: DEBUG +!else +!include "uimake.ini" +GOAL: PRELUDE $(LIBNAME).$(BUILD) +!endif + +!if "$(INSTALL_DIR)"=="" +INSTALL_DIR = $(REL_DIR) +!endif + +#use src/tok pairs to build if localized version +!if ("$(LANG)"!="USA") && ("$(LANG)"!="usa") +SRCTOK=1 +!endif +# ---------------------------------------------------------------------------- +# O B J E C T F I L E L I S T +# ---------------------------------------------------------------------------- + +UI_COBJS = \ + D^\ole2ui.obj\ + D^\busy.obj\ + D^\common.obj\ + D^\convert.obj\ + D^\dbgutil.obj\ + D^\drawicon.obj\ + D^\hatch.obj\ + D^\icon.obj\ + D^\iconbox.obj\ + D^\insobj.obj\ + D^\links.obj\ + D^\msgfiltr.obj\ + D^\enumfetc.obj\ + D^\enumstat.obj\ + D^\objfdbk.obj\ + D^\olestd.obj\ + D^\targtdev.obj\ + D^\oleutl.obj\ + D^\pastespl.obj\ + D^\regdb.obj\ + D^\resimage.obj\ + D^\utility.obj\ + +UI_NOPCOBJS = \ + D^\geticon.obj\ + D^\dballoc.obj\ + D^\suminfo.obj\ + D^\stdpal.obj\ + +UI_DLLOBJS = \ + D^\dllfuncs.obj\ + +PRECOMPOBJ= $(O)precomp.obj + +PRECOMP=$(O)precomp.pch + +# ---------------------------------------------------------------------------- +# R E S O U R C E L I S T +# ---------------------------------------------------------------------------- +RES = \ + busy.h \ + common.h \ + convert.h \ + edlinks.h \ + geticon.h \ + icon.h \ + iconbox.h \ + insobj.h \ + msgfiltr.h \ + enumfetc.h \ + ole2ui.h \ + pastespl.h \ + resimage.h \ + dballoc.h \ + suminfo.h \ + stdpal.h \ + $(RESOURCE)\STATIC\default.ico \ + $(RESOURCE)\STATIC\bang.ico \ + $(RESOURCE)\STATIC\egares.bmp \ + $(RESOURCE)\STATIC\hivgares.bmp \ + $(RESOURCE)\STATIC\vgares.bmp \ + $(RESOURCE)\$(LANG)\strings.rc \ + $(RESOURCE)\$(LANG)\busy.dlg \ + $(RESOURCE)\$(LANG)\convert.dlg \ + $(RESOURCE)\$(LANG)\fileopen.dlg \ + $(RESOURCE)\$(LANG)\icon.dlg \ + $(RESOURCE)\$(LANG)\insobj.dlg \ + $(RESOURCE)\$(LANG)\links.dlg \ + $(RESOURCE)\$(LANG)\pastespl.dlg \ + $(RESOURCE)\$(LANG)\prompt.dlg \ + $(RESOURCE)\ole2ui.rcv \ + $(RESOURCE)\$(LANG)\verlocal.h \ + +# ---------------------------------------------------------------------------- +# D E B U G S T A T I C L I B M A K E P A R A M E T E R S +# ---------------------------------------------------------------------------- +DEBUGLIB: DbgUI + +DbgUI: + @echo Creating DEBUG LIB <<uimake.ini +# This is the DEBUG static .LIB UILibrary INI file +MSG=DEBUG Static LIB Version ($$(LANG)) +DEBUG=1 +MODEL=M +# Make a static library called OLE2UI.LIB +LIBNAME=OLE2UI +REL_DIR=$(REL_DIR) +OLEREL_DIR=$(OLEREL_DIR) +OBJ=DEBUGLIB +BUILD=LIB +RESOURCE=RESOURCE + +# 16 bit CFLAGS=-c -Od -GA2s -W3 -Zpei -A$(MODEL) -D_DEBUG -DWIN32 -DUNICODE + +CFLAGS=-c -Od -Gs -W3 -Zpei -D_DEBUG -DWIN32 -DUNICODE +RFLAGS=-D DEBUG +LFLAGS=/MAP:FULL /CO /LINE /NOD /NOE /SE:300 /NOPACKCODE +UILIBS=mlibcew libw ole2 storage shell commdlg toolhelp +CC=cl +AS=masm +RS=rc +LK=link +LANG=$(LANG) +LIBOBJS = $$(UI_COBJS:D^\=DEBUGLIB^\) $$(UI_NOPCOBJS:D^\=DEBUGLIB\NOPC^\) +<<KEEP + @echo Creating <<uiclass.h +#define SZCLASSICONBOX TEXT("$(LIBNAME)IBClass") +#define SZCLASSRESULTIMAGE TEXT("$(LIBNAME)RIClass") +<<KEEP + @echo Enter "$(MAKE)" to make Debug static LIB UILibrary + + +# ---------------------------------------------------------------------------- +# R E T A I L S T A T I C L I B M A K E P A R A M E T E R S +# ---------------------------------------------------------------------------- +RETAILIB: + @echo Creating RETAIL LIB <<uimake.ini +# This is the RETAIL static .LIB UILibrary INI file +MSG=RETAIL Static LIB Version ($$(LANG)) +RETAIL=1 +MODEL=M +# Make a static library called OLE2UI.LIB +LIBNAME=OLE2UI +REL_DIR=$(REL_DIR) +OLEREL_DIR=$(OLEREL_DIR) +OBJ=RETAILIB +BUILD=LIB +RESOURCE=RESOURCE + +# 16 bit CFLAGS=-c -Os -GA2s -W3 -Zpe -A$(MODEL) -DWIN32 -DUNICODE + +CFLAGS=-c -Os -Gs -W3 -Zpe -DWIN32 -DUNICODE +RFLAGS= +LFLAGS=/MAP:FULL /LINE /NOD /NOE /SE:300 /NOPACKCODE +UILIBS=mlibcew libw ole2 storage shell commdlg toolhelp +CC=cl +AS=masm +RS=rc +LK=link +LANG=$(LANG) +LIBOBJS = $$(UI_COBJS:D^\=RETAILIB^\) $$(UI_NOPCOBJS:D^\=RETAILIB\NOPC^\) +<<KEEP + @echo Creating <<uiclass.h +#define SZCLASSICONBOX TEXT("$(LIBNAME)IBClass") +#define SZCLASSRESULTIMAGE TEXT("$(LIBNAME)RIClass") +<<KEEP + @echo Enter "$(MAKE)" to make Retail static LIB UILibrary + +# ---------------------------------------------------------------------------- +# D E B U G D L L M A K E P A R A M E T E R S +# ---------------------------------------------------------------------------- +DEBUG: Dbg + +Dbg: + @echo Creating DEBUG <<uimake.ini +# This is the DEBUG UILibrary INI file +MSG=DEBUG DLL Version ($$(LANG)) +DEBUG=1 +MODEL=M +LIBNAME=$(LIBNAME) +REL_DIR=$(REL_DIR) +OLEREL_DIR=$(OLEREL_DIR) +OBJ=DEBUG +BUILD=DLL +RESOURCE=RESOURCE +#CFLAGS=-c -Od -GD2s -W3 -Zpei -AMw -D_DEBUG -DDLL_VER -D_WINDLL + +# 16 bit CFLAGS=-c -Od -GA2s -GEd -W3 -Zpei -AMw -D_DEBUG -DDLL_VER -D_WINDLL -DWIN32 -DUNICODE + +CFLAGS=-c -Od -Gs -Gd -W3 -Zpei -AMw -D_DEBUG -DDLL_VER -D_WINDLL -DWIN32 -DUNICODE -DNOASSERT +RFLAGS=-D DEBUG -D DLL_VER + +# 16 bit LFLAGS=/MAP:FULL /CO /LINE /NOD /NOE /SE:300 /NOPACKCODE +LFLAGS=/MAP:$(LIBNAME).map /NOD /DLL /IMPLIB:$(LIBNAME).lib + +# 16 bit UILIBS=mdllcew libw ole2 storage shell commdlg toolhelp +UILIBS= $(IMPORT)\nt475\lib\objind\advapi32.lib \ + $(IMPORT)\nt475\lib\objind\comdlg32.lib \ + $(IMPORT)\nt475\lib\objind\crtdll.lib \ + $(IMPORT)\nt475\lib\objind\gdi32.lib \ + $(IMPORT)\nt475\lib\objind\kernel32.lib \ + $(IMPORT)\nt475\lib\objind\libcnt.lib \ + $(IMPORT)\nt475\lib\objind\shell32.lib \ + $(IMPORT)\nt475\lib\objind\user32.lib \ + $(COMMON)\ilib\OBJind\ole232.lib \ + $(COMMON)\types\OBJind\uuid.lib \ + $(COMMON)\ilib\OBJind\storag32.lib \ + $(COMMON)\ilib\OBJind\compob32.lib +CC=cl +RS=rc +LK=link +LANG=$(LANG) +DLLOBJS = $$(UI_DLLOBJS:D^\=DEBUG^\) +LIBOBJS = $$(UI_COBJS:D^\=DEBUG^\) $$(UI_NOPCOBJS:D^\=DEBUG\NOPC^\) +<<KEEP + @echo Creating <<uiclass.h +#define SZCLASSICONBOX "$(LIBNAME)IBClass" +#define SZCLASSRESULTIMAGE "$(LIBNAME)RIClass" +<<KEEP + @echo Enter "$(MAKE)" to make Debug UILibrary + +# ---------------------------------------------------------------------------- +# R E T A I L M A K E P A R A M E T E R S +# ---------------------------------------------------------------------------- +RETAIL: + @echo Creating RETAIL <<uimake.ini +# This is the RETAIL UILibrary INI file +MSG=RETAIL DLL Version ($$(LANG)) +RETAIL=1 +MODEL=M +LIBNAME=$(LIBNAME) +REL_DIR=$(REL_DIR) +OLEREL_DIR=$(OLEREL_DIR) +OBJ=RETAIL +BUILD=DLL +RESOURCE=RESOURCE +#CFLAGS=-c -Os -GD2s -W3 -Zpe -AMw -DOPTIMIZE -DDLL_VER -D_WINDLL + +# 16 bit CFLAGS=-c -Os -GA2s -GEd -W3 -Zpe -AMw -DOPTIMIZE -DDLL_VER -D_WINDLL -DWIN32 -DUNICODE + +CFLAGS=-c -Os -Gs -Gd -W3 -Zpe -DOPTIMIZE -DDLL_VER -D_WINDLL -DWIN32 -DUNICODE +RFLAGS=-D DLL_VER +LFLAGS=/MAP /NOD /NOE /SE:300 /AL:16 /NOPACKCODE +UILIBS=mdllcew libw ole2 storage shell commdlg toolhelp +CC=cl +RS=rc +LK=link +LANG=$(LANG) +DLLOBJS = $$(UI_DLLOBJS:D^\=RETAIL^\) +LIBOBJS = $$(UI_COBJS:D^\=RETAIL^\) $$(UI_NOPCOBJS:D^\=RETAIL\NOPC^\) +<<KEEP + @echo Creating <<uiclass.h +#define SZCLASSICONBOX TEXT("$(LIBNAME)IBClass") +#define SZCLASSRESULTIMAGE TEXT("$(LIBNAME)RIClass") +<<KEEP + @echo Enter "$(MAKE)" to make Retail UILibrary + +!if [if not exist $(OBJ)\*. md $(OBJ) >nul] +!error Object subdirectory $(OBJ)\ could not be created +!endif +!if [if not exist $(OBJ)\NOPC\*. md $(OBJ)\NOPC > nul] +!error non-precompiled header object subdirectory $(OBJ)\NOPC\ could not be created +!endif + +#select language for version resource if localized version +!if ("$(LANG)"!="USA") && ("$(LANG)"!="usa") +RFLAGS=$(RFLAGS) -D VER_LOC +!endif + +.SUFFIXES: .c .asm .obj .res .rc .def .bmp .ico .exe .dll .cod .str + +O=.\$(OBJ)^\ + +# ---------------------------------------------------------------------------- +# I N F E R E N C E R U L E S +# ---------------------------------------------------------------------------- +!ifndef SRCTOK + +# compile C file without precompiled headers into object directory\NOPC +# dont compile c files etc for lcoalized builds. +{}.c{$(O)NOPC\}.obj: + @echo °°°°°°°°°°°°°°°°°°°°°°°°° Compiling $(@B).c °°°°°°°°°°°°°°°°°°°°°°°°° +!ifdef DOS + SET CL=$(CFLAGS) + $(CC) -Fo$(O)NOPC\$(@B) $(@B).c +!else +!undef _FILE_ + $(CC) $(CFLAGS) -D_FILE_=\"$(*B).c\" -Fo$(O)NOPC\$(@B) $(@B).c +!endif + +# compile C file into object directory +{}.c{$(O)}.obj: + @echo °°°°°°°°°°°°°°°°°°°°°°°°° Compiling $(@B).c °°°°°°°°°°°°°°°°°°°°°°°°° +!ifdef DOS + SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch + $(CC) -Fo$(O)$(@B) $(@B).c +!else +!undef _FILE_ +# $(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -D_FILE_=\"$(*B).c\" -Fo$(O)$(@B) $(@B).c + $(CC) $(CFLAGS) -D_FILE_=\"$(*B).c\" -Fo$(O)$(@B) $(@B).c +!endif + +# compile CPP file without precompiled headers into object directory\NOPC +# dont compile cpp files etc for lcoalized builds. +{}.cpp{$(O)NOPC\}.obj: + @echo °°°°°°°°°°°°°°°°°°°°°°°°° Compiling $(@B).cpp °°°°°°°°°°°°°°°°°°°°°°°°° +!ifdef DOS + SET CL=$(CFLAGS) + $(CC) -Fo$(O)NOPC\$(@B) $(@B).cpp +!else +!undef _FILE_ + $(CC) $(CFLAGS) -D_FILE_=\"$(*B).cpp\" -Fo$(O)NOPC\$(@B) $(@B).cpp +!endif + +# compile CPP file into object directory +{}.cpp{$(O)}.obj: + @echo °°°°°°°°°°°°°°°°°°°°°°°°° Compiling $(@B).cpp °°°°°°°°°°°°°°°°°°°°°°°°° +!ifdef DOS + SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch + $(CC) -Fo$(O)$(@B) $(@B).cpp +!else +!undef _FILE_ +# $(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -D_FILE_=\"$(*B).cpp\" -Fo$(O)$(@B) $(@B).cpp + $(CC) $(CFLAGS) -D_FILE_=\"$(*B).cpp\" -Fo$(O)$(@B) $(@B).cpp +!endif + +!endif +#endif SRCTOK + +{}.rc{$(O)}.res: + @echo ²²²²²²²²²²²²²²²²²²² Resource Compiling $(@B).res ²²²²²²²²²²²²²²²²²²²² + $(RS) -I $(RESOURCE)\$(LANG);$(RESOURCE)\static;$(RESOURCE) -FO $(O)$(@B).res -DWIN32 -DUNICODE -R $(RFLAGS) $(@B).rc + -del $(LIBNAME).dll + +!ifndef SRCTOK +{}.c.cod: + @echo ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Making $(@B).cod ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ +!ifdef DOS + SET CL=$(CFLAGS) -f -Fc + $(CC) $(@B).c +!else +!undef _FILE_ + $(CC) $(CFLAGS) -f- -Fc -D_FILE_=\"$(*B).c\" $(@B).c +!endif +!endif + + +# rules for creating rc & dlg files for localized verisons from src/tok pairs +!ifdef SRCTOK + +$(RESOURCE)\$(LANG)\busy.dlg : $(RESOURCE)\$(LANG)\busy.tok $(RESOURCE)\src\busy.src + tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@ + +$(RESOURCE)\$(LANG)\convert.dlg : $(RESOURCE)\$(LANG)\convert.tok $(RESOURCE)\src\convert.src + tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@ + +$(RESOURCE)\$(LANG)\fileopen.dlg : $(RESOURCE)\$(LANG)\fileopen.tok $(RESOURCE)\src\fileopen.src + tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@ + +$(RESOURCE)\$(LANG)\icon.dlg : $(RESOURCE)\$(LANG)\icon.tok $(RESOURCE)\src\icon.src + tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@ + +$(RESOURCE)\$(LANG)\insobj.dlg : $(RESOURCE)\$(LANG)\insobj.tok $(RESOURCE)\src\insobj.src + tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@ + +$(RESOURCE)\$(LANG)\links.dlg : $(RESOURCE)\$(LANG)\links.tok $(RESOURCE)\src\links.src + tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@ + +$(RESOURCE)\$(LANG)\pastespl.dlg : $(RESOURCE)\$(LANG)\pastespl.tok $(RESOURCE)\src\pastespl.src + tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@ + +$(RESOURCE)\$(LANG)\prompt.dlg : $(RESOURCE)\$(LANG)\prompt.tok $(RESOURCE)\src\prompt.src + tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@ + +$(RESOURCE)\$(LANG)\strings.rc : $(RESOURCE)\$(LANG)\strings.tok $(RESOURCE)\src\strings.src + tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@ +!endif + +# ---------------------------------------------------------------------------- +# D E P E N D F I L E C R E A T I O N +# ---------------------------------------------------------------------------- +UI_CFILE = $(UI_COBJS:.obj=.c) $(UI_DLLOBJS:.obj=.c) +UI_NOPCFILE = $(UI_NOPCOBJS:.obj=.c) +DEPEND: nul + @echo Making a NEW dependancy file. + mkdep -p $$(O) -s .obj $(UI_CFILE:D^\=) > tmp.tmp + sed "s/:/: $$(PRECOMP)/g" < tmp.tmp > depend + -del tmp.tmp + mkdep -p $$(O)NOPC\ -s .obj $(UI_NOPCFILE:D^\=) >> depend + mkdep -p $$(O) -s .pch precomp.c >> depend + +# ---------------------------------------------------------------------------- +# W E L C O M E B A N N E R +# ---------------------------------------------------------------------------- +PRELUDE: + @echo ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» + @echo º Makefile for UILibrary º + @echo ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ + @echo $(MSG) +!ifndef SRCTOK + set INCLUDE=$(OLEREL_DIR);$(INCLUDE) + set LIB=$(OLEREL_DIR);$(LIB) +!endif + + +# ---------------------------------------------------------------------------- +# G O A L T A R G E T S +# ---------------------------------------------------------------------------- +!include "depend" + +CLEAN: CleanUp GOAL +CleanUp: + -echo y|del .\$(OBJ)\*.* + -del $(LIBNAME).dll + -del $(LIBNAME).lib + +!ifndef SRCTOK + +$(O)precomp.pch: precomp.c +!ifdef DOS + SET CL=$(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h + $(CC) -Fo$(O)$(@B) precomp.c +!else +!undef _FILE_ + @echo Precompiling Header Files.... + $(CC) $(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h -D_FILE_=\"precomp.c\" -Fo$(O)$(@B) precomp.c +!endif +!endif + +$(O)ole2ui.res: ole2ui.rc $(RES) + +ole2ui.rc : $(RESOURCE)\$(LANG)\strings.rc + +# +# Build .LIB static library +# + +$(LIBNAME).lib: $(LIBOBJS) $(PRECOMPOBJ) + -del $(O)$(LIBNAME).lib + lib @<< +$(O)$(LIBNAME).lib +y +$(PRECOMPOBJ: = +) $(LIBOBJS: = +) + +<< + copy $(O)$(LIBNAME).lib $(LIBNAME).lib + +# +# Build .DLL dynamic-link library +# + +# HACK! +# XXXXX +# after echo LIBRARY $(LIBNAME) INITINSTANCE +$(O)$(LIBNAME).exe: $(LIBOBJS) $(PRECOMPOBJ) $(DLLOBJS) $(O)ole2ui.res defoleui.def + @echo ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄį Linking UILibrary ®ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ + -del $(LIBNAME).def + @echo Creating <<$(LIBNAME).def +LIBRARY ole2ui +DESCRIPTION 'OLE 2.0 UI Support Library.' +<<KEEP + type defoleui.def >> $(LIBNAME).def + $(LK) @<< +$(LFLAGS) +$(LIBOBJS: = ^ +) +$(DLLOBJS: = ^ +) +$(O)$(LIBNAME).res +$(UILIBS) +/DEF:$(LIBNAME).def +<<KEEP +# $(RS) $(O)ole2ui.res $(O)$(LIBNAME).dll + + +#$(LIBOBJS: = +^ +#) + +#$(DLLOBJS: = +^ +#)+ +#$(PRECOMPOBJ: = +^ +#) +#$(LFLAGS) +#$(O)$(@B) +#$(@B).map +#$(UILIBS) +#$(LIBNAME).def +#<<KEEP +# $(RS) -31 -K $(RFLAGS) $(O)ole2ui.res $(O)$(LIBNAME).exe + +!ifndef SRCTOK +$(LIBNAME).dll: $(O)$(LIBNAME).exe ole2ui.def +# copy $(O)$(LIBNAME).exe $(LIBNAME).dll + mapsym -n -l $(LIBNAME).map +# implib -NOWEP $(LIBNAME).lib $(LIBNAME).dll +!else +$(LIBNAME).dll: $(O)ole2ui.res + copy $(RESOURCE)\USA\$(LIBNAME).dll $(LIBNAME).dll +# 16 bit $(RS) -31 -K $(RFLAGS) $(O)ole2ui.res $(LIBNAME).dll + $(RS) $(O)ole2ui.res $(LIBNAME).dll +!endif + + +# install built library to $(INSTALL_DIR) dir +install: + @echo Gets HERE!!!!!! + copy $(LIBNAME).dll $(RESOURCE)\USA + copy $(LIBNAME).dll $(INSTALL_DIR) + copy $(LIBNAME).lib $(INSTALL_DIR) + copy $(LIBNAME).sym $(INSTALL_DIR) + copy ole2ui.h $(INSTALL_DIR) + copy olestd.h $(INSTALL_DIR) + copy msgfiltr.h $(INSTALL_DIR) + copy enumfetc.h $(INSTALL_DIR) + copy uiclass.h $(INSTALL_DIR) + +# EOF ======================================================================== |