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Diffstat (limited to 'private/oleutest/letest/ole2ui/template.h')
-rw-r--r-- | private/oleutest/letest/ole2ui/template.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/private/oleutest/letest/ole2ui/template.h b/private/oleutest/letest/ole2ui/template.h new file mode 100644 index 000000000..3f277aec1 --- /dev/null +++ b/private/oleutest/letest/ole2ui/template.h @@ -0,0 +1,119 @@ +/* + * TEMPLATE.H + * + * CUSTOMIZATION INSTRUCTIONS: + * + * Copyright (c)1992 Microsoft Corporation, All Right Reserved + * + * + * 1. Replace <FILE> with the uppercased filename for this file. + * Lowercase the <FILE>.h entry + * + * 2. Replace <NAME> with the mixed case dialog name in one word, + * such as InsertObject + * + * 3. Replace <FULLNAME> with the mixed case dialog name in multiple + * words, such as Insert Object + * + * 4. Replace <ABBREV> with the suffix for pointer variables, such + * as the IO in InsertObject's pIO or the CI in ChangeIcon's pCI. + * Check the alignment of the first variable declaration in the + * Dialog Proc after this. I will probably be misaligned with the + * rest of the variables. + * + * 5. Replace <STRUCT> with the uppercase structure name for this + * dialog sans OLEUI, such as INSERTOBJECT. Changes OLEUI<STRUCT> + * in most cases, but we also use this for IDD_<STRUCT> as the + * standard template resource ID. + * + * 6. Find <UFILL> fields and fill them out with whatever is appropriate. + * + * 7. Delete this header up to the start of the next comment. + * + */ + + +/* + * <FILE>.H + * + * Internal definitions, structures, and function prototypes for the + * OLE 2.0 UI <FULLNAME> dialog. + * + * Copyright (c)1992 Microsoft Corporation, All Right Reserved + */ + + +#ifndef <UFILL> +#define <UFILL> + +//UFILL> Move from here to INTERNAL to to OLE2UI.H + + +typedef struct tagOLEUI<STRUCT> + { + //These IN fields are standard across all OLEUI dialog functions. + DWORD cbStruct; //Structure Size + DWORD dwFlags; //IN-OUT: Flags + HWND hWndOwner; //Owning window + LPCTSTR lpszCaption; //Dialog caption bar contents + LPFNOLEUIHOOK lpfnHook; //Hook callback + LPARAM lCustData; //Custom data to pass to hook + HINSTANCE hInstance; //Instance for customized template name + LPCTSTR lpszTemplate; //Customized template name + HRSRC hResource; //Customized template handle + + //Specifics for OLEUI<STRUCT>. All are IN-OUT unless otherwise spec. + } OLEUI<STRUCT>, *POLEUI<STRUCT>, FAR *LPOLEUI<STRUCT>; + + +//API Prototype +UINT FAR PASCAL OleUI<NAME>(LPOLEUI<STRUCT>); + + +//<FULLNAME> flags +#define <ABBREV>F_SHOWHELP 0x00000001L +<UFILL> + + +//<FULLNAME> specific error codes +//DEFINE AS OLEUI_<ABBREV>ERR_<ERROR> (OLEUI_ERR_STANDARDMAX+n) +<UFILL> + + +//<FULLNAME> Dialog identifiers +//FILL IN DIALOG IDs HERE +<UFILL> + + + + + +//INTERNAL INFORMATION STARTS HERE + +//Internally used structure +typedef struct tag<STRUCT> + { + //Keep this item first as the Standard* functions depend on it here. + LPOLEUI<STRUCT> lpO<ABBREV>; //Original structure passed. + + /* + * What we store extra in this structure besides the original caller's + * pointer are those fields that we need to modify during the life of + * the dialog but that we don't want to change in the original structure + * until the user presses OK. + */ + + <UFILL> + } <STRUCT>, *P<STRUCT>; + + + +//Internal function prototypes +//<FILE>.C +BOOL FAR PASCAL <NAME>DialogProc(HWND, UINT, WPARAM, LPARAM); +BOOL F<NAME>Init(HWND hDlg, WPARAM, LPARAM); +<UFILL> + + + +#endif //<UFILL> |