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/*
* COMMON.C
*
* Standardized (and centralized) pieces of each OLE2UI dialog function:
* UStandardValidation Validates standard fields in each dialog structure
* UStandardInvocation Invokes a dialog through DialogBoxIndirectParam
* LpvStandardInit Common WM_INITDIALOG processing
* LpvStandardEntry Common code to execute on dialog proc entry.
* FStandardHook Centralized hook calling function.
* StandardCleanup Common exit/cleanup code.
* OleUIShowDlgItem Show-Enable/Hide-Disable dialog item
*
* Copyright (c)1992 Microsoft Corporation, All Right Reserved
*/
#define STRICT 1
#include "ole2ui.h"
#include "common.h"
#include "utility.h"
#include <malloc.h>
/*
* UStandardValidation
*
* Purpose:
* Performs validation on the standard pieces of any dialog structure,
* that is, the fields defined in the OLEUISTANDARD structure.
*
* Parameters:
* lpUI const LPOLEUISTANDARD pointing to the shared data of
* all structs.
* cbExpect const UINT structure size desired by the caller.
* phDlgMem const HGLOBAL FAR * in which to store a loaded customized
* template, if one exists.
*
* Return Value:
* UINT OLEUI_SUCCESS if all validation succeeded. Otherwise
* it will be one of the standard error codes.
*/
UINT WINAPI UStandardValidation(const LPOLEUISTANDARD lpUI, const UINT cbExpect
, const HGLOBAL FAR *phMemDlg)
{
HRSRC hRes=NULL;
HGLOBAL hMem=NULL;
/*
* 1. Validate non-NULL pointer parameter. Note: We don't validate
* phDlg since it's not passed from an external source.
*/
if (NULL==lpUI)
return OLEUI_ERR_STRUCTURENULL;
//2. Validate that the structure is readable and writable.
if (IsBadReadPtr(lpUI, cbExpect) || IsBadWritePtr(lpUI, cbExpect))
return OLEUI_ERR_STRUCTUREINVALID;
//3. Validate the structure size
if (cbExpect!=lpUI->cbStruct)
return OLEUI_ERR_CBSTRUCTINCORRECT;
//4. Validate owner-window handle. NULL is considered valid.
if (NULL!=lpUI->hWndOwner && !IsWindow(lpUI->hWndOwner))
return OLEUI_ERR_HWNDOWNERINVALID;
//5. Validate the dialog caption. NULL is considered valid.
if (NULL!=lpUI->lpszCaption && IsBadReadPtr(lpUI->lpszCaption, 1))
return OLEUI_ERR_LPSZCAPTIONINVALID;
//6. Validate the hook pointer. NULL is considered valid.
if ((LPFNOLEUIHOOK)NULL!=lpUI->lpfnHook
&& IsBadCodePtr((FARPROC)lpUI->lpfnHook))
return OLEUI_ERR_LPFNHOOKINVALID;
/*
* 7. If hInstance is non-NULL, we have to also check lpszTemplate.
* Otherwise, lpszTemplate is not used and requires no validation.
* lpszTemplate cannot be NULL if used.
*/
if (NULL!=lpUI->hInstance)
{
//Best we can try is one character
if (NULL==lpUI->lpszTemplate || IsBadReadPtr(lpUI->lpszTemplate, 1))
return OLEUI_ERR_LPSZTEMPLATEINVALID;
hRes=FindResource(lpUI->hInstance, lpUI->lpszTemplate, RT_DIALOG);
//This is the only thing that catches invalid non-NULL hInstance
if (NULL==hRes)
return OLEUI_ERR_FINDTEMPLATEFAILURE;
hMem=LoadResource(lpUI->hInstance, hRes);
if (NULL==hMem)
return OLEUI_ERR_LOADTEMPLATEFAILURE;
}
//8. If hResource is non-NULL, be sure we can lock it.
if (NULL!=lpUI->hResource)
{
if ((LPSTR)NULL==GlobalLock(lpUI->hResource))
return OLEUI_ERR_HRESOURCEINVALID;
GlobalUnlock(lpUI->hResource);
}
/*
* Here we have hMem==NULL if we should use the standard template
* or the one in lpUI->hResource. If hMem is non-NULL, then we
* loaded one from the calling application's resources which the
* caller of this function has to free if it sees any other error.
*/
*(HGLOBAL FAR *)phMemDlg=hMem;
return OLEUI_SUCCESS;
}
/*
* UStandardInvocation
*
* Purpose:
* Provides standard template loading and calling on DialogBoxIndirectParam
* for all the OLE UI dialogs.
*
* Parameters:
* lpDlgProc DLGPROC of the dialog function.
* lpUI LPOLEUISTANDARD containing the dialog structure.
* hMemDlg HGLOBAL containing the dialog template. If this
* is NULL and lpUI->hResource is NULL, then we load
* the standard template given the name in lpszStdTemplate
* lpszStdTemplate LPCSTR standard template to load if hMemDlg is NULL
* and lpUI->hResource is NULL.
*
* Return Value:
* UINT OLEUI_SUCCESS if all is well, otherwise and error
* code.
*/
UINT WINAPI UStandardInvocation
#ifdef WIN32
(DLGPROC lpDlgProc, LPOLEUISTANDARD lpUI, HGLOBAL hMemDlg, LPTSTR lpszStdTemplate)
#else
(DLGPROC lpDlgProc, LPOLEUISTANDARD lpUI, HGLOBAL hMemDlg, LPCTSTR lpszStdTemplate)
#endif
{
HGLOBAL hTemplate=hMemDlg;
HRSRC hRes;
int iRet;
//Make sure we have a template, then lock it down
if (NULL==hTemplate)
hTemplate=lpUI->hResource;
if (NULL==hTemplate)
{
hRes=FindResource(ghInst, (LPCTSTR) lpszStdTemplate, RT_DIALOG);
if (NULL==hRes)
{
return OLEUI_ERR_FINDTEMPLATEFAILURE;
}
hTemplate=LoadResource(ghInst, hRes);
if (NULL==hTemplate)
{
return OLEUI_ERR_LOADTEMPLATEFAILURE;
}
}
/*
* hTemplate has the template to use, so now we can invoke the dialog.
* Since we have exported all of our dialog procedures using the
* _export keyword, we do not need to call MakeProcInstance,
* we can ue the dialog procedure address directly.
*/
iRet=DialogBoxIndirectParam(ghInst, hTemplate, lpUI->hWndOwner
, lpDlgProc, (LPARAM)lpUI);
/*
* Cleanup the template if we explicitly loaded it. Caller is
* responsible for already loaded template resources.
*/
if (hTemplate!=lpUI->hResource)
FreeResource(hTemplate);
if (-1==iRet)
return OLEUI_ERR_DIALOGFAILURE;
//Return the code from EndDialog, generally OLEUI_OK or OLEUI_CANCEL
return (UINT)iRet;
}
/*
* LpvStandardInit
*
* Purpose:
* Default actions for WM_INITDIALOG handling in the dialog, allocating
* a dialog-specific structure, setting that memory as a dialog property,
* and creating a small font if necessary setting that font as a property.
*
* Parameters:
* hDlg HWND of the dialog
* cbStruct UINT size of dialog-specific structure to allocate.
* fCreateFont BOOL indicating if we need to create a small Helv
* font for this dialog.
* phFont HFONT FAR * in which to place a created font. Can be
* NULL if fCreateFont is FALSE.
*
* Return Value:
* LPVOID Pointer to global memory allocated for the dialog.
* The memory will have been set as a dialog property
* using the STRUCTUREPROP label.
*/
LPVOID WINAPI LpvStandardInit(HWND hDlg, UINT cbStruct, BOOL fCreateFont, HFONT FAR * phFont)
{
LPVOID lpv;
HFONT hFont;
LOGFONT lf;
HGLOBAL gh;
//Must have at least sizeof(OLEUISTANDARD) bytes in cbStruct
if (sizeof(OLEUISTANDARD) > cbStruct || (fCreateFont && NULL==phFont))
{
PostMessage(hDlg, uMsgEndDialog, OLEUI_ERR_GLOBALMEMALLOC, 0L);
return NULL;
}
gh=GlobalAlloc(GMEM_MOVEABLE|GMEM_ZEROINIT, cbStruct);
if (NULL==gh)
{
PostMessage(hDlg, uMsgEndDialog, OLEUI_ERR_GLOBALMEMALLOC, 0L);
return NULL;
}
lpv = GlobalLock(gh);
SetProp(hDlg, STRUCTUREPROP, gh);
if (fCreateFont) {
//Create the non-bold font for result and file texts. We call
hFont=(HFONT)SendMessage(hDlg, WM_GETFONT, 0, 0L);
GetObject(hFont, sizeof(LOGFONT), &lf);
lf.lfWeight=FW_NORMAL;
//Attempt to create the font. If this fails, then we return no font.
*phFont=CreateFontIndirect(&lf);
//If we couldn't create the font, we'll do with the default.
if (NULL!=*phFont)
SetProp(hDlg, FONTPROP, (HANDLE)*phFont);
}
return lpv;
}
/*
* LpvStandardEntry
*
* Purpose:
* Retrieves the dialog's structure property and calls the hook
* as necessary. This should be called on entry into all dialog
* procedures.
*
* Parameters:
* hDlg HWND of the dialog
* iMsg UINT message to the dialog
* wParam, lParam WPARAM, LPARAM message parameters
* puHookResult UINT FAR * in which this function stores the return value
* from the hook if it is called. If no hook is available,
* this will be FALSE.
*
* Return Value:
* LPVOID Pointer to the dialog's extra structure held in the
* STRUCTUREPROP property.
*/
LPVOID WINAPI LpvStandardEntry(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam
, UINT FAR * puHookResult)
{
LPVOID lpv = NULL;
HGLOBAL gh;
// This will fail under WM_INITDIALOG, where we allocate using StandardInit
gh = GetProp(hDlg, STRUCTUREPROP);
if (NULL!=puHookResult && NULL!=gh)
{
*puHookResult=0;
// gh was locked previously, lock and unlock to get lpv
lpv = GlobalLock(gh);
GlobalUnlock(gh);
//Call the hook for all messages except WM_INITDIALOG
if (NULL!=lpv && WM_INITDIALOG!=iMsg)
*puHookResult=UStandardHook(lpv, hDlg, iMsg, wParam, lParam);
}
return lpv;
}
/*
* UStandardHook
*
* Purpose:
* Provides a generic hook calling function assuming that all private
* dialog structures have a far pointer to their assocated public
* structure as the first field, and that the first part of the public
* structure matches an OLEUISTANDARD.
*
* Parameters:
* pv PVOID to the dialog structure.
* hDlg HWND to send with the call to the hook.
* iMsg UINT message to send to the hook.
* wParam, lParam WPARAM, LPARAM message parameters
*
* Return Value:
* UINT Return value from the hook, zero to indicate that
* default action should occur, nonzero to specify
* that the hook did process the message. In some
* circumstances it will be important for the hook to
* return a non-trivial non-zero value here, such as
* a brush from WM_CTLCOLOR, in which case the caller
* should return that value from the dialog procedure.
*/
UINT WINAPI UStandardHook(LPVOID lpv, HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
LPOLEUISTANDARD lpUI;
UINT uRet=0;
lpUI=*((LPOLEUISTANDARD FAR *)lpv);
if (NULL!=lpUI && NULL!=lpUI->lpfnHook)
{
/*
* In order for the hook to have the proper DS, they should be
* compiling with -GA -GEs so and usin __export to get everything
* set up properly.
*/
uRet=(*lpUI->lpfnHook)(hDlg, iMsg, wParam, lParam);
}
return uRet;
}
/*
* StandardCleanup
*
* Purpose:
* Removes properties and reverses any other standard initiazation
* done through StandardSetup.
*
* Parameters:
* lpv LPVOID containing the private dialog structure.
* hDlg HWND of the dialog closing.
*
* Return Value:
* None
*/
void WINAPI StandardCleanup(LPVOID lpv, HWND hDlg)
{
HFONT hFont;
HGLOBAL gh;
hFont=(HFONT)GetProp(hDlg, FONTPROP);
if (NULL!=hFont)
DeleteObject(hFont);
RemoveProp(hDlg, FONTPROP);
gh = RemoveProp(hDlg, STRUCTUREPROP);
if (gh)
{
GlobalUnlock(gh);
GlobalFree(gh);
}
return;
}
/* StandardShowDlgItem
** -------------------
** Show & Enable or Hide & Disable a dialog item as appropriate.
** it is NOT sufficient to simply hide the item; it must be disabled
** too or the keyboard accelerator still functions.
*/
void WINAPI StandardShowDlgItem(HWND hDlg, int idControl, int nCmdShow)
{
if (SW_HIDE == nCmdShow) {
ShowWindow(GetDlgItem(hDlg, idControl), SW_HIDE);
EnableWindow(GetDlgItem(hDlg, idControl), FALSE);
} else {
ShowWindow(GetDlgItem(hDlg, idControl), SW_SHOWNORMAL);
EnableWindow(GetDlgItem(hDlg, idControl), TRUE);
}
}
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