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authorElliott Hughes <enh@google.com>2016-04-28 02:40:11 +0200
committerElliott Hughes <enh@google.com>2016-04-28 02:40:11 +0200
commita369104971a518c1f6ec5356f93c1a5f9548c833 (patch)
tree3c9a9b0eeb2c14b7e3b0acf01fa088a241197b37
parentMerge "Update recovery UI." into nyc-dev (diff)
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-rw-r--r--screen_ui.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/screen_ui.cpp b/screen_ui.cpp
index 465be23fa..ccff5bae5 100644
--- a/screen_ui.cpp
+++ b/screen_ui.cpp
@@ -105,16 +105,18 @@ int ScreenRecoveryUI::PixelsFromDp(int dp) {
// Here's the intended layout:
-// 162dp
-// icon (200dp)
-// 62dp
-// text (14sp)
-// 24dp
-// progress (2dp)
-// 172dp
+// | regular large
+// ---------+--------------------
+// | 220dp 366dp
+// icon | (200dp) (200dp)
+// | 68dp 68dp
+// text | (14sp) (14sp)
+// | 32dp 32dp
+// progress | (2dp) (2dp)
+// | 194dp 340dp
// Note that "baseline" is actually the *top* of each icon (because that's how our drawing
-// routines work), so that's the more useful measurement.
+// routines work), so that's the more useful measurement for calling code.
int ScreenRecoveryUI::GetAnimationBaseline() {
return GetTextBaseline() - PixelsFromDp(68) - gr_get_height(loopFrames[0]);