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authorElliott Hughes <enh@google.com>2016-04-28 04:46:14 +0200
committerandroid-build-merger <android-build-merger@google.com>2016-04-28 04:46:14 +0200
commitb554a2b1430a2e0b1dc09a6b80a4ecbf16382938 (patch)
treeb7d7aa7ab5cbb099202c5f8dddc1503230c7071a
parentMerge "Update background text for recovery UI" into nyc-dev am: eeca191 am: e890e19 (diff)
parentMerge "Improve the layout-related comments." into nyc-dev am: 343eb72 (diff)
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-rw-r--r--screen_ui.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/screen_ui.cpp b/screen_ui.cpp
index 546c1147b..cd3671f55 100644
--- a/screen_ui.cpp
+++ b/screen_ui.cpp
@@ -105,16 +105,18 @@ int ScreenRecoveryUI::PixelsFromDp(int dp) {
// Here's the intended layout:
-// 162dp
-// icon (200dp)
-// 62dp
-// text (14sp)
-// 24dp
-// progress (2dp)
-// 172dp
+// | regular large
+// ---------+--------------------
+// | 220dp 366dp
+// icon | (200dp) (200dp)
+// | 68dp 68dp
+// text | (14sp) (14sp)
+// | 32dp 32dp
+// progress | (2dp) (2dp)
+// | 194dp 340dp
// Note that "baseline" is actually the *top* of each icon (because that's how our drawing
-// routines work), so that's the more useful measurement.
+// routines work), so that's the more useful measurement for calling code.
int ScreenRecoveryUI::GetAnimationBaseline() {
return GetTextBaseline() - PixelsFromDp(68) - gr_get_height(loopFrames[0]);