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authorDoug Zongker <dougz@android.com>2011-11-01 19:00:20 +0100
committerDoug Zongker <dougz@android.com>2011-11-04 22:09:48 +0100
commit32a0a47a596509792fde8cdbf8b4b0705708b2be (patch)
tree55406d412c0a355dc4bdcc3fc0f2136a68af77d3 /screen_ui.cpp
parentC++ class for device-specific code (diff)
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Diffstat (limited to 'screen_ui.cpp')
-rw-r--r--screen_ui.cpp254
1 files changed, 40 insertions, 214 deletions
diff --git a/screen_ui.cpp b/screen_ui.cpp
index a60b04682..2a8652ecf 100644
--- a/screen_ui.cpp
+++ b/screen_ui.cpp
@@ -29,24 +29,14 @@
#include <unistd.h>
#include "common.h"
-#include <cutils/android_reboot.h>
+#include "device.h"
#include "minui/minui.h"
-#include "ui.h"
#include "screen_ui.h"
-#include "device.h"
+#include "ui.h"
#define CHAR_WIDTH 10
#define CHAR_HEIGHT 18
-#define UI_WAIT_KEY_TIMEOUT_SEC 120
-
-UIParameters ui_parameters = {
- 6, // indeterminate progress bar frames
- 20, // fps
- 7, // installation icon frames (0 == static image)
- 13, 190, // installation icon overlay offset
-};
-
// There's only (at most) one of these objects, and global callbacks
// (for pthread_create, and the input event system) need to find it,
// so use a global variable.
@@ -78,11 +68,18 @@ ScreenRecoveryUI::ScreenRecoveryUI() :
menu_top(0),
menu_items(0),
menu_sel(0),
- key_queue_len(0),
- key_last_down(-1) {
+
+ // These values are correct for the default image resources
+ // provided with the android platform. Devices which use
+ // different resources should have a subclass of ScreenRecoveryUI
+ // that overrides Init() to set these values appropriately and
+ // then call the superclass Init().
+ animation_fps(20),
+ indeterminate_frames(6),
+ installing_frames(7),
+ install_overlay_offset_x(13),
+ install_overlay_offset_y(190) {
pthread_mutex_init(&updateMutex, NULL);
- pthread_mutex_init(&key_queue_mutex, NULL);
- pthread_cond_init(&key_queue_cond, NULL);
self = this;
}
@@ -97,8 +94,7 @@ void ScreenRecoveryUI::draw_install_overlay_locked(int frame) {
int iconWidth = gr_get_width(surface);
int iconHeight = gr_get_height(surface);
gr_blit(surface, 0, 0, iconWidth, iconHeight,
- ui_parameters.install_overlay_offset_x,
- ui_parameters.install_overlay_offset_y);
+ install_overlay_offset_x, install_overlay_offset_y);
}
// Clear the screen and draw the currently selected background icon (if any).
@@ -157,7 +153,7 @@ void ScreenRecoveryUI::draw_progress_locked()
if (progressBarType == INDETERMINATE) {
static int frame = 0;
gr_blit(progressBarIndeterminate[frame], 0, 0, width, height, dx, dy);
- frame = (frame + 1) % ui_parameters.indeterminate_frames;
+ frame = (frame + 1) % indeterminate_frames;
}
}
}
@@ -229,35 +225,36 @@ void ScreenRecoveryUI::update_progress_locked()
}
// Keeps the progress bar updated, even when the process is otherwise busy.
-void* ScreenRecoveryUI::progress_thread(void *cookie)
-{
- double interval = 1.0 / ui_parameters.update_fps;
+void* ScreenRecoveryUI::progress_thread(void *cookie) {
+ self->progress_loop();
+ return NULL;
+}
+
+void ScreenRecoveryUI::progress_loop() {
+ double interval = 1.0 / animation_fps;
for (;;) {
double start = now();
- pthread_mutex_lock(&self->updateMutex);
+ pthread_mutex_lock(&updateMutex);
int redraw = 0;
// update the installation animation, if active
// skip this if we have a text overlay (too expensive to update)
- if (self->currentIcon == INSTALLING &&
- ui_parameters.installing_frames > 0 &&
- !self->show_text) {
- self->installingFrame =
- (self->installingFrame + 1) % ui_parameters.installing_frames;
+ if (currentIcon == INSTALLING && installing_frames > 0 && !show_text) {
+ installingFrame = (installingFrame + 1) % installing_frames;
redraw = 1;
}
// update the progress bar animation, if active
// skip this if we have a text overlay (too expensive to update)
- if (self->progressBarType == INDETERMINATE && !self->show_text) {
+ if (progressBarType == INDETERMINATE && !show_text) {
redraw = 1;
}
// move the progress bar forward on timed intervals, if configured
- int duration = self->progressScopeDuration;
- if (self->progressBarType == DETERMINATE && duration > 0) {
- double elapsed = now() - self->progressScopeTime;
+ int duration = progressScopeDuration;
+ if (progressBarType == DETERMINATE && duration > 0) {
+ double elapsed = now() - progressScopeTime;
float progress = 1.0 * elapsed / duration;
if (progress > 1.0) progress = 1.0;
if (progress > progress) {
@@ -266,117 +263,15 @@ void* ScreenRecoveryUI::progress_thread(void *cookie)
}
}
- if (redraw) self->update_progress_locked();
+ if (redraw) update_progress_locked();
- pthread_mutex_unlock(&self->updateMutex);
+ pthread_mutex_unlock(&updateMutex);
double end = now();
// minimum of 20ms delay between frames
double delay = interval - (end-start);
if (delay < 0.02) delay = 0.02;
usleep((long)(delay * 1000000));
}
- return NULL;
-}
-
-int ScreenRecoveryUI::input_callback(int fd, short revents, void* data)
-{
- struct input_event ev;
- int ret;
-
- ret = ev_get_input(fd, revents, &ev);
- if (ret)
- return -1;
-
- if (ev.type == EV_SYN) {
- return 0;
- } else if (ev.type == EV_REL) {
- if (ev.code == REL_Y) {
- // accumulate the up or down motion reported by
- // the trackball. When it exceeds a threshold
- // (positive or negative), fake an up/down
- // key event.
- self->rel_sum += ev.value;
- if (self->rel_sum > 3) {
- self->process_key(KEY_DOWN, 1); // press down key
- self->process_key(KEY_DOWN, 0); // and release it
- self->rel_sum = 0;
- } else if (self->rel_sum < -3) {
- self->process_key(KEY_UP, 1); // press up key
- self->process_key(KEY_UP, 0); // and release it
- self->rel_sum = 0;
- }
- }
- } else {
- self->rel_sum = 0;
- }
-
- if (ev.type == EV_KEY && ev.code <= KEY_MAX)
- self->process_key(ev.code, ev.value);
-
- return 0;
-}
-
-// Process a key-up or -down event. A key is "registered" when it is
-// pressed and then released, with no other keypresses or releases in
-// between. Registered keys are passed to CheckKey() to see if it
-// should trigger a visibility toggle, an immediate reboot, or be
-// queued to be processed next time the foreground thread wants a key
-// (eg, for the menu).
-//
-// We also keep track of which keys are currently down so that
-// CheckKey can call IsKeyPressed to see what other keys are held when
-// a key is registered.
-//
-// updown == 1 for key down events; 0 for key up events
-void ScreenRecoveryUI::process_key(int key_code, int updown) {
- bool register_key = false;
-
- pthread_mutex_lock(&key_queue_mutex);
- key_pressed[key_code] = updown;
- if (updown) {
- key_last_down = key_code;
- } else {
- if (key_last_down == key_code)
- register_key = true;
- key_last_down = -1;
- }
- pthread_mutex_unlock(&key_queue_mutex);
-
- if (register_key) {
- switch (CheckKey(key_code)) {
- case RecoveryUI::TOGGLE:
- pthread_mutex_lock(&updateMutex);
- show_text = !show_text;
- if (show_text) show_text_ever = true;
- update_screen_locked();
- pthread_mutex_unlock(&updateMutex);
- break;
-
- case RecoveryUI::REBOOT:
- android_reboot(ANDROID_RB_RESTART, 0, 0);
- break;
-
- case RecoveryUI::ENQUEUE:
- pthread_mutex_lock(&key_queue_mutex);
- const int queue_max = sizeof(key_queue) / sizeof(key_queue[0]);
- if (key_queue_len < queue_max) {
- key_queue[key_queue_len++] = key_code;
- pthread_cond_signal(&key_queue_cond);
- }
- pthread_mutex_unlock(&key_queue_mutex);
- break;
- }
- }
-}
-
-// Reads input events, handles special hot keys, and adds to the key queue.
-void* ScreenRecoveryUI::input_thread(void *cookie)
-{
- for (;;) {
- if (!ev_wait(-1))
- ev_dispatch();
- }
- return NULL;
}
void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) {
@@ -389,7 +284,6 @@ void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface) {
void ScreenRecoveryUI::Init()
{
gr_init();
- ev_init(input_callback, NULL);
text_col = text_row = 0;
text_rows = gr_fb_height() / CHAR_HEIGHT;
@@ -406,19 +300,19 @@ void ScreenRecoveryUI::Init()
int i;
- progressBarIndeterminate = (gr_surface*)malloc(ui_parameters.indeterminate_frames *
+ progressBarIndeterminate = (gr_surface*)malloc(indeterminate_frames *
sizeof(gr_surface));
- for (i = 0; i < ui_parameters.indeterminate_frames; ++i) {
+ for (i = 0; i < indeterminate_frames; ++i) {
char filename[40];
// "indeterminate01.png", "indeterminate02.png", ...
sprintf(filename, "indeterminate%02d", i+1);
LoadBitmap(filename, progressBarIndeterminate+i);
}
- if (ui_parameters.installing_frames > 0) {
- installationOverlay = (gr_surface*)malloc(ui_parameters.installing_frames *
+ if (installing_frames > 0) {
+ installationOverlay = (gr_surface*)malloc(installing_frames *
sizeof(gr_surface));
- for (i = 0; i < ui_parameters.installing_frames; ++i) {
+ for (i = 0; i < installing_frames; ++i) {
char filename[40];
// "icon_installing_overlay01.png",
// "icon_installing_overlay02.png", ...
@@ -430,17 +324,16 @@ void ScreenRecoveryUI::Init()
// base image on the screen.
if (backgroundIcon[INSTALLING] != NULL) {
gr_surface bg = backgroundIcon[INSTALLING];
- ui_parameters.install_overlay_offset_x +=
- (gr_fb_width() - gr_get_width(bg)) / 2;
- ui_parameters.install_overlay_offset_y +=
- (gr_fb_height() - gr_get_height(bg)) / 2;
+ install_overlay_offset_x += (gr_fb_width() - gr_get_width(bg)) / 2;
+ install_overlay_offset_y += (gr_fb_height() - gr_get_height(bg)) / 2;
}
} else {
installationOverlay = NULL;
}
pthread_create(&progress_t, NULL, progress_thread, NULL);
- pthread_create(&input_t, NULL, input_thread, NULL);
+
+ RecoveryUI::Init();
}
void ScreenRecoveryUI::SetBackground(Icon icon)
@@ -593,70 +486,3 @@ void ScreenRecoveryUI::ShowText(bool visible)
update_screen_locked();
pthread_mutex_unlock(&updateMutex);
}
-
-// Return true if USB is connected.
-bool ScreenRecoveryUI::usb_connected() {
- int fd = open("/sys/class/android_usb/android0/state", O_RDONLY);
- if (fd < 0) {
- printf("failed to open /sys/class/android_usb/android0/state: %s\n",
- strerror(errno));
- return 0;
- }
-
- char buf;
- /* USB is connected if android_usb state is CONNECTED or CONFIGURED */
- int connected = (read(fd, &buf, 1) == 1) && (buf == 'C');
- if (close(fd) < 0) {
- printf("failed to close /sys/class/android_usb/android0/state: %s\n",
- strerror(errno));
- }
- return connected;
-}
-
-int ScreenRecoveryUI::WaitKey()
-{
- pthread_mutex_lock(&key_queue_mutex);
-
- // Time out after UI_WAIT_KEY_TIMEOUT_SEC, unless a USB cable is
- // plugged in.
- do {
- struct timeval now;
- struct timespec timeout;
- gettimeofday(&now, NULL);
- timeout.tv_sec = now.tv_sec;
- timeout.tv_nsec = now.tv_usec * 1000;
- timeout.tv_sec += UI_WAIT_KEY_TIMEOUT_SEC;
-
- int rc = 0;
- while (key_queue_len == 0 && rc != ETIMEDOUT) {
- rc = pthread_cond_timedwait(&key_queue_cond, &key_queue_mutex,
- &timeout);
- }
- } while (usb_connected() && key_queue_len == 0);
-
- int key = -1;
- if (key_queue_len > 0) {
- key = key_queue[0];
- memcpy(&key_queue[0], &key_queue[1], sizeof(int) * --key_queue_len);
- }
- pthread_mutex_unlock(&key_queue_mutex);
- return key;
-}
-
-bool ScreenRecoveryUI::IsKeyPressed(int key)
-{
- pthread_mutex_lock(&key_queue_mutex);
- int pressed = key_pressed[key];
- pthread_mutex_unlock(&key_queue_mutex);
- return pressed;
-}
-
-void ScreenRecoveryUI::FlushKeys() {
- pthread_mutex_lock(&key_queue_mutex);
- key_queue_len = 0;
- pthread_mutex_unlock(&key_queue_mutex);
-}
-
-RecoveryUI::KeyAction ScreenRecoveryUI::CheckKey(int key) {
- return RecoveryUI::ENQUEUE;
-}