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* Vibration: allow BoardConfig to disable vibration for a device.bigbiff bigbiff2019-03-181-0/+4
| | | | Change-Id: Ibd2f67391ce6d7774498839829e0de9391508781
* Merge AOSP android-9.0.0_r3Ethan Yonker2018-08-241-3/+6
| | | | | | Fix conflicts and make it build in 5.1, 6.0, 7.1, 8.1, and 9.0 Change-Id: Ida0a64c29ff27d339b7f42a18d820930964ac6e4
* Add missing license headersMatt Mower2017-01-181-0/+18
| | | | Change-Id: I7f807a2f140068181524d8e868d029b4d94c70e8
* Whitespace cleanupMatt Mower2017-01-181-3/+3
| | | | Change-Id: I93c65973679894bb8587da4b38b410d38036b8bd
* Update minuitwrp graphics in line with latest minuiEthan Yonker2016-01-271-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | Note: events.cpp is still old code renamed to cpp to make it easier to call functions like gr_fb_width(). I had to modify AOSP fbdev code to provide a separate memory surface for drawing to as drawing directly to the framebuffer resulted in rendering taking about 5 times longer. I also modified AOSP adf code to provide a separate memory surface for drawing for the same performance reasons. The Nexus 9 supports adf graphics. Overlay graphics work on at least one device. Overlay provides a separate memory buffer already so performance is good. I do not have a drm device yet that I know of. I made some attempt to update the drm code to determine the correct pixel format based on the drm graphics format, but what is available in pixel flinger and what is available in drm do not line up all that well. Reports are that the Pixel C is using drm graphics, but performance is slow, likely due to the use of a mmap instead of a memory buffyer. Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
* Allow text to scale to fitEthan Yonker2015-10-161-0/+1
| | | | Change-Id: Iacd4bb78f551b51d092ecde09521b5541e7dadcd
* Reduce themes to 5 and rely on scalingEthan Yonker2015-03-131-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This will significantly reduce theme maintainence and should be a lot more sustainable over time. Eliminate most themes leaving only 5 remaining in 3 categores: * watch_mdpi: 320x320 * portrait_mdpi: 480x800 * portrait_hdpi: 1080x1920 * landscape_mdpi: 800x480 * landscape_hdpi: 1920x1200 Add handling to map the old DEVICE RESOLUTION to the new TW_THEME build flag. New devices should specify a theme using the new TW_THEME build flag using one of the 5 values from the list above. Long term we will eliminate the use of the DEVICE_RESOLUTION flag in favor of the new flag. Change the way sliders render so that they completely follow the placement="5". This will probably break some custom themes but is necessary so that we can retain the aspect ratio on slider images and still have them rendered at the center of the screen. Add code to the console slideout button so that it can be centered. Centering the slideout button allows us to keep the button at the center of the screen when retaining aspect ratios on the image. Add more retain aspect ratios for home, back, slideout, folder, file, and lock screen images. Change the way we build the top bar in TWRP. It is now mostly drawn using fill objects and the TWRP logo is a separate image so that we can retain its aspect ratio during scaling. Thanks to Mark Norelus for providing the TWRP logo. Change-Id: I801a7b3163cad9ef353461f4c327690a9ccbb3aa
* GUI: Support styles in xml to reduce xml file sizeEthan Yonker2015-02-211-2/+26
| | | | | | | Also allow sliders to have their own text label instead of requiring a whole separate text object for the label in the xml. Change-Id: I6e314efb4bb454d496555ff7e003d743063a1308
* gui: make resources type safethat2015-02-151-18/+7
| | | | | | | | | | | - add string, int, color and resource loading helpers - use typed resource classes, and some cleanup in loading code - remove abstract GetResource() to enforce type safe access - add height and width query methods to resources and use them - minor cleanup - simplify LoadPlacement Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
* Whitespace and minor code cleanupMatt Mower2014-06-041-1/+1
| | | | | | This is by no means comprehensive, but is quite a bit better already. Change-Id: Ibc8654a5dfb0eec39cbd0b64bdb52bb4fbfe2f7e
* Conditional -> GUIObject and make all gui objects children of GUIObjectVojtech Bocek2014-02-121-1/+10
| | | | | | Signed-off-by: Vojtech Bocek <vbocek@gmail.com> Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
* Expansion of vibrate optionsEthan Yonker2014-02-071-2/+3
| | | | | | | Improve location / timing of vibration Split out vibrate settings for buttons, keyboard, and long actions Change-Id: I282825cc5f3e44ed6dcabe65dc1f4cb21b407b67
* Add haptic feedbackSamer Diab (S.a.M.e.R_d)2014-02-061-0/+2
| | | | Change-Id: I15d723f73c0b0bb4a40645d1c3f4c1c616f36998
* Unify indentation and little clean-up in TWRP filesVojtech Bocek2013-08-241-109/+109
| | | | Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
* Move all AOSP code out of recovery binaryDees_Troy2013-04-041-4/+3
| | | | | | Improves license compatibility between GPL and Apache Change-Id: I2b165aa575bb6213af6b07936f99610c113443f0
* TWRP-ify AOSP codeDees_Troy2012-09-051-0/+171
Pull in most TWRP sources Stub out partition management code Make it compile -- probably will not boot Kind of a mess but have to start somewhere