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* change how recovery animation is implementedDoug Zongker2014-03-111-88/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729 Conflicts: screen_ui.cpp screen_ui.h
* recovery: install packages in a known mount environmentDoug Zongker2013-08-211-1/+2
| | | | | | | | | | | When installing a package, we should have /tmp and /cache mounted and nothing else. Ensure this is true by explicitly mounting them and unmounting everything else as the first step of every install. Also fix an error in the progress bar that crops up when you do multiple package installs in one instance of recovery. Change-Id: I4837ed707cb419ddd3d9f6188b6355ba1bcfe2b2
* notify about pending long pressDoug Zongker2013-07-311-10/+38
| | | | | | | | | | | | | | | | | | Recovery changes: - add a method to the UI class that is called when a key is held down long enough to be a "long press" (but before it is released). Device-specific subclasses can override this to indicate a long press. - do color selection for ScreenRecoveryUI's menu-and-log drawing function. Subclasses can override this to customize the colors they use for various elements. - Include the value of ro.build.display.id in the menu headers, so you can see on the screen what version of recovery you are running. Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d
* recovery: init backgroundIcon properly to avoid recovery mode crashyetta_wu2013-07-021-0/+4
| | | | | | | | | | We met factory issue that some devices would crash in recovery mode because the backgroundIcon array did not reset to NULL when initializing. Bug: 9568624 Change-Id: I13c7a7cc1053a7ffdbadd71740c1a2b4a2af6bba Signed-off-by: yetta_wu <yetta_wu@asus.com> Signed-off-by: Iliyan Malchev <malchev@google.com>
* more font improvements and cleanupDoug Zongker2013-03-071-17/+31
| | | | | | | | | | | | | | | | | Get rid of the notion of a font's "ascent"; the reference point for drawing is the top-left corner of the character box rather than the baseline. Add some more space between the menu entries and make the highlight bar around the text. Replace the default font.png with two images; the build system will include one or the other based on the resolutions of the device. Restore the original compiled-in bitmap font, to fall back on when font.png can't be found (eg, in the charger binary). Add support for bold text (when a font.png image is used). Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
* recovery: change font for menus to be an imageDoug Zongker2013-03-051-9/+11
| | | | | | | | Instead of representing the font used for menus and log messages in the recovery binary, load it from a resource PNG image. This allows different devices to substitute their own font images. Change-Id: Ib36b86db3d01298aa7ae2b62a26ca29e6ef18014
* revert to tacky 3D recovery animationDoug Zongker2012-10-081-4/+4
| | | | | Bug: 7204420 Change-Id: I16d3346ce54b1aa5a0e6a02839ae9fbd4718fffa
* tweak recovery text imagesDoug Zongker2012-09-181-1/+2
| | | | | | | | Center and fix the extents for those locales that have multiple lines of text. Add Urdu as an RTL language. Bug: 7064142 Change-Id: I4c1aa1198be29cab01129dabf2c4a026b93719a6
* localization for recovery messagesDoug Zongker2012-09-181-6/+46
| | | | | | | | | Add images of text for all locales we support. Make the progress bar fill the correct way for RTL languages. (Flip the direction the spinner turns, too, just for good measure.) Bug: 7064142 Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
* minor recovery fixesDoug Zongker2012-09-041-4/+7
| | | | | | | | | | | - protect against missing/malformed bitmaps: fail to display them but don't crash. - don't draw animation overlays until the overlay offset is computed. - logging cleanup Change-Id: Ieb1c155cfbb11e643000bdb5d1a57900c8757739
* change recovery images to android with spinnerDoug Zongker2012-08-231-4/+4
| | | | | | Also make writing the locale a bit more robust. Change-Id: I803dd0aa0b9d6661fad74ea13fb085682402323c
* add simple text to recovery UIDoug Zongker2012-08-231-15/+46
| | | | | | | | | | | | | | | - recovery takes a --locale argument, which will be passed by the main system - the locale is saved in cache, in case the --locale argument is missing (eg, when recovery is started from fastboot) - we include images that have prerendered text for many locales - we split the background states into four (installing update, erasing, no command, error) so that appropriate text can be shown. Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
* fix timed progress bars in recoveryDoug Zongker2012-04-261-4/+8
| | | | | | | They're completely broken and have been for months because this code makes no sense. Change-Id: Ibabcd3dbe5a004a45b341e4a5215aa3df77e1861
* move key processing to RecoveryUIDoug Zongker2011-11-041-214/+40
| | | | | | | | | Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so it can be used by devices without screens. Remove the UIParameters struct and replace it with some new member variables in ScreenRecoveryUI. Change-Id: I70094ecbc4acbf76ce44d5b5ec2036c36bdc3414
* C++ class for device-specific codeDoug Zongker2011-10-311-38/+67
| | | | | | | | | | Replace the device-specific functions with a class. Move some of the key handling (for log visibility toggling and rebooting) into the UI class. Fix up the key handling so there is less crosstalk between the immediate keys and the queued keys (an increasing annoyance on button-limited devices). Change-Id: I698f6fd21c67a1e55429312a0484b6c393cad46f
* refactor ui functions into a classDoug Zongker2011-10-311-0/+633
Move all the functions in ui.c to be members of a ScreenRecoveryUI class, which is a subclass of an abstract RecoveryUI class. Recovery then creates a global singleton instance of this class and then invoke the methods to drive the UI. We use this to allow substitution of a different RecoveryUI implementation for devices with radically different form factors (eg, that don't have a screen). Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9