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// resources.hpp - Base classes for resource management of GUI
#ifndef _RESOURCE_HEADER
#define _RESOURCE_HEADER
// Base Objects
class Resource
{
public:
Resource(xml_node<>* node, ZipArchive* pZip);
virtual ~Resource() {}
public:
virtual void* GetResource(void) = 0;
std::string GetName(void) { return mName; }
private:
std::string mName;
protected:
static int ExtractResource(ZipArchive* pZip, std::string folderName, std::string fileName, std::string fileExtn, std::string destFile);
};
typedef enum {
TOUCH_START = 0,
TOUCH_DRAG = 1,
TOUCH_RELEASE = 2,
TOUCH_HOLD = 3,
TOUCH_REPEAT = 4
} TOUCH_STATE;
class FontResource : public Resource
{
public:
FontResource(xml_node<>* node, ZipArchive* pZip);
virtual ~FontResource();
public:
virtual void* GetResource(void) { return mFont; }
protected:
void* mFont;
};
class ImageResource : public Resource
{
public:
ImageResource(xml_node<>* node, ZipArchive* pZip);
virtual ~ImageResource();
public:
virtual void* GetResource(void) { return mSurface; }
protected:
gr_surface mSurface;
};
class AnimationResource : public Resource
{
public:
AnimationResource(xml_node<>* node, ZipArchive* pZip);
virtual ~AnimationResource();
public:
virtual void* GetResource(void) { return mSurfaces.at(0); }
virtual void* GetResource(int entry) { return mSurfaces.at(entry); }
virtual int GetResourceCount(void) { return mSurfaces.size(); }
protected:
std::vector<gr_surface> mSurfaces;
};
class ResourceManager
{
public:
ResourceManager(xml_node<>* resList, ZipArchive* pZip);
virtual ~ResourceManager();
public:
Resource* FindResource(std::string name);
private:
std::vector<Resource*> mResources;
};
#endif // _RESOURCE_HEADER
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