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/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef RECOVERY_VR_UI_H
#define RECOVERY_VR_UI_H

#include "screen_ui.h"

class VrRecoveryUI : public ScreenRecoveryUI {
  public:
    VrRecoveryUI();

  protected:
    // Pixel offsets to move drawing functions to visible range.
    // Can vary per device depending on screen size and lens distortion.
    int x_offset, y_offset, stereo_offset;

    bool InitTextParams() override;

    void DrawHorizontalRule(int* y) override;
    void DrawHighlightBar(int x, int y, int width, int height) const override;
    void DrawTextLine(int x, int* y, const char* line, bool bold) const override;
};

#endif  // RECOVERY_VR_UI_H