summaryrefslogblamecommitdiffstats
path: root/VC2008/MCServer.vcproj
blob: fb82c3520af615dbe124ef21705af820de3b9659 (plain) (tree)
1
                                         










































                                                                     
                                                                                                                                                                                                                













































































                                                                                               
                                                                                                                                                                                                                













































































                                                                                          
                                                                                                                                                                                                                

















































                                                                                                  











































































                                                                                                                                                                                                                























































                                                                                         



                                                                      















































































                                                                            







                                                                           



                                                                  



                                                                





















































                                                                          







                                                                        













































                                                                         



                                                                 




























                                                                        








                                                                        

























                                                                                







                                                                            


























































                                                                               












                                                                               





















































                                                                             



                                                               




























                                                                        








                                                                        




















































































































































































































































































                                                                                                  
                                                                                    


                                         
                                                                                  


                                         
                                                                                          


                                         
                                                                                        


                                         
                                                                                      


                                         
                                                                                    


                                         
                                                                                  


                                         
                                                                                


                                         
                                                                                    


                                         
                                                                                  


                                         
                                                                                    


                                         
                                                                                  


                                         



                                                                                              



                                                                                            
                                                                                       


                                         
                                                                                     



























































































































































































































































                                                                                                     







                                                                                        



























                                                                                             







                                                                                       



























                                                                                            







                                                                                        



























                                                                                        







                                                                                       



























                                                                                        







                                                                                        









































                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                










                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                































                                                                                







                                                                                









                                                                               







                                                                             























                                                                                   
                                                                              


                                         
                                                                            


                                         







                                                                                  






















                                                                              









































                                                                                                         








                                                                                                         

































































































































































































                                                                                                    



                                                                                     















































































































































































































































                                                                                                 



                                                                                









































































































































































































                                                                                                 







                                                                                



























                                                                                 







                                                                                







































                                                                                  







                                                                                









































































































































                                                                                                     








                                                                                             






                                                                                           
                                                                                      


                                         
                                                                                             


                                         




                                                                                        










                                                                                        



                                                                                              



                                                                                        







                                                                                          



                                                                                        
                                                                                      


                                         
                                                                                        


                                         
                                                                                                     


                                         
                                                                                           


                                         
                                                                                               






                                                                                           
                                                                                           


                                         
                                                                                                 


                                         
                                                                                               


                                         
                                                                                         


                                         
                                                                                                    






                                                                                         
                                                                                            


                                         
                                                                                        










                                                                                        
                                                                                                


                                         
                                                                                           










                                                                                                     



                                                                                                    














                                                                                                      



                                                                                                





















                                                                                                  
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9,00"
	Name="MCServer"
	ProjectGUID="{32012054-0C96-4C43-AB27-174FF8E72D66}"
	RootNamespace="MCServer"
	Keyword="Win32Proj"
	TargetFrameworkVersion="0"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/MP"
				Optimization="0"
				AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;..;../expat"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;XML_STATIC"
				MinimalRebuild="false"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="Globals.h"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ws2_32.lib Psapi.lib"
				OutputFile="$(ProjectDir)\..\MCServer\$(ProjectName)_debug.exe"
				LinkIncremental="2"
				GenerateDebugInformation="true"
				SubSystem="1"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/MP"
				Optimization="3"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				WholeProgramOptimization="true"
				AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;..;../expat"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;XML_STATIC"
				RuntimeLibrary="0"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="Globals.h"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ws2_32.lib Psapi.lib"
				OutputFile="$(ProjectDir)\..\MCServer\$(ProjectName).exe"
				GenerateDebugInformation="true"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				LinkTimeCodeGeneration="1"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release profiled|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/MP"
				Optimization="3"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				WholeProgramOptimization="true"
				AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;..;../expat"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;XML_STATIC"
				RuntimeLibrary="0"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="Globals.h"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ws2_32.lib Psapi.lib"
				OutputFile="$(ProjectDir)\..\MCServer\$(ProjectName)_profiled.exe"
				GenerateDebugInformation="true"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				LinkTimeCodeGeneration="1"
				TargetMachine="1"
				Profile="true"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug profiled|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="1"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/MP"
				Optimization="0"
				AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;..;../expat"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;XML_STATIC"
				MinimalRebuild="false"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="Globals.h"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="ws2_32.lib Psapi.lib"
				OutputFile="$(ProjectDir)\..\MCServer\$(ProjectName)_dbgprof.exe"
				LinkIncremental="2"
				GenerateDebugInformation="true"
				SubSystem="1"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
			>
			<File
				RelativePath=".\icon.ico"
				>
			</File>
			<File
				RelativePath=".\MCServer.rc"
				>
			</File>
			<File
				RelativePath=".\resource_MCServer.h"
				>
			</File>
			<File
				RelativePath="..\webadmin\template.html"
				>
			</File>
		</Filter>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath="..\source\Authenticator.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Authenticator.h"
				>
			</File>
			<File
				RelativePath="..\source\BlockArea.cpp"
				>
			</File>
			<File
				RelativePath="..\source\BlockArea.h"
				>
			</File>
			<File
				RelativePath="..\source\BlockID.cpp"
				>
			</File>
			<File
				RelativePath="..\source\BlockID.h"
				>
			</File>
			<File
				RelativePath="..\source\BlockTracer.h"
				>
			</File>
			<File
				RelativePath="..\source\ByteBuffer.cpp"
				>
			</File>
			<File
				RelativePath="..\source\ByteBuffer.h"
				>
			</File>
			<File
				RelativePath="..\source\ChatColor.cpp"
				>
			</File>
			<File
				RelativePath="..\source\ChatColor.h"
				>
			</File>
			<File
				RelativePath="..\source\Chunk.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Chunk.h"
				>
			</File>
			<File
				RelativePath="..\source\Chunk.inl.h"
				>
			</File>
			<File
				RelativePath="..\source\ChunkDef.h"
				>
			</File>
			<File
				RelativePath="..\source\ChunkMap.cpp"
				>
			</File>
			<File
				RelativePath="..\source\ChunkMap.h"
				>
			</File>
			<File
				RelativePath="..\source\ChunkSender.cpp"
				>
			</File>
			<File
				RelativePath="..\source\ChunkSender.h"
				>
			</File>
			<File
				RelativePath="..\source\ClientHandle.cpp"
				>
			</File>
			<File
				RelativePath="..\source\ClientHandle.h"
				>
			</File>
			<File
				RelativePath="..\source\CommandOutput.cpp"
				>
			</File>
			<File
				RelativePath="..\source\CommandOutput.h"
				>
			</File>
			<File
				RelativePath="..\source\CraftingRecipes.cpp"
				>
			</File>
			<File
				RelativePath="..\source\CraftingRecipes.h"
				>
			</File>
			<File
				RelativePath="..\source\Cuboid.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Cuboid.h"
				>
			</File>
			<File
				RelativePath="..\source\DeadlockDetect.cpp"
				>
			</File>
			<File
				RelativePath="..\source\DeadlockDetect.h"
				>
			</File>
			<File
				RelativePath="..\source\Defines.h"
				>
			</File>
			<File
				RelativePath="..\source\Doors.h"
				>
			</File>
			<File
				RelativePath="..\source\Enchantments.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Enchantments.h"
				>
			</File>
			<File
				RelativePath="..\source\Endianness.h"
				>
			</File>
			<File
				RelativePath="..\source\FastRandom.cpp"
				>
			</File>
			<File
				RelativePath="..\source\FastRandom.h"
				>
			</File>
			<File
				RelativePath="..\source\FurnaceRecipe.cpp"
				>
			</File>
			<File
				RelativePath="..\source\FurnaceRecipe.h"
				>
			</File>
			<File
				RelativePath="..\source\Globals.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release profiled|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug profiled|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\source\Globals.h"
				>
			</File>
			<File
				RelativePath="..\source\Group.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Group.h"
				>
			</File>
			<File
				RelativePath="..\source\GroupManager.cpp"
				>
			</File>
			<File
				RelativePath="..\source\GroupManager.h"
				>
			</File>
			<File
				RelativePath="..\source\Inventory.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Inventory.h"
				>
			</File>
			<File
				RelativePath="..\source\Item.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Item.h"
				>
			</File>
			<File
				RelativePath="..\source\ItemGrid.cpp"
				>
			</File>
			<File
				RelativePath="..\source\ItemGrid.h"
				>
			</File>
			<File
				RelativePath="..\source\Ladder.h"
				>
			</File>
			<File
				RelativePath="..\source\LeakFinder.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						WarningLevel="3"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release profiled|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug profiled|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						WarningLevel="3"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\source\LeakFinder.h"
				>
			</File>
			<File
				RelativePath="..\source\LightingThread.cpp"
				>
			</File>
			<File
				RelativePath="..\source\LightingThread.h"
				>
			</File>
			<File
				RelativePath="..\source\LinearInterpolation.cpp"
				>
			</File>
			<File
				RelativePath="..\source\LinearInterpolation.h"
				>
			</File>
			<File
				RelativePath="..\source\LinearUpscale.h"
				>
			</File>
			<File
				RelativePath="..\source\LineBlockTracer.cpp"
				>
			</File>
			<File
				RelativePath="..\source\LineBlockTracer.h"
				>
			</File>
			<File
				RelativePath="..\source\Log.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Log.h"
				>
			</File>
			<File
				RelativePath="..\source\main.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Matrix4f.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Matrix4f.h"
				>
			</File>
			<File
				RelativePath="..\source\MCLogger.cpp"
				>
			</File>
			<File
				RelativePath="..\source\MCLogger.h"
				>
			</File>
			<File
				RelativePath="..\source\MemoryLeak.h"
				>
			</File>
			<File
				RelativePath="..\source\MersenneTwister.h"
				>
			</File>
			<File
				RelativePath="..\source\MonsterConfig.cpp"
				>
			</File>
			<File
				RelativePath="..\source\MonsterConfig.h"
				>
			</File>
			<File
				RelativePath="..\source\Noise.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						EnableIntrinsicFunctions="true"
						FavorSizeOrSpeed="1"
						OmitFramePointers="true"
						BasicRuntimeChecks="0"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug profiled|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						EnableIntrinsicFunctions="true"
						FavorSizeOrSpeed="1"
						OmitFramePointers="true"
						BasicRuntimeChecks="0"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\source\Noise.h"
				>
			</File>
			<File
				RelativePath="..\source\Piston.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Piston.h"
				>
			</File>
			<File
				RelativePath="..\source\ProbabDistrib.cpp"
				>
			</File>
			<File
				RelativePath="..\source\ProbabDistrib.h"
				>
			</File>
			<File
				RelativePath="..\source\RCONServer.cpp"
				>
			</File>
			<File
				RelativePath="..\source\RCONServer.h"
				>
			</File>
			<File
				RelativePath="..\source\ReferenceManager.cpp"
				>
			</File>
			<File
				RelativePath="..\source\ReferenceManager.h"
				>
			</File>
			<File
				RelativePath="..\source\Root.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Root.h"
				>
			</File>
			<File
				RelativePath="..\source\Server.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Server.h"
				>
			</File>
			<File
				RelativePath="..\source\Sign.h"
				>
			</File>
			<File
				RelativePath="..\source\StackWalker.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						WarningLevel="3"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release profiled|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug profiled|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						WarningLevel="3"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\source\StackWalker.h"
				>
			</File>
			<File
				RelativePath="..\source\StringCompression.cpp"
				>
			</File>
			<File
				RelativePath="..\source\StringCompression.h"
				>
			</File>
			<File
				RelativePath="..\source\StringUtils.cpp"
				>
			</File>
			<File
				RelativePath="..\source\StringUtils.h"
				>
			</File>
			<File
				RelativePath="..\source\Tracer.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Tracer.h"
				>
			</File>
			<File
				RelativePath="..\source\Vector3d.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Vector3d.h"
				>
			</File>
			<File
				RelativePath="..\source\Vector3f.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Vector3f.h"
				>
			</File>
			<File
				RelativePath="..\source\Vector3i.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Vector3i.h"
				>
			</File>
			<File
				RelativePath="..\source\WebAdmin.cpp"
				>
			</File>
			<File
				RelativePath="..\source\WebAdmin.h"
				>
			</File>
			<File
				RelativePath="..\source\World.cpp"
				>
			</File>
			<File
				RelativePath="..\source\World.h"
				>
			</File>
			<Filter
				Name="Mobs"
				>
				<File
					RelativePath="..\source\Mobs\AggressiveMonster.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\AggressiveMonster.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Bat.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Blaze.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Blaze.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Cavespider.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Cavespider.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Chicken.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Chicken.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Cow.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Cow.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Creeper.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Creeper.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Enderman.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Enderman.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Ghast.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Ghast.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Magmacube.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Magmacube.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Monster.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Monster.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Mooshroom.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Mooshroom.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Ocelot.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\PassiveAggressiveMonster.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\PassiveAggressiveMonster.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\PassiveMonster.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\PassiveMonster.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Pig.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Pig.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Sheep.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Sheep.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Silverfish.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Skeleton.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Skeleton.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Slime.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Slime.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Spider.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Spider.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Squid.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Squid.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Villager.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Villager.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Witch.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Witch.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Wolf.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Zombie.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Zombie.h"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Zombiepigman.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Mobs\Zombiepigman.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Entities"
				>
				<File
					RelativePath="..\source\Entities\Entity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Entities\Entity.h"
					>
				</File>
				<File
					RelativePath="..\source\Entities\FallingBlock.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Entities\FallingBlock.h"
					>
				</File>
				<File
					RelativePath="..\source\Entities\Minecart.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Entities\Minecart.h"
					>
				</File>
				<File
					RelativePath="..\source\Entities\Pawn.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Entities\Pawn.h"
					>
				</File>
				<File
					RelativePath="..\source\Entities\Pickup.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Entities\Pickup.h"
					>
				</File>
				<File
					RelativePath="..\source\Entities\Player.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Entities\Player.h"
					>
				</File>
				<File
					RelativePath="..\source\Entities\ProjectileEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Entities\ProjectileEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\Entities\TNTEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Entities\TNTEntity.h"
					>
				</File>
			</Filter>
			<Filter
				Name="UI"
				>
				<File
					RelativePath="..\source\UI\SlotArea.cpp"
					>
				</File>
				<File
					RelativePath="..\source\UI\SlotArea.h"
					>
				</File>
				<File
					RelativePath="..\source\UI\Window.cpp"
					>
				</File>
				<File
					RelativePath="..\source\UI\Window.h"
					>
				</File>
				<File
					RelativePath="..\source\UI\WindowOwner.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Simulator"
				>
				<File
					RelativePath="..\source\Simulator\DelayedFluidSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\DelayedFluidSimulator.h"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\FireSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\FireSimulator.h"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\FloodyFluidSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\FloodyFluidSimulator.h"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\FluidSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\FluidSimulator.h"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\NoopFluidSimulator.h"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\RedstoneSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\RedstoneSimulator.h"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\SandSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\SandSimulator.h"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\Simulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\Simulator.h"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\SimulatorManager.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\SimulatorManager.h"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\VaporizeFluidSimulator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Simulator\VaporizeFluidSimulator.h"
					>
				</File>
			</Filter>
			<Filter
				Name="OSSupport"
				>
				<File
					RelativePath="..\source\OSSupport\BlockingTCPLink.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\BlockingTCPLink.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\CriticalSection.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\CriticalSection.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\Event.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\Event.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\File.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\File.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\GZipFile.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\GZipFile.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\IsThread.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\IsThread.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\ListenThread.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\ListenThread.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\MakeDir.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\MakeDir.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\Semaphore.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\Semaphore.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\Sleep.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\Sleep.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\Socket.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\Socket.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\SocketThreads.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\SocketThreads.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\Thread.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\Thread.h"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\Timer.cpp"
					>
				</File>
				<File
					RelativePath="..\source\OSSupport\Timer.h"
					>
				</File>
				<Filter
					Name="Android Specific"
					>
					<File
						RelativePath="..\Android\jni\Android.mk"
						>
						<FileConfiguration
							Name="Debug|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCustomBuildTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Release|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCustomBuildTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Release profiled|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCustomBuildTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Debug profiled|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCustomBuildTool"
							/>
						</FileConfiguration>
					</File>
					<File
						RelativePath="..\Android\jni\app-android.cpp"
						>
						<FileConfiguration
							Name="Debug|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCLCompilerTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Release|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCLCompilerTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Release profiled|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCLCompilerTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Debug profiled|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCLCompilerTool"
							/>
						</FileConfiguration>
					</File>
					<File
						RelativePath="..\Android\jni\Application.mk"
						>
						<FileConfiguration
							Name="Debug|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCustomBuildTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Release|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCustomBuildTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Release profiled|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCustomBuildTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Debug profiled|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCustomBuildTool"
							/>
						</FileConfiguration>
					</File>
					<File
						RelativePath="..\Android\jni\ToJava.cpp"
						>
						<FileConfiguration
							Name="Debug|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCLCompilerTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Release|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCLCompilerTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Release profiled|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCLCompilerTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Debug profiled|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCLCompilerTool"
							/>
						</FileConfiguration>
					</File>
					<File
						RelativePath="..\Android\jni\ToJava.h"
						>
						<FileConfiguration
							Name="Debug|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCustomBuildTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Release|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCustomBuildTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Release profiled|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCustomBuildTool"
							/>
						</FileConfiguration>
						<FileConfiguration
							Name="Debug profiled|Win32"
							ExcludedFromBuild="true"
							>
							<Tool
								Name="VCCustomBuildTool"
							/>
						</FileConfiguration>
					</File>
				</Filter>
			</Filter>
			<Filter
				Name="Bindings"
				>
				<File
					RelativePath="..\source\AllToLua.pkg"
					>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCustomBuildTool"
							CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
							AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
							Outputs="Bindings.cpp"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCustomBuildTool"
							CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
							AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
							Outputs="Bindings.cpp"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release profiled|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCustomBuildTool"
							CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
							AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
							Outputs="Bindings.cpp"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug profiled|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCustomBuildTool"
							CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
							AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
							Outputs="Bindings.cpp"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\MCServer\API.txt"
					>
				</File>
				<File
					RelativePath="..\source\Bindings.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release profiled|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug profiled|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\source\Bindings.h"
					>
				</File>
				<File
					RelativePath="..\source\LuaFunctions.h"
					>
				</File>
				<File
					RelativePath="..\source\LuaState.cpp"
					>
				</File>
				<File
					RelativePath="..\source\LuaState.h"
					>
				</File>
				<File
					RelativePath="..\source\LuaWindow.cpp"
					>
				</File>
				<File
					RelativePath="..\source\LuaWindow.h"
					>
				</File>
				<File
					RelativePath="..\source\ManualBindings.cpp"
					>
				</File>
				<File
					RelativePath="..\source\ManualBindings.h"
					>
				</File>
				<File
					RelativePath="..\source\Plugin.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Plugin.h"
					>
				</File>
				<File
					RelativePath="..\source\PluginLua.cpp"
					>
				</File>
				<File
					RelativePath="..\source\PluginLua.h"
					>
				</File>
				<File
					RelativePath="..\source\PluginManager.cpp"
					>
				</File>
				<File
					RelativePath="..\source\PluginManager.h"
					>
				</File>
				<File
					RelativePath="..\source\StringMap.cpp"
					>
				</File>
				<File
					RelativePath="..\source\StringMap.h"
					>
				</File>
				<File
					RelativePath="..\source\tolua++.h"
					>
				</File>
				<File
					RelativePath="..\source\tolua_base.h"
					>
				</File>
				<File
					RelativePath="..\source\WebPlugin.cpp"
					>
				</File>
				<File
					RelativePath="..\source\WebPlugin.h"
					>
				</File>
			</Filter>
			<Filter
				Name="External"
				>
				<File
					RelativePath="..\iniFile\iniFile.cpp"
					>
				</File>
				<File
					RelativePath="..\iniFile\iniFile.h"
					>
				</File>
				<File
					RelativePath="..\source\md5\md5.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release profiled|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug profiled|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\source\md5\md5.h"
					>
				</File>
			</Filter>
			<Filter
				Name="WorldStorage"
				>
				<File
					RelativePath="..\source\WorldStorage\FastNBT.cpp"
					>
				</File>
				<File
					RelativePath="..\source\WorldStorage\FastNBT.h"
					>
				</File>
				<File
					RelativePath="..\source\WorldStorage\NBTChunkSerializer.cpp"
					>
				</File>
				<File
					RelativePath="..\source\WorldStorage\NBTChunkSerializer.h"
					>
				</File>
				<File
					RelativePath="..\source\WorldStorage\WorldStorage.cpp"
					>
				</File>
				<File
					RelativePath="..\source\WorldStorage\WorldStorage.h"
					>
				</File>
				<File
					RelativePath="..\source\WorldStorage\WSSAnvil.cpp"
					>
				</File>
				<File
					RelativePath="..\source\WorldStorage\WSSAnvil.h"
					>
				</File>
				<File
					RelativePath="..\source\WorldStorage\WSSCompact.cpp"
					>
				</File>
				<File
					RelativePath="..\source\WorldStorage\WSSCompact.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Generating"
				>
				<File
					RelativePath="..\source\Generating\BioGen.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\BioGen.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\Caves.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\Caves.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\ChunkDesc.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\ChunkDesc.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\ChunkGenerator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\ChunkGenerator.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\CompoGen.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\CompoGen.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\ComposableGenerator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\ComposableGenerator.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\DistortedHeightmap.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\DistortedHeightmap.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\EndGen.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\EndGen.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\FinishGen.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\FinishGen.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\HeiGen.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\HeiGen.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\MineShafts.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\MineShafts.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\Noise3DGenerator.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\Noise3DGenerator.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\Ravines.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\Ravines.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\StructGen.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\StructGen.h"
					>
				</File>
				<File
					RelativePath="..\source\Generating\Trees.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Generating\Trees.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Blocks"
				>
				<File
					RelativePath="..\source\Blocks\BlockBed.cpp"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockBed.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockBrewingStand.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockCactus.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockCarpet.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockCauldron.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockChest.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockCloth.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockCobWeb.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockCrops.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockDeadBush.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockDirt.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockDoor.cpp"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockDoor.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockDropSpenser.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockEnderchest.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockFarmland.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockFenceGate.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockFire.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockFlower.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockFlowerPot.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockFluid.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockFurnace.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockGlass.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockGlowstone.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockGravel.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockHandler.cpp"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockHandler.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockHopper.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockIce.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockLadder.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockLeaves.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockLever.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockLever.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockMelon.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockMushroom.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockMycelium.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockNote.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockOre.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockPiston.cpp"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockPiston.h"
					>
				</File>
				<File
					RelativePath="..\source\Blocks\BlockRail.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockRedstone.cpp"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockRedstone.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockRedstoneOre.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockRedstoneRepeater.cpp"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockRedstoneRepeater.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockRedstoneTorch.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockSand.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockSapling.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockSign.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockSlab.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockSnow.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockStairs.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockStems.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockStone.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockSugarcane.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockTallGrass.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockTorch.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockVine.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockWood.h"
					>
				</File>
				<File
					RelativePath="..\source\blocks\BlockWorkbench.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Items"
				>
				<File
					RelativePath="..\source\items\ItemBed.h"
					>
				</File>
				<File
					RelativePath="..\source\Items\ItemBow.h"
					>
				</File>
				<File
					RelativePath="..\source\Items\ItemBrewingStand.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemBucket.h"
					>
				</File>
				<File
					RelativePath="..\source\Items\ItemCauldron.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemCloth.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemDoor.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemDye.h"
					>
				</File>
				<File
					RelativePath="..\source\Items\ItemFlowerPot.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemFood.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemHandler.cpp"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemHandler.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemHoe.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemLeaves.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemLighter.h"
					>
				</File>
				<File
					RelativePath="..\source\Items\ItemMinecart.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemPickaxe.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemRedstoneDust.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemRedstoneRepeater.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemSapling.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemSeeds.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemShears.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemShovel.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemSign.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemSlab.h"
					>
				</File>
				<File
					RelativePath="..\source\Items\ItemSpawnEgg.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemSugarcane.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemSword.h"
					>
				</File>
				<File
					RelativePath="..\source\items\ItemWood.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Protocol"
				>
				<File
					RelativePath="..\source\Protocol\ChunkDataSerializer.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\ChunkDataSerializer.h"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\Protocol.h"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\Protocol125.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\Protocol125.h"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\Protocol132.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\Protocol132.h"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\Protocol14x.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\Protocol14x.h"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\Protocol15x.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\Protocol15x.h"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\Protocol16x.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\Protocol16x.h"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\ProtocolRecognizer.cpp"
					>
				</File>
				<File
					RelativePath="..\source\Protocol\ProtocolRecognizer.h"
					>
				</File>
			</Filter>
			<Filter
				Name="SQLite"
				>
				<File
					RelativePath="..\source\sqlite\lsqlite3.c"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release profiled|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug profiled|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\source\sqlite\sqlite3.c"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release profiled|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug profiled|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\source\sqlite\sqlite3.h"
					>
				</File>
				<File
					RelativePath="..\source\sqlite\urls.txt"
					>
				</File>
			</Filter>
			<Filter
				Name="LuaExpat"
				>
				<File
					RelativePath="..\source\LuaExpat\lxplib.c"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release profiled|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Debug profiled|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="0"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\source\LuaExpat\lxplib.h"
					>
				</File>
			</Filter>
			<Filter
				Name="BlockEntities"
				>
				<File
					RelativePath="..\source\BlockEntities\BlockEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\BlockEntityWithItems.h"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\ChestEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\ChestEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\DispenserEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\DispenserEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\DropperEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\DropperEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\DropSpenserEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\DropSpenserEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\FurnaceEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\FurnaceEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\HopperEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\HopperEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\JukeboxEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\JukeboxEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\NoteEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\NoteEntity.h"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\SignEntity.cpp"
					>
				</File>
				<File
					RelativePath="..\source\BlockEntities\SignEntity.h"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Config files"
			>
			<File
				RelativePath="..\MCServer\crafting.txt"
				>
			</File>
			<File
				RelativePath="..\MCServer\furnace.txt"
				>
			</File>
			<File
				RelativePath="..\MCServer\groups.ini"
				>
			</File>
			<File
				RelativePath="..\MCServer\items.ini"
				>
			</File>
			<File
				RelativePath="..\MCServer\monsters.ini"
				>
			</File>
			<File
				RelativePath="..\MCServer\settings.ini"
				>
			</File>
			<File
				RelativePath="..\MCServer\terrain.ini"
				>
			</File>
			<File
				RelativePath="..\MCServer\users.ini"
				>
			</File>
			<File
				RelativePath="..\MCServer\webadmin.ini"
				>
			</File>
		</Filter>
		<Filter
			Name="Plugins"
			>
			<Filter
				Name="Core"
				>
				<File
					RelativePath="..\MCServer\Plugins\Core\back.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\ban-unban.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\clear.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\console.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\do.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\functions.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\give.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\gm.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\help.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\item.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\itemrepair.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\kick.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\kill.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\locate.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\main.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\me.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\motd.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\onbreakplaceblock.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\ondeath.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\onjoinleave.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\onlogin.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\plugins.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\portal-worlds.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\rank-groups.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\regen.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\save-reload-stop.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\spawn.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\teleport.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\tell.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\time.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\top.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\viewdistance.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\weather.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\web_chat.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\web_manageplugins.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\web_manageserver.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\web_permissions.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\web_playerlist.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\web_serversettings.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\web_whitelist.lua"
					>
				</File>
				<File
					RelativePath="..\MCServer\Plugins\Core\worldlimiter.lua"
					>
				</File>
			</Filter>
			<Filter
				Name="ChatLog"
				>
				<File
					RelativePath="..\MCServer\Plugins\ChatLog\plugin.lua"
					>
				</File>
			</Filter>
			<Filter
				Name="Debuggers"
				>
				<File
					RelativePath="..\MCServer\Plugins\Debuggers\Debuggers.lua"
					>
				</File>
			</Filter>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>