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path: root/source/Blocks/BlockFlowerPot.h
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#pragma once

#include "BlockHandler.h"





class cBlockFlowerPotHandler :
	public cBlockHandler
{
public:
	cBlockFlowerPotHandler(BLOCKTYPE a_BlockType)
		: cBlockHandler(a_BlockType)
	{
	}

	virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
	{
		a_Pickups.push_back(cItem(E_ITEM_FLOWER_POT, 1, 0));
		if( a_BlockMeta == 0 ) return;
		cItem & Plant = cItem(E_ITEM_RED_ROSE, 1, 0);
		switch( a_BlockMeta )
		{
			case 1: Plant = cItem(E_ITEM_RED_ROSE, 1, 0); break;
			case 2: Plant = cItem(E_ITEM_YELLOW_FLOWER, 1, 0); break;
			case 3: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_APPLE); break;
			case 4: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_CONIFER); break;
			case 5: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_BIRCH); break;
			case 6: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_JUNGLE); break;
			case 7: Plant = cItem(E_ITEM_RED_MUSHROOM, 1, 0); break;
			case 8: Plant = cItem(E_ITEM_BROWN_MUSHROOM, 1, 0); break;
			case 9: Plant = cItem(E_ITEM_CACTUS, 1, 0); break;
			case 10: Plant = cItem(E_BLOCK_DEAD_BUSH, 1, 0); break;
			case 11: Plant = cItem(E_BLOCK_TALL_GRASS, 1, E_META_TALL_GRASS_FERN); break;
		}
		a_Pickups.push_back(Plant);
	}

	void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
	{
		char Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
		if( Meta ) return;
		switch( a_Player->GetEquippedItem().m_ItemType )
		{
			case E_ITEM_RED_ROSE: Meta = 1; break;
			case E_ITEM_YELLOW_FLOWER: Meta = 2; break;
			case E_ITEM_SAPLING:
			{
				switch( a_Player->GetEquippedItem().m_ItemDamage )
				{
					case E_META_SAPLING_APPLE: Meta = 3; break;
					case E_META_SAPLING_CONIFER: Meta = 4; break;
					case E_META_SAPLING_BIRCH: Meta = 5; break;
					case E_META_SAPLING_JUNGLE: Meta = 6; break;
				}
				break;
			}
			case E_ITEM_RED_MUSHROOM: Meta = 7; break;
			case E_ITEM_BROWN_MUSHROOM: Meta = 8; break;
			case E_ITEM_CACTUS: Meta = 9; break;
			case E_BLOCK_DEAD_BUSH: Meta = 10; break;
			case E_BLOCK_TALL_GRASS:
				if( a_Player->GetEquippedItem().m_ItemDamage == E_META_TALL_GRASS_FERN ) Meta = 11; break;
		}
		cItem Item(a_Player->GetEquippedItem().m_ItemType, 1);
		a_Player->GetInventory().RemoveItem(Item);
		a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, Meta );
	}

	virtual bool IsUseable() override
	{
		return true;
	}
} ;