#pragma once
#include "BlockHandler.h"
class cBlockFluidHandler :
public cBlockHandler
{
typedef cBlockHandler super;
public:
cBlockFluidHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
}
virtual void Check(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
switch (m_BlockType)
{
case E_BLOCK_STATIONARY_LAVA:
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LAVA, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
break;
}
case E_BLOCK_STATIONARY_WATER:
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
break;
}
}
super::Check(a_World, a_BlockX, a_BlockY, a_BlockZ);
}
} ;