// CraftingRecipes.cpp
// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
#include "Globals.h"
#include "CraftingRecipes.h"
cCraftingRecipes::cCraftingRecipes(void)
{
LoadRecipes();
}
cCraftingRecipes::~cCraftingRecipes()
{
ClearRecipes();
}
/// Offers an item resulting from the crafting grid setup. Doesn't modify the grid
cItem cCraftingRecipes::Offer(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight)
{
std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid, a_GridWidth, a_GridHeight));
if (Recipe.get() == NULL)
{
return cItem();
}
return Recipe->m_Result;
}
/// Crafts the item resulting from the crafting grid setup. Modifies the grid, returns the crafted item
cItem cCraftingRecipes::Craft(cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight)
{
std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid, a_GridWidth, a_GridHeight));
if (Recipe.get() == NULL)
{
return cItem();
}
// Consume the ingredients from the grid:
for (cRecipeSlots::const_iterator itr = Recipe->m_Ingredients.begin(); itr != Recipe->m_Ingredients.end(); ++itr)
{
int GridIdx = itr->x + a_GridWidth * itr->y;
a_CraftingGrid[GridIdx].m_ItemCount -= itr->m_Item.m_ItemCount;
if (a_CraftingGrid[GridIdx].m_ItemCount <= 0)
{
a_CraftingGrid[GridIdx].Empty();
}
}
return Recipe->m_Result;
}
void cCraftingRecipes::LoadRecipes(void)
{
LOG("-- Loading crafting recipes from crafting.txt --");
ClearRecipes();
// Load the crafting.txt file:
cFile f;
if (!f.Open("crafting.txt", cFile::fmRead))
{
LOGWARNING("Cannot open file \"crafting.txt\", no crafting recipes will be available!");
return;
}
AString Everything;
f.ReadRestOfFile(Everything);
f.Close();
// Split it into lines, then process each line as a single recipe:
AStringVector Split = StringSplit(Everything, "\n");
int LineNum = 1;
for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr, ++LineNum)
{
// Remove anything after a '#' sign and trim away the whitespace:
AString Recipe = TrimString(itr->substr(0, itr->find('#')));
if (Recipe.empty())
{
// Empty recipe
continue;
}
AddRecipeLine(LineNum, Recipe);
} // for itr - Split[]
LOG("-- %d crafting recipes loaded from crafting.txt --", m_Recipes.size());
}
void cCraftingRecipes::ClearRecipes(void)
{
for (cRecipes::iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
{
delete *itr;
}
m_Recipes.clear();
}
void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine)
{
AStringVector Sides = StringSplit(a_RecipeLine, "=");
if (Sides.size() != 2)
{
LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
return;
}
std::auto_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
// Parse the result:
AStringVector ResultSplit = StringSplit(Sides[0], ",");
if (ResultSplit.empty())
{
LOGWARNING("crafting.txt: line %d: Result is empty, ignoring the recipe.", a_LineNum);
return;
}
if (!ParseItem(ResultSplit[0], Recipe->m_Result))
{
LOGWARNING("crafting.txt: line %d: Cannot parse result item, ignoring the recipe.", a_LineNum);
return;
}
if (ResultSplit.size() > 1)
{
Recipe->m_Result.m_ItemCount = atoi(ResultSplit[1].c_str());
if (Recipe->m_Result.m_ItemCount == 0)
{
LOGWARNING("crafting.txt: line %d: Cannot parse result count, ignoring the recipe.", a_LineNum);
return;
}
}
else
{
Recipe->m_Result.m_ItemCount = 1;
}
// Parse each ingredient:
AStringVector Ingredients = StringSplit(Sides[1], "|");
int Num = 1;
for (AStringVector::const_iterator itr = Ingredients.begin(); itr != Ingredients.end(); ++itr, ++Num)
{
if (!ParseIngredient(*itr, Recipe.get()))
{
LOGWARNING("crafting.txt: line %d: Cannot parse ingredient #%d, ignoring the recipe.", a_LineNum, Num);
return;
}
} // for itr - Ingredients[]
NormalizeIngredients(Recipe.get());
m_Recipes.push_back(Recipe.release());
}
bool cCraftingRecipes::ParseItem(const AString & a_String, cItem & a_Item)
{
// The caller provides error logging
AStringVector Split = StringSplit(a_String, "^");
if (Split.empty())
{
return false;
}
if (!StringToItem(Split[0], a_Item))
{
return false;
}
if (Split.size() > 1)
{
AString Damage = TrimString(Split[1]);
a_Item.m_ItemHealth = atoi(Damage.c_str());
if ((a_Item.m_ItemHealth == 0) && (Damage.compare("0") != 0))
{
// Parsing the number failed
return false;
}
}
// Success
return true;
}
bool cCraftingRecipes::ParseIngredient(const AString & a_String, cRecipe * a_Recipe)
{
// a_String is in this format: "ItemType^damage, X:Y, X:Y, X:Y..."
AStringVector Split = StringSplit(a_String, ",");
if (Split.size() < 2)
{
// Not enough split items
return false;
}
cItem Item;
if (!ParseItem(Split[0], Item))
{
return false;
}
Item.m_ItemCount = 1;
cCraftingRecipes::cRecipeSlots TempSlots;
for (AStringVector::const_iterator itr = Split.begin() + 1; itr != Split.end(); ++itr)
{
// Parse the coords in the split item:
AStringVector Coords = StringSplit(*itr, ":");
if ((Coords.size() == 1) && (TrimString(Coords[0]) == "*"))
{
cCraftingRecipes::cRecipeSlot Slot;
Slot.m_Item = Item;
Slot.x = -1;
Slot.y = -1;
TempSlots.push_back(Slot);
continue;
}
if (Coords.size() != 2)
{
return false;
}
Coords[0] = TrimString(Coords[0]);
Coords[1] = TrimString(Coords[1]);
if (Coords[0].empty() || Coords[1].empty())
{
return false;
}
cCraftingRecipes::cRecipeSlot Slot;
Slot.m_Item = Item;
switch (Coords[0][0])
{
case '1': Slot.x = 0; break;
case '2': Slot.x = 1; break;
case '3': Slot.x = 2; break;
case '*': Slot.x = -1; break;
default:
{
return false;
}
}
switch (Coords[1][0])
{
case '1': Slot.y = 0; break;
case '2': Slot.y = 1; break;
case '3': Slot.y = 2; break;
case '*': Slot.y = -1; break;
default:
{
return false;
}
}
TempSlots.push_back(Slot);
} // for itr - Split[]
// Append the ingredients:
a_Recipe->m_Ingredients.insert(a_Recipe->m_Ingredients.end(), TempSlots.begin(), TempSlots.end());
return true;
}
void cCraftingRecipes::NormalizeIngredients(cCraftingRecipes::cRecipe * a_Recipe)
{
// Calculate the minimum coords for ingredients, excluding the "anywhere" items:
int MinX = MAX_GRID_WIDTH, MaxX = 0;
int MinY = MAX_GRID_HEIGHT, MaxY = 0;
for (cRecipeSlots::const_iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
{
if (itr->x >= 0)
{
MinX = std::min(itr->x, MinX);
MaxX = std::max(itr->x, MaxX);
}
if (itr->y >= 0)
{
MinY = std::min(itr->y, MinY);
MaxY = std::max(itr->y, MaxY);
}
} // for itr - a_Recipe->m_Ingredients[]
// Move ingredients so that the minimum coords are 0:0
for (cRecipeSlots::iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
{
if (itr->x >= 0)
{
itr->x -= MinX;
}
if (itr->y >= 0)
{
itr->y -= MinY;
}
} // for itr - a_Recipe->m_Ingredients[]
a_Recipe->m_Width = std::max(MaxX - MinX + 1, 1);
a_Recipe->m_Height = std::max(MaxY - MinY + 1, 1);
// TODO: Compress two same ingredients with the same coords into a single ingredient with increased item count
}
cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight)
{
ASSERT(a_GridWidth <= MAX_GRID_WIDTH);
ASSERT(a_GridHeight <= MAX_GRID_HEIGHT);
// Get the real bounds of the crafting grid:
int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT;
int GridRight = 0, GridBottom = 0;
for (int y = 0; y < a_GridHeight; y++ ) for(int x = 0; x < a_GridWidth; x++)
{
if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty())
{
GridRight = MAX(x, GridRight);
GridBottom = MAX(y, GridBottom);
GridLeft = MIN(x, GridLeft);
GridTop = MIN(y, GridTop);
}
}
int GridWidth = GridRight - GridLeft + 1;
int GridHeight = GridBottom - GridTop + 1;
// Search in the possibly minimized grid, but keep the stride:
const cItem * Grid = a_CraftingGrid + GridLeft + (a_GridWidth * GridTop);
cRecipe * Recipe = FindRecipeCropped(Grid, GridWidth, GridHeight, a_GridWidth);
if (Recipe == NULL)
{
return NULL;
}
// A recipe has been found, move it to correspond to the original crafting grid:
for (cRecipeSlots::iterator itrS = Recipe->m_Ingredients.begin(); itrS != Recipe->m_Ingredients.end(); ++itrS)
{
itrS->x += GridLeft;
itrS->y += GridTop;
} // for itrS - Recipe->m_Ingredients[]
return Recipe;
}
cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride)
{
for (cRecipes::const_iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
{
// Both the crafting grid and the recipes are normalized. The only variable possible is the "anywhere" items.
// This still means that the "anywhere" item may be the one that is offsetting the grid contents to the right or downwards, so we need to check all possible positions.
// E. g. recipe "A, * | B, 1:1 | ..." still needs to check grid for B at 2:2 (in case A was in grid's 1:1)
// Calculate the maximum offsets for this recipe relative to the grid size, and iterate through all combinations of offsets.
// Also, this calculation automatically filters out recipes that are too large for the current grid - the loop won't be entered at all.
int MaxOfsX = a_GridWidth - (*itr)->m_Width;
int MaxOfsY = a_GridHeight - (*itr)->m_Height;
for (int x = 0; x <= MaxOfsX; x++) for (int y = 0; y <= MaxOfsY; y++)
{
cRecipe * Recipe = MatchRecipe(a_CraftingGrid, a_GridWidth, a_GridHeight, a_GridStride, *itr, x, y);
if (Recipe != NULL)
{
return Recipe;
}
} // for y, for x
} // for itr - m_Recipes[]
// No matching recipe found
return NULL;
}
cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY)
{
// Check the regular items first:
bool HasMatched[MAX_GRID_WIDTH][MAX_GRID_HEIGHT];
memset(HasMatched, 0, sizeof(HasMatched));
for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
{
if ((itrS->x < 0) || (itrS->y < 0))
{
// "Anywhere" item, process later
continue;
}
ASSERT(itrS->x + a_OffsetX < a_GridWidth);
ASSERT(itrS->y + a_OffsetY < a_GridHeight);
int GridID = (itrS->x + a_OffsetX) + a_GridStride * (itrS->y + a_OffsetY);
if (
(itrS->x >= a_GridWidth) ||
(itrS->y >= a_GridHeight) ||
(itrS->m_Item.m_ItemID != a_CraftingGrid[GridID].m_ItemID) || // same item type?
(itrS->m_Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
(
(itrS->m_Item.m_ItemHealth > 0) && // should compare damage values?
(itrS->m_Item.m_ItemHealth != a_CraftingGrid[GridID].m_ItemHealth)
)
)
{
// Doesn't match
return NULL;
}
HasMatched[itrS->x + a_OffsetX][itrS->y + a_OffsetY] = true;
} // for itrS - Recipe->m_Ingredients[]
// Process the "Anywhere" items now, and only in the cells that haven't matched yet
// The "anywhere" items are processed on a first-come-first-served basis.
// Do not use a recipe with one horizontal and one vertical "anywhere" ("*:1, 1:*") as it may not match properly!
cRecipeSlots MatchedSlots; // Stores the slots of "anywhere" items that have matched, with the match coords
for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
{
if ((itrS->x >= 0) && (itrS->y >= 0))
{
// Regular item, already processed
continue;
}
int StartX = 0, EndX = a_GridWidth - 1;
int StartY = 0, EndY = a_GridHeight - 1;
if (itrS->x >= 0)
{
StartX = itrS->x;
EndX = itrS->x;
}
else if (itrS->y >= 0)
{
StartY = itrS->y;
EndY = itrS->y;
}
bool Found = false;
for (int x = StartX; x <= EndX; x++) for (int y = StartY; y <= EndY; y++)
{
if (HasMatched[x][y])
{
// Already matched some other item
continue;
}
int GridIdx = x + a_GridStride * y;
if (
(a_CraftingGrid[GridIdx].m_ItemID == itrS->m_Item.m_ItemID) &&
(
(itrS->m_Item.m_ItemHealth < 0) || // doesn't want damage comparison
(itrS->m_Item.m_ItemHealth == a_CraftingGrid[GridIdx].m_ItemHealth) // the damage matches
)
)
{
HasMatched[x][y] = true;
Found = true;
MatchedSlots.push_back(*itrS);
MatchedSlots.back().x = x;
MatchedSlots.back().y = y;
break;
}
} // for y, for x - "anywhere"
if (!Found)
{
return NULL;
}
} // for itrS - a_Recipe->m_Ingredients[]
// Check if the whole grid has matched:
for (int x = 0; x < a_GridWidth; x++) for (int y = 0; y < a_GridHeight; y++)
{
if (!HasMatched[x][y] && !a_CraftingGrid[x + a_GridStride * y].IsEmpty())
{
// There's an unmatched item in the grid
return NULL;
}
} // for y, for x
// The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid:
std::auto_ptr<cRecipe> Recipe(new cRecipe);
Recipe->m_Result = a_Recipe->m_Result;
Recipe->m_Width = a_Recipe->m_Width;
Recipe->m_Height = a_Recipe->m_Height;
for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
{
if ((itrS->x < 0) || (itrS->y < 0))
{
// "Anywhere" item, process later
continue;
}
Recipe->m_Ingredients.push_back(*itrS);
}
Recipe->m_Ingredients.insert(Recipe->m_Ingredients.end(), MatchedSlots.begin(), MatchedSlots.end());
return Recipe.release();
}