// DropperEntity.cpp
// Implements the cRtopperEntity class representing a Dropper block entity
#include "Globals.h"
#include "DropperEntity.h"
#include "Player.h"
#include "Simulator/FluidSimulator.h"
cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, NULL)
{
SetBlockEntity(this); // cBlockEntityWindowOwner
}
cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
SetBlockEntity(this); // cBlockEntityWindowOwner
}
void cDropperEntity::DropSpenseFromSlot(int a_SlotNum)
{
int DispX = m_PosX;
int DispY = m_PosY;
int DispZ = m_PosZ;
NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
AddDropSpenserDir(DispX, DispY, DispZ, Meta);
cItems Pickups;
Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum).CopyOne());
m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
}