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#pragma once
#include "ItemHandler.h"
class cItemLeavesHandler :
public cItemHandler
{
public:
cItemLeavesHandler(int a_ItemID)
: cItemHandler(a_ItemID)
{
}
virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage) override
{
return (NIBBLETYPE)(a_ItemDamage & 0x0f) | 0x4; //0x4 bit set means this is a player-placed leaves block, not to be decayed
}
} ;
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