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#pragma once
#include "Monster.h"
class cAggressiveMonster : public cMonster
{
public:
cAggressiveMonster();
~cAggressiveMonster();
virtual void Tick(float a_Dt);
virtual void InStateChasing(float a_Dt);
virtual void EventSeePlayer(cEntity *);
protected:
float m_ChaseTime;
};
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