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#pragma once
#include "Entity.h"
class cPlayer;
class cItem;
// tolua_begin
class cPickup :
public cEntity
{
// tolua_end
typedef cEntity super;
public:
CLASS_PROTODEF(cPickup);
cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export
~cPickup(); //tolua_export
virtual void Initialize(cWorld * a_World) override;
cItem * GetItem(void) {return m_Item; } //tolua_export
const cItem * GetItem(void) const {return m_Item; }
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual bool CollectedBy(cPlayer * a_Dest); //tolua_export
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
virtual void HandlePhysics(float a_Dt) override;
const Vector3f & GetSpeed(void) const {return m_Speed; }
private:
Vector3f m_Speed;
Vector3f m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
Vector3f m_WaterSpeed;
bool m_bOnGround;
bool m_bReplicated;
float m_Timer;
cItem* m_Item;
bool m_bCollected;
}; //tolua_export
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