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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cEnderman.h"
cEnderman::cEnderman()
{
m_MobType = 58;
GetMonsterConfig("Enderman");
}
cEnderman::~cEnderman()
{
}
bool cEnderman::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cEnderman" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cEnderman::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Same as stated in cSkeleton
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cEnderman::KilledBy( cEntity* a_Killer )
{
cItems Drops;
AddRandomDropItem(Drops, 0, 1, E_ITEM_ENDER_PEARL);
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
cMonster::KilledBy( a_Killer );
}
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