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path: root/source/items/ItemLeaves.h
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#pragma once

#include "Item.h"


class cItemLeavesHandler : public cItemHandler
{
public:
	cItemLeavesHandler(int a_ItemID)
		: cItemHandler(a_ItemID)
	{
	}
	virtual char GetBlockMeta(char a_ItemMeta)
	{
		return a_ItemMeta | 0x4;	//0x4 bit set means this is a player places leave
	}
};