#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_ItemData.h"
int cPacket_ItemData::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadShort, m_ItemID, TotalBytes);
if (m_ItemID <= -1)
{
m_ItemCount = 0;
m_ItemUses = 0;
return TotalBytes;
}
HANDLE_PACKET_READ(ReadByte , m_ItemCount, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_ItemUses, TotalBytes);
if (cItem::IsEnchantable((ENUM_ITEM_ID) m_ItemID))
{
HANDLE_PACKET_READ(ReadShort, m_EnchantNums, TotalBytes);
if ( m_EnchantNums > -1 )
{
// TODO: Enchantment not implemented yet!
}
}
return TotalBytes;
}
int cPacket_ItemData::GetSize(short a_ItemID)
{
if(a_ItemID <= -1)
return 2;
if(cItem::IsEnchantable((ENUM_ITEM_ID) a_ItemID))
return 7;
return 5;
}
void cPacket_ItemData::AppendItem(AString & a_Data, const cItem * a_Item)
{
return AppendItem(a_Data, a_Item->m_ItemID, a_Item->m_ItemCount, a_Item->m_ItemHealth);
}
void cPacket_ItemData::AppendItem(AString & a_Data, short a_ItemID, char a_Quantity, short a_Damage)
{
AppendShort(a_Data, (short) a_ItemID);
if (a_ItemID > -1)
{
AppendByte (a_Data, a_Quantity);
AppendShort(a_Data, a_Damage);
if (cItem::IsEnchantable((ENUM_ITEM_ID) a_ItemID))
{
// TODO: Implement enchantments
AppendShort(a_Data, (short) -1);
}
}
}