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path: root/source/packets/cPacket_PlayerLook.h
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#pragma once

#include "cPacket.h"





class cPlayer;





class cPacket_PlayerLook : public cPacket
{
public:
	cPacket_PlayerLook()
		: m_Rotation( 0 )
		, m_Pitch( 0 )
		, m_bFlying( false )
	{ m_PacketID = E_PLAYERLOOK;  }
	cPacket_PlayerLook( cPlayer* a_Player );
	virtual cPacket* Clone() const { return new cPacket_PlayerLook(*this); }

	virtual int Parse(const char * a_Data, int a_Size) override;
	virtual void Serialize(AString & a_Data) const override;

	float m_Rotation;
	float m_Pitch;
	bool  m_bFlying; // Yeah.. wtf
	
	static const unsigned int c_Size = 10;
};