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path: root/source/packets/cPacket_UseEntity.cpp
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#include "cPacket_UseEntity.h"

bool cPacket_UseEntity::Parse(cSocket & a_Socket)
{
	m_Socket = a_Socket;
	if( !ReadInteger(m_UniqueID) ) return false;
	if( !ReadInteger(m_TargetID) ) return false;
	if( !ReadBool (m_bLeftClick) ) return false;
	return true;
}