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$#include "../Globals.h"

// Typedefs from Globals.h, so that we don't have to process that file:
typedef long long Int64;
typedef int       Int32;
typedef short     Int16;

typedef unsigned long long UInt64;
typedef unsigned int       UInt32;
typedef unsigned short     UInt16;


$cfile "../Vector3.h"
$cfile "../ChunkDef.h"
$cfile "../BiomeDef.h"

$cfile "../IniFile.h"

$cfile "../OSSupport/File.h"

$cfile "LuaFunctions.h"
$cfile "PluginManager.h"
$cfile "Plugin.h"
$cfile "PluginLua.h"
$cfile "WebPlugin.h"
$cfile "LuaWindow.h"

$cfile "../BlockID.h"
$cfile "../Mobs/MonsterTypes.h"
$cfile "../BlockInfo.h"
$cfile "../StringUtils.h"
$cfile "../Defines.h"
$cfile "../ChatColor.h"
$cfile "../ClientHandle.h"
$cfile "../Entities/ArrowEntity.h"
$cfile "../Entities/Entity.h"
$cfile "../Entities/EntityEffect.h"
$cfile "../Entities/ExpBottleEntity.h"
$cfile "../Entities/FireChargeEntity.h"
$cfile "../Entities/FireworkEntity.h"
$cfile "../Entities/Floater.h"
$cfile "../Entities/GhastFireballEntity.h"
$cfile "../Entities/HangingEntity.h"
$cfile "../Entities/ItemFrame.h"
$cfile "../Entities/Pawn.h"
$cfile "../Entities/Player.h"
$cfile "../Entities/Painting.h"
$cfile "../Entities/Pickup.h"
$cfile "../Entities/ProjectileEntity.h"
$cfile "../Entities/SplashPotionEntity.h"
$cfile "../Entities/ThrownEggEntity.h"
$cfile "../Entities/ThrownEnderPearlEntity.h"
$cfile "../Entities/ThrownSnowballEntity.h"
$cfile "../Entities/TNTEntity.h"
$cfile "../Entities/WitherSkullEntity.h"
$cfile "../Server.h"
$cfile "../World.h"
$cfile "../Inventory.h"
$cfile "../Enchantments.h"
$cfile "../Item.h"
$cfile "../ItemGrid.h"
$cfile "../BlockEntities/BeaconEntity.h"
$cfile "../BlockEntities/BlockEntity.h"
$cfile "../BlockEntities/BlockEntityWithItems.h"
$cfile "../BlockEntities/ChestEntity.h"
$cfile "../BlockEntities/CommandBlockEntity.h"
$cfile "../BlockEntities/DropSpenserEntity.h"
$cfile "../BlockEntities/DispenserEntity.h"
$cfile "../BlockEntities/DropperEntity.h"
$cfile "../BlockEntities/FurnaceEntity.h"
$cfile "../BlockEntities/HopperEntity.h"
$cfile "../BlockEntities/JukeboxEntity.h"
$cfile "../BlockEntities/NoteEntity.h"
$cfile "../BlockEntities/SignEntity.h"
$cfile "../BlockEntities/MobHeadEntity.h"
$cfile "../BlockEntities/MobSpawnerEntity.h"
$cfile "../BlockEntities/FlowerPotEntity.h"
$cfile "../WebAdmin.h"
$cfile "../Root.h"
$cfile "../Cuboid.h"
$cfile "../BoundingBox.h"
$cfile "../Tracer.h"
$cfile "../BlockArea.h"
$cfile "../Generating/ChunkDesc.h"
$cfile "../CraftingRecipes.h"
$cfile "../UI/Window.h"
$cfile "../Mobs/Monster.h"
$cfile "../CompositeChat.h"
$cfile "../Map.h"
$cfile "../MapManager.h"
$cfile "../Scoreboard.h"
$cfile "../Statistics.h"
$cfile "../Protocol/MojangAPI.h"





// Need to declare this class so that the usertype is properly registered in Bindings.cpp - 
// it seems impossible to register a usertype in ManualBindings.cpp
class cLineBlockTracer;





// To avoid tolua treating Byte as a class, and avoid the need to $cfile entire Globals.h:
typedef unsigned char Byte;



// Aliases
$renaming Vector3<double> @ Vector3d
$renaming Vector3<float>  @ Vector3f
$renaming Vector3<int>    @ Vector3i