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path: root/src/Bindings/LuaChunkStay.h
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// LuaChunkStay.h

// Declares the cLuaChunkStay class representing a cChunkStay binding for plugins, used by cWorld:ChunkStay() Lua API





#pragma once

#include "LuaState.h"
#include "../ChunkStay.h"





// fwd:
class cPluginLua;
class cChunkMap;





class cLuaChunkStay
	: public cChunkStay
{
	typedef cChunkStay super;
	
public:
	cLuaChunkStay(cPluginLua & a_Plugin);
	
	~cLuaChunkStay() { }

	/** Adds chunks in the specified on-stack Lua table.
	Returns true if any chunk added, false (plus log warning) if none. */
	bool AddChunks(int a_ChunkCoordTableStackPos);
	
	/** Enables the ChunkStay for the specified chunkmap, with the specified Lua callbacks. */
	void Enable(cChunkMap & a_ChunkMap, int a_OnChunkAvailableStackPos, int a_OnAllChunksAvailableStackPos);
	
protected:
	/** The plugin which has created the ChunkStay, via cWorld:ChunkStay() binding method.  */
	cPluginLua & m_Plugin;
	
	/** The Lua state associated with the callbacks. Only valid when enabled. */
	cLuaState * m_LuaState;
	
	/** The Lua function to call in OnChunkAvailable. Only valid when enabled. */
	cLuaState::cRef m_OnChunkAvailable;
	
	/** The Lua function to call in OnAllChunksAvailable. Only valid when enabled. */
	cLuaState::cRef m_OnAllChunksAvailable;
	
	
	// cChunkStay overrides:
	virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override;
	virtual bool OnAllChunksAvailable(void) override;
	virtual void OnDisabled(void) override;
	
	/** Adds a single chunk coord from the table at the top of the Lua stack.
	Expects the top element to be a table, checks that it contains two numbers.
	Uses those two numbers as chunk coords appended to m_Chunks.
	If the coords are already present, gives a warning and ignores the pair.
	The a_Index parameter is only for the error messages. */
	void AddChunkCoord(cLuaState & a_LuaState, int a_Index);
} ;