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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EndPortalEntity.h"
#include "../ClientHandle.h"
cEndPortalEntity::cEndPortalEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) :
Super(a_BlockType, a_BlockMeta, a_Pos, a_World)
{
ASSERT(a_BlockType == E_BLOCK_END_PORTAL);
}
void cEndPortalEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
}
bool cEndPortalEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
return true;
}
void cEndPortalEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);
}
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