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path: root/src/Blocks/BlockPlanks.h
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#pragma once

#include "BlockHandler.h"





class cBlockPlanksHandler : public cBlockHandler
{
public:
	cBlockPlanksHandler(BLOCKTYPE a_BlockType)
		: cBlockHandler(a_BlockType)
	{
	}

	
	virtual bool GetPlacementBlockTypeMeta(
		cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
		int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
		int a_CursorX, int a_CursorY, int a_CursorZ,
		BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
	) override
	{
		a_BlockType = m_BlockType;
		a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
		return true;
	}

	
	virtual const char * GetStepSound(void) override
	{
		return "step.wood";
	}
} ;