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#pragma once
class cItem;
class cFurnaceRecipe
{
public:
cFurnaceRecipe(void);
~cFurnaceRecipe();
void ReloadRecipes(void);
struct Fuel
{
cItem * In;
int BurnTime; ///< How long this fuel burns, in ticks
};
struct Recipe
{
cItem * In;
cItem * Out;
int CookTime; ///< How long this recipe takes to smelt, in ticks
};
/// Returns a recipe for the specified input, NULL if no recipe found
const Recipe * GetRecipeFrom(const cItem & a_Ingredient) const;
/// Returns the amount of time that the specified fuel burns, in ticks
int GetBurnTime(const cItem & a_Fuel) const;
private:
void ClearRecipes(void);
struct sFurnaceRecipeState;
sFurnaceRecipeState * m_pState;
};
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