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path: root/src/Items/ItemButton.h
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#pragma once

#include "ItemHandler.h"





class cItemButtonHandler final  :
	public cItemHandler
{
	using Super = cItemHandler;

public:

	using Super::Super;

private:

	/** Converts the block face of the neighbor to which the button is attached, to the block meta for this button. */
	static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
	{
		switch (a_BlockFace)
		{
			case BLOCK_FACE_YP: return 0x5;
			case BLOCK_FACE_ZM: return 0x4;
			case BLOCK_FACE_ZP: return 0x3;
			case BLOCK_FACE_XM: return 0x2;
			case BLOCK_FACE_XP: return 0x1;
			case BLOCK_FACE_YM: return 0x0;
			case BLOCK_FACE_NONE:
			{
				break;
			}
		}
		UNREACHABLE("Unsupported block face");
	}


	virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
	{
		return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), BlockFaceToMetaData(a_ClickedBlockFace));
	}
};